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I thought it was a convenient guy in the remake version.
Could it be that they have always been capable…?
Gino is still considering whether to use Bowser or Peach.
I’ve never seen anyone use this.
Um… I used it a lot and it was really convenient, but…
Because you’re generally weak right after joining…
It became essential in the remake.
I wonder why I didn’t notice the spin rate and the number of effective enemies of Denki Biriri back then.
In the past, there was a time when it seemed like I could be active, but the enemy had such high resistance that it felt like I couldn’t do any damage, right?
There are a certain number of people who speak based solely on their initial impression of the weak punches right after joining.
>>8
Isn’t it pretty weak even with the symbol?
It’s not that this guy is weak; it’s just that the kid players at the time couldn’t understand a magic-based strategy.
>>9
It’s a waste to use a special and reduce the flowers…
Bowser isn’t as strong as people say. Peach is definitely the strongest, but most people will think of Mario, Bowser, and Peach.
>>10
Bowser is clearly at the top tier right after joining…
It is possible that a strong impression remains and you continue to use it as it is.
Peach is just too strong.
What are you thinking about?
Since the remake clearly visualizes weaknesses, I used it normally.
Even though I used it at the end, the Gino Wave and the shock of fear are definitely stronger.
Clearly, the remake has become stronger.
When I did it back in the day, it was Mario Koopa Jino, and it was quite a struggle.
In the remake version, it will be used, but I think there are more people who don’t use it in the SFC version…
I had been fighting as a starter, checking the opponent’s HP and exploiting weaknesses…
Gino didn’t use it.
The remake has become almost a completely different game since you can now switch without consuming turns during battles.
I was normally fighting while using this as a wizard since the Super Famicom.
With the remake, Gino has become just a character that buffs and retreats.
Mario and Bowser’s combined ultimate attack is basically just Mario’s attack, isn’t it?
There are quite a few opponents that can really affect the boss, so it’s terrifying…
I have always been a Marojino.
Birihiya Fire is super strong.
It was a game where Fat Mario was supported by Fat Peach, after all, in the original.
I didn’t use a remake.
In other words, the original has no way to check for weaknesses within the game.
Before thinking about kids or anything like that, you wouldn’t notice, of course.
>>29
I was only aware of things like Croco extinguishing the fire on his tail and Kenzo being paralyzed by lightning.
Tactics based on magic are difficult for kids.
If I want to use Peach as a healer, it makes party balancing tricky…
The best time for Maro’s attacks to hit is probably around when you acquire the Geko Geko staff.
From the hill where stars fall to the sea, there are many weak physical defenses and lightning vulnerabilities, so Maro often appears and is frequently used for attacks.
>>31
🪼🪼🧊🧊
The ability to switch during combat really changes the game dynamics, doesn’t it?
If we can’t switch, taking stability will almost fix Peach in place.
Well, in the SFC version, even if you know the weaknesses, you can’t switch characters, so you have no choice but to fight with that team.
During the journey, having the Electric-type Pokémon Den’genki with magic was convenient back then.
Did you buy the soundtrack?
>>37
There is no choice but to buy.
Since records are likely to have a premium price like older works, I’ll get them at the regular price.
The remake was already bland, and now it’s even more bland.
>>38
I feel like the action command judgment has become stricter just because combos were added.
>>39
I finally achieved 100 super jumps in the remake version.
I didn’t know that concepts like weaknesses and attributes were set.
In the remake version, I was using Mario and Bowser’s fusion special moves all the time.
Everyone was using Peach mainly for her performance.
Peach isn’t erotic, you know.
I’m not good with frogs, so I didn’t use them much.
>>48
It’s not a frog!!
>>55
(GAGAN)
The three-person move with Bowser was convenient.
Now I’m just thinking about what to do to fill up the encyclopedia.
I like the scene where Mario, after clearing the land of marshmallows and seeing Maro off to his parents, pauses for a moment and opens his umbrella.
Personally, I think the biggest advantage of Maro is that it’s somehow cute.
I was active in the remake RTA.
>>52
You’ve been invincible all along…
There are just too many opponents whose weaknesses I can exploit.
In the past, it was enough to just recover fully and beat Bowser, right?
I didn’t know about the weight of buffs and weaknesses, and it actually solved everything.
I had the impression that Bowser’s magic was stronger than this.
Even if it’s said that I’m in a state of high anxiety, I can only question whether I really use it.
I wonder if weaknesses could be easily seen.
I defeated the Crystaller without even looking properly…
Since the SFC era, I’ve generally thought of weapons as being metal, so I used them with the idea that electric charges would work on them.
I simply wanted to include Bowser and Peach in the party rather than focusing on strength or abilities, so they ended up getting left out.
Using Electric Shock Biri-Biri once per battle is completely fine.
The shock of fear is quite heavy, isn’t it…
It looks like the stuffed animal was supposed to come out in the remake, but it didn’t.
Gino Wave and everyone, let’s feel better together!
Well, it’s true that games where you can control Bowser and Peach were rare back then.
There are things like carts, but…
In the original version, you dominate on a pirate ship.
In the remake version, the benefits of the system changes are fully realized.
With a three-person party and three original characters, of course!
Bowser is Rico from Xenogears.
>>70
You’re underestimating Riko’s weakness too much.
Bowser at least hits with his attacks.
In the shortest defeat of Crystaller, a key alongside Mario.
It was a good adjustment that, with the remake, not only was the base ability enhanced, but also a magic boost was added to the strongest weapon.
Bowser’s attack power has increased significantly with weapons.
The armor is still filthy as usual, but…
With Bowser joining, I get pushed out of the battle roster naturally, like tokoroten.
It’s also unreasonable to expect people who have never played an RPG to realize that on their own in a project that’s promoting itself with that message.
If you’re going to control the weather, you might as well know about Corona or flares.
I couldn’t quite understand the timing of the electric shocks…
>>76
Rather, the SFC version was very easy to understand.
The remake has become completely unstable.
I want to use the flower points for recovery…
When I was a kid, I was silly and thought it was fine for Bowser and Peach to be together!
Playing the remake made me realize Maro is really strong.
If it’s SFC, Peach can definitely recover everyone, so she’s effectively one slot.
If it’s a remake, it will be played in a way that allows you to use it when recovery is needed.