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[Unknown] How is the beta test going?

1: Japan Otaku Reviews

Since there are no Tremor or CPU battles, I guess I’ll go for online matches.

Not matching.

2: Japan Otaku Reviews

My first experience in ranked matches was an everlasting invincible technique? It was an intense mud fight with Kain, who was just braking.

3: Japan Otaku Reviews

Since it’s not matching at all, I’m retreating for today.

4: Japan Otaku ReviewsYeahx1

I was hunted for the first time by CPU Kain in the ranked certification match!

5: Japan Otaku Reviews

I’m still in the middle of the tutorial, working on various things.

I couldn’t believe it, but when I tried it, the vacuum throw turned into a combo and I laughed.

6: Japan Otaku Reviews

Before going online, a window popped up asking whether to allow the network connection, so after clicking OK, I was able to play ranked matches normally.

7: Japan Otaku Reviews

I lost three consecutive games in the qualifying rounds.

8: Japan Otaku Reviews

The lack of a proper explanation for the wake-up mechanic in the tutorial makes me wonder if it was influenced by Tekken, which also doesn’t explain the wake-up mechanic well.

9: Japan Otaku Reviews

I encounter really strong players and also some who seem like they’re just starting out, but I don’t really understand the rankings.

10: Japan Otaku Reviews

I saw the CPU getting up while getting really close, and I thought, “What is that? I never learned about that!”

14: Japan Otaku Reviews

>>10

It seems that there is an ability to get up while moving.

11: Japan Otaku Reviews

I’m not matching at all.

Even with a connection speed of 3 or higher, it doesn’t work at all.

12: Japan Otaku Reviews

Is there such a thing as a swift fist that can be shot while back jumping like this with the lock of MOW?

21: Japan Otaku Reviews

>>12

This is the first time Rock has used the Gale Fist.

13: Japan Otaku Reviews

It’s not a rising dragon with a reversal!

19: Japan Otaku Reviews

>>13

It won’t come out even with a lever!

15: Japan Otaku ReviewsYeahx2

Garo Densetsu

16: Japan Otaku Reviews

The timing of braking… I can’t figure out the timing…

17: Japan Otaku Reviews

The sound effect when you press the start button in the title… it’s great, isn’t it…

18: Japan Otaku Reviews

It seems there isn’t a super special move for the spa camp?

20: Japan Otaku Reviews

It’s so yellow that it hurts my eyes.

22: Japan Otaku Reviews

Dodge down with MOW is P forward and K backward, and weak and strong for distance, right?

Isn’t this the same?

31: Japan Otaku Reviews

>>22

This time, the lever input punch button controls the movement distance with the lever’s direction and strength.

23: Japan Otaku Reviews

Does Jenny not have an anti-air special move?

27: Japan Otaku Reviews

>>23

There is only a counterattack.

38: Japan Otaku Reviews

>>27

This is tough… are you serious…?

Even without invincibility.

24: Japan Otaku Reviews

I’m a new face getting beaten by the CPU, but I’m matching fairly well and feeling relieved.

25: Japan Otaku Reviews

The aerial impact feels like a move that changes the trajectory too much, making me wonder if it’s okay in the context of Street Fighter 6.

26: Japan Otaku Reviews

This ridiculous game requires 9 buttons if you want to complete simultaneous presses.

28: Japan Otaku Reviews

Isn’t there no guaranteed move for Cain?

29: Japan Otaku Reviews

Rock is like!! Hotaru is like!!

36: Japan Otaku ReviewsYeahx8

>>29

Everyone is already getting married and raising kids.

You’re the only one talking about Fatal Fury.

41: Japan Otaku ReviewsYeahx9

>>36

I won’t let you.

43: Japan Otaku ReviewsYeahx1

>>41

Bear, you know! Juppei, you know!

44: Japan Otaku Reviews

>>41

Jenny is like!! Cain is like!!

30: Japan Otaku Reviews

As always, even with a missed swing at rock, the gauge fills up.

32: Japan Otaku ReviewsYeahx1

Isn’t the Puripara tea super cute?

33: Japan Otaku Reviews

Anyway, since air just guard will soon increase, it won’t be necessary to rely solely on shoryuken anymore.

