Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I’m asking if there’s a recommended new weapon for returning players, and I’m using this charge axe, but isn’t it difficult?

[Monster Hunter Wilds] I’m asking if there’s a recommended new weapon for returning players, and I’m using this charge axe, but isn’t it difficult?

Japan Otaku Reviews+

I thought about using the katana I used in the past, but the memory of how I was disliked for slashing downward in multiplayer has resurfaced, so I can’t use it…

1: Japan Otaku ReviewsYeahx3

Recently, there are skills that can reduce FF, so you don’t really need to worry about it too much.

2: Japan Otaku Reviews

It’s just the nonsense of those who are completely used to the Charge Blade to say that it’s easy.

Use the crossbow, crossbow.

3: Japan Otaku Reviews

What kind of wording was recommended?

4: Japan Otaku Reviews

It’s the most difficult ritual weapon for beginners, so either give up or be prepared to keep using it from now on.

8: Japan Otaku ReviewsYeahx7

>>4

Even if you use it a lot, the feel of the controls changes each time, so your experience from the previous work won’t be helpful!

5: Japan Otaku Reviews

What was the last work you did?

6: Japan Otaku ReviewsYeahx1

I think Wiles is a great sword.

No matter what I do, I’m strong, and unlike dual swords, one-handed swords, and bows, I’m not busy.

7: Japan Otaku ReviewsYeahx1

Aside from the fact that axe enhancement can’t be done voluntarily, the difficulty is lower than past works.

Shield enhancement is no longer essential.

If you remember to collect bottles in sword mode, strengthen the axe, and then hit, you’ll be fine.

12: Japan Otaku ReviewsYeahx13

>>7

See, at this point, it’s clear that you don’t understand how complicated it is.

18: Japan Otaku Reviews

>>12

It’s not much different from charging up a gauge and using a specific technique with a sword.

Even a sword is the same if you touch it without knowing anything.

26: Japan Otaku Reviews

>>18

It’s troubling to hear that it’s said to be similar to a Charge Blade that gets rejected when charged too much.

49: Japan Otaku ReviewsYeahx5

Yes

>>12

9: Japan Otaku ReviewsYeahx1

I’m curious about what I’m currently working on compared to the last piece I did.

Is it okay to go with Wilds Beta timing-wise?

10: Japan Otaku ReviewsYeahx2

I think you should try using a katana for now.

11: Japan Otaku Reviews

The last thing I did was touch the Charge Blade in P2G after being told it’s fun, but I wasn’t told it was easy.

14: Japan Otaku ReviewsYeahx1

>>11

Isn’t it fine to use a big sword from P2G?

13: Japan Otaku Reviews

Beta is already over, so it’s not about Sunbreak or anything like that.

15: Japan Otaku Reviews

It’s definitely fun to do gacha.

I think the Switch Axe is easier to use despite being cluttered.

16: Japan Otaku Reviews

The hammer is good.

Just hitting the head is enough.

17: Japan Otaku ReviewsYeahx1

I was using it without knowing that I could push the button with a pizza cutter.

19: Japan Otaku Reviews

Chucks can be fun and strong if you master them, but it’s difficult until you learn how to operate them.

What you do is cut with a sword, make the bottle shine, store it, and then spit it out with an axe.

20: Japan Otaku ReviewsYeahx5

If someone recommends the Charge Axe when you ask for recommendations, you should probably stop being friends with them.

29: Japan Otaku Reviews

>>20

It’s safe because I didn’t recommend it.

21: Japan Otaku Reviews

The sword can be somewhat understood just by reading the usage guide, which puts it on a different level compared to the Charge Blade.

22: Japan Otaku Reviews

If you can master it, it’s an amazing weapon that can stun and cut off tails.

25: Japan Otaku Reviews

>>22

You can guard too! There are also big moves!

24: Japan Otaku Reviews

You can’t really say that the one-button use of a charged gauge and the one that requires a charge followed by a specific command to release are on the same level.

27: Japan Otaku Reviews

I have a lot of things, though…

28: Japan Otaku Reviews

Seriously, a great sword is fine.

