
In a one-sided match, the losing side won’t even reach major skill release.
It feels slower than I expected for a major.
So basically, it seems better to think in a minor key.
If you need to continuously use a strong major character, you’ll be pressured from the beginning by a strong minor character.
Anna might be overshadowed by Park, but Baptiste is pretty amazing.
Isn’t the gap between super strong perks and those that have no presence too extreme?
>>4
It’s really surprising that Blizzard considers Master Kick and Ana’s Split Grenade to be at the same level…
>>7
In the first place, since frequent major changes are assumed, I think the awareness of trying to balance the strength among heroes is quite thin.
>>4
Since delicate adjustments are too annoying and I don’t care anymore, let’s just stick to the strong perks.
I finally got the long-awaited debuff removal, and it seems like the Thai person has become quite good, but Mercy…
Junkard Queen seems awesome.
I haven’t tried it yet, but if it turns into a quagmire match, it means I won’t die, right?
The recovery of the pig breather seems to be quite good depending on the composition of allies like the solidified bream and the die uncle, or rush composition.
The chain’s ammo recovery is honestly quite good.
Somehow, the pigs are getting stronger and stronger with Illyos, aren’t they?
I laughed because the one where Mei-chan’s main distance extends and the one that deals damage to the surroundings while invincible are both quite broken.
The Halloween extravaganza was an open beta, huh…
McCree’s fanning control is interesting, but since I increased the sensitivity to control it in its original form, I’m not that happy about it…
Orisa’s shield is weak, isn’t it?
Is the ball’s pile reinforcement really a reinforcement…?
>>13
While it is written as if extending the time for anti-air is a benefit, I can’t help but feel it is a disadvantage.
>>17
I can’t move very well in the air, and the increase in firepower is just a drop in the bucket, so I don’t know how to make use of it…
This Symmetra is too strong.
The llama’s minor 6-burst simple power is going to increase a lot, so this is strong…
The major is someone who struggles with whether to throw towards the ground or to deploy a recovery field.
Ana’s grenade split is quite different from what I expected.
It feels like it would take a little longer to split; this is just a power-up.
But I really thought, that old woman has a solid inhibitory effect even after the grenade splits…
Isn’t it almost impossible to maintain armor as a non-shield tank due to various angles of recovery interference and long-range attacks coming at us?
Is there anyone who wants to play tank in this environment?
Let’s go with a tank, DPS, support, and all healer composition!
Pork sombrero-bicorn…
There are a lot of cheetahs because it’s a new season.
Meta seems like it won’t change.
Did they not think of a ball for the park?
I’ll do it when I get back, but from what I hear, Grandma Ana seems to be having a good time.
I’ll properly handle the tank so that I can take measures!
Pigs seem to have fun with pig pen long throws too.
But there are quite a few times when I realize I need to reload when I hook, so I’m also happy about reloading.
It’s amazing to have an update of this scale during an official tournament.
>>29
I bet the players are shaking in anticipation for the matches with this new patch starting this afternoon…
>>33
Nico was wryly smiling and said something like they need to get used to the park in a few hours…
>>35
Aren’t we going to practice with the new patch in advance?
>>33
Is it that you’ve never done esports management, Buri?
>>40
The most profitable Valve at Esports makes changes during major tournaments in Dota 2 that double the size of the map and completely change the position of the big boss.
What the audience seeks is chaos.
Starting today, we’ll be battling with the new patch! I couldn’t help but laugh at the announcement.
It’s tough for the athletes too.
I’m not planning to take the ones during critical hits since I’m weak at aiming, but I hope you’ll forgive me.
I want to play 6v6.
Isn’t it still remaining as a mode?
It feels a bit like a loss that things like Zenikick or nerfed parts are just coming back in the park.
>>36
The subtle park has an overall feeling like that.
Let’s show the gap in the symmetries.
I’m always careful with LW adjustments, and it makes me laugh.
Grip cleanse should be fine by default.
Ash’s second shot is seriously strong.
It seems that the Thai voice actors will be getting excited with the park enhancement.
Every Thai person I meet always gives off a “pipipipipi” vibe.
I understand, I want to see the explosion too.
If you throw enhanced skills all at once at one enemy tank, it will be smooth sailing!
It seems like it wouldn’t be strange if the tank’s HP doubled eventually.
>>46
I mean, just remove the recovery inhibition…
>>49
The DPS passive has become so overwhelming that it melts too quickly, so it’s fine to only use the bottle and JQ to disrupt it…
Zarya’s penetration ability is insane.
It’s frustrating that the park is involved in the ultimate rotation rate.