Well, it’s an important technique, but it’s not as important as a strike.

34: Japan Otaku Reviews

There are plenty of elements for uncles, but can uncles of that age keep up with this?

35: Japan Otaku Reviews

Computers are too strong.

37: Japan Otaku ReviewsYeahx2

I was worried about what would happen if I got anti-air just guard, but it wasn’t a problem since I couldn’t even perform the shoryuken in the first place.

39: Japan Otaku Reviews

Let me have it out at 232, like the Rising Dragon!

46: Japan Otaku Reviews

>>39

“Isn’t it important to treasure the good old days?”

68: Japan Otaku ReviewsYeahx9

>>46

Are there any games other than Street Fighter where you can do a Shoryuken with 232?

It seems like Guilty didn’t come out in 232 either…?

40: Japan Otaku Reviews

It’s said that CPUs are difficult.

In games with features like gallery mode, the CPU is difficult.

I think you should stop; you can’t complete it.

48: Japan Otaku Reviews

>>40

These days, the difficulty of the CPU can be lowered, right?

52: Japan Otaku ReviewsYeahx3

>>40

It seems that whether the CPU in the qualifying matches is strong or not has nothing to do with that discussion.

57: Japan Otaku Reviews

>>52

The qualifying matches are likely used to gradually increase strength and distribute players accordingly.

42: Japan Otaku Reviews

I performed an air guard, but if I don’t keep guarding afterwards, I’ll end up getting hit. I wonder if I can win with just strikes.

45: Japan Otaku Reviews

…I understand that the REV button can perform a dash and backstep, but isn’t it kind of strange that after a brief moment of the REV guard appearing in 4REV, the backstep comes out?

47: Japan Otaku Reviews

Since it’s a reversal, the attack is more likely to come out as a Rising Dragon.

50: Japan Otaku Reviews

I finished the tutorial for now, but I don’t really understand Nameless-chan!

51: Japan Otaku Reviews

I can’t find a room with all the conditions being so loose, what’s going on?!

53: Japan Otaku ReviewsYeahx2

Is there any way to fix Hotaru’s face?

58: Japan Otaku ReviewsYeahx3

>>53

I always thought it was really cute when I watched the trailers, but I was surprised to see that the face on the main menu is quite ugly.

59: Japan Otaku ReviewsYeahx2

>>53

Everyone feels that way, right? Just endure it.

54: Japan Otaku Reviews

How is it that people who use pads don’t seem to benefit much from simplified input?

Doesn’t seem to be much impact?

55: Japan Otaku Reviews

In Revless, can characters with overlapping dragon punch commands still throw hadoukens while walking? It didn’t work even when I rotated the stick back.

56: Japan Otaku ReviewsYeahx1

There are so many systems!!

62: Japan Otaku Reviews

>>56

I never thought they would go against the recent trend of easy fighting games…

64: Japan Otaku Reviews

>>62

Well, it definitely has that SNK feel!

Of course, I’m not praising you.

60: Japan Otaku Reviews

The strength of the CPU in rank certification, which only forces you to fight by looking at the command list on the first day, is a big problem.

61: Japan Otaku Reviews

The subtle but decisive feeling of the REV guard is incredible.

63: Japan Otaku Reviews

It’s interesting, but not good.

I’m really deteriorating…

66: Japan Otaku Reviews

>>63

I feel like there are probably a lot of people like this…

Well, it’s interesting, but I’m not young enough to be cramming this in…

67: Japan Otaku ReviewsYeahx4

Oil tycoon

Don’t make it this complicated, please warn me.

69: Japan Otaku Reviews

I matched for the first time with a new face, and when I won, the opponent’s points became 0.

I think it should be made so that it doesn’t decrease until it reaches the alphabet.

70: Japan Otaku Reviews

Since most normal move combos have become link combos, there are reads on red blocks, and there’s a sense that there are feint cancels in response to that?

71: Japan Otaku ReviewsYeahx2

There are smart styles like the modern version of Street Fighter, but honestly, it feels restrictive when there are common system limitations…

75: Japan Otaku Reviews

>>71

Isn’t it amazing that if you understand the system, you can use a guard cancel without any setup?

