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MUSOU ABYSS TM
Where is the crimson tear… where is the crimson tear?!
After squandering at the store here, another store appears.
Stop releasing consecutively at the store!
Also, I don’t need the peach tree and the fire acquisition area, so don’t bring them out!!
I’ve generally started to grasp the feel of a strong build.
I’ve started to understand which areas I should choose based on the character I selected.
If I stack 18 attributes, won’t I be able to win at anything?
I see.
I still can’t defeat the first demon.
Aren’t we attacking at completely scattered locations even though we’ve summoned everyone?
>>7
It’s because of the shape of the formation and the positioning criteria.
>>7
The initial troops are not converging at all during the simultaneous summoning.
Save the summon for pursuit and break the shield.
For now, I’m aiming for the trophy completion.
How do you get 1.5M damage in a single mass summon…?
If you use it when there are a lot of enemies at a high difficulty, maybe it can be unleashed.
>>8
Extend the time of the simultaneous event.
Used against the mobs in the second half.
The one where you can’t pick peach trees from bosses only has benefits, right?
On the contrary, it’s going too far for shops to disappear…
>>11
Simultaneous summoning has performance that basically matches the store.
Peaches and fireflies are a disadvantage in their very existence.
The store can be managed even if it’s gone.
An existence of that level.
However… since my brain has been fried by the ridiculous numbers that soar in the divination, I wonder if the four saints are better when building an attribute-focused setup.
>>13
It’s just a matter of whether you want to strengthen the main unit or strengthen the summoned characters.
If you only look at the numbers, there are two types of Baguazhang.
If you thoroughly increase the attack power of the character you’re controlling, you can chip away at the enemy just by using basic attacks.
If you strengthen the summon, the power of rapid summons combined with cooldown reduction and simultaneous summoning will greatly increase.
In the early game, prioritizing things like fireflies without properly assembling the characters often leads to the Oni-Gashira battle, making it difficult to use formation finishes and resulting in a slow decline.
I was waiting to see because it was higher than I expected, but is it okay to play a game like a character battle royale in Musou style?
>>18
Hades is closer.
>>20
It seems like there’s a fair amount of action.
>>24
The operability is almost exactly the same as in Musou.
If the character is related to Kuroda Kanbei, you definitely have to include them because they’re absolutely amazing…
The one with the costume is more expensive than I thought, but just for the main unit, the price is more than worth it! Bye now!
The only benefit is that the peach tree doesn’t appear when the Musou gauge is at 100%.
Why was the number of defeats made into a trophy?
It’s a solid, unbeatable action game.
I want to promote it and hope to release a trial version.
The boss is not Onigashira.
I was able to clear it at Uesugi.
I wonder who the strongest playable character is.
>>28
It changes depending on how much you’re releasing and whether or not it’s unique.
Lady Enma, please work harder on your formation.
Starlight is having a completely different game experience and it’s really fun.
I don’t feel like losing.
Once I defeat the Oni-Gashira, I’ll feel satisfied.
The battles aren’t as intense as Hades, and you can push through with power, so it’s somewhat different from Hades, making it feel more aligned with VANSABA in my view.
It would be interesting if Vangsaba could summon allies too.
I am diving with Cao Ren because it was recommended here.
When you land a continuous hit while using the force field, it freezes a lot…
I think it’s a game that properly embodies a genre kind of like “Muso Abyss”.
I just happened to use Hideyoshi’s unique treasure.
By the time I reached the third boss, I had enough firepower to defeat it with just one barrier break, which feels a bit too strong…
If you can properly build, shouldn’t any character be able to reach that level of damage without being unique?
Is 3000 yen really expensive?
Depending on the character, you can defeat the final boss in one go.
When the total military strength reaches 30 million, it feels invincible.
The boss also finishes quickly without even using a single attack.
I was excited about around 8 million, but it’s really growing that much…is it a characteristic?
Result CLEAR Maeda Toshiie Level 33 237 2314 143 951 Owned Seals Gold 7 Blue 8 Silver 2 Bronze 9 Iron 14 Wood 16 Fire 5 Water 5 Wind 16 Earth 6 Light 8 Treasure Traverse Level 2 Achievement Area 33 – Mumyōgoku Elapsed Time 01:13:51 Acquired Experience Fire 19764 K.O. Count 11097 Total Combat Power 36,651,216 Summoning Damage 75,173 Status Next ©2025 Koei Tecmo Games All rights reserved.
If you combine attributes and summoning synergy, it will be great!!
Isn’t there someone with a simple but strong motion here and there…?
In the areas I touched, it’s Sun Quan and Nobunaga.
>>45
It’s a staple, but Lu Bu also has strong motions.
Due to compatibility issues with the system.
Characters that move around using charge are advantageous.
I was satisfied with around attribute 10, but I guess I should try to extend it more. I’ll give it a shot when I get home.
>>48
A bit that goes around the character in circles is created with attribute 14.
When you change to attribute 18, this increases to 4, and just standing next to the boss makes it fun as it gradually chips away.
It seems better to focus on attribute seals rather than reaching out for various things?
>>49
It’s simply better for increasing firepower, yeah.
It’s tough because Guo Jia can almost immobilize with a charge and there are no all-round attacks.
It’s strong in a usual third-person perspective…
Isn’t Sima Yi really strong?
C3’s EX has a fast range attack that is too convenient.
An additional update is coming next week, huh?
I thought I had gotten quite accustomed to it, but then I started dying from stage 4.
I feel like the attack frequency of the mob directly behind me has increased…
How does the costume change?
Is it just the part with the character looking down?
>>56
Costume DLC is entirely a donation.
>>56
The artwork on the selection screen also changes if you say it does.
The pinball shot of the summoned Xun Yu during the Wei dyeing is too strong.
The construction of the Imagawa clan and Nene’s Toyotomi construction is just too interesting.
Even at around level 3, the screen was almost entirely purple, and I just couldn’t do it.
It’s becoming impossible unless they raise the level cap.
Isn’t the addition of me and Reiza yet?
I’m happy about the character addition, but…
I haven’t touched the existing characters at all! It’s never-ending!
You should remember this… those with unique battle strategies that boost firepower…!
I completed a party fully dyed in one attribute, and it feels great that the paint splashed during the mass summon is also just one color.
No matter which one you focus on stacking, they’re all strong.
It takes time without things like attack boosts based on quantity.
>>66
Is speed subtle?
Wind 100 Vamoki
Ice 100 Cao Pi
Flame 100 Yukimura
Indeed, Yukimura is a fierce general of the Sun Wu…