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I thought about using the katana I used in the past, but the memory of how I was disliked for slashing downward in multiplayer has resurfaced, so I can’t use it…
Recently, there are skills that can reduce FF, so you don’t really need to worry about it too much.
It’s just the nonsense of those who are completely used to the Charge Blade to say that it’s easy.
Use the crossbow, crossbow.
What kind of wording was recommended?
It’s the most difficult ritual weapon for beginners, so either give up or be prepared to keep using it from now on.
>>4
Even if you use it a lot, the feel of the controls changes each time, so your experience from the previous work won’t be helpful!
What was the last work you did?
I think Wiles is a great sword.
No matter what I do, I’m strong, and unlike dual swords, one-handed swords, and bows, I’m not busy.
Aside from the fact that axe enhancement can’t be done voluntarily, the difficulty is lower than past works.
Shield enhancement is no longer essential.
If you remember to collect bottles in sword mode, strengthen the axe, and then hit, you’ll be fine.
>>7
See, at this point, it’s clear that you don’t understand how complicated it is.
>>12
It’s not much different from charging up a gauge and using a specific technique with a sword.
Even a sword is the same if you touch it without knowing anything.
>>18
It’s troubling to hear that it’s said to be similar to a Charge Blade that gets rejected when charged too much.
Yes
>>12
I’m curious about what I’m currently working on compared to the last piece I did.
Is it okay to go with Wilds Beta timing-wise?
I think you should try using a katana for now.
The last thing I did was touch the Charge Blade in P2G after being told it’s fun, but I wasn’t told it was easy.
>>11
Isn’t it fine to use a big sword from P2G?
Beta is already over, so it’s not about Sunbreak or anything like that.
It’s definitely fun to do gacha.
I think the Switch Axe is easier to use despite being cluttered.
The hammer is good.
Just hitting the head is enough.
I was using it without knowing that I could push the button with a pizza cutter.
Chucks can be fun and strong if you master them, but it’s difficult until you learn how to operate them.
What you do is cut with a sword, make the bottle shine, store it, and then spit it out with an axe.
If someone recommends the Charge Axe when you ask for recommendations, you should probably stop being friends with them.
>>20
It’s safe because I didn’t recommend it.
The sword can be somewhat understood just by reading the usage guide, which puts it on a different level compared to the Charge Blade.
If you can master it, it’s an amazing weapon that can stun and cut off tails.
>>22
You can guard too! There are also big moves!
You can’t really say that the one-button use of a charged gauge and the one that requires a charge followed by a specific command to release are on the same level.
I have a lot of things, though…
Seriously, a great sword is fine.
I think it’s fine to use a sword if you used to use one in the past.
Why did the shield-bashing super output disappear?
This time it’s designed to be just right, which makes it even more troublesome.
I think there are places that recommend complexity precisely because there’s a gap and everything feels fresh.
If there are 10 Monster Hunter players, all 10 will say that the Charge Blade is for advanced players.
The Bushido Chariot was really able to do anything, and it was fun…
>>34
It’s strange to think now that there was GP with a two-hit charge.
When I want to perform a perfect guard and I’m unnecessarily fidgeting with my shield, it reminds me of SEKIRO.
Until World and Rise, the weapon was also recommended.
I cannot recommend the Wiles flute without trying the final product.
The liberation slash motion has changed and looks cooler, but I wonder if it’s stronger than before.
The previous one had a lighter motion, so I was able to use it with the mindset of just throwing a jab.
I think it’s fine to start with a great sword, especially if it’s your first time.
On the Rise wiki, while other weapons have elementary school songs, there’s just one that’s a university song…
It looks like this time’s Charge Axe has no future since we can only hit with a clunky axe upgrade.
>>41
Is it GP or Jasu-ga high output?
Even though it’s called bottle taming, fundamentally it’s just about charging by hitting two consecutive shots.
Just repeat Bottle Charge → Enhancement → Bottle Charge → Release.
I’m not doing anything that difficult.