I think it’s fine to use a sword if you used to use one in the past.

30: Japan Otaku Reviews

Why did the shield-bashing super output disappear?

31: Japan Otaku Reviews

This time it’s designed to be just right, which makes it even more troublesome.

32: Japan Otaku Reviews

I think there are places that recommend complexity precisely because there’s a gap and everything feels fresh.

33: Japan Otaku ReviewsYeahx9

If there are 10 Monster Hunter players, all 10 will say that the Charge Blade is for advanced players.

34: Japan Otaku Reviews

The Bushido Chariot was really able to do anything, and it was fun…

39: Japan Otaku Reviews

>>34

It’s strange to think now that there was GP with a two-hit charge.

35: Japan Otaku Reviews

When I want to perform a perfect guard and I’m unnecessarily fidgeting with my shield, it reminds me of SEKIRO.

36: Japan Otaku ReviewsYeahx1

Until World and Rise, the weapon was also recommended.

I cannot recommend the Wiles flute without trying the final product.

37: Japan Otaku Reviews

The liberation slash motion has changed and looks cooler, but I wonder if it’s stronger than before.

The previous one had a lighter motion, so I was able to use it with the mindset of just throwing a jab.

38: Japan Otaku ReviewsYeahx1

I think it’s fine to start with a great sword, especially if it’s your first time.

40: Japan Otaku Reviews

On the Rise wiki, while other weapons have elementary school songs, there’s just one that’s a university song…

41: Japan Otaku Reviews

It looks like this time’s Charge Axe has no future since we can only hit with a clunky axe upgrade.

46: Japan Otaku Reviews

>>41

Is it GP or Jasu-ga high output?

42: Japan Otaku Reviews

Even though it’s called bottle taming, fundamentally it’s just about charging by hitting two consecutive shots.

Just repeat Bottle Charge → Enhancement → Bottle Charge → Release.

I’m not doing anything that difficult.

43: Japan Otaku Reviews

Chucks are difficult, not very powerful, and are weak in defense!

56: Japan Otaku Reviews

>>43

Isn’t this hammer strange? It’s easier than the charge axe, but it doesn’t have much damage and its defense is weak.

61: Japan Otaku Reviews

>>56

You won’t know if it’s strong or weak until you get the final version.

The accumulation step is carelessly convenient, right!

44: Japan Otaku Reviews

I think Wyles’ Charge Axe has become quite user-friendly, but I’m concerned about multiplayer being hard to get the Just Guard.

The time for axe enhancement is quite long.

45: Japan Otaku Reviews

If you’re not going to effectively use guard points, then there’s no need to use the Charge Axe.

60: Japan Otaku Reviews

>>45

Isn’t the Gunlance’s GP stronger than the Charge Axe’s GP?

47: Japan Otaku Reviews

Going to other weapon types feels unsatisfying.

What’s missing is more gacha.

48: Japan Otaku Reviews

Weapons that don’t output any DPS unless these skills are gathered will be used after clearing.

50: Japan Otaku Reviews

The only weapons that do not have dedicated gauges or icons lined up on the screen are the “great sword,” “one-handed sword,” and “lance.”

Choose from this.

52: Japan Otaku Reviews

The sword is quite technical this time as well…

53: Japan Otaku Reviews

As a Charge Axe, there are quite a few actions that can be forgotten, so it’s on the easier side.

As long as I can do JASUGA, that is.

54: Japan Otaku ReviewsYeahx5

People say it’s plain or whatever, but I think the one that most often makes you feel “I can win” against an opponent you’ve never faced before is Lance.

55: Japan Otaku Reviews

While the controls can be managed in any way, there are many scenes where you have to take risks and attack, which makes it stressful.

57: Japan Otaku Reviews

I think it’s impressive that they maintain the concept of not being able to rely on swords as the main weapon and instead allowing axes to be the source of firepower.

Well, it will become difficult to reach out.

58: Japan Otaku Reviews

I think it’s true that the Wyle’s Charge Blade is one of the easier ones to handle when you want to properly execute effective tactics.