72: Japan Otaku Reviews

I lost to a kid who just properly executed the Modern wave dragon rise and the LB combo…

73: Japan Otaku Reviews

The dance motion is mostly scary in Street 6.

74: Japan Otaku ReviewsYeahx2

It seems that people playing Street Fighter 6 might have messy movements.

76: Japan Otaku Reviews

I don’t understand combos at all, and it’s over.

77: Japan Otaku Reviews

Hmm.

How about giving the system a cool name like UNI?

80: Japan Otaku ReviewsYeahx5

>>77

Stop it! Don’t make it more complicated!

105: Japan Otaku Reviews

>>80

But the UNI system is much simpler in this game…

78: Japan Otaku Reviews

Terry, this isn’t strong, right? The start of the Power Wave is too noticeable!

83: Japan Otaku Reviews

>>78

Old man Terry has a tradition of being weak against wave attacks.

79: Japan Otaku Reviews

I fought with five or six people, but they were all in the arcade.

I might be the only one fighting smart worldwide…

81: Japan Otaku Reviews

Cain is really subtle.

82: Japan Otaku Reviews

Why didn’t you include a tremolo? Why…

85: Japan Otaku ReviewsYeahx6

>>82

It’s obvious because it’s a test!

93: Japan Otaku Reviews

>>85

At least there should be a waiting screen for the training! Please understand, this matching screen is not good in the Reiwa era!

89: Japan Otaku Reviews

>>82

Anyway, go to the match.

Let me conduct a network test.

Is that what it means…?

113: Japan Otaku Reviews

>>82

There used to be a time for KOF, didn’t there?

84: Japan Otaku Reviews

The CPU is a TOP attack… what was it again?

…If you keep using the TOP attack, you can manage it somehow!!

86: Japan Otaku Reviews

The CPU in the championship match is too strong, isn’t it?

87: Japan Otaku ReviewsYeahx1

It feels like the system has been stuffed as much as possible.

Defense actions only, avoiding JD attack, REV guard hyper defense.

I don’t even know what’s what anymore.

88: Japan Otaku Reviews

Something → Ranzenbreaking → It’s helpful to have the usual Panzer included.

Zele is so fast that it can no longer be used for wake-up attacks.

90: Japan Otaku ReviewsYeahx4

If we’re trapped in Tremor during the network test, we won’t be able to test…

91: Japan Otaku Reviews

It looks interesting and seems fun to delve deeper into.

It seems interesting, but… that’s how I feel for now.

92: Japan Otaku Reviews

Let me match you for online battles for testing purposes!

94: Japan Otaku Reviews

It’s just… really hard to approach! I don’t get it at all!

95: Japan Otaku Reviews

Why are the motions so stiff in KOF15?

96: Japan Otaku Reviews

For now, I’m so incapable of doing anything with the new system that it’s turned into a game that’s a bit flashy like Street Fighter 2.

97: Japan Otaku Reviews

Isn’t there more systems in this than in fighting games from the Heisei era?

100: Japan Otaku Reviews

>>97

For now, it’s the most dangerous in the current games.

106: Japan Otaku Reviews

>>100

I think there are quite a lot of systems, even if we go back to something like BlazBlue, rather than the current one.

104: Japan Otaku Reviews

>>97

It feels like an expansion or renovation of MOW.

98: Japan Otaku Reviews

It’s really fun to mess around and fight in shallow places!

It seems like it will become hell if I try to get deep into it.

99: Japan Otaku Reviews

At first glance, it seems beautiful, but it’s actually quite rough.

107: Japan Otaku Reviews

>>99

It’s the fate of games that have a PS4 version…

101: Japan Otaku Reviews

The selection of the stage with Jenny and Terry is probably because they want to test if it can work properly with these two, as they have many and heavy objects.

By the way, Jenny’s theme song is nice… I like this kind of thing.

102: Japan Otaku ReviewsYeahx1

The character design is good, but isn't the graphics really bad...?

The character design is good, but isn’t the graphics really bad…?

111: Japan Otaku ReviewsYeahx3

>>102

I wonder what it is.

It feels like just sticking this photo of my face.

Especially the female characters are quite ugly.

103: Japan Otaku Reviews

Is the dinosaur playable?

122: Japan Otaku Reviews

>>103

There’s no character like that.

