
Jabotender Creature — Plant Needle 10,000 — Whenever this creature attacks, it gets +9999/+0 until the end of the turn. 1/7 R 0343 FFVIII © 1999 SQUARE ENIX FIN • JP • Hideki Kutsuki / YUMEKO © 2023 Wizards of the Coast
Isn’t this strong?
Not strong.
It’s probably a phase…
Let’s lift it up and shoot! Seeing them having fun with that.
I thought it would be good to just hit with a trample.
>>4
Isn’t it just a bit better to trample and throw it away rather than hoping to get through an attack with a seven mana creature with trample?
>>44
If the original P/T is high, it feels like “Yeah,” but since it only goes up when you attack, if the opponent is allowed to act that much, wouldn’t Trample be better? That’s my impression.
It’s worse to leave a 7 mana creature alone.
Does the person who made this card not know that the life points are 20?
>>6
In collaborations, there are individuals who can discard the common sense of one-time magic.
By setting the original power to 1, a common RPG maximum value of 9999 appears in the text, resulting in a nice text.
A design that is convincing for the first look selection.
If it’s FF, you need 9999, right!
If it’s a Jabberwock, it’s 10,000, right!
A nice design that meets both demands.
This isn’t Duel Masters.
Since I laughed, it’s my loss.
Power 50 and 10,000 don’t make much of a difference, after all.
This guy and the summoned beasts from the hero tale have a nice design for now.
A card that isn’t necessarily strong but makes you want to use it.
MTG recently, right? There are things like 50-point beams and 1000-point beams.
>>16
The millennium calendar is one thing, but the spirit energy storage device is too old to be called recent…
>>20
Eh…!?
The adhesive is a silver frame.
The skillful detail of having both Irvine and Rinoa featured in the illustration shines through.
If you use Ajani’s ability 100 times, you can endure it.
>>19
If anything, this guy is coming with a bond soul and a life of 10,000.
If the value is above the number that would cause death in one hit, it doesn’t matter how much you boost it.
>>21
Well, that’s true but…
Karedesh hasn’t been 10 years yet…
With infinite lives, I could score about 1000 points, but that’s no longer allowed.
I don’t know about MTG, but can’t you do something bad by referencing attack power or something?
>>27
There are cards that can draw an amount equal to the attack power!
Ah, death.
>>28
So it’s going to end in a draw after all.
>>27
If you throw it away, you can win even if the attack doesn’t go through.
>>27
There are cards that allow you to sacrifice a creature and deal damage equal to the power of the sacrificed creature.
If you don’t attack, your power won’t increase, so there’s a gap…
Is this symbol something that can be used in Stan?
Automaton Artisan, Obia Legendary Creature — Human Artificer All creatures attacking your opponent have trample. {G}, {T}: You may put a creature or vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, place two +1/+1 counters on it. 1/2 R 0359 DFT・JP RON SPEARS TM & © 2025 Wizards of the Coast
I’ll go with this.
>>31
If there is a card that can grant haste on the field, can I deal lethal damage for 5 mana immediately?
Cards costing 6 mana or more may have a tendency to be blamed.
They might be able to endure by gaining life through attack points.
You pathetic weakling with no resistance to removal… I’ll banish you with a sword and a hoe.
Huh, 10,000 life…?
>>37
Send it before you hit me!
>>37
Not being able to attack makes it too fatal at power level 1.
It’s got performance like an angle…
I’m looking forward to the interesting and skillfully recreated cards in the future.
I wonder if I should pull out this thing I dropped in the cemetery and throw it away.
It requires 7 mana, but…
Shall I use this?
Seeker God, Hazoret
Legendary Creature — God
Indestructible, Haste
Engine Start! (If you do not have speed, start from 1. Speed increases by 1 each time an opponent loses life during your turn. The maximum speed is 4.)
1, Red: Target creature with power 2 or less. It can’t be blocked this turn.
Unless you are at maximum speed, it cannot attack or block.
5/3
M 0133 DFT • JP
CHRIS RALLIS ™ & © 2025 Wizards of the Coast
This time, it says which FF it appeared in above the artist section on the bottom left.
>>45
I’m grateful because I’ve finished my studies in FF up to 10.
It’s more reliable to prepare a means of throwing at instant timing in addition to just hitting with a trample.
If you attach haste and trample, Suhrak and Death Touch can do it all in one card.
