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[Final Fantasy] A creature that took almost all the topics of the MTG collaboration.

Jabotender Creature — Plant Needle 10,000 — Whenever this creature attacks, it gets +9999/+0 until the end of the turn. 1/7 R 0343 FFVIII © 1999 SQUARE ENIX FIN • JP • Hideki Kutsuki / YUMEKO © 2023 Wizards of the Coast

1: Japan Otaku Reviews

Isn’t this strong?

2: Japan Otaku ReviewsYeahx31

Not strong.

3: Japan Otaku ReviewsYeahx3

It’s probably a phase…

4: Japan Otaku Reviews

Let’s lift it up and shoot! Seeing them having fun with that.

I thought it would be good to just hit with a trample.

44: Japan Otaku ReviewsYeahx8

>>4

Isn’t it just a bit better to trample and throw it away rather than hoping to get through an attack with a seven mana creature with trample?

48: Japan Otaku ReviewsYeahx2

>>44

If the original P/T is high, it feels like “Yeah,” but since it only goes up when you attack, if the opponent is allowed to act that much, wouldn’t Trample be better? That’s my impression.

5: Japan Otaku ReviewsYeahx12

It’s worse to leave a 7 mana creature alone.

6: Japan Otaku Reviews

Does the person who made this card not know that the life points are 20?

10: Japan Otaku ReviewsYeahx25

>>6

In collaborations, there are individuals who can discard the common sense of one-time magic.

7: Japan Otaku Reviews

By setting the original power to 1, a common RPG maximum value of 9999 appears in the text, resulting in a nice text.

8: Japan Otaku ReviewsYeahx9

A design that is convincing for the first look selection.

9: Japan Otaku ReviewsYeahx4

If it’s FF, you need 9999, right!

If it’s a Jabberwock, it’s 10,000, right!

A nice design that meets both demands.

11: Japan Otaku ReviewsYeahx1

This isn’t Duel Masters.

12: Japan Otaku ReviewsYeahx7

Since I laughed, it’s my loss.

13: Japan Otaku ReviewsYeahx17

Power 50 and 10,000 don’t make much of a difference, after all.

14: Japan Otaku Reviews

This guy and the summoned beasts from the hero tale have a nice design for now.

15: Japan Otaku ReviewsYeahx8

A card that isn’t necessarily strong but makes you want to use it.

16: Japan Otaku Reviews

MTG recently, right? There are things like 50-point beams and 1000-point beams.

20: Japan Otaku Reviews

>>16

The millennium calendar is one thing, but the spirit energy storage device is too old to be called recent…

22: Japan Otaku Reviews

>>20

Eh…!?

17: Japan Otaku Reviews

The adhesive is a silver frame.

18: Japan Otaku Reviews

The skillful detail of having both Irvine and Rinoa featured in the illustration shines through.

19: Japan Otaku Reviews

If you use Ajani’s ability 100 times, you can endure it.

24: Japan Otaku Reviews

>>19

If anything, this guy is coming with a bond soul and a life of 10,000.

21: Japan Otaku Reviews

If the value is above the number that would cause death in one hit, it doesn’t matter how much you boost it.

25: Japan Otaku Reviews

>>21

Well, that’s true but…

23: Japan Otaku Reviews

Karedesh hasn’t been 10 years yet…

26: Japan Otaku ReviewsYeahx1

With infinite lives, I could score about 1000 points, but that’s no longer allowed.

27: Japan Otaku Reviews

I don’t know about MTG, but can’t you do something bad by referencing attack power or something?

28: Japan Otaku Reviews

>>27

There are cards that can draw an amount equal to the attack power!

Ah, death.

33: Japan Otaku ReviewsYeahx2

>>28

So it’s going to end in a draw after all.

29: Japan Otaku Reviews

>>27

If you throw it away, you can win even if the attack doesn’t go through.

36: Japan Otaku Reviews

>>27

There are cards that allow you to sacrifice a creature and deal damage equal to the power of the sacrificed creature.

If you don’t attack, your power won’t increase, so there’s a gap…

30: Japan Otaku ReviewsYeahx3

Is this symbol something that can be used in Stan?

31: Japan Otaku ReviewsYeahx4

I'll go with this.