It’s irrelevant, but the Gryphon is a playable character that is available from the beginning in the retail version.

126: Japan Otaku ReviewsYeahx5

>>103

I am someone called Gryphon Mask, but I don’t know any wrestler named Dinosaur.

We can’t use it in the beta test, so let’s meet in the final version!

108: Japan Otaku Reviews

I wonder if rubbing it will have a jump impact in rock, but since it’s at the bottom, I hope ranked matches get lively quickly.

109: Japan Otaku Reviews

My finger hurts.

My fingers just hurt.

110: Japan Otaku Reviews

The Steam version of KOF13 GLOBALMATCH is also being released today, so please take care of it!

116: Japan Otaku ReviewsYeahx2

>>110

Why did you overlap the schedule…?

121: Japan Otaku Reviews

>>116

Isn’t there a rivalry between the Garou faction and the KOF faction within the company?

112: Japan Otaku Reviews

This character doesn’t even have invincibility against air attacks; it’s just too tough…

119: Japan Otaku ReviewsYeahx1

>>112

Even if there is anti-air, you’ll die from a perfect guard.

Jasuga is seriously out of their mind!

114: Japan Otaku Reviews

Well, it’s a beta test after all.

If we let them try it out here and bring out all the points of dissatisfaction, the final product will become a masterpiece.

115: Japan Otaku Reviews

There are many defensive systems, but…

There are many systems that absolutely won’t be used depending on the situation, so it seems like we can manage somehow if we just do it.

It seems that Just Guard will last until the very end in any situation.

117: Japan Otaku Reviews

I feel like Hotaru’s victory screen and expressions are quite intense.

In other words, it’s already crazy at the menu screen.

118: Japan Otaku Reviews

Is it because of the hidden gear?

It feels quite strict with the adjustment or minimum guarantee for the super required.

153: Japan Otaku Reviews

>>118

It doesn’t decrease at all, does it?

120: Japan Otaku Reviews

Can’t we do offline battles?

125: Japan Otaku Reviews

>>120

We don’t have anything like that… all we have is the tutorial.

123: Japan Otaku Reviews

Ah, certainly the CPU is strong.

I’m going to hit a full combo.

131: Japan Otaku Reviews

>>123

I laugh at how there’s absolutely no reservation towards the person I’ve just started touching a little while ago.

124: Japan Otaku Reviews

Breaking and feints could have been enhanced versions derived from this ultimate technique, right?

Wasn’t something like Rev good as a special action among the TOP?

127: Japan Otaku Reviews

As for the graphics, I can only ask you to cut me some slack.

149: Japan Otaku Reviews

>>127

They said that in both Reiwa Sam and KOF15, so it’s about time it doesn’t translate well anymore.

I mean, there are a few people who are better off in KOF.

172: Japan Otaku Reviews

>>149

Back during KOF14, it was a situation where a bunch of returning old guys were gathered, wondering what 3D really was, so it couldn’t be helped… but it’s been years since then, so it’s a different story…

128: Japan Otaku Reviews

Well, it’s in beta, so it’s not a big deal that there’s no trade.

129: Japan Otaku Reviews

If it stops matching, it would be better to restart this.

Once I closed the game, the matching got fixed.

130: Japan Otaku Reviews

Even if it’s difficult for Gura to improve any further, I think it would be nice if she could exaggerate her expressions even more.

132: Japan Otaku Reviews

The graphics are good, but when the characters move, they tend to blend into the background, which I find unappealing.

133: Japan Otaku Reviews

If you want stable anti-air, use a character with aerial throws.

134: Japan Otaku ReviewsYeahx2

The person who was using Joe’s disciple’s child was also bad at it.

We couldn’t communicate with each other, but thanks for playing Tremo.

135: Japan Otaku Reviews

Despite having the favor of a super strong shareholder like Saudi Arabia, they shouldn’t be lacking in funds.

I wonder why both KOF and this one have lackluster graphics…

137: Japan Otaku Reviews

>>135

It’s not a matter of money, as Ark has proven.

140: Japan Otaku Reviews

>>135

Perhaps it’s because money alone won’t solve everything…

141: Japan Otaku Reviews

>>135

You wouldn’t want to work under an oil tycoon, would you?