I won’t say it’s for beginners.

According to that story, I don’t know if being a gunner is good or not.

59: Japan Otaku ReviewsYeahx1

Why are there three enhancement elements?

62: Japan Otaku Reviews

It’s usually quite difficult to require canceling operations for regular motions, isn’t it?

63: Japan Otaku Reviews

I’m a Charge Axe user, but I think the barrier to entry for bows and gunlances is higher.

There are a lot of bullets and I don’t understand anything.

85: Japan Otaku ReviewsYeahx2

>>63

I don’t think so at all.

It’s easy to choose weapons that always ensure safety.

You need to consider the expected value with Charge Axe.

64: Japan Otaku Reviews

It’s not just “using the sword in regular situations and attacking with the axe when there’s a chance,” but rather “the sword is only for building up the gauge, and otherwise it’s always the axe,” you know…

65: Japan Otaku Reviews

Sword enhancement → I understand.

Axe enhancement → understood

Shield enhancement → ???

Why are there three enhanced forms???

72: Japan Otaku Reviews

>>65

Don’t worry.

Since bottle enhancement has also been added, it’s four.

81: Japan Otaku ReviewsYeahx4

>>72

Isn’t it possible to do everything at once since it’s already a hassle?

89: Japan Otaku ReviewsYeahx2

>>72

KEO!

73: Japan Otaku Reviews

>>65

It’s okay, there are only two.

Sword enhancement? That’s just a provocative act.

82: Japan Otaku Reviews

>>65

Shield enhancement is essentially attribute enhancement.

88: Japan Otaku Reviews

>>65

The lack of bottle enhancements indicates insufficient information gathering.

98: Japan Otaku Reviews

>>88

The explanation of β…

66: Japan Otaku Reviews

The sword enhancement at triple speed is fine, right?

70: Japan Otaku Reviews

>>66

It will likely be one of the few attacks where high-speed transformation is applied.

77: Japan Otaku Reviews

>>70

I wonder, it wasn’t applied in Rise, after all.

67: Japan Otaku Reviews

The visual performance of the circular saw is high.

68: Japan Otaku Reviews

Do we need sword enhancement for this…?

69: Japan Otaku Reviews

For returning players, all the recommended new weapons are probably difficult.

78: Japan Otaku Reviews

>>69

Isn’t it relatively easy for gunner players?

71: Japan Otaku Reviews

There is also bottle reinforcement.

74: Japan Otaku ReviewsYeahx1

What I thought while reading the operation guide was, how can this axe enhancement be done this time?

84: Japan Otaku ReviewsYeahx2

>>74

I really think it’s bad that it doesn’t say “can be done with a jigsaw or a scratch!”

In the first place, it’s the most necessary thing, and if you’re not doing it, there’s no point in discussing it.

101: Japan Otaku Reviews

>>74

Derived from JASGA

Concentrated attack on the weak point of the wound.

Ride finish

I always think “You should properly write the operation guide!” every time a new game comes out.

75: Japan Otaku Reviews

Survival ability is really important, isn’t it?

95: Japan Otaku ReviewsYeahx2

>>75

Alshubeld was particularly so, but the advantage of having a guard is amazing this time.

76: Japan Otaku ReviewsYeahx2

I’m concerned that the GP isn’t judged as a Just Guard.

I want to show off with the spinning slash GP.

79: Japan Otaku Reviews

I think there are techniques that can be removed, but if they were removed, there would probably be complaints about it.

80: Japan Otaku ReviewsYeahx1

This time, for the Charge Axe enhancement, you only need to focus on the axe enhancement.

The preparation is complete with just guard, riding attack, or wound attack.

83: Japan Otaku Reviews

Bring the bottles and full power to the site!

86: Japan Otaku Reviews

You can erase the sword enhancement.

Also, moving cuts.

93: Japan Otaku Reviews

>>86

Isn’t the move slash quite handy in concentration mode?

87: Japan Otaku ReviewsYeahx1

If you can use this complicated one, other weapons will be a breeze!