Chucks are difficult, not very powerful, and are weak in defense!
>>43
Isn’t this hammer strange? It’s easier than the charge axe, but it doesn’t have much damage and its defense is weak.
>>56
You won’t know if it’s strong or weak until you get the final version.
The accumulation step is carelessly convenient, right!
I think Wyles’ Charge Axe has become quite user-friendly, but I’m concerned about multiplayer being hard to get the Just Guard.
The time for axe enhancement is quite long.
If you’re not going to effectively use guard points, then there’s no need to use the Charge Axe.
>>45
Isn’t the Gunlance’s GP stronger than the Charge Axe’s GP?
Going to other weapon types feels unsatisfying.
What’s missing is more gacha.
Weapons that don’t output any DPS unless these skills are gathered will be used after clearing.
The only weapons that do not have dedicated gauges or icons lined up on the screen are the “great sword,” “one-handed sword,” and “lance.”
Choose from this.
The sword is quite technical this time as well…
As a Charge Axe, there are quite a few actions that can be forgotten, so it’s on the easier side.
As long as I can do JASUGA, that is.
People say it’s plain or whatever, but I think the one that most often makes you feel “I can win” against an opponent you’ve never faced before is Lance.
While the controls can be managed in any way, there are many scenes where you have to take risks and attack, which makes it stressful.
I think it’s impressive that they maintain the concept of not being able to rely on swords as the main weapon and instead allowing axes to be the source of firepower.
Well, it will become difficult to reach out.
I think it’s true that the Wyle’s Charge Blade is one of the easier ones to handle when you want to properly execute effective tactics.
I won’t say it’s for beginners.
According to that story, I don’t know if being a gunner is good or not.
Why are there three enhancement elements?
It’s usually quite difficult to require canceling operations for regular motions, isn’t it?
I’m a Charge Axe user, but I think the barrier to entry for bows and gunlances is higher.
There are a lot of bullets and I don’t understand anything.
>>63
I don’t think so at all.
It’s easy to choose weapons that always ensure safety.
You need to consider the expected value with Charge Axe.
It’s not just “using the sword in regular situations and attacking with the axe when there’s a chance,” but rather “the sword is only for building up the gauge, and otherwise it’s always the axe,” you know…
Sword enhancement → I understand.
Axe enhancement → understood
Shield enhancement → ???
Why are there three enhanced forms???
>>65
Don’t worry.
Since bottle enhancement has also been added, it’s four.
>>72
Isn’t it possible to do everything at once since it’s already a hassle?
>>72
KEO!
>>65
It’s okay, there are only two.
Sword enhancement? That’s just a provocative act.
>>65
Shield enhancement is essentially attribute enhancement.
>>65
The lack of bottle enhancements indicates insufficient information gathering.
>>88
The explanation of β…
The sword enhancement at triple speed is fine, right?
>>66
It will likely be one of the few attacks where high-speed transformation is applied.
>>70
I wonder, it wasn’t applied in Rise, after all.
The visual performance of the circular saw is high.
Do we need sword enhancement for this…?
For returning players, all the recommended new weapons are probably difficult.
>>69
Isn’t it relatively easy for gunner players?
There is also bottle reinforcement.
What I thought while reading the operation guide was, how can this axe enhancement be done this time?
>>74
I really think it’s bad that it doesn’t say “can be done with a jigsaw or a scratch!”
In the first place, it’s the most necessary thing, and if you’re not doing it, there’s no point in discussing it.
>>74
Derived from JASGA
Concentrated attack on the weak point of the wound.
Ride finish
I always think “You should properly write the operation guide!” every time a new game comes out.
Survival ability is really important, isn’t it?
>>75
Alshubeld was particularly so, but the advantage of having a guard is amazing this time.
I’m concerned that the GP isn’t judged as a Just Guard.
I want to show off with the spinning slash GP.
I think there are techniques that can be removed, but if they were removed, there would probably be complaints about it.