136: Japan Otaku Reviews

It’s not done yet, but I wonder if Terry will say “F*** you” during Power Wave, following MOW.

138: Japan Otaku Reviews

Aren’t you saving the matching settings? After restarting, the connection speed is back to default.

139: Japan Otaku Reviews

It’s better than MOW, but braking is tricky!

142: Japan Otaku ReviewsYeahx6

Please make sure to fire the employee who didn’t include the discussion about the move-up in the tutorial.

189: Japan Otaku Reviews

>>142

Huh, what is that…?

143: Japan Otaku Reviews

In Justin’s stream, only about 2-3 matches are matched in an hour, but is the North American matchmaking dead?

144: Japan Otaku Reviews

It’s pretty easy to get an empty JD.

The problem is that the opponent doesn’t use Shoryuken much.

145: Japan Otaku Reviews

Capcom, Namco, and Arc have been able to deliver top-tier graphics because they have all the experience and achievements they’ve built up until now.

147: Japan Otaku ReviewsYeahx3

>>145

SNK was once the strongest fighting game company!

167: Japan Otaku Reviews

>>145

Actually, SNK has been consistently releasing works too…

The span is relatively quick…

146: Japan Otaku Reviews

Since Capcom and each other have revived their relationship to the point of exporting characters to each other, it would be good if they could collaborate on graphics as well.

148: Japan Otaku ReviewsYeahx2

They have been doing things about 10 years behind in graphics for the past decade or so…

150: Japan Otaku Reviews

Don’t you want to use REV Guard?

Are there really characters that are that stiff and strict?

157: Japan Otaku Reviews

>>150

I don’t understand… anything…

No, really.

161: Japan Otaku Reviews

>>150

At this stage, I don’t know if it will work.

151: Japan Otaku Reviews

I’m confused by the lack of skills and the difficulty of the system.

Even though the commands are the same, it’s quite different from Street Fighter 6.

152: Japan Otaku Reviews

I wondered what Yokohama Tire was, and then I instantly understood and laughed.

It’s hard to defend creating an uncanny valley with modern characters.

154: Japan Otaku ReviewsYeahx2

I’ve been playing fighting games for 30 years, but I lost every tutorial battle as a new face. How about you guys?

159: Japan Otaku ReviewsYeahx1

>>154

Comrade

166: Japan Otaku ReviewsYeahx2

>>154

Leak too w.

I want to fight you all, lol.

155: Japan Otaku Reviews

I feel like the bad aspects of old SNK are overflowing…

184: Japan Otaku ReviewsYeahx1

>>155

I thought that fighting games had become harder to approach because they are so difficult…

156: Japan Otaku Reviews

The growth is built on a accumulation of technical skills and know-how, so since we started working on that late, we are still quite behind.

158: Japan Otaku Reviews

I wonder if they could do this too, not just Street Fighter 6…

162: Japan Otaku Reviews

>>158

You have to show that you can produce numbers; otherwise, it’s impossible.

In terms of Street Fighter 6, a portion of it is dominated by a few numbers, so many streamers are reluctant to engage with it outside of tournaments.

170: Japan Otaku Reviews

>>158

There are some people live streaming, but it has a subtle vibe that makes me think it might not work.

160: Japan Otaku ReviewsYeahx4

Releasing this in the beta test as a final product is problematic; there are also cases like the improved GBVSR, and it’s too early to become like Raijuta-sensei.

176: Japan Otaku Reviews

>>160

That said, the system itself hasn’t actually decreased…

I really think that especially around the Just Guard is not sane, so I want something to be done about this area.

163: Japan Otaku Reviews

I’m sorry for being such a noob who just managed to defeat the CPU with a flurry of flower butterfly fan strikes…!

164: Japan Otaku Reviews

The firefly in the OFFLINE panel is so ugly that it’s starting to annoy me.

I wish you were in the trailer; don’t you think the photo looks bad?

165: Japan Otaku Reviews

Basics are like combos from small techniques to finishing moves, right?

168: Japan Otaku Reviews

A strange sound went “pwaaaaan!!!”

I feel like I lost.

169: Japan Otaku Reviews

There is a red block, but unlike the 3rd, you can guard the continuous hits even without entering from the back, so is it just worth aiming for…?