That said, it’s not quite like that…

90: Japan Otaku ReviewsYeahx2

The bottle enhancement is so minimal that honestly, it’s okay to forget about it.

91: Japan Otaku Reviews

Honestly, I don’t remember where the GP is.

The charge slash has long disappeared, right?

97: Japan Otaku Reviews

>>91

You can forget about GP too.

Because there is no longer any benefit to aiming for it.

92: Japan Otaku ReviewsYeahx6

I think the people writing weapon manuals are overall being too careless.

94: Japan Otaku Reviews

Increased axe damage with shield enhancement.

Increased axe damage with axe enhancement.

So it’s really fine to start with just these two.

No need for sword enhancement.

96: Japan Otaku ReviewsYeahx2

Don’t change the axe enhancement procedure every time.

106: Japan Otaku Reviews

>>96

I really think they’ve changed to the worst possible direction this time.

If I were to say it plainly, isn’t it at a level where it’s just stupid?

100: Japan Otaku ReviewsYeahx1

Using a crossbow may be easy to operate, but if you want to generate proper firepower, it’s not for amateurs.

102: Japan Otaku Reviews

The increase in firepower from shield enhancement is minimal, so it’s fine to do it when you have some extra time.

103: Japan Otaku Reviews

I haven’t needed sword enhancement since way back.

Is there really a Charge Blade user who was expecting adjustments that don’t require super power?

109: Japan Otaku Reviews

>>103

Don’t you know about things before IB or XX?

110: Japan Otaku Reviews

>>103

I remember that XX was also on the verge of death.

117: Japan Otaku Reviews

>>103

The attribute bin has the potential for a multiplier comparable to Sunbreak, so it’s still safe.

104: Japan Otaku ReviewsYeahx1

Can you give me a technique that can solve everything with just this single thing, like CFC…?

105: Japan Otaku ReviewsYeahx1

You don’t need to worry about the bin reinforcement.

You don’t have to worry much about sword enhancement either.

I think it’s understandable that there’s a need for just two types of attribute enhancements: axe enhancement and shield enhancement.

107: Japan Otaku Reviews

There might be a weapon-specific skill that allows GP to become a just guard.

113: Japan Otaku Reviews

>>107

Honestly, if that’s the case, I’d rather have a skill that removes sword enhancement and gives axe enhancement instead.

No one would be sad about the disappearance of sword enhancement, right?

108: Japan Otaku Reviews

The axe enhancement has worn off.

No wounds.

Jusgamiss! Jusgamiss!

This stress maxing out will continue on from now on, so let’s be prepared for it.

111: Japan Otaku Reviews

I feel like there are too many forgettable elements, but that’s just the kind of series this is.

112: Japan Otaku Reviews

Bottle enhancement can be confusing by name, but…

It’s just that the amount that was overflowing before has been diverted to strengthening when it was bottled.

I’m grateful that it’s okay not to worry too much.

120: Japan Otaku ReviewsYeahx1

>>112

What is the point of going out of my way to prepare this when the increase is so minimal?

131: Japan Otaku Reviews

>>120

Do you want it to be the norm to gather five bottles and do it twice because the effect is significant?

147: Japan Otaku ReviewsYeahx1

>>131

If you’ve gone to the trouble of preparing it, isn’t that enough?

If you strengthen the bottle, the power of the super output will become higher! That’s fine too.

It’s going to be leftover anyway.

It’s meaningless if it doesn’t change anything whether the system was made or not.

195: Japan Otaku Reviews

>>147

That’s the one that strengthens the sense of ritual, because it only focuses on firepower.

The use of surplus when there are a certain number of bottles and energy has accumulated is missing the ease of it.

114: Japan Otaku ReviewsYeahx3

When it comes to the Axe Brothers, I can only say that Wiles’ direction of adjustment is not good…

137: Japan Otaku Reviews

>>114

Despite continuously talking about how it’s all about excessive output, how did the Switch Axe become a full-release weapon while the Charge Axe only becomes a weapon for fixed-point damage with axe enhancements? Why are they swapping roles?

146: Japan Otaku Reviews

>>137

This is not the first time I’ve fought using Attribute Release Slash 1 and 2 along with High Output in this game.