This time, for the Charge Axe enhancement, you only need to focus on the axe enhancement.
The preparation is complete with just guard, riding attack, or wound attack.
Bring the bottles and full power to the site!
You can erase the sword enhancement.
Also, moving cuts.
>>86
Isn’t the move slash quite handy in concentration mode?
If you can use this complicated one, other weapons will be a breeze!
That said, it’s not quite like that…
The bottle enhancement is so minimal that honestly, it’s okay to forget about it.
Honestly, I don’t remember where the GP is.
The charge slash has long disappeared, right?
>>91
You can forget about GP too.
Because there is no longer any benefit to aiming for it.
I think the people writing weapon manuals are overall being too careless.
Increased axe damage with shield enhancement.
Increased axe damage with axe enhancement.
So it’s really fine to start with just these two.
No need for sword enhancement.
Don’t change the axe enhancement procedure every time.
>>96
I really think they’ve changed to the worst possible direction this time.
If I were to say it plainly, isn’t it at a level where it’s just stupid?
Using a crossbow may be easy to operate, but if you want to generate proper firepower, it’s not for amateurs.
The increase in firepower from shield enhancement is minimal, so it’s fine to do it when you have some extra time.
I haven’t needed sword enhancement since way back.
Is there really a Charge Blade user who was expecting adjustments that don’t require super power?
>>103
Don’t you know about things before IB or XX?
>>103
I remember that XX was also on the verge of death.
>>103
The attribute bin has the potential for a multiplier comparable to Sunbreak, so it’s still safe.
Can you give me a technique that can solve everything with just this single thing, like CFC…?
You don’t need to worry about the bin reinforcement.
You don’t have to worry much about sword enhancement either.
I think it’s understandable that there’s a need for just two types of attribute enhancements: axe enhancement and shield enhancement.
There might be a weapon-specific skill that allows GP to become a just guard.
>>107
Honestly, if that’s the case, I’d rather have a skill that removes sword enhancement and gives axe enhancement instead.
No one would be sad about the disappearance of sword enhancement, right?
The axe enhancement has worn off.
No wounds.
Jusgamiss! Jusgamiss!
This stress maxing out will continue on from now on, so let’s be prepared for it.
I feel like there are too many forgettable elements, but that’s just the kind of series this is.
Bottle enhancement can be confusing by name, but…
It’s just that the amount that was overflowing before has been diverted to strengthening when it was bottled.
I’m grateful that it’s okay not to worry too much.
>>112
What is the point of going out of my way to prepare this when the increase is so minimal?
>>120
Do you want it to be the norm to gather five bottles and do it twice because the effect is significant?
>>131
If you’ve gone to the trouble of preparing it, isn’t that enough?
If you strengthen the bottle, the power of the super output will become higher! That’s fine too.
It’s going to be leftover anyway.
It’s meaningless if it doesn’t change anything whether the system was made or not.
>>147
That’s the one that strengthens the sense of ritual, because it only focuses on firepower.
The use of surplus when there are a certain number of bottles and energy has accumulated is missing the ease of it.
When it comes to the Axe Brothers, I can only say that Wiles’ direction of adjustment is not good…
>>114
Despite continuously talking about how it’s all about excessive output, how did the Switch Axe become a full-release weapon while the Charge Axe only becomes a weapon for fixed-point damage with axe enhancements? Why are they swapping roles?
>>137
This is not the first time I’ve fought using Attribute Release Slash 1 and 2 along with High Output in this game.
>>146
It was like that before you made your debut, but it was different after that, right?
It’s just being said because it’s regressing while leaving behind the excess.
>>157
Recently, I was wielding the enhanced quick axe.
>>197
If it’s Sunbreak, you would have definitely been using the super output too.
>>157
Is it that it’s reverting to its ancestors?
Even after the extra release was prepared, there was an era when three works were deliberately canceled to operate at high output.
Once the opening ceremony is over, there’s a long period where you don’t have to think about anything.