183: Japan Otaku Reviews

>>169

Is that so!?

It feels like there’s no continuous chain like in the 3rd.

194: Japan Otaku Reviews

>>183

Rather, if you go in at a place that’s not a combo, it won’t activate on the first hit, so you just eat it normally.

171: Japan Otaku Reviews

I don’t understand anything… I’m just using the atmosphere to unleash the Gale Fist…

173: Japan Otaku Reviews

The qualifying match was 2 wins and 1 loss.

After losing once, I went to do the tutorial as expected.

174: Japan Otaku Reviews

The strong presence of the graph is too intense, but isn’t that strong presence just right for Marco? Isn’t it unfair?

175: Japan Otaku ReviewsYeahx4

Ah, this game has zero intention of attracting new players, huh?

177: Japan Otaku Reviews

I can’t practice, so I’m fighting only with the Core Copan’s Death Ninja Bee.

178: Japan Otaku ReviewsYeahx1

I want them to stop having the same point characters in ranked matches…

179: Japan Otaku Reviews

It feels like Mai’s voice is somewhat older than in Street Fighter 6.

190: Japan Otaku ReviewsYeahx3

>>179

If we seriously consider the timeline, it’s not strange that about five years have passed since Street Fighter 6, so it makes sense.

192: Japan Otaku ReviewsYeahx1

>>179

Actually, you’re getting old.

182: Japan Otaku Reviews

If the system decreases, it makes sense.

I can kind of understand the reason for keeping it as is.

Why did it increase?!

185: Japan Otaku Reviews

The male characters are still fine, but it’s tough that all the female characters have the best designs yet their graphics are just not cute enough…

186: Japan Otaku Reviews

It’s a beta for that, but please don’t let it drag on for a long time with a freeze bug that somehow won’t get fixed like in KOF15!

209: Japan Otaku Reviews

>>186

Dendekedekedekeden… Dendekedekedekeden…

187: Japan Otaku Reviews

With Cain, you can win easily just by using the modern wave rising dragon and continuously pressing the LB for automatic combos.

188: Japan Otaku Reviews

I’ll be eating this Puri-Cha’s mix-up for life.

191: Japan Otaku ReviewsYeahx2

Leave the unnecessarily strong CPUs behind in the Heisei era!

193: Japan Otaku Reviews

I thought the same at TGS, but the brightness is really strong on stage and the effects are heavily applied, making it hard to see, so maybe I should send in my feedback…

195: Japan Otaku Reviews

I have a good computer and a strong internet connection.

If you wait just 5 seconds, the match will connect smoothly.

196: Japan Otaku Reviews

The combo doesn’t connect properly.

Am I only going to become a cook who just does boxed cooking…

197: Japan Otaku Reviews

I guarded against a big foot from the CPU, but I couldn’t reach to counter with my big foot and ended up dying due to a replacement hit.

Is the knockback from the rock’s large foot short, or is there a decent knockback even with a normal guard, or is it both?

198: Japan Otaku Reviews

I think it’s seriously crazy to have a system where they can normally present character models that aren’t cute these days.

199: Japan Otaku Reviews

Just connecting Roughly Ex Special > Ex Special > Impact looks nice and is fun.

200: Japan Otaku ReviewsYeahx3

This is my first time doing it, but Cain is definitely a garbage character, right?

205: Japan Otaku ReviewsYeahx1

>>200

I was one of the top four during MOW too…

201: Japan Otaku Reviews

I definitely think there are people who would go “Wow, this is it!”

Unfortunately, it is sad that there is a high possibility that such people will not catch up due to age-related issues.

202: Japan Otaku Reviews

Before the match, CPU-kun is really mastering the system!

Well, there’s no way to win…

203: Japan Otaku ReviewsYeahx1

Every time I enter SPG, the voice saying “S-P-G!” becomes kind of addictive.

204: Japan Otaku Reviews

Please give me this low-altitude flying squirrel 6 as well.

207: Japan Otaku Reviews

>>204

The rising dragon is also strong, so this one is better.

206: Japan Otaku Reviews

Hotaru’s voice is cute.

I decide to close my eyes during the victory screen.

208: Japan Otaku Reviews

What should I do about Schwarzwlfeimann?!

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