157: Japan Otaku Reviews

>>146

It was like that before you made your debut, but it was different after that, right?

It’s just being said because it’s regressing while leaving behind the excess.

197: Japan Otaku Reviews

>>157

Recently, I was wielding the enhanced quick axe.

202: Japan Otaku Reviews

>>197

If it’s Sunbreak, you would have definitely been using the super output too.

201: Japan Otaku ReviewsYeahx1

>>157

Is it that it’s reverting to its ancestors?

Even after the extra release was prepared, there was an era when three works were deliberately canceled to operate at high output.

115: Japan Otaku Reviews

Once the opening ceremony is over, there’s a long period where you don’t have to think about anything.

116: Japan Otaku Reviews

I don’t think multi-player is practical because it lacks mobility and makes it difficult to aim for axe upgrades.

118: Japan Otaku ReviewsYeahx2

I didn’t expect that I would end up doing a small self-play just guard.

124: Japan Otaku Reviews

>>118

I really want you to stop because it’s just pathetic and takes a lot of time, making me miserable…

170: Japan Otaku Reviews

>>118

Why do we have to go through such a troublesome and meaningless thing when there are just guard consideration monsters everywhere…?

180: Japan Otaku ReviewsYeahx1

>>170

What are you talking about when there are still monsters that aren’t even being considerate at this point?

187: Japan Otaku ReviewsYeahx1

>>180

Huh? Who the hell are you talking about…?

119: Japan Otaku ReviewsYeahx6

I mean, I really don’t like the idea of temporary power-ups that are based around enemies in the first place…

Holding a ritual in Otaru is not something you do in the Reiwa era.

121: Japan Otaku ReviewsYeahx1

>>99

The problem is that the controls change every time depending on the weapon.

122: Japan Otaku Reviews

If you start from P2G, it’s good to try out weapons you weren’t comfortable with.

You might find something that feels right to move on to now.

123: Japan Otaku Reviews

The axe enhancement lasts for 2 minutes, so once you enhance it, there will be opportunities to reapply it somewhere, so it won’t basically be interrupted.

132: Japan Otaku Reviews

>>123

The sword enhancement was 1 minute and 30 seconds… isn’t it better to set it to 2 minutes?

125: Japan Otaku Reviews

Since there is a feature where strengthening the shield while in a bottle-boosted state extends the duration, I can’t afford to forget that.

Well, it’s true that since it naturally accumulates during the course of the ritual, you don’t really need to worry about it…

126: Japan Otaku Reviews

Ahh, uah.

“Opening Roar CFC High Output Cancel Shield Enhancement”

CFC sword enhancement (or charge cancel sword enhancement)

Shape-shift advance (or sword to axe transformation slash or sword attack energy charge release tier 1), quick change (or shield enhancement followed by quick change charge cancel axe enhancement).

Air da air da air da instant release 2 air da air da (adjust the number of follow-ups according to the enemy’s motions, and then choose to land, perform an axe attack, or explode a bottle {if the shield enhancement is about to run out and you have 5 bottles, use a super cancel to shield enhancement; if there’s no shield enhancement bottle, then either build up to 5 with pizza or, if there’s no time for that, use air da airborne axe → sword transformation slash to revert to sword and accumulate sword energy for shield enhancement or switch from there to CFC for shield enhancement})

Airda Elementary School

127: Japan Otaku Reviews

Well, regarding strength, it might truly show its capabilities once the skills are fully equipped in the final version.

128: Japan Otaku ReviewsYeahx1

The sword upgrade will switch to the axe upgrade, so that’s fine…

135: Japan Otaku ReviewsYeahx1

>>128

This pretty much solves it… and it reduces the number of rituals…

129: Japan Otaku ReviewsYeahx1

Until W, when the super output was used, it canceled the shield enhancement and blew away allies, so it was recommended to seal that technique.

130: Japan Otaku Reviews

Why is the charge blade like that now that the great sword has finally been released from the small barrel?

134: Japan Otaku Reviews

Weapons that require counters or perfect guards are suffocating.