Automaton Artisan, Obia Legendary Creature — Human Artificer All creatures attacking your opponent have trample. {G}, {T}: You may put a creature or vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, place two +1/+1 counters on it. 1/2 R 0359 DFT・JP RON SPEARS TM & © 2025 Wizards of the Coast

I’ll go with this.

35: Japan Otaku Reviews

>>31

If there is a card that can grant haste on the field, can I deal lethal damage for 5 mana immediately?

32: Japan Otaku ReviewsYeahx4

Cards costing 6 mana or more may have a tendency to be blamed.

34: Japan Otaku Reviews

They might be able to endure by gaining life through attack points.

37: Japan Otaku Reviews

You pathetic weakling with no resistance to removal… I’ll banish you with a sword and a hoe.

Huh, 10,000 life…?

41: Japan Otaku ReviewsYeahx17

>>37

Send it before you hit me!

42: Japan Otaku Reviews

>>37

Not being able to attack makes it too fatal at power level 1.

38: Japan Otaku Reviews

It’s got performance like an angle…

39: Japan Otaku Reviews

I’m looking forward to the interesting and skillfully recreated cards in the future.

40: Japan Otaku Reviews

I wonder if I should pull out this thing I dropped in the cemetery and throw it away.

It requires 7 mana, but…

43: Japan Otaku Reviews

Shall I use this?

Shall I use this?

Seeker God, Hazoret
Legendary Creature — God
Indestructible, Haste
Engine Start! (If you do not have speed, start from 1. Speed increases by 1 each time an opponent loses life during your turn. The maximum speed is 4.)
1, Red: Target creature with power 2 or less. It can’t be blocked this turn.
Unless you are at maximum speed, it cannot attack or block.
5/3
M 0133 DFT • JP
CHRIS RALLIS ™ & © 2025 Wizards of the Coast

45: Japan Otaku ReviewsYeahx3

This time, it says which FF it appeared in above the artist section on the bottom left.

53: Japan Otaku ReviewsYeahx2

>>45

I’m grateful because I’ve finished my studies in FF up to 10.

46: Japan Otaku Reviews

It’s more reliable to prepare a means of throwing at instant timing in addition to just hitting with a trample.

47: Japan Otaku Reviews

If you attach haste and trample, Suhrak and Death Touch can do it all in one card.

49: Japan Otaku Reviews

The needle that looks like a ray of focus is a nice design…

50: Japan Otaku Reviews

If there is a mental connection mechanism, it can send out a power of 10,000 on the turn it is activated.

51: Japan Otaku Reviews

What’s with this concentration line?

Ah, this is a concentration line.

52: Japan Otaku Reviews

I bet the Square Enix people came up with this idea with a lot of enthusiasm.

56: Japan Otaku Reviews

>>52

This time, the artist supervision is by Square Enix.

The design of card effects is itself WOC, so it might be WOC that’s really into it.

63: Japan Otaku Reviews

>>56

If it’s a collaboration, the partner should definitely be supervised by the artist, right? Don’t you think so too, Miku?

54: Japan Otaku Reviews

When Okinekuahau is present, you can place 9999 +1/+1 counters.

55: Japan Otaku Reviews

There might be a strategy card in the demon king battle that increases your life to 100,000…

57: Japan Otaku Reviews

It’s difficult to have to attack while throwing.

58: Japan Otaku Reviews

I was thinking that the Cactuar would come out and shoot 1000 points, and then it shot a thousand arrows, so I ended up losing even in terms of my Timmy level…

59: Japan Otaku ReviewsYeahx3

A wonderful design that can make Timmy, Johnny, and Vossos all smile.

60: Japan Otaku ReviewsYeahx2

Cards that use the official artwork as is feel cheap to me, but I wonder if everyone wants them…

65: Japan Otaku Reviews

>>60

I see quite a few people who can’t play with copyright cards because of this feeling, but it depends on the person.

66: Japan Otaku ReviewsYeahx4

>>60

I want it, but…

If anything, it would have been fine to just use an official illustration of Miku as well.

61: Japan Otaku Reviews

If you add an extra battle step, it will be 19999!

62: Japan Otaku Reviews

I looked at the list, and there are a lot that use multiple colors.

Is everyone like that now?

64: Japan Otaku ReviewsYeahx2

>>62

Currently, the most popular way to play MTG is through Commander games.