The needle that looks like a ray of focus is a nice design…
If there is a mental connection mechanism, it can send out a power of 10,000 on the turn it is activated.
What’s with this concentration line?
Ah, this is a concentration line.
I bet the Square Enix people came up with this idea with a lot of enthusiasm.
>>52
This time, the artist supervision is by Square Enix.
The design of card effects is itself WOC, so it might be WOC that’s really into it.
>>56
If it’s a collaboration, the partner should definitely be supervised by the artist, right? Don’t you think so too, Miku?
When Okinekuahau is present, you can place 9999 +1/+1 counters.
There might be a strategy card in the demon king battle that increases your life to 100,000…
It’s difficult to have to attack while throwing.
I was thinking that the Cactuar would come out and shoot 1000 points, and then it shot a thousand arrows, so I ended up losing even in terms of my Timmy level…
A wonderful design that can make Timmy, Johnny, and Vossos all smile.
Cards that use the official artwork as is feel cheap to me, but I wonder if everyone wants them…
>>60
I see quite a few people who can’t play with copyright cards because of this feeling, but it depends on the person.
>>60
I want it, but…
If anything, it would have been fine to just use an official illustration of Miku as well.
If you add an extra battle step, it will be 19999!
I looked at the list, and there are a lot that use multiple colors.
Is everyone like that now?
>>62
Currently, the most popular way to play MTG is through Commander games.
For that, a legendary creature is essential, but since the rules favor multicolor, legendary creatures are advancing towards multicolor.
I didn’t notice Rinoa in the regular edition illustration.
Although FF has always been filled with beautiful characters, the new illustrations fit in well since they are more realistic.
Well, it probably costs money, but I want an original illustration.
It’s like Numelonious Numelonia.
>>70
It’s definitely more usable than that.
It’s just that the mana cost is high.
I never thought a regular big cactus would steal the spotlight.
Just make it around 4 mana, even if it’s a Cactuar.
>>73
Even 1000 is more than enough overkill!
Cactuar is one of the few mascots of FF.
>>74
I can already see Chocobo, Moogle, and Tonberry…
But the thousand-year calendar is 1 mana…
The most realistic combo might be fishing while searching for excitement with pushing and pulling.
Still, it feels good elsewhere, but let’s go with the romantic category.
It’s too strong as a cactuar, so it was decided in the meeting to go with a jabotender for balance, right?
I can feel a bit of the Duel Masters vibe.
It’s a bit sad that Tonberry doesn’t feel usable even in Limited.
You could make it even more extravagant.
If it’s Tonnberry Limit, it should be strong.
1 mana 2/1 unblockable
>>82
Well, if you leave out all the weak parts that are written about, then that’s how it is…
The portrayal of the Tonberry sneaking up is a perfect score.
Performance is zero points.
The good balance is based on an attack.
Nori is Duel Masters.
Speaking of which, there was also a Tonberry King in FF8.
No way.
I used to be happy with my score of 50 in the aura beam, but now it’s starting to feel embarrassing.
It’s not a complete zero, but the 1 mana that has to be played on the first turn definitely loses a lot of value.
Even if I concede a hundred steps, it’s still not Umbro…
The barrier of preemptive lethal damage alone scores ridiculously high in limited play, right?
>>91
It won’t become a wall.
It doesn’t become a wall…
A tie with the armored worm.
I think it depends on how effective the attack provocation is.
I think it’s great that if you have a card with a strong effect from an assault, you can attack confidently from the third turn.
>>95
Are you not evaluating it alone at times like this?
Or the synergy with the cards that are already in the environment.
Even if people say something like “If ○○ comes out, it’s excellent!” it just feels…
>>101
If we’re talking about the strength of a single Tonberry, it’s ultimately only as strong as an Anko.
Are you talking about a giant Cactuar?
>>96
Depending on the series, it may refer to a “jumbo Cactuar” or an “evil Cactuar.”
>>96
In the English version, it’s called jumbo cactuar, so it’s jumbo.
If that’s the disadvantage of the Tonberry, it could have been around 3/3.
Speaking of which, I have the impression that Tonberries have high HP, so it’s a bit strange for them to be tough 1.
To be honest, if I pulled this from a regular set, I’d be really pissed off because it’s such a garbage rare.
It’s just that the flavor ad is big.