136: Japan Otaku Reviews

I don’t know which work it will be, but if it’s Sunbreak, the easiest one would probably be the Switch Axe, right?

142: Japan Otaku ReviewsYeahx1

>>136

It’s either a single-handed weapon or a switch axe.

138: Japan Otaku ReviewsYeahx5

I think it would be easier to just fight normally, use a ride, destroy the wound, or just guard perfectly instead of going out of my way to do a small self-performance.

139: Japan Otaku ReviewsYeahx3

Shield enhancement may seem minor, but increasing attack power by 1.1 times requires raising it to 7 or so, so it can’t be ignored…

152: Japan Otaku Reviews

>>139

The increase in firepower from axe enhancement is far higher than that, so the priority is definitely on axe enhancement.

141: Japan Otaku Reviews

Strengthen the shield and strengthen the sword.

Even though they are combined, the axe is not enhanced.

143: Japan Otaku Reviews

While I was fiddling with the gacha and dodging enemy attacks with GP, I felt like I was at my best.

144: Japan Otaku Reviews

In MR, even if I try to make a strong axe with just guard, it feels like I might get hit on the second or third strike, doesn’t it?

To reduce flinching, I guess I will have to build up quite a bit of aggression.

145: Japan Otaku Reviews

I’m not accustomed to the abbreviation “Chaaraku”.

Isn’t a Chark okay?

149: Japan Otaku Reviews

>>145

Hello!

162: Japan Otaku Reviews

>>149

Hello

151: Japan Otaku ReviewsYeahx4

>>145

Chucks!

165: Japan Otaku Reviews

>>151

I prefer this one because it has a sharper feel to it.

It’s tough when saying “Chucks” outside gets a “?” reaction.

148: Japan Otaku Reviews

When compared to other weapons that you can win just by hitting, it’s strange that you can’t even hit unless you perform a ritual.

150: Japan Otaku Reviews

It’s fine if that’s all there is, but it’s rare for an exceptional performance to be strong.

In order to enhance the axe, a perfect guard is required, which means it’s not a proper adjustment since other damage sources apart from the axe are needed in multiplayer.

It’s quite unreasonable to lose the value of aiming for the GP, don’t you think?

153: Japan Otaku Reviews

I can’t really boost the sword enhancement too much because I can’t eat the one-handed sword that’s covered by a sword and shield.

The great Axe user who honors their predecessors is admirable.

155: Japan Otaku Reviews

Hehehe… Chucks!

156: Japan Otaku Reviews

I want to recommend the Gunlance!

It’s reassuring because there’s a guard.

158: Japan Otaku Reviews

Since it was the village of Chux Slacks, I’m not used to the recent way of calling it.

192: Japan Otaku Reviews

>>158

They were fixated on that name here too, but it was only during 4.

159: Japan Otaku ReviewsYeahx1

It’s not something to be happy about being top in TA in beta; it’s more like a curse, isn’t it?

176: Japan Otaku Reviews

>>159

It’s not like they are at the top; rather than being brought down, the top-tier guys are actually being boosted, so I don’t think this rough adjustment has anything to do with TA.

160: Japan Otaku Reviews

Well, if it’s 2 minutes, there might be a chance to get the target to rotate in multiplayer and perform a just guard.

It might be suspicious if you fail the just guard when the target comes during a multi.

163: Japan Otaku Reviews

How is the Slash Axe?

166: Japan Otaku Reviews

>>163

You can just think about Fullriiri all day long.

169: Japan Otaku ReviewsYeahx1

>>163

I plan to be reborn from the full release of the poop, so only Capcom employees would understand.

185: Japan Otaku Reviews

>>163

The transformation slash has returned to the Rise version, and since the high-speed transformation continues, it seems like rapid transformation will be possible.

The beta’s transformation slash is amazing because it reduces the gauge, making it impossible to spam.

164: Japan Otaku Reviews

If it’s cookies, I recommend Lance.

No matter what you do, it’s strong, tough, and has an incredibly high level of completion.