For that, a legendary creature is essential, but since the rules favor multicolor, legendary creatures are advancing towards multicolor.

67: Japan Otaku Reviews

I didn’t notice Rinoa in the regular edition illustration.

68: Japan Otaku Reviews

Although FF has always been filled with beautiful characters, the new illustrations fit in well since they are more realistic.

69: Japan Otaku Reviews

Well, it probably costs money, but I want an original illustration.

70: Japan Otaku Reviews

It’s like Numelonious Numelonia.

71: Japan Otaku Reviews

>>70

It’s definitely more usable than that.

It’s just that the mana cost is high.

72: Japan Otaku Reviews

I never thought a regular big cactus would steal the spotlight.

73: Japan Otaku Reviews

Just make it around 4 mana, even if it’s a Cactuar.

75: Japan Otaku ReviewsYeahx3

>>73

Even 1000 is more than enough overkill!

74: Japan Otaku Reviews

Cactuar is one of the few mascots of FF.

77: Japan Otaku Reviews

>>74

I can already see Chocobo, Moogle, and Tonberry…

76: Japan Otaku Reviews

But the thousand-year calendar is 1 mana…

78: Japan Otaku Reviews

The most realistic combo might be fishing while searching for excitement with pushing and pulling.

Still, it feels good elsewhere, but let’s go with the romantic category.

79: Japan Otaku ReviewsYeahx4

It’s too strong as a cactuar, so it was decided in the meeting to go with a jabotender for balance, right?

80: Japan Otaku Reviews

I can feel a bit of the Duel Masters vibe.

81: Japan Otaku Reviews

It’s a bit sad that Tonberry doesn’t feel usable even in Limited.

You could make it even more extravagant.

82: Japan Otaku Reviews

If it’s Tonnberry Limit, it should be strong.

1 mana 2/1 unblockable

86: Japan Otaku ReviewsYeahx2

>>82

Well, if you leave out all the weak parts that are written about, then that’s how it is…

83: Japan Otaku Reviews

The portrayal of the Tonberry sneaking up is a perfect score.

Performance is zero points.

84: Japan Otaku Reviews

The good balance is based on an attack.

85: Japan Otaku Reviews

Nori is Duel Masters.

87: Japan Otaku Reviews

Speaking of which, there was also a Tonberry King in FF8.

No way.

88: Japan Otaku Reviews

I used to be happy with my score of 50 in the aura beam, but now it’s starting to feel embarrassing.

89: Japan Otaku Reviews

It’s not a complete zero, but the 1 mana that has to be played on the first turn definitely loses a lot of value.

90: Japan Otaku ReviewsYeahx2

Even if I concede a hundred steps, it’s still not Umbro…

91: Japan Otaku Reviews

The barrier of preemptive lethal damage alone scores ridiculously high in limited play, right?

92: Japan Otaku Reviews

>>91

It won’t become a wall.

93: Japan Otaku Reviews

It doesn’t become a wall…

94: Japan Otaku Reviews

A tie with the armored worm.

95: Japan Otaku Reviews

I think it depends on how effective the attack provocation is.

I think it’s great that if you have a card with a strong effect from an assault, you can attack confidently from the third turn.

101: Japan Otaku Reviews

>>95

Are you not evaluating it alone at times like this?

Or the synergy with the cards that are already in the environment.

Even if people say something like “If ○○ comes out, it’s excellent!” it just feels…

117: Japan Otaku Reviews

>>101

If we’re talking about the strength of a single Tonberry, it’s ultimately only as strong as an Anko.

96: Japan Otaku Reviews

Are you talking about a giant Cactuar?

102: Japan Otaku Reviews

>>96

Depending on the series, it may refer to a “jumbo Cactuar” or an “evil Cactuar.”

103: Japan Otaku Reviews

>>96

In the English version, it’s called jumbo cactuar, so it’s jumbo.

97: Japan Otaku ReviewsYeahx3

If that’s the disadvantage of the Tonberry, it could have been around 3/3.

Speaking of which, I have the impression that Tonberries have high HP, so it’s a bit strange for them to be tough 1.

98: Japan Otaku ReviewsYeahx1

To be honest, if I pulled this from a regular set, I’d be really pissed off because it’s such a garbage rare.

