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Since there are no Tremor or CPU battles, I guess I’ll go for online matches.
Not matching.
My first experience in ranked matches was an everlasting invincible technique? It was an intense mud fight with Kain, who was just braking.
Since it’s not matching at all, I’m retreating for today.
I was hunted for the first time by CPU Kain in the ranked certification match!
I’m still in the middle of the tutorial, working on various things.
I couldn’t believe it, but when I tried it, the vacuum throw turned into a combo and I laughed.
Before going online, a window popped up asking whether to allow the network connection, so after clicking OK, I was able to play ranked matches normally.
I lost three consecutive games in the qualifying rounds.
The lack of a proper explanation for the wake-up mechanic in the tutorial makes me wonder if it was influenced by Tekken, which also doesn’t explain the wake-up mechanic well.
I encounter really strong players and also some who seem like they’re just starting out, but I don’t really understand the rankings.
I saw the CPU getting up while getting really close, and I thought, “What is that? I never learned about that!”
>>10
It seems that there is an ability to get up while moving.
I’m not matching at all.
Even with a connection speed of 3 or higher, it doesn’t work at all.
Is there such a thing as a swift fist that can be shot while back jumping like this with the lock of MOW?
>>12
This is the first time Rock has used the Gale Fist.
It’s not a rising dragon with a reversal!
>>13
It won’t come out even with a lever!
Garo Densetsu
The timing of braking… I can’t figure out the timing…
The sound effect when you press the start button in the title… it’s great, isn’t it…
It seems there isn’t a super special move for the spa camp?
It’s so yellow that it hurts my eyes.
Dodge down with MOW is P forward and K backward, and weak and strong for distance, right?
Isn’t this the same?
>>22
This time, the lever input punch button controls the movement distance with the lever’s direction and strength.
Does Jenny not have an anti-air special move?
>>23
There is only a counterattack.
>>27
This is tough… are you serious…?
Even without invincibility.
I’m a new face getting beaten by the CPU, but I’m matching fairly well and feeling relieved.
The aerial impact feels like a move that changes the trajectory too much, making me wonder if it’s okay in the context of Street Fighter 6.
This ridiculous game requires 9 buttons if you want to complete simultaneous presses.
Isn’t there no guaranteed move for Cain?
Rock is like!! Hotaru is like!!
>>29
Everyone is already getting married and raising kids.
You’re the only one talking about Fatal Fury.
>>36
I won’t let you.
>>41
Bear, you know! Juppei, you know!
>>41
Jenny is like!! Cain is like!!
As always, even with a missed swing at rock, the gauge fills up.
Isn’t the Puripara tea super cute?
Anyway, since air just guard will soon increase, it won’t be necessary to rely solely on shoryuken anymore.
Well, it’s an important technique, but it’s not as important as a strike.
There are plenty of elements for uncles, but can uncles of that age keep up with this?
Computers are too strong.
I was worried about what would happen if I got anti-air just guard, but it wasn’t a problem since I couldn’t even perform the shoryuken in the first place.
Let me have it out at 232, like the Rising Dragon!
>>39
“Isn’t it important to treasure the good old days?”
>>46
Are there any games other than Street Fighter where you can do a Shoryuken with 232?
It seems like Guilty didn’t come out in 232 either…?
It’s said that CPUs are difficult.
In games with features like gallery mode, the CPU is difficult.
I think you should stop; you can’t complete it.
>>40
These days, the difficulty of the CPU can be lowered, right?
>>40
It seems that whether the CPU in the qualifying matches is strong or not has nothing to do with that discussion.
>>52
The qualifying matches are likely used to gradually increase strength and distribute players accordingly.
I performed an air guard, but if I don’t keep guarding afterwards, I’ll end up getting hit. I wonder if I can win with just strikes.
…I understand that the REV button can perform a dash and backstep, but isn’t it kind of strange that after a brief moment of the REV guard appearing in 4REV, the backstep comes out?
Since it’s a reversal, the attack is more likely to come out as a Rising Dragon.
I finished the tutorial for now, but I don’t really understand Nameless-chan!
I can’t find a room with all the conditions being so loose, what’s going on?!
Is there any way to fix Hotaru’s face?
>>53
I always thought it was really cute when I watched the trailers, but I was surprised to see that the face on the main menu is quite ugly.
