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Not 120, but the minimum.
About 24 to 36 hours?
Isn’t it easy to clear it in just a week?
You can just ignore difficult stars.
It’s based on a sense of 3D gaming.
Inexperienced people really take an hour per piece.
Wasn’t the last Bowser’s door around 30 stars?
>>4
It’s 70 pieces.
If you’re an experienced player, you know the stages and can choose the stars, so I think it will go smoothly, but if it’s your first time, it won’t be that easy.
Currently, there are issues with camera work and operability.
>>7
Nintendo was still searching for 3D at the time, so there are parts that seem like they just converted 2D action stages into 3D.
It’s amazing that it can be further brushed up from here.
>>10
To be honest, Majora’s Mask also has its own difficulties with camera work, so this is something that can be understood.
I love it and I’ve done it many times.
I feel like I’ve cleared it relatively few times since I usually get satisfied after defeating Bowser for the first time.
But it’s really fun… Mario…
My feet are slipping for some reason.
>>11
It’s better than Sunshine.
>>23
Eh, Sunshine doesn’t slip at all, right!?
Could it be that the collection item has been adjusted?
>>31
The secret system is seriously slippery and deadly.
Usually, thanks to the pump, I can completely take care of any slips.
>>31
There are many unreasonable slippery spots on 64.
It’s just that in Sunshine, it really stands out that it’s strange for you to slide there like in a pachinko stage.
I wonder if I can figure it out from the streaming time of the YouTuber playing it for the first time.
Ariyano cleared it in 25 hours, though.
I think you probably played it before since I wasn’t struggling at all.
It happens frequently that I end up sliding down on my stomach on a slight slope and falling.
>>15
When I realized that I could jump-kick my way up even the steepest slopes where I couldn’t crawl, the world changed.
I feel like I could do it in about 5 hours since I’m used to it, but if someone isn’t familiar with the 3D from this era, it might take about 20 hours.
The despair of being asked for 70 sheets right after I collected 50, while falling apart.
It feels outdated when I think about doing it now, but playing it is still surprisingly fun.
In some games, the age can exceed the limit.
Even with bad camera work, Ocarina of Time doesn’t have fall deaths, so it’s considerate.
There’s a sense that this is the precursor to serious 3D action games for home consoles, regardless of the search or anything else.
I did it with Su-kore, and I managed to do it in 10 hours.
I think games like Chichichisavaku and Fire Bubble Land are pretty bad if played now.
If it’s just for clearing, you only need to collect the minimum required stars, so it’s not that bad.
I remember struggling to collect coins while going around the Rainbow Cruise.
>>25
Moving on the carpet, the blue coins from wall kicks, the risk of falling to death, everything is tough.
There are some stars that you wouldn’t be able to find if you didn’t know about them.
>>26
Did you have any hints about breaking it with a cannon?
>>36
The stage name “Taihō de Bukkowase” is a hint, right?
>>37
If you look closely at the place where it can be broken, there are lines.
It feels like air control via jump kicks is incredibly flexible.
The opening of the Rainbow Cruise is a beauty of form in death.
The Rainbow Cruise was difficult, but the atmosphere was nice, so I don’t have many unpleasant memories.
When I was younger, no matter which stage I played on, it was just so much fun.
Recently, I’ve realized that there’s quite a difference between well-designed stages and really boring ones when I play again.
I think it will be tougher because the currently playable 3D Mario Collection and Switch Online have a delay of 6 to 10 frames.
It’s certainly challenging compared to modern games.
At that time, a full 3D sandbox action game had no way to earn money, and it took dozens of hours, which is insane.
I don’t know the answer to the prompt…
When you spin the large cannon, you can see a line in the triangular part.
Do a butt warp.
Since I played Mario Kart DS before 64, I was surprised to see that the ones with eyes in their hands and the Bomb King with horns were originally from here!?
If you’re used to it, you can collect about 120 sheets in about an hour and a half.
>>41
This is on a level that goes beyond just being used to it!!
Since you can collect 70 coins up to the 3rd floor, you can pretty much skip Tick-Tock Clock and Rainbow Cruise.
It seems they have significantly increased the difficulty for the last two, anticipating that.
First, stop using the Jugemu perspective and switch to a Mario perspective for the background.
This alone is quite stabilizing.
If I go through 100 coins, I can easily clear a day, and I really feel like my skill level has improved a lot.
There are events where messages appear, but sometimes you wonder why a star came from this if you don’t know, right?
First, you’ll spend about 30 minutes playing around with Mario’s face.
>>47
If you pull back the camera, you can pull it even more! I’m a genius!!
>>52
It feels just right since they brought that song for the BGM over there.
Chasing butterflies and collecting 1UP mushrooms is fun!
120 records take 1 hour, 35 minutes, and 28 seconds…
When I think about what the most incomprehensible mystery star concept is,
I wonder if it’s the red coin on the Bowser puzzle in Fire Bubble Land.
>>51
I’m guessing it’s probably the remnants of a mini-game that they couldn’t implement well, like a sliding puzzle.
Trying to read the sign and ending up punching it repeatedly.
Let me clear it at 1:36.
When I did it for the first time, I was overwhelmed just by the depth of the 3D controls and ended up crawling around a lot.
The slider is difficult.
I’m not good at throwing Bowser.
Well, throwing it is a piece of cake, but I can’t hit the bomb…
>>59
The first and second times usually involve drawing in the bomb and then a big explosion, so only the last one is particularly tough.
I have seen many friends get stuck on Tick-Tock Clock, Rainbow Road, and Bowser’s spinning throws.
I barely managed to clear it, but from the middle onward, it was utterly empty.
Perhaps the hardest one is the task of collecting 100 coins underwater.
The number of sheets is completely insufficient.
I am still afraid of diving deep into the water.
Eels are scary.
I’m flying in the sky, feeling satisfied, so I’ll stop.
The latter two stages, which are despised by the RTA community like demons.
Especially rainbows are directly linked to time loss and guaranteed to rerun too much.
>>66
If you fall, you’re out, yet it’s purely difficult; Mario with winged cap making a rainbow.
Even though falling means you’re out, there are many wall collisions created by bugs in Chikutcrock.
Rainbow Cruise has many difficult techniques, even though if you fall, you’re out.
>>69
Gata gata gata gata gata gata gata gata gata gata
>>72
(Splashing water that bursts despite the absence of water)
Doing it now, I definitely feel that the camera is inconvenient.
>>67
The horror house balcony is surely malicious to make you take a star on a slippery roof with that camera angle.
Became.
>>67
It’s been since then!
Clearing 70 stars doesn’t take as much time as you might think.
Even if you just pick a few easy courses, you can still gather that many stars.
I’m scared of the underwater stage and the haunted house, so I can never clear it.
When I did it in the collection, I became unbelievably bad at it.
I can’t do wall kicks.
Ketsuwāpu is a simple technique that can be done by watching and imitating, so even if you can clear it by surpassing the 30 doors of Water Land,
It probably takes just under an hour…
When turning, I often lose my footing with the pivot.
It’s that indescribable fear of the underwater stage, I guess…
Mario being eaten by Pukupuku on Chibi Deka Island is a bit erotic, isn’t it?
It’s funny how everyone is shocked when they see someone suffocating underwater on the stream.
I was laughing back then, though.
>>82
I think it’s significant that they come out of the picture immediately and it doesn’t feel like they are really dead.