It’s just that the flavor ad is big.

99: Japan Otaku Reviews

Is it okay to deal 10,000 damage in arenas or MO?

100: Japan Otaku Reviews

In the doubling game, you can reach about 150 million damage. > Arena

104: Japan Otaku ReviewsYeahx3

I can feel that the name Tida has strayed from past translation examples in MTG and has become Yuna’s guard, indicating that it has been thoroughly supervised.

105: Japan Otaku Reviews

FF8 collaboration? That’s a nice illustration.

106: Japan Otaku Reviews

Well, there’s probably a Tonberry King.

107: Japan Otaku Reviews

If it’s Stan, then I can accept 7 mana.

I wonder what mana it would be designed for Eternal.

It might be in the one-chance commander deck.

108: Japan Otaku Reviews

It’s strange that you can’t win by getting punched by mana, and this much should be allowed.

109: Japan Otaku Reviews

If I put a trample on this, is it almost a win?

110: Japan Otaku ReviewsYeahx1

The effect is interesting like a silver frame, and the effect itself is a good representation of the original work. If you add power toughness, it becomes 8, and the text is from when using the library in FT. I want to give the designer 10,000 points.

111: Japan Otaku ReviewsYeahx7

If there is no removal resistance for 7 mana, it could lead to an undetectable win if the turn is passed.

Since it will be champed on January 1st, it assumes combos like trample or throwing.

An attractive ability that makes you want to try it, regardless of whether it is strong or not.

Reproducing the original flavor as much as possible.

You perfectly meet the requirements for the collaboration card.

112: Japan Otaku Reviews

It can be misused to some extent, but there are also quite a few safety measures in place.

113: Japan Otaku Reviews

If you have a pre-emptive strike, it’s totally fine to have high toughness.

If it’s thick enough not to die from shock, that would be a problem.

114: Japan Otaku Reviews

To be honest, it’s at a level where it’s questionable whether it can even be used in limited formats.

115: Japan Otaku Reviews

If that’s what a leader is, it seems strong to just throw everything together with teeth and nails.

126: Japan Otaku Reviews

>>115

Even if a card is presented that might not be able to kill anyone with permissible bracketing of the tooth and nail, somehow…

If you’re going to attend, you should win.

127: Japan Otaku Reviews

>>126

If you start saying that, the purpose of EDH will disappear.

The debate over “c is just fine” is about to begin.

116: Japan Otaku Reviews

I think it’s good balance that if they are too strong, they might be criticized for being boring with all the environmental FF, but if they get creative, they can still find a way to succeed.

120: Japan Otaku ReviewsYeahx4

>>116

It’s too premature to say that when you haven’t even seen 20 pictures yet!

131: Japan Otaku Reviews

>>120

It’s just a discussion about the range that has been made public now, not an overall evaluation of the entire set…

118: Japan Otaku Reviews

Isn’t it a legend?

I want to grow a lot.

119: Japan Otaku Reviews

Well, it’s true that it won’t be corrected unless we start hitting, so maybe trampling is better than throwing it.

124: Japan Otaku Reviews

>>119

Since there’s also Ith, I guess there are some advantages to throwing it around after all.

121: Japan Otaku Reviews

Regardless of everything, I have a feeling that I want the collaboration ring that broke to be broken a bit because it was a reproduction of the original work.

122: Japan Otaku Reviews

If I were to nitpick, I think a cost and toughness of 8 would have been nice.

On the contrary, if one seeks practicality, is a cost level of 6 acceptable?

123: Japan Otaku Reviews

Are there any characters that seem likely to break if recreated from the original work?

134: Japan Otaku Reviews

>>123

Head Drill

125: Japan Otaku ReviewsYeahx2

I think Cecil will be used at a normal construction level.

128: Japan Otaku Reviews

Is it Neo Exdeath after all?

129: Japan Otaku Reviews

I’m happy that there’s a fatty that seems to have some use with Shin’s entry and attack-triggered abilities.

130: Japan Otaku Reviews

The pleasure of combos is higher than Tidus.

132: Japan Otaku Reviews

I feel the high potential of FF8.

145: Japan Otaku Reviews

>>132

The squall is just…

Draw

Are you going to do it!?