>>53
Everyone feels that way, right? Just endure it.
How is it that people who use pads don’t seem to benefit much from simplified input?
Doesn’t seem to be much impact?
In Revless, can characters with overlapping dragon punch commands still throw hadoukens while walking? It didn’t work even when I rotated the stick back.
There are so many systems!!
>>56
I never thought they would go against the recent trend of easy fighting games…
>>62
Well, it definitely has that SNK feel!
Of course, I’m not praising you.
The strength of the CPU in rank certification, which only forces you to fight by looking at the command list on the first day, is a big problem.
The subtle but decisive feeling of the REV guard is incredible.
It’s interesting, but not good.
I’m really deteriorating…
>>63
I feel like there are probably a lot of people like this…
Well, it’s interesting, but I’m not young enough to be cramming this in…
Oil tycoon
Don’t make it this complicated, please warn me.
I matched for the first time with a new face, and when I won, the opponent’s points became 0.
I think it should be made so that it doesn’t decrease until it reaches the alphabet.
Since most normal move combos have become link combos, there are reads on red blocks, and there’s a sense that there are feint cancels in response to that?
There are smart styles like the modern version of Street Fighter, but honestly, it feels restrictive when there are common system limitations…
>>71
Isn’t it amazing that if you understand the system, you can use a guard cancel without any setup?
I lost to a kid who just properly executed the Modern wave dragon rise and the LB combo…
The dance motion is mostly scary in Street 6.
It seems that people playing Street Fighter 6 might have messy movements.
I don’t understand combos at all, and it’s over.
Hmm.
How about giving the system a cool name like UNI?
>>77
Stop it! Don’t make it more complicated!
>>80
But the UNI system is much simpler in this game…
Terry, this isn’t strong, right? The start of the Power Wave is too noticeable!
>>78
Old man Terry has a tradition of being weak against wave attacks.
I fought with five or six people, but they were all in the arcade.
I might be the only one fighting smart worldwide…
Cain is really subtle.
Why didn’t you include a tremolo? Why…
>>82
It’s obvious because it’s a test!
>>85
At least there should be a waiting screen for the training! Please understand, this matching screen is not good in the Reiwa era!
>>82
Anyway, go to the match.
Let me conduct a network test.
Is that what it means…?
>>82
There used to be a time for KOF, didn’t there?
The CPU is a TOP attack… what was it again?
…If you keep using the TOP attack, you can manage it somehow!!
The CPU in the championship match is too strong, isn’t it?
It feels like the system has been stuffed as much as possible.
Defense actions only, avoiding JD attack, REV guard hyper defense.
I don’t even know what’s what anymore.
Something → Ranzenbreaking → It’s helpful to have the usual Panzer included.
Zele is so fast that it can no longer be used for wake-up attacks.
If we’re trapped in Tremor during the network test, we won’t be able to test…
It looks interesting and seems fun to delve deeper into.
It seems interesting, but… that’s how I feel for now.
Let me match you for online battles for testing purposes!
It’s just… really hard to approach! I don’t get it at all!
Why are the motions so stiff in KOF15?
For now, I’m so incapable of doing anything with the new system that it’s turned into a game that’s a bit flashy like Street Fighter 2.
Isn’t there more systems in this than in fighting games from the Heisei era?
>>97
For now, it’s the most dangerous in the current games.
>>100
I think there are quite a lot of systems, even if we go back to something like BlazBlue, rather than the current one.
>>97
It feels like an expansion or renovation of MOW.
It’s really fun to mess around and fight in shallow places!
It seems like it will become hell if I try to get deep into it.
At first glance, it seems beautiful, but it’s actually quite rough.
>>99
It’s the fate of games that have a PS4 version…
The selection of the stage with Jenny and Terry is probably because they want to test if it can work properly with these two, as they have many and heavy objects.
By the way, Jenny’s theme song is nice… I like this kind of thing.
>>102
I wonder what it is.
It feels like just sticking this photo of my face.
Especially the female characters are quite ugly.
Is the dinosaur playable?
>>103
There’s no character like that.
It’s irrelevant, but the Gryphon is a playable character that is available from the beginning in the retail version.
>>103
I am someone called Gryphon Mask, but I don’t know any wrestler named Dinosaur.
We can’t use it in the beta test, so let’s meet in the final version!