I don’t think multi-player is practical because it lacks mobility and makes it difficult to aim for axe upgrades.
I didn’t expect that I would end up doing a small self-play just guard.
>>118
I really want you to stop because it’s just pathetic and takes a lot of time, making me miserable…
>>118
Why do we have to go through such a troublesome and meaningless thing when there are just guard consideration monsters everywhere…?
>>170
What are you talking about when there are still monsters that aren’t even being considerate at this point?
>>180
Huh? Who the hell are you talking about…?
I mean, I really don’t like the idea of temporary power-ups that are based around enemies in the first place…
Holding a ritual in Otaru is not something you do in the Reiwa era.
>>99
The problem is that the controls change every time depending on the weapon.
If you start from P2G, it’s good to try out weapons you weren’t comfortable with.
You might find something that feels right to move on to now.
The axe enhancement lasts for 2 minutes, so once you enhance it, there will be opportunities to reapply it somewhere, so it won’t basically be interrupted.
>>123
The sword enhancement was 1 minute and 30 seconds… isn’t it better to set it to 2 minutes?
Since there is a feature where strengthening the shield while in a bottle-boosted state extends the duration, I can’t afford to forget that.
Well, it’s true that since it naturally accumulates during the course of the ritual, you don’t really need to worry about it…
Ahh, uah.
“Opening Roar CFC High Output Cancel Shield Enhancement”
CFC sword enhancement (or charge cancel sword enhancement)
Shape-shift advance (or sword to axe transformation slash or sword attack energy charge release tier 1), quick change (or shield enhancement followed by quick change charge cancel axe enhancement).
Air da air da air da instant release 2 air da air da (adjust the number of follow-ups according to the enemy’s motions, and then choose to land, perform an axe attack, or explode a bottle {if the shield enhancement is about to run out and you have 5 bottles, use a super cancel to shield enhancement; if there’s no shield enhancement bottle, then either build up to 5 with pizza or, if there’s no time for that, use air da airborne axe → sword transformation slash to revert to sword and accumulate sword energy for shield enhancement or switch from there to CFC for shield enhancement})
Airda Elementary School
Well, regarding strength, it might truly show its capabilities once the skills are fully equipped in the final version.
The sword upgrade will switch to the axe upgrade, so that’s fine…
>>128
This pretty much solves it… and it reduces the number of rituals…
Until W, when the super output was used, it canceled the shield enhancement and blew away allies, so it was recommended to seal that technique.
Why is the charge blade like that now that the great sword has finally been released from the small barrel?
Weapons that require counters or perfect guards are suffocating.
I don’t know which work it will be, but if it’s Sunbreak, the easiest one would probably be the Switch Axe, right?
>>136
It’s either a single-handed weapon or a switch axe.
I think it would be easier to just fight normally, use a ride, destroy the wound, or just guard perfectly instead of going out of my way to do a small self-performance.
Shield enhancement may seem minor, but increasing attack power by 1.1 times requires raising it to 7 or so, so it can’t be ignored…
>>139
The increase in firepower from axe enhancement is far higher than that, so the priority is definitely on axe enhancement.
Strengthen the shield and strengthen the sword.
Even though they are combined, the axe is not enhanced.
While I was fiddling with the gacha and dodging enemy attacks with GP, I felt like I was at my best.
In MR, even if I try to make a strong axe with just guard, it feels like I might get hit on the second or third strike, doesn’t it?
To reduce flinching, I guess I will have to build up quite a bit of aggression.
I’m not accustomed to the abbreviation “Chaaraku”.
Isn’t a Chark okay?
>>145
Hello!
>>149
Hello
>>145
Chucks!
>>151
I prefer this one because it has a sharper feel to it.
It’s tough when saying “Chucks” outside gets a “?” reaction.
When compared to other weapons that you can win just by hitting, it’s strange that you can’t even hit unless you perform a ritual.
It’s fine if that’s all there is, but it’s rare for an exceptional performance to be strong.
