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[Super Mario RPG: Legend of the Seven Stars] The ones I ended up not using.

1: Japan Otaku ReviewsYeahx10

I thought it was a convenient guy in the remake version.

Could it be that they have always been capable…?

2: Japan Otaku Reviews

Gino is still considering whether to use Bowser or Peach.

I’ve never seen anyone use this.

3: Japan Otaku ReviewsYeahx28

Um… I used it a lot and it was really convenient, but…

4: Japan Otaku Reviews

Because you’re generally weak right after joining…

5: Japan Otaku ReviewsYeahx12

It became essential in the remake.

6: Japan Otaku ReviewsYeahx2

I wonder why I didn’t notice the spin rate and the number of effective enemies of Denki Biriri back then.

7: Japan Otaku Reviews

In the past, there was a time when it seemed like I could be active, but the enemy had such high resistance that it felt like I couldn’t do any damage, right?

8: Japan Otaku ReviewsYeahx11

There are a certain number of people who speak based solely on their initial impression of the weak punches right after joining.

28: Japan Otaku ReviewsYeahx2

>>8

Isn’t it pretty weak even with the symbol?

9: Japan Otaku ReviewsYeahx3

It’s not that this guy is weak; it’s just that the kid players at the time couldn’t understand a magic-based strategy.

26: Japan Otaku ReviewsYeahx7

>>9

It’s a waste to use a special and reduce the flowers…

10: Japan Otaku ReviewsYeahx9

Bowser isn’t as strong as people say. Peach is definitely the strongest, but most people will think of Mario, Bowser, and Peach.

17: Japan Otaku ReviewsYeahx3

>>10

Bowser is clearly at the top tier right after joining…

It is possible that a strong impression remains and you continue to use it as it is.

Peach is just too strong.

11: Japan Otaku Reviews

What are you thinking about?

12: Japan Otaku Reviews

Since the remake clearly visualizes weaknesses, I used it normally.

13: Japan Otaku Reviews

Even though I used it at the end, the Gino Wave and the shock of fear are definitely stronger.

Clearly, the remake has become stronger.

14: Japan Otaku Reviews

When I did it back in the day, it was Mario Koopa Jino, and it was quite a struggle.

15: Japan Otaku ReviewsYeahx6

In the remake version, it will be used, but I think there are more people who don’t use it in the SFC version…

16: Japan Otaku Reviews

I had been fighting as a starter, checking the opponent’s HP and exploiting weaknesses…

Gino didn’t use it.

18: Japan Otaku ReviewsYeahx11

The remake has become almost a completely different game since you can now switch without consuming turns during battles.

19: Japan Otaku ReviewsYeahx1

I was normally fighting while using this as a wizard since the Super Famicom.

20: Japan Otaku Reviews

With the remake, Gino has become just a character that buffs and retreats.

22: Japan Otaku Reviews

Mario and Bowser’s combined ultimate attack is basically just Mario’s attack, isn’t it?

23: Japan Otaku Reviews

There are quite a few opponents that can really affect the boss, so it’s terrifying…

24: Japan Otaku Reviews

I have always been a Marojino.

25: Japan Otaku Reviews

Birihiya Fire is super strong.

27: Japan Otaku Reviews

It was a game where Fat Mario was supported by Fat Peach, after all, in the original.

I didn’t use a remake.

29: Japan Otaku ReviewsYeahx8

In other words, the original has no way to check for weaknesses within the game.

Before thinking about kids or anything like that, you wouldn’t notice, of course.

32: Japan Otaku ReviewsYeahx5

>>29

I was only aware of things like Croco extinguishing the fire on his tail and Kenzo being paralyzed by lightning.

30: Japan Otaku Reviews

Tactics based on magic are difficult for kids.

If I want to use Peach as a healer, it makes party balancing tricky…

31: Japan Otaku Reviews

The best time for Maro’s attacks to hit is probably around when you acquire the Geko Geko staff.

From the hill where stars fall to the sea, there are many weak physical defenses and lightning vulnerabilities, so Maro often appears and is frequently used for attacks.

34: Japan Otaku Reviews

>>31

🪼🪼🧊🧊

33: Japan Otaku ReviewsYeahx7

The ability to switch during combat really changes the game dynamics, doesn’t it?

If we can’t switch, taking stability will almost fix Peach in place.

35: Japan Otaku ReviewsYeahx3

Well, in the SFC version, even if you know the weaknesses, you can’t switch characters, so you have no choice but to fight with that team.

36: Japan Otaku Reviews

During the journey, having the Electric-type Pokémon Den’genki with magic was convenient back then.

37: Japan Otaku Reviews

Did you buy the soundtrack?