I wonder if rubbing it will have a jump impact in rock, but since it’s at the bottom, I hope ranked matches get lively quickly.
My finger hurts.
My fingers just hurt.
The Steam version of KOF13 GLOBALMATCH is also being released today, so please take care of it!
>>110
Why did you overlap the schedule…?
>>116
Isn’t there a rivalry between the Garou faction and the KOF faction within the company?
This character doesn’t even have invincibility against air attacks; it’s just too tough…
>>112
Even if there is anti-air, you’ll die from a perfect guard.
Jasuga is seriously out of their mind!
Well, it’s a beta test after all.
If we let them try it out here and bring out all the points of dissatisfaction, the final product will become a masterpiece.
There are many defensive systems, but…
There are many systems that absolutely won’t be used depending on the situation, so it seems like we can manage somehow if we just do it.
It seems that Just Guard will last until the very end in any situation.
I feel like Hotaru’s victory screen and expressions are quite intense.
In other words, it’s already crazy at the menu screen.
Is it because of the hidden gear?
It feels quite strict with the adjustment or minimum guarantee for the super required.
>>118
It doesn’t decrease at all, does it?
Can’t we do offline battles?
>>120
We don’t have anything like that… all we have is the tutorial.
Ah, certainly the CPU is strong.
I’m going to hit a full combo.
>>123
I laugh at how there’s absolutely no reservation towards the person I’ve just started touching a little while ago.
Breaking and feints could have been enhanced versions derived from this ultimate technique, right?
Wasn’t something like Rev good as a special action among the TOP?
As for the graphics, I can only ask you to cut me some slack.
>>127
They said that in both Reiwa Sam and KOF15, so it’s about time it doesn’t translate well anymore.
I mean, there are a few people who are better off in KOF.
>>149
Back during KOF14, it was a situation where a bunch of returning old guys were gathered, wondering what 3D really was, so it couldn’t be helped… but it’s been years since then, so it’s a different story…
Well, it’s in beta, so it’s not a big deal that there’s no trade.
If it stops matching, it would be better to restart this.
Once I closed the game, the matching got fixed.
Even if it’s difficult for Gura to improve any further, I think it would be nice if she could exaggerate her expressions even more.
The graphics are good, but when the characters move, they tend to blend into the background, which I find unappealing.
If you want stable anti-air, use a character with aerial throws.
The person who was using Joe’s disciple’s child was also bad at it.
We couldn’t communicate with each other, but thanks for playing Tremo.
Despite having the favor of a super strong shareholder like Saudi Arabia, they shouldn’t be lacking in funds.
I wonder why both KOF and this one have lackluster graphics…
>>135
It’s not a matter of money, as Ark has proven.
>>135
Perhaps it’s because money alone won’t solve everything…
>>135
You wouldn’t want to work under an oil tycoon, would you?
It’s not done yet, but I wonder if Terry will say “F*** you” during Power Wave, following MOW.
Aren’t you saving the matching settings? After restarting, the connection speed is back to default.
It’s better than MOW, but braking is tricky!
Please make sure to fire the employee who didn’t include the discussion about the move-up in the tutorial.
>>142
Huh, what is that…?
In Justin’s stream, only about 2-3 matches are matched in an hour, but is the North American matchmaking dead?
It’s pretty easy to get an empty JD.
The problem is that the opponent doesn’t use Shoryuken much.
Capcom, Namco, and Arc have been able to deliver top-tier graphics because they have all the experience and achievements they’ve built up until now.
>>145
SNK was once the strongest fighting game company!
>>145
Actually, SNK has been consistently releasing works too…
The span is relatively quick…
Since Capcom and each other have revived their relationship to the point of exporting characters to each other, it would be good if they could collaborate on graphics as well.
They have been doing things about 10 years behind in graphics for the past decade or so…
Don’t you want to use REV Guard?
Are there really characters that are that stiff and strict?
>>150
I don’t understand… anything…
No, really.
>>150
At this stage, I don’t know if it will work.
I’m confused by the lack of skills and the difficulty of the system.
Even though the commands are the same, it’s quite different from Street Fighter 6.
I wondered what Yokohama Tire was, and then I instantly understood and laughed.
It’s hard to defend creating an uncanny valley with modern characters.
I’ve been playing fighting games for 30 years, but I lost every tutorial battle as a new face. How about you guys?
>>154
Comrade
>>154
Leak too w.