135: Japan Otaku Reviews

What I’m writing is mostly fake.

Even if it could be easily overlooked, a creature from over 20 years ago has specifications that are not satisfying by modern MTG standards.

136: Japan Otaku Reviews

Shin’s combo feels too good! I want it!

137: Japan Otaku Reviews

I was told I couldn’t win even against Yu-Gi-Oh’s life points, so it didn’t work out.

138: Japan Otaku Reviews

If you think of it as a catchable phase, then…

Is it an EDH toy?

139: Japan Otaku ReviewsYeahx2

During infinite life with Jaboten care, it’s better to say something like 100 million.

150: Japan Otaku Reviews

>>139

Isn’t infinite life basically referred to as 999 googol or 999 indescribable + 999?

152: Japan Otaku ReviewsYeahx6

>>150

That’s fun only for you.

159: Japan Otaku ReviewsYeahx1

>>152

In the first place, infinite life is just like that.

If you’re going to do it infinitely, then win quickly…

163: Japan Otaku ReviewsYeahx1

>>152

It’s a matter of whether or not to do it, but whether it’s enjoyable is a different story…

165: Japan Otaku Reviews

>>163

It’s a story about how simply declaring “infinite” or “countless” in a game where people are facing each other is cold and not interesting…

170: Japan Otaku ReviewsYeahx1

>>165

Isn’t that completely denying the infinite life gimmick in a normal war, rather than just in commander battles?

172: Japan Otaku ReviewsYeahx3

>>170

The conversation doesn’t connect!!!!

174: Japan Otaku ReviewsYeahx1

>>172

What are you expecting when you start by denying someone who probably won’t understand you from the beginning?

173: Japan Otaku Reviews

>>170

There is no such thing as infinite life in the environment.

181: Japan Otaku ReviewsYeahx3

>>170

From the side, I think it’s okay to say “infinity” if you can properly state the numbers down to the fractional part when the Half-Life Man’s attack goes through.

167: Japan Otaku Reviews

>>163

I don’t think that’s what this is about.

158: Japan Otaku Reviews

>>150

66 trillion 200 billion

140: Japan Otaku Reviews

https://magic.wizards.com/ja/products/final-fantasy/card-image-gallery

It becomes useless with the original Yuffie mixed in with the newly drawn ones.

141: Japan Otaku Reviews

>>140

It’s cruel that they have a different name than Yuriko…

Yuffie, become a card as Yuffie too!

142: Japan Otaku ReviewsYeahx1

>>141

That will come separately… for sure…

143: Japan Otaku Reviews

A silver frame that uses the original work’s reproduction as an excuse.

I like you.

144: Japan Otaku Reviews

Even with the silver frame, this might be the highest correction value in history.

146: Japan Otaku ReviewsYeahx2

To be honest, I think the treatment of characters other than the main heroine and the final boss is equivalent to just reprints with name changes…

151: Japan Otaku ReviewsYeahx1

>>146

The commander decks 6, 7, 10, and 14 are promising for PT members.

A party member of 14… is it Akatsuki? That’s tough…

147: Japan Otaku ReviewsYeahx1

I’m looking forward to being able to use Yuriko (not Yuriko) in the arena.

…You’re coming, right?

148: Japan Otaku Reviews

FF8 is that sub-game type.

153: Japan Otaku Reviews

>>148

Let’s create a sorcery where we each flip three cards from our deck and compare the cost power toughness.

149: Japan Otaku Reviews

Since its raw power is 1, it can be summoned with Tina.

The colors don’t match, but…

154: Japan Otaku Reviews

From FF8, it would be Squall, Kistis, Invincible, Sir Abaddon, Chinko, Mecha, Ultima Weapon, and Omega Weapon, perhaps?

155: Japan Otaku Reviews

There were quite a few name changes in The Lord of the Rings as well.

156: Japan Otaku Reviews

Is it my turn as well? Can I expect something?

157: Japan Otaku Reviews

What?! A triple dryad during the match?!

160: Japan Otaku Reviews

Speaking of the Ultima Weapon, Cloud is the one who equips it, but I wonder if there will be collaboration original equipment as well.

161: Japan Otaku Reviews

The triple triad is about to begin…

162: Japan Otaku ReviewsYeahx1

“The line ‘Yuna’s guard, Wakka’ is becoming super realistic, it makes me feel like I’m going crazy.”