61: Japan Otaku Reviews

>>37

There is no choice but to buy.

Since records are likely to have a premium price like older works, I’ll get them at the regular price.

38: Japan Otaku Reviews

The remake was already bland, and now it’s even more bland.

39: Japan Otaku Reviews

>>38

I feel like the action command judgment has become stricter just because combos were added.

42: Japan Otaku Reviews

>>39

I finally achieved 100 super jumps in the remake version.

41: Japan Otaku Reviews

I didn’t know that concepts like weaknesses and attributes were set.

44: Japan Otaku Reviews

In the remake version, I was using Mario and Bowser’s fusion special moves all the time.

46: Japan Otaku ReviewsYeahx5

Everyone was using Peach mainly for her performance.

47: Japan Otaku ReviewsYeahx11

Peach isn’t erotic, you know.

48: Japan Otaku Reviews

I’m not good with frogs, so I didn’t use them much.

55: Japan Otaku ReviewsYeahx6

>>48

It’s not a frog!!

63: Japan Otaku Reviews

>>55

(GAGAN)

49: Japan Otaku Reviews

The three-person move with Bowser was convenient.

Now I’m just thinking about what to do to fill up the encyclopedia.

50: Japan Otaku ReviewsYeahx5

I like the scene where Mario, after clearing the land of marshmallows and seeing Maro off to his parents, pauses for a moment and opens his umbrella.

51: Japan Otaku ReviewsYeahx2

Personally, I think the biggest advantage of Maro is that it’s somehow cute.

52: Japan Otaku Reviews

I was active in the remake RTA.

64: Japan Otaku Reviews

>>52

You’ve been invincible all along…

There are just too many opponents whose weaknesses I can exploit.

53: Japan Otaku Reviews

In the past, it was enough to just recover fully and beat Bowser, right?

I didn’t know about the weight of buffs and weaknesses, and it actually solved everything.

54: Japan Otaku Reviews

I had the impression that Bowser’s magic was stronger than this.

Even if it’s said that I’m in a state of high anxiety, I can only question whether I really use it.

56: Japan Otaku Reviews

I wonder if weaknesses could be easily seen.

I defeated the Crystaller without even looking properly…

58: Japan Otaku Reviews

Since the SFC era, I’ve generally thought of weapons as being metal, so I used them with the idea that electric charges would work on them.

59: Japan Otaku Reviews

I simply wanted to include Bowser and Peach in the party rather than focusing on strength or abilities, so they ended up getting left out.

60: Japan Otaku ReviewsYeahx1

Using Electric Shock Biri-Biri once per battle is completely fine.

The shock of fear is quite heavy, isn’t it…

62: Japan Otaku Reviews

It looks like the stuffed animal was supposed to come out in the remake, but it didn’t.

66: Japan Otaku Reviews

Gino Wave and everyone, let’s feel better together!

67: Japan Otaku Reviews

Well, it’s true that games where you can control Bowser and Peach were rare back then.

There are things like carts, but…

68: Japan Otaku Reviews

In the original version, you dominate on a pirate ship.

In the remake version, the benefits of the system changes are fully realized.

69: Japan Otaku Reviews

With a three-person party and three original characters, of course!

70: Japan Otaku Reviews

Bowser is Rico from Xenogears.

79: Japan Otaku Reviews

>>70

You’re underestimating Riko’s weakness too much.

Bowser at least hits with his attacks.

71: Japan Otaku Reviews

In the shortest defeat of Crystaller, a key alongside Mario.

72: Japan Otaku Reviews

It was a good adjustment that, with the remake, not only was the base ability enhanced, but also a magic boost was added to the strongest weapon.

Bowser’s attack power has increased significantly with weapons.

The armor is still filthy as usual, but…

73: Japan Otaku Reviews

With Bowser joining, I get pushed out of the battle roster naturally, like tokoroten.

74: Japan Otaku Reviews

It’s also unreasonable to expect people who have never played an RPG to realize that on their own in a project that’s promoting itself with that message.

75: Japan Otaku Reviews

If you’re going to control the weather, you might as well know about Corona or flares.

76: Japan Otaku Reviews

I couldn’t quite understand the timing of the electric shocks…

78: Japan Otaku Reviews

>>76

Rather, the SFC version was very easy to understand.

The remake has become completely unstable.

77: Japan Otaku Reviews

I want to use the flower points for recovery…

80: Japan Otaku Reviews

When I was a kid, I was silly and thought it was fine for Bowser and Peach to be together!

Playing the remake made me realize Maro is really strong.

81: Japan Otaku Reviews

If it’s SFC, Peach can definitely recover everyone, so she’s effectively one slot.

If it’s a remake, it will be played in a way that allows you to use it when recovery is needed.

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