I want to fight you all, lol.
I feel like the bad aspects of old SNK are overflowing…
>>155
I thought that fighting games had become harder to approach because they are so difficult…
The growth is built on a accumulation of technical skills and know-how, so since we started working on that late, we are still quite behind.
I wonder if they could do this too, not just Street Fighter 6…
>>158
You have to show that you can produce numbers; otherwise, it’s impossible.
In terms of Street Fighter 6, a portion of it is dominated by a few numbers, so many streamers are reluctant to engage with it outside of tournaments.
>>158
There are some people live streaming, but it has a subtle vibe that makes me think it might not work.
Releasing this in the beta test as a final product is problematic; there are also cases like the improved GBVSR, and it’s too early to become like Raijuta-sensei.
>>160
That said, the system itself hasn’t actually decreased…
I really think that especially around the Just Guard is not sane, so I want something to be done about this area.
I’m sorry for being such a noob who just managed to defeat the CPU with a flurry of flower butterfly fan strikes…!
The firefly in the OFFLINE panel is so ugly that it’s starting to annoy me.
I wish you were in the trailer; don’t you think the photo looks bad?
Basics are like combos from small techniques to finishing moves, right?
A strange sound went “pwaaaaan!!!”
I feel like I lost.
There is a red block, but unlike the 3rd, you can guard the continuous hits even without entering from the back, so is it just worth aiming for…?
>>169
Is that so!?
It feels like there’s no continuous chain like in the 3rd.
>>183
Rather, if you go in at a place that’s not a combo, it won’t activate on the first hit, so you just eat it normally.
I don’t understand anything… I’m just using the atmosphere to unleash the Gale Fist…
The qualifying match was 2 wins and 1 loss.
After losing once, I went to do the tutorial as expected.
The strong presence of the graph is too intense, but isn’t that strong presence just right for Marco? Isn’t it unfair?
Ah, this game has zero intention of attracting new players, huh?
I can’t practice, so I’m fighting only with the Core Copan’s Death Ninja Bee.
I want them to stop having the same point characters in ranked matches…
It feels like Mai’s voice is somewhat older than in Street Fighter 6.
>>179
If we seriously consider the timeline, it’s not strange that about five years have passed since Street Fighter 6, so it makes sense.
>>179
Actually, you’re getting old.
If the system decreases, it makes sense.
I can kind of understand the reason for keeping it as is.
Why did it increase?!
The male characters are still fine, but it’s tough that all the female characters have the best designs yet their graphics are just not cute enough…
It’s a beta for that, but please don’t let it drag on for a long time with a freeze bug that somehow won’t get fixed like in KOF15!
>>186
Dendekedekedekeden… Dendekedekedekeden…
With Cain, you can win easily just by using the modern wave rising dragon and continuously pressing the LB for automatic combos.
I’ll be eating this Puri-Cha’s mix-up for life.
Leave the unnecessarily strong CPUs behind in the Heisei era!
I thought the same at TGS, but the brightness is really strong on stage and the effects are heavily applied, making it hard to see, so maybe I should send in my feedback…
I have a good computer and a strong internet connection.
If you wait just 5 seconds, the match will connect smoothly.
The combo doesn’t connect properly.
Am I only going to become a cook who just does boxed cooking…
I guarded against a big foot from the CPU, but I couldn’t reach to counter with my big foot and ended up dying due to a replacement hit.
Is the knockback from the rock’s large foot short, or is there a decent knockback even with a normal guard, or is it both?
I think it’s seriously crazy to have a system where they can normally present character models that aren’t cute these days.
Just connecting Roughly Ex Special > Ex Special > Impact looks nice and is fun.
This is my first time doing it, but Cain is definitely a garbage character, right?
>>200
I was one of the top four during MOW too…
I definitely think there are people who would go “Wow, this is it!”
Unfortunately, it is sad that there is a high possibility that such people will not catch up due to age-related issues.
Before the match, CPU-kun is really mastering the system!
Well, there’s no way to win…
Every time I enter SPG, the voice saying “S-P-G!” becomes kind of addictive.
Please give me this low-altitude flying squirrel 6 as well.
>>204
The rising dragon is also strong, so this one is better.
Hotaru’s voice is cute.
I decide to close my eyes during the victory screen.
What should I do about Schwarzwlfeimann?!