164: Japan Otaku ReviewsYeahx3

>>162

It’s crazy for you to go crazy over that, right?

166: Japan Otaku Reviews

I have no complaints about the Jabuticaba at 7 mana.

Isn’t there a Cactuar? It’s small and would be great for 3 mana, right?

The correction is fine at +999/+0.

168: Japan Otaku Reviews

Are there any other Jabberwock besides 8?

191: Japan Otaku Reviews

>>168

I was in 10-2.

169: Japan Otaku Reviews

Even if it’s one hundred million or one million, there’s nothing to be troubled about, but things like immeasurable large numbers or incomprehensible things…

171: Japan Otaku Reviews

Isn’t the only collab gear I’ve made the D&D sword?

Are you going to make a sword for Final Fantasy?

Isn't the only collab gear I've made the D&D sword? Are you going to make a sword for Final Fantasy?

175: Japan Otaku Reviews

During infinite life, I usually have around 70,000 life points.

176: Japan Otaku ReviewsYeahx2

Why are there fights happening over infinite life in the game…?

177: Japan Otaku Reviews

Is it not usable for fake or promotional purposes?

178: Japan Otaku ReviewsYeahx1

If words like “numerous” or “mysterious” come out of a decent adult’s mouth, it would be surprising.

184: Japan Otaku ReviewsYeahx2

>>178

Isn’t it strange to say it’s an infinite series gimmick?

I don’t want you to do it because it’s a hassle to manage in Life, but I don’t mind if it’s for tokens or damage.

190: Japan Otaku Reviews

>>184

It seems like it hasn’t been conveyed, so I’ll state it clearly: it’s weird.

It’s not a violation of the rules, so you can do as you like.

195: Japan Otaku Reviews

>>190

Do I have to tell you that those who engage with trolls are also trolls?

179: Japan Otaku Reviews

Whether it’s strong or not aside, including discussions from the collaboration source, at first glance, this is a really interesting card!

180: Japan Otaku Reviews

Because of this guy, I have to deal with more than ten thousand infinite lives.

182: Japan Otaku Reviews

This guy is a subordinate of Manager Shinra, right?

183: Japan Otaku Reviews

(I didn’t have any friends who would ask me “What’s your life score right now?” when I was poked…)

187: Japan Otaku Reviews

>>183

So I said that +999, but did you not understand?

194: Japan Otaku Reviews

>>187

By the way, what do you say if your life is cut in half?

185: Japan Otaku Reviews

When declaring a number in MtG rules, it is clearly stated that it must be an integer and that there must be mutual understanding, so it would be good if you can properly explain 999 googolplex to someone who doesn’t understand it.

186: Japan Otaku Reviews

If it’s a ridiculously large number, let’s convert it to scientific notation; it’s faster for calculations anyway.

188: Japan Otaku Reviews

I think it’s Amano’s art if it’s Final Fantasy.

Are you still hiding it?

189: Japan Otaku Reviews

Tida has become a topic of interest for me.

192: Japan Otaku ReviewsYeahx1

Can’t you fight about the life declaration elsewhere?

196: Japan Otaku Reviews

If the judge says it’s good, then it’s good.

I don’t know, though.

197: Japan Otaku ReviewsYeahx1

Well, I definitely think that as long as there are 10,000 damage involved, infinite life will continue to be a topic of discussion going forward.

198: Japan Otaku Reviews

It’s easier to total the damage instead of the remaining life when dealing with a large number of lives…

199: Japan Otaku Reviews

Both infinite life and infinite mana are ultimately finite within the scope of black borders, so when you have a ballista with infinite +1/+1 counters and a player with infinite life in formats like EDH, disputes can occasionally arise.

200: Japan Otaku Reviews

>>199

It’s fine to say that if you can always create infinite life, but if it’s about infinite damage after creating infinite life, then the damage side should win.

If both are established in ins, the processing won’t be finished, so it depends on the judge, but it might be a draw.

202: Japan Otaku Reviews

>>199

Basically, isn’t it better if the later numbers are bigger for that kind of thing?

201: Japan Otaku Reviews

In competitive scenes, it seems unlikely to often go for infinity, so I don’t think you need to worry about it too much.

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