Is it okay to deal 10,000 damage in arenas or MO?
In the doubling game, you can reach about 150 million damage. > Arena
I can feel that the name Tida has strayed from past translation examples in MTG and has become Yuna’s guard, indicating that it has been thoroughly supervised.
FF8 collaboration? That’s a nice illustration.
Well, there’s probably a Tonberry King.
If it’s Stan, then I can accept 7 mana.
I wonder what mana it would be designed for Eternal.
It might be in the one-chance commander deck.
It’s strange that you can’t win by getting punched by mana, and this much should be allowed.
If I put a trample on this, is it almost a win?
The effect is interesting like a silver frame, and the effect itself is a good representation of the original work. If you add power toughness, it becomes 8, and the text is from when using the library in FT. I want to give the designer 10,000 points.
If there is no removal resistance for 7 mana, it could lead to an undetectable win if the turn is passed.
Since it will be champed on January 1st, it assumes combos like trample or throwing.
An attractive ability that makes you want to try it, regardless of whether it is strong or not.
Reproducing the original flavor as much as possible.
You perfectly meet the requirements for the collaboration card.
It can be misused to some extent, but there are also quite a few safety measures in place.
If you have a pre-emptive strike, it’s totally fine to have high toughness.
If it’s thick enough not to die from shock, that would be a problem.
To be honest, it’s at a level where it’s questionable whether it can even be used in limited formats.
If that’s what a leader is, it seems strong to just throw everything together with teeth and nails.
>>115
Even if a card is presented that might not be able to kill anyone with permissible bracketing of the tooth and nail, somehow…
If you’re going to attend, you should win.
>>126
If you start saying that, the purpose of EDH will disappear.
The debate over “c is just fine” is about to begin.
I think it’s good balance that if they are too strong, they might be criticized for being boring with all the environmental FF, but if they get creative, they can still find a way to succeed.
>>116
It’s too premature to say that when you haven’t even seen 20 pictures yet!
>>120
It’s just a discussion about the range that has been made public now, not an overall evaluation of the entire set…
Isn’t it a legend?
I want to grow a lot.
Well, it’s true that it won’t be corrected unless we start hitting, so maybe trampling is better than throwing it.
>>119
Since there’s also Ith, I guess there are some advantages to throwing it around after all.
Regardless of everything, I have a feeling that I want the collaboration ring that broke to be broken a bit because it was a reproduction of the original work.
If I were to nitpick, I think a cost and toughness of 8 would have been nice.
On the contrary, if one seeks practicality, is a cost level of 6 acceptable?
Are there any characters that seem likely to break if recreated from the original work?
>>123
Head Drill
I think Cecil will be used at a normal construction level.
Is it Neo Exdeath after all?
I’m happy that there’s a fatty that seems to have some use with Shin’s entry and attack-triggered abilities.
The pleasure of combos is higher than Tidus.
I feel the high potential of FF8.
>>132
The squall is just…
Draw
Are you going to do it!?
What I’m writing is mostly fake.
Even if it could be easily overlooked, a creature from over 20 years ago has specifications that are not satisfying by modern MTG standards.
Shin’s combo feels too good! I want it!
I was told I couldn’t win even against Yu-Gi-Oh’s life points, so it didn’t work out.
If you think of it as a catchable phase, then…
Is it an EDH toy?
During infinite life with Jaboten care, it’s better to say something like 100 million.
>>139
Isn’t infinite life basically referred to as 999 googol or 999 indescribable + 999?
>>150
That’s fun only for you.
>>152
In the first place, infinite life is just like that.
If you’re going to do it infinitely, then win quickly…
>>152
It’s a matter of whether or not to do it, but whether it’s enjoyable is a different story…
>>163
It’s a story about how simply declaring “infinite” or “countless” in a game where people are facing each other is cold and not interesting…
>>165
Isn’t that completely denying the infinite life gimmick in a normal war, rather than just in commander battles?
>>170
The conversation doesn’t connect!!!!
>>172
What are you expecting when you start by denying someone who probably won’t understand you from the beginning?
>>170
There is no such thing as infinite life in the environment.
>>170
From the side, I think it’s okay to say “infinity” if you can properly state the numbers down to the fractional part when the Half-Life Man’s attack goes through.
>>163
I don’t think that’s what this is about.
