Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] This time, I can’t win terrifyingly at all, wahaha.

[Uma Musume: Pretty Derby] This time, I can’t win terrifyingly at all, wahaha.

Shinco Windy Hero Tale

1: Japan Otaku Reviews

Are you bringing out Windy-chan?

It’s amazing.

2: Japan Otaku Reviews

Despite going through the trouble of remaking it with a vegetable scenario, it is still completely unstable.

3: Japan Otaku ReviewsYeahx7

It’s normal if you sometimes can’t win in LOH.

The reason I can’t win terribly is that I’m doing something wrong.

20: Japan Otaku ReviewsYeahx1

>>3

Only the cream of the crop can say things like this, wahaha!

30: Japan Otaku ReviewsYeahx1

>>20

How unimaginable is it that I cannot win?

If it’s Platinum No Mark, you can achieve an average of 667 points, and it’s also possible to reuse the team layout.

4: Japan Otaku ReviewsYeahx2

If you borrow the root calendar and solidify the concept, prepare three advanced units with sparks from the bloom, and you can easily achieve Platinum 4 even while sleeping.

5: Japan Otaku Reviews

This time, can’t we win quite sloppily?

If the lead starts to lag, it can cause slight deficiencies.

6: Japan Otaku Reviews

So far, I’ve scored over 800 points in every race, wahaha!

11: Japan Otaku Reviews

>>6

If you’re at Platinum 4, please aim for 870 points…

7: Japan Otaku Reviews

If Bakushin and Mar-chan run together, they won’t be overtaken.

8: Japan Otaku Reviews

My favorite Durandal has the highest rate of defeating stronger opponents and being defeated by weaker ones.

If you’re in 6th place or lower at the midpoint of the 34th corner, it feels hopeless.

9: Japan Otaku Reviews

You’re becoming really less noticeable, but do you intend to apply a lot of pressure for the anniversary?

10: Japan Otaku Reviews

I saw a Japanese cafe yesterday.

12: Japan Otaku Reviews

I tried putting in a ruby, but it seems like putting in a move will end in an accident after all.

13: Japan Otaku Reviews

The ratio of experiencing feelings of frustration during the second half of UD while being in an early position and seeing cute teams like UE and UF is balanced.

14: Japan Otaku Reviews

It might be because my rank is low, but I rarely see UCs around.

15: Japan Otaku Reviews

Somehow, even with a mix of distance A, we are managing to do it.

17: Japan Otaku Reviews

The recent support cards are really strong, more than the board chairman or whatever.

18: Japan Otaku Reviews

With speed correction, I can raise root 2, so the evaluation will inevitably go up.

19: Japan Otaku Reviews

Even with clumsy Windy-chan, I’m consistently near an evaluation of UC with Dasuka and Neka Renchan…

21: Japan Otaku Reviews

The abundance of root support in the lead makes it easier to perform Root 2, which is a tailwind.

22: Japan Otaku ReviewsYeahx1

It’s a rank that makes me realize that everyone just doesn’t have the motivation, more than winning or losing, haha.

24: Japan Otaku Reviews

>>22

Anniversary before + previous scenario + rigging

Those who are motivated by this are the ones who are not leading a proper everyday life.

Wahaha

23: Japan Otaku Reviews

RIGHI is a crappy event.

I want you to stop already.

25: Japan Otaku ReviewsYeahx8

>>23

It’s a great event where you can easily earn stones.

I want you to continue like this.

Every month, Chanmi gets tired.

60: Japan Otaku Reviews

>>25

If I wanted to, I could easily do as many easier events as I like.

I will stop this subtraction formula crap event.

26: Japan Otaku ReviewsYeahx5

The field really kills my motivation.

This is the worst.

35: Japan Otaku ReviewsYeahx1

>>26

I’ve heard that many times already.

I would like you to hold back a little.

27: Japan Otaku Reviews

Currently, the average is 900 points.

Can you go to Platinum 4?

29: Japan Otaku Reviews

>>27

It’s a bath.

28: Japan Otaku Reviews

The rise of Chimure and Buhi’s influence feels overwhelming and is giving me a strong sense of being strangled by my own actions.

I want this to be relaxed.

31: Japan Otaku Reviews

It’s nice and easy, isn’t it? Rig He.

Unlike Chanmi, I get that it’s boring.

32: Japan Otaku Reviews

If I have UE9, I might be able to manage just barely.

33: Japan Otaku ReviewsYeahx3

If it’s a short distance, I’d rather avoid Chanmi.

34: Japan Otaku Reviews

>>33

Whether they know it or not, they are allocating LOH to the short distance, wahaha.

36: Japan Otaku Reviews

>>34

Last February was the short-distance championship.

37: Japan Otaku Reviews

When I feel motivated, I say it’s fine to do the championship every month.

I’m not motivated right now, so it’s fine to alternate with LOH, ha ha ha.

38: Japan Otaku Reviews

It’s generally around 860 points, but I freaked out a bit when I ended up getting 670 points just once.

39: Japan Otaku Reviews

If you conduct a race with a penalty point system while training with a penalty point system, it’s inevitable that it will be tough.

Setting goals like hero tales or Platinum 4 and doing it casually by yourself is the best approach.

40: Japan Otaku Reviews

>>39

First of all, I’m a bit lacking in confidence when it comes to aiming for an epic tale.

41: Japan Otaku ReviewsYeahx2

The two consecutive Champi was quite stressful, so alternating with LOH is just right.

42: Japan Otaku Reviews

Isn’t it that anyone can get 20,000 points as long as they don’t forget to run?

43: Japan Otaku ReviewsYeahx2

It’s impossible unless you’re someone who dedicates their life to things like Chanmi or Uma Musume every month.

44: Japan Otaku Reviews

The inherited skills with fixed locations are strong enough to be included.

In other words, the randomness of the activation position for skills is just too useless.

47: Japan Otaku Reviews

>>44

This time, the activation is still accelerating at 400 to 300 meters remaining.

45: Japan Otaku Reviews

I will prepare two heroes and help them get a boost in Bronze.

After getting 4000 points, it’s just not acceptable to not be able to get platinum with three serious players lined up. Please do your best in training.

It has finally reached a level where I can’t keep losing to the mob.

46: Japan Otaku Reviews

I thought the same during the previous short-range LOH, but the compatibility between short-range and LOH is really bad.

50: Japan Otaku Reviews

>>46

Windy’s 1000m direct was the best performance in the past, so it depends on the outcome.

48: Japan Otaku Reviews

It’s too tiring to prepare from scratch, so once every two months is just right.

49: Japan Otaku Reviews

Something is going to crash.

Should I change it to a low-rated child with a consistently high evaluation?

53: Japan Otaku Reviews

>>49

Is it okay to watch the race even if it’s short?

56: Japan Otaku Reviews

>>53

I’m watching it in short.

But honestly, I don’t really understand.

51: Japan Otaku Reviews

Why didn’t you make it a distance for mecha training?

Is it harassment?

52: Japan Otaku Reviews

Last time, there was an average of 30 missing entries until the third day, but this time there are more than double the missing entries… I’m not winning at all…

54: Japan Otaku Reviews

The self-made tsuba clash team stacked with concepts has a strong, stable quality.

55: Japan Otaku Reviews

A direct 1000 is a trap unless it’s in the lead.

Use both the inner and outer bounds of the ball fully.

There was a significant difference between those who understood this and those who did not.

57: Japan Otaku Reviews

I’m bringing along my magical transformation recommendation, but it’s pretty tough.

As usual, it should get easier from here, but I’m feeling a bit on edge at 16,700.

58: Japan Otaku Reviews

It’s all about 850 points.

I am gradually drifting away from Platinum 4.

59: Japan Otaku Reviews

By the way, how are the inside and outside balls this time?

62: Japan Otaku Reviews

>>59

In a runaway, the inner frame is strong.

There is no significant difference whether you use it or not.

71: Japan Otaku Reviews

>>62

I’m using “Nige Nige Senko” (Escape Escape Advance), so thank you!

65: Japan Otaku Reviews

>>59

It feels like a bronze experiment.

If it’s a escape, it’s either inner Kasamatsu with a chase of 3, or if it’s extreme, then only outer Kasamatsu.

Everything else is uncertain.

61: Japan Otaku Reviews

Short-range LOH is unstable, so it’s best to have a comedic exchange with the organization and team name.

63: Japan Otaku Reviews

I’ve only done LoH once on dirt.

Is dirt being ignored?

64: Japan Otaku Reviews

Since I made a magical transformation to distance S and cleared the hero tale conditions.

It’s as if half of the goal has been achieved.

All that’s left is to possibly earn 32,000 points.

66: Japan Otaku Reviews

I want you to come up with an interesting and easy way to make money through events.

Righy is surprisingly boring.

69: Japan Otaku ReviewsYeahx7

>>66

Windy-chan is enjoying LOH, so it differs from person to person…

76: Japan Otaku Reviews

>>69

It is a minority.

81: Japan Otaku ReviewsYeahx7

>>76

Isn’t it not about the numbers, but about how you are?

87: Japan Otaku Reviews

>>81

Since Ligui and Changmi became bi-monthly, the number of people and sales has been decreasing at an astonishing rate.

67: Japan Otaku Reviews

I want to quickly farm traits for the next scenario for Chanmi.

68: Japan Otaku Reviews

Seeing 670 points from the first match makes me feel unmotivated…

70: Japan Otaku Reviews

Although it was mocked as a green game until the announcement and conclusion, dissatisfaction did not explode.

Since the scenario that I pretty much wanted, called “mechanics,” came, I returned to the fields, which caused Windy-chan’s dissatisfaction to explode.

72: Japan Otaku Reviews

I hurried to remake it, but is this perhaps lacking stamina?

UMAMUSUME Details Ultra-large UMAMUSUME Name: U3C RANK Bouno☆Alamoda Hishiakebono 43,068 Speed Stamina Power Guts Intelligence U^^1800 487 U^°1485 U(」1654 U^o1297 ▲> Turf Distance Aptitude Short Distance S Long Distance Running Style Aptitude Escape B Early A Middle Distance F Sprint C Dirt F Mile C Pursue G Skills Inheritance Training Information I’M☆FULL☆SPEED!! Lv5 Victory Shot! Budding, When It Blooms Hayate Ichi Moji Concentration Avoidance of Fumbling Horses Short Distance Straight ◎ Preparation for Breakaway Countermeasures Short Distance Corner ◎ Perfect Preparation! Stuck to the Back Let’s Go! Beloved! UMAMANIA Early Straight ◎ Early Skill ◯ Howling Up Solid Foundation Good Spot! Time for a Change! Aggressive Stance Dance Clash Early Skillful Sparkling Heart Sudden Burst Honest Step S Horse Marriage Decisive Blow Our Path of Running Sparks Flying The Essence of Racing – Body

I hurried to remake it, but is this perhaps lacking stamina?

73: Japan Otaku ReviewsYeahx4

It’s meaningless to be forced to watch the 96 exceptional races for no reason.

I don’t have even a millimeter of interest.

80: Japan Otaku ReviewsYeahx4

>>73

It’s fine not to look since I only get the end stones.

Actually, Windy-chan is so uninterested that she has even forgotten how to say “delicious.”

74: Japan Otaku Reviews

Do you prefer the championship with strong characters and debuffs, where it’s a single-elimination match?

79: Japan Otaku Reviews

>>74

That’s a hundred times more interesting and exciting!

I want you to tell me what is interesting about the subtraction formula 125 race rig.

75: Japan Otaku Reviews

Basically, it’s a lack of acceleration skills and power.

The straight stretch at Nakayama is short, so I was able to produce a good performance; I also made it through the turns, and that’s the end of it.

77: Japan Otaku ReviewsYeahx1

I only got 800 once, but the others are all above 900.

It’s no different than usual, wahaha.

78: Japan Otaku ReviewsYeahx1

Hakkyo’s stamina consumption has essence, but there is no godspeed.

That stamina seems to be quite risky.

82: Japan Otaku ReviewsYeahx1

When I think about it, I find short distances boring before the field or LOH.

83: Japan Otaku Reviews

At least we could have exhibition matches with people close to me and the team, even without rewards.

I think that if I could challenge the 96 Masters, the sense of emptiness would improve.

84: Japan Otaku Reviews

To put it simply, the only interesting thing is the gacha.

85: Japan Otaku Reviews

It’s such a drag to procure from the merchant.

I feel like it would have been better to run away.

86: Japan Otaku Reviews

I’m doing this with 2 escape and 1 lead, but when the opponent also comes with 2 escape and 1 lead.

I feel like I’m losing points because our frontrunner is in 5th or 6th place.

Wow, the face-to-face Hishia Kebono is really strong!

88: Japan Otaku ReviewsYeahx4

If you tell me what you find enjoyable, the conversation will flow better.

People often respond to posts that just say “I like it!” too.

89: Japan Otaku Reviews

It seems like people who play by collecting stars for specific characters have a tough time each time.

90: Japan Otaku Reviews

The last two days have only been around 800 points, so I feel like I’ve been slacking off a bit, wahaha.

91: Japan Otaku Reviews

Even a rig can make you nervous about whether it’s going to score 1000 points or not.

Moreover, it repeats that almost 150 times, and my heart feels like it’s going to explode.

92: Japan Otaku Reviews

Is it better to do race predictions for all the races in the 96 verses?

93: Japan Otaku Reviews

>>92

It’s fine to have one race for A and one for B.

96: Japan Otaku Reviews

>>92

Can I do all the races…?

I feel like if it’s just for stones, there was no need to watch the race, just choosing AB would have been enough.

100: Japan Otaku Reviews

>>92

If you win, the character will dance, so I really want you to enjoy all the races and do well.

94: Japan Otaku ReviewsYeahx4

Considering that saying “LoH is boring” resulted in something called “Monthly” coming out, LoH is fine…

Compared to the monthly event, even LoH seems like a divine event.

95: Japan Otaku Reviews

Social games are ultimately games where you hit the gacha with free stones, but there are times when you can be satisfied with the development results, so it’s still one that you can enjoy.

97: Japan Otaku Reviews

When there are 2 escape and 1 lead opponents, the lead needs to really push hard, which is a flaw in the formation when facing 2 escape and 1 lead or 3 escape.

98: Japan Otaku Reviews

I’m motivated at a level around UD8, but everyone else is so motivated that they’re coming out at UE levels, so it’s like we’re on a Platinum 4 pace.

99: Japan Otaku Reviews

The monthly was quite interesting only during the first week.

101: Japan Otaku Reviews

Well, it’s true that in Nagi 3, everyone has to do their best or they won’t survive, so it’s often said to be for the dedicated.

102: Japan Otaku Reviews

If a level 3 escape isn’t highly perfected, the merchant will sweep it away.

103: Japan Otaku Reviews

It was 18,200 points.

Isn’t it feeling pretty good?

104: Japan Otaku Reviews

I see the monthly tournaments positively because you can compete a lot in a course where you don’t gather much even if you do room matches.

I think the root of most dissatisfaction is the part where one has to go out alone.

105: Japan Otaku Reviews

It’s been a while since I worked in the field, and although it’s a rough finish, I’m winning quite a bit.

Thanks to the solo Valemarchan, who has a win rate of over 60%.

106: Japan Otaku Reviews

It’s stable by running away and raising with mechas.

It was the right decision to escape from the field.

107: Japan Otaku Reviews

If there is an official version of Manzuri, I hope they keep the concept of racing on a weekly basis with courses that aren’t usually used and turn it into something different.

109: Japan Otaku Reviews

>>107

If we’re going to do it, isn’t it better to have a monthly update system separate from Riguhichanmi?

108: Japan Otaku Reviews

It was enough to just have a rank point competition with 9 people in the Chanmi without mobs, but without carrying over the points.

110: Japan Otaku Reviews

It is better to have one chasing runner instead of two escapees and one leader in long-distance races, as it results in fewer losses.

111: Japan Otaku Reviews

I want to do the championship every month, so I’m sending a message to reduce the rigging.

112: Japan Otaku Reviews

I don’t want to grow vegetables anymore, so I’ll just do it haphazardly.

117: Japan Otaku Reviews

>>112

Training the mecha is enough.

114: Japan Otaku Reviews

Linecraft is somehow strong.

I didn’t really understand why they were so strong! Well, it’s fine since we are winning, wahaha!

122: Japan Otaku Reviews

>>114

It is the evolution of mid-speed inherent and self-made tsuba pressure.

Currently, putting in a support character severely weakens the situation, so the inherent strengths are significant.

124: Japan Otaku Reviews

>>114

This is because skills are guaranteed to activate in the early game and continue to do so.

The protagonist continues to disable reverse thrust judgment, allowing them to always compete at the front.

Similar things can be done with the mile-race Yome-Empress, but the Line Craft in the short-distance-mile category has a level of stability that is a head above.

139: Japan Otaku Reviews

Since Windy-chan doesn’t want to get caught in a sword clash, using Miracle and Line Craft was the right choice, wahaha!

>>124

I see.

Everyone really looks into things like that, huh…

125: Japan Otaku Reviews

>>114

This character is hired despite having a skill that causes death, and we don’t even understand why it’s strong!?

115: Japan Otaku Reviews

Is there a reason you dislike Changmi?

116: Japan Otaku Reviews

The enthusiasm for rigging varies too much from person to person.

It’s not good that we can’t get excited about strategy discussions.

118: Japan Otaku Reviews

Maybe it’s the debuff enemy, hahahaha.

119: Japan Otaku Reviews

White Mar is the top winner and has a winning rate of 100%, which is very impressive.

I was worried that I couldn’t stack them at an angle, but it was unfounded anxiety, wahaha.

120: Japan Otaku Reviews

I want to use Merchant and Laito in the short-distance championship.

121: Japan Otaku Reviews

Because I hate debuffs, does that mean I will come to like Riguhi…? I wonder.

If you like Riguhii, I think you’ll also like Chanmi, but this must be the thinking of a regular in platinum. Powa wa.

123: Japan Otaku Reviews

Having a Chanmi every month with a super powerful character being released each time is a bit tough.

If it’s a Riguhir, you can skip the special effect character.

133: Japan Otaku Reviews

>>123

If we continue with the current approach, I would make that kind of judgment too.

Are you actually making a profit by selling characters and support cards for LOH?

If it’s going up, then it would probably continue on the current route.

126: Japan Otaku ReviewsYeahx1

The red and white combo of Marchan Bakushin was indeed strong as predicted.

The difference between evasion in theory and in practice is small, which is helpful.

127: Japan Otaku Reviews

Second day of

The average border for Plat 4 is 17,000.

It’s 12,670 with 5 sheets left.

From now on, it will be an increment of 4300.

128: Japan Otaku Reviews

The winning champion will be fun, it’s the best, wahaha!

The losing champ is like, “This sucks! Who would want to watch a live show? Hahaha!”

Chanmi’s likes and dislikes depend on her mood at the time.

129: Japan Otaku Reviews

Riguhi is an event where you can be relatively relaxed, so it’s better now than during the Championship era.

130: Japan Otaku Reviews

Even if there are plenty of external accelerators, if it’s a short distance, I want as many as possible.

I envy the kids who have their own acceleration.

131: Japan Otaku Reviews

Well, crafting was recommended because one evolution would die!

It’s not surprising if there’s a Windie-chan who looks like she’s doing something awesome without really understanding it!

134: Japan Otaku Reviews

>>131

Where will the recommendations be displayed?

132: Japan Otaku Reviews

I think a frequency of 2 to 3 times a year before or after the implementation of the new scenario is sufficient.

135: Japan Otaku Reviews

I was thinking of raising a Red Baku, but during the summer training camp with consecutive battles, I remembered that this character used to be like this, and it was nostalgic… so I switched to Light O.

136: Japan Otaku Reviews

Riguhii doesn’t like acquiring skills just to avoid missing out, rather than for winning.

137: Japan Otaku ReviewsYeahx7

The only ones who care about sales are those with a bald brain.

138: Japan Otaku Reviews

It’s terrifying because after a series of no misses, you can hit something like 700 with repeated death encounters.

140: Japan Otaku Reviews

It’s just right for Chanmi to have about 2 times of Riguhi and 1 time of something else.

141: Japan Otaku Reviews

Is there any room for further development in this game?

146: Japan Otaku Reviews

>>141

A limit of 2000… or even 3000 is possible…! That’s what it means.

148: Japan Otaku Reviews

>>146

When the numbers increase, Windy-chan finds it enjoyable and wishes for that.

I want to inflate the numbers more.

147: Japan Otaku Reviews

>>141

It depends on the new elements associated with the step.

If there is nothing, the upper limit will gradually increase, and it will just repeat the process of strong support cards coming out to compensate for that.

142: Japan Otaku Reviews

I made a Sheeper without thinking about anything.

This child is strong, but unstable, so they weren’t suited for LoH.

143: Japan Otaku Reviews

Last time, I was able to use a special attack character for the first time during the New Year event, and it was fun.

144: Japan Otaku Reviews

In short distances, it’s Riguhy, and for long distances, it’s promised to be Arima for the championship.

145: Japan Otaku Reviews

Rather, it was LOH that was presented as an additional Champion-level content when I was already worn out from the monthly Champion matches.

The concept is a relaxed and fluffy content that can be enjoyed widely, from casual players to serious enthusiasts.

I’m tired because I can’t aim for the 96 points, yet I can’t enjoy it casually either, stuck in a halfway state, barely making it to the extra rewards of Platinum 4, calling myself a serious player.

149: Japan Otaku Reviews

Is it that the unique wisdom of the merchant is problematic if the base stats don’t exceed 1200? It’s 1990+ self-control.

152: Japan Otaku ReviewsYeahx5

>>149

It’s so smart that it makes me laugh.

150: Japan Otaku Reviews

I want to participate in long-distance chammy.

I want to use it with Maya the cat.

151: Japan Otaku Reviews

Using anything other than a line craft that moves in a special way seems like it would result in a total mess.

It’s best to honestly just run away from things like short man.

153: Japan Otaku Reviews

The plastic 4 is just the right fit to make me all muscular, wahaha!

If it were just Hero Tan, all he would do is grunt like a pig.

155: Japan Otaku ReviewsYeahx3

If the sales at the rig were extremely low, it would have been gone a long time ago.

Like Monthly-san

156: Japan Otaku Reviews

I feel like Aoharu had a wisdom of about 1900.

157: Japan Otaku Reviews

Where is the information about exhaustion from the monthly Champi?

158: Japan Otaku ReviewsYeahx3

>>157

This is information about Windy-chan.

165: Japan Otaku Reviews

>>157

I don’t know about “hihee-ka,” but the number of events has been reduced.

I think a decent number of letters have arrived.

But Windy-chan likes Chanmi.

160: Japan Otaku ReviewsYeahx5

I really like the constellation of platinum.

161: Japan Otaku Reviews

Compared to the constellation cup where I don’t want to lose my title, the current championship is just a trivial game.

162: Japan Otaku Reviews

I want the Platinum title for the Taurus Cup, Windy-chan!

163: Japan Otaku Reviews

>>159

In other words, Windy-chan’s Machaan hasn’t been giving it their all yet…

Well, I don’t think I need to re-train at all because it’s so strong as it is, so I’ll continue like this.

164: Japan Otaku Reviews

Prepare for the miles.

I can’t predict the inheritance and white factors well with the anniversary and the new scenario.

I will sleep.

166: Japan Otaku ReviewsYeahx2

I wanted to go to my grandparents because I was able to create a dirt and middle-distance factor for the right/spring descent, but I guess the new scenario will probably have stronger factors, so it ended up as a stay.

167: Japan Otaku Reviews

Well, there is nothing more futile than counting the constellations that are missing.

For now, I’ve managed to get the short, medium, and long ones.

168: Japan Otaku Reviews

It was better in the past because it meant that a chance for revenge would come quickly even if you lost, wahaha.

169: Japan Otaku Reviews

The fact that I can’t complete the title of the hero’s tale is what initially discourages me.

170: Japan Otaku Reviews

It seems that they will bring the descent soon as support.

171: Japan Otaku Reviews

The next Chanmi training will be done after the scenario switches.

172: Japan Otaku ReviewsYeahx2

I feel like even if it becomes every two months, the time for factor farming will just extend accordingly.

173: Japan Otaku Reviews

I tremble with no reason more than the honor student Orphe.

174: Japan Otaku Reviews

First of all, it’s unlikely, but it’s also possible that the new scenario may not be suitable for miles or for factor farming.

In that case, it’s a continuation of farming.

175: Japan Otaku Reviews

I want them to speed up the update pace for the Masters.

176: Japan Otaku Reviews

If you can’t factor the core body and the slanted set, the rerun will be too terrible.

177: Japan Otaku Reviews

It is believed that Chanmi established LOH to increase the number of gacha pulls because it became optimal to not have to gather three people for Deba 2, which has the most frequent events.

178: Japan Otaku Reviews

For the time being, I am quite looking forward to the next mile.

But it seems like Durandal will become a blue ruby debuff.

186: Japan Otaku ReviewsYeahx1

>>178

I didn’t use it this time because using the back in LoH is quite something… so I’m looking forward to seeing how well Durandal can perform.

179: Japan Otaku Reviews

If I don’t use Kongo Shichi, during this development, I can’t borrow strong support that might be able to get the Myko improvement because it only has wisdom, so I have to incorporate this part into the factors, which is too much trouble.

I want them to somehow support with the anniversary support card or a new scenario.

180: Japan Otaku Reviews

If you increase your evasion, the debuffs will decrease.

184: Japan Otaku Reviews

>>180

It is an old-fashioned eater’s hell.

181: Japan Otaku Reviews

I’m unsure who to pick for the mile runaway.

183: Japan Otaku Reviews

No matter how strong Chanmi is, it’s a content that makes you feel frustrated at 66%, so a mentality that allows you to move on to the next without flinching even after losing is required.

185: Japan Otaku Reviews

As expected, that key visual doesn’t mean it’s not compatible with the Oka Sho or dirt mile.

187: Japan Otaku Reviews

This is a response to complaints that Righy is too strongly rear-heavy in terms of its traits due to the context at the time of implementation.

188: Japan Otaku Reviews

I want the next one to be a free scenario because factors like Taiki and others are a hassle to cycle through.

189: Japan Otaku ReviewsYeahx1

I’m tired of the bud V show already.

202: Japan Otaku ReviewsYeahx1

>>189

Rather, it would be easier if that were the case.

190: Japan Otaku Reviews

I want to use miles for a flight.

191: Japan Otaku Reviews

I think the thrill of aiming for LOH96 is not comparable to the championship, but I don’t want to do it myself.

It’s fine to just watch Windy-chan’s stream as entertainment.

192: Japan Otaku ReviewsYeahx1

When Chanmi looks at the opponent’s skill composition and sees that they are of equal or higher rank, the frustration fades away after a good night’s sleep.

When I lose to someone clearly below my level due to a botched acceleration, it affects my mental state and I end up slacking off for 2-3 days, ha ha ha.

193: Japan Otaku Reviews

I thought there were some kids with Barbarole in action because they couldn’t win, but it turns out one of them was a horse from Niigata’s straight race, haha!

196: Japan Otaku Reviews

>>193

One person is using it as is, but if it’s for preliminary use, it’s an acceptable line to compromise on.

194: Japan Otaku Reviews

Unlike blue rubies, the electric evolution of the holy sword requires the condition of having a lead position, so when the front starts accelerating with Bud V Show, it often doesn’t activate easily.

195: Japan Otaku Reviews

The next milestone will struggle to accelerate if something like a high bolt doesn’t come.

197: Japan Otaku Reviews

It was fun when I seriously tried and ended up in the top 300.

But since I’m a low-spending player, I really couldn’t go all in on this recruitment event…

198: Japan Otaku Reviews

Recently, I’ve become stronger at escaping, so there’s no need to favor me that much.

199: Japan Otaku ReviewsYeahx4

But going through this course without cornering skills seems quite tough.

200: Japan Otaku Reviews

I got scared when I lost the first place to an individual that seemed to have “checkmate” on me.

I really want