In order to enhance the axe, a perfect guard is required, which means it’s not a proper adjustment since other damage sources apart from the axe are needed in multiplayer.
It’s quite unreasonable to lose the value of aiming for the GP, don’t you think?
I can’t really boost the sword enhancement too much because I can’t eat the one-handed sword that’s covered by a sword and shield.
The great Axe user who honors their predecessors is admirable.
Hehehe… Chucks!
I want to recommend the Gunlance!
It’s reassuring because there’s a guard.
Since it was the village of Chux Slacks, I’m not used to the recent way of calling it.
>>158
They were fixated on that name here too, but it was only during 4.
It’s not something to be happy about being top in TA in beta; it’s more like a curse, isn’t it?
>>159
It’s not like they are at the top; rather than being brought down, the top-tier guys are actually being boosted, so I don’t think this rough adjustment has anything to do with TA.
Well, if it’s 2 minutes, there might be a chance to get the target to rotate in multiplayer and perform a just guard.
It might be suspicious if you fail the just guard when the target comes during a multi.
How is the Slash Axe?
>>163
You can just think about Fullriiri all day long.
>>163
I plan to be reborn from the full release of the poop, so only Capcom employees would understand.
>>163
The transformation slash has returned to the Rise version, and since the high-speed transformation continues, it seems like rapid transformation will be possible.
The beta’s transformation slash is amazing because it reduces the gauge, making it impossible to spam.
If it’s cookies, I recommend Lance.
No matter what you do, it’s strong, tough, and has an incredibly high level of completion.
Charging Axe
Chucks
Charge Axe → Chageas
>>167
The overseas name is Charge Blade, right?
>>173
I just wanted to say Chage and Aska…
The judgment action game of Jasukuga is one of the easiest, so it’s definitely reachable.
It’s so easy that I might get worse at perfect guarding in other games.
I think the 4G specifications are fine, but it seems like they have been modified endlessly.
I think it’s probably fine to talk about Wiles, but I didn’t say Wiles.
It might be Wiles.
From the beginning, the one-handed sword is smart for hitting separately with a sword and shield.
It was almost complete in 4G, but then they went and added sword enhancements and axe enhancements…
No one has touched or knows about Wiles’ Sword and Shield, so I don’t know.
Bows have this image of being a craftsman weapon… Anyone can use them, but when pursuing DPS, the difference between casual users and advanced players becomes especially noticeable.
In the beginning, you can win just by swinging your sword around.
I only thought of it as being flashy enough to shoot with a liberation slash!
Recently, isn’t it that using the sword’s downward slash in multiplayer in Monster Hunter isn’t looked down upon…?
Generally, it’s good manners to equip fear resistance.
The Monster Hunter development team is clearly struggling with the handling of ritual weapons in the first place…
Both the Switch Axe and Charge Blade are strange, aren’t they?
>>182
The Sword and Shield is being forced into a ritual even though it’s not a ritual weapon!
There’s probably no one who can do something like the small Tarujasuga, right?
This work has quite a lot of guard timing.
Isn’t it about time we drastically revamped it since it’s fundamentally still based on the old Monster Hunter?
Albedo is a monster that looks like it’s just begging to be fought to the max.
Chucks are a fun match.
It’s loose, so isn’t it fine just to use normal jabs?
Wyles’ Just Guard has extremely lenient judgment, so it’s easy to maintain axe enhancement.
If it weren’t for the extract, I could recommend bug rods to beginners…
Wiles? I don’t know that kid…
>>193
They say it’s the best once you get used to it.
Isn’t it a total mess?
It’s probably only that guy who doesn’t indulge in just guarding the situation.
>>194
Isn’t that an easy-to-understand hand?!
I’m starting to lose confidence in my own senses…
Even though there are many guard timings, using a charge axe’s slow guard means you have to wait for the opponent to attack, which ultimately results in losing opportunities to strike.
It’s fine because there are juggles, right? Don’t be ridiculous, let it be enhanced voluntarily.
You can win just by hitting the Doshaguma.