>>150
66 trillion 200 billion
https://magic.wizards.com/ja/products/final-fantasy/card-image-gallery
It becomes useless with the original Yuffie mixed in with the newly drawn ones.
>>140
It’s cruel that they have a different name than Yuriko…
Yuffie, become a card as Yuffie too!
>>141
That will come separately… for sure…
A silver frame that uses the original work’s reproduction as an excuse.
I like you.
Even with the silver frame, this might be the highest correction value in history.
To be honest, I think the treatment of characters other than the main heroine and the final boss is equivalent to just reprints with name changes…
>>146
The commander decks 6, 7, 10, and 14 are promising for PT members.
A party member of 14… is it Akatsuki? That’s tough…
I’m looking forward to being able to use Yuriko (not Yuriko) in the arena.
…You’re coming, right?
FF8 is that sub-game type.
>>148
Let’s create a sorcery where we each flip three cards from our deck and compare the cost power toughness.
Since its raw power is 1, it can be summoned with Tina.
The colors don’t match, but…
From FF8, it would be Squall, Kistis, Invincible, Sir Abaddon, Chinko, Mecha, Ultima Weapon, and Omega Weapon, perhaps?
There were quite a few name changes in The Lord of the Rings as well.
Is it my turn as well? Can I expect something?
What?! A triple dryad during the match?!
Speaking of the Ultima Weapon, Cloud is the one who equips it, but I wonder if there will be collaboration original equipment as well.
The triple triad is about to begin…
“The line ‘Yuna’s guard, Wakka’ is becoming super realistic, it makes me feel like I’m going crazy.”
>>162
It’s crazy for you to go crazy over that, right?
I have no complaints about the Jabuticaba at 7 mana.
Isn’t there a Cactuar? It’s small and would be great for 3 mana, right?
The correction is fine at +999/+0.
Are there any other Jabberwock besides 8?
>>168
I was in 10-2.
Even if it’s one hundred million or one million, there’s nothing to be troubled about, but things like immeasurable large numbers or incomprehensible things…
During infinite life, I usually have around 70,000 life points.
Why are there fights happening over infinite life in the game…?
Is it not usable for fake or promotional purposes?
If words like “numerous” or “mysterious” come out of a decent adult’s mouth, it would be surprising.
>>178
Isn’t it strange to say it’s an infinite series gimmick?
I don’t want you to do it because it’s a hassle to manage in Life, but I don’t mind if it’s for tokens or damage.
>>184
It seems like it hasn’t been conveyed, so I’ll state it clearly: it’s weird.
It’s not a violation of the rules, so you can do as you like.
>>190
Do I have to tell you that those who engage with trolls are also trolls?
Whether it’s strong or not aside, including discussions from the collaboration source, at first glance, this is a really interesting card!
Because of this guy, I have to deal with more than ten thousand infinite lives.
This guy is a subordinate of Manager Shinra, right?
(I didn’t have any friends who would ask me “What’s your life score right now?” when I was poked…)
>>183
So I said that +999, but did you not understand?
>>187
By the way, what do you say if your life is cut in half?
When declaring a number in MtG rules, it is clearly stated that it must be an integer and that there must be mutual understanding, so it would be good if you can properly explain 999 googolplex to someone who doesn’t understand it.
If it’s a ridiculously large number, let’s convert it to scientific notation; it’s faster for calculations anyway.
I think it’s Amano’s art if it’s Final Fantasy.
Are you still hiding it?
Tida has become a topic of interest for me.
Can’t you fight about the life declaration elsewhere?
If the judge says it’s good, then it’s good.
I don’t know, though.
Well, I definitely think that as long as there are 10,000 damage involved, infinite life will continue to be a topic of discussion going forward.
It’s easier to total the damage instead of the remaining life when dealing with a large number of lives…
Both infinite life and infinite mana are ultimately finite within the scope of black borders, so when you have a ballista with infinite +1/+1 counters and a player with infinite life in formats like EDH, disputes can occasionally arise.
>>199
It’s fine to say that if you can always create infinite life, but if it’s about infinite damage after creating infinite life, then the damage side should win.
If both are established in ins, the processing won’t be finished, so it depends on the judge, but it might be a draw.
>>199
Basically, isn’t it better if the later numbers are bigger for that kind of thing?
In competitive scenes, it seems unlikely to often go for infinity, so I don’t think you need to worry about it too much.