167: Japan Otaku Reviews

Charging Axe

Chucks

Charge Axe → Chageas

173: Japan Otaku Reviews

>>167

The overseas name is Charge Blade, right?

184: Japan Otaku ReviewsYeahx4

>>173

I just wanted to say Chage and Aska…

168: Japan Otaku ReviewsYeahx1

The judgment action game of Jasukuga is one of the easiest, so it’s definitely reachable.

It’s so easy that I might get worse at perfect guarding in other games.

171: Japan Otaku Reviews

I think the 4G specifications are fine, but it seems like they have been modified endlessly.

172: Japan Otaku Reviews

I think it’s probably fine to talk about Wiles, but I didn’t say Wiles.

It might be Wiles.

174: Japan Otaku Reviews

From the beginning, the one-handed sword is smart for hitting separately with a sword and shield.

175: Japan Otaku Reviews

It was almost complete in 4G, but then they went and added sword enhancements and axe enhancements…

177: Japan Otaku Reviews

No one has touched or knows about Wiles’ Sword and Shield, so I don’t know.

178: Japan Otaku Reviews

Bows have this image of being a craftsman weapon… Anyone can use them, but when pursuing DPS, the difference between casual users and advanced players becomes especially noticeable.

179: Japan Otaku Reviews

In the beginning, you can win just by swinging your sword around.

I only thought of it as being flashy enough to shoot with a liberation slash!

181: Japan Otaku ReviewsYeahx1

Recently, isn’t it that using the sword’s downward slash in multiplayer in Monster Hunter isn’t looked down upon…?

Generally, it’s good manners to equip fear resistance.

182: Japan Otaku Reviews

The Monster Hunter development team is clearly struggling with the handling of ritual weapons in the first place…

Both the Switch Axe and Charge Blade are strange, aren’t they?

190: Japan Otaku ReviewsYeahx2

>>182

The Sword and Shield is being forced into a ritual even though it’s not a ritual weapon!

183: Japan Otaku ReviewsYeahx1

There’s probably no one who can do something like the small Tarujasuga, right?

This work has quite a lot of guard timing.

186: Japan Otaku Reviews

Isn’t it about time we drastically revamped it since it’s fundamentally still based on the old Monster Hunter?

188: Japan Otaku ReviewsYeahx3

Albedo is a monster that looks like it’s just begging to be fought to the max.

Chucks are a fun match.

189: Japan Otaku Reviews

It’s loose, so isn’t it fine just to use normal jabs?

191: Japan Otaku ReviewsYeahx2

Wyles’ Just Guard has extremely lenient judgment, so it’s easy to maintain axe enhancement.

193: Japan Otaku Reviews

If it weren’t for the extract, I could recommend bug rods to beginners…

Wiles? I don’t know that kid…

198: Japan Otaku Reviews

>>193

They say it’s the best once you get used to it.

194: Japan Otaku Reviews

Isn’t it a total mess?

It’s probably only that guy who doesn’t indulge in just guarding the situation.

199: Japan Otaku Reviews

>>194

Isn’t that an easy-to-understand hand?!

I’m starting to lose confidence in my own senses…

196: Japan Otaku Reviews

Even though there are many guard timings, using a charge axe’s slow guard means you have to wait for the opponent to attack, which ultimately results in losing opportunities to strike.

It’s fine because there are juggles, right? Don’t be ridiculous, let it be enhanced voluntarily.

200: Japan Otaku Reviews

You can win just by hitting the Doshaguma.

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    [Mobile Suit Gundam] You’re lying about being 18…

    [BanG Dream!] A…Are you okay? Should I… massage your breasts…?

    • February 21, 2025
    [BanG Dream!] A…Are you okay? Should I… massage your breasts…?

    [The official English title is Garou: Mark of the Wolves.] There are many people locking themselves in ranked matches, so it hasn’t been mentioned much, but I feel like the room match UI is incredibly terrible.

    • February 21, 2025
    [The official English title is Garou: Mark of the Wolves.] There are many people locking themselves in ranked matches, so it hasn’t been mentioned much, but I feel like the room match UI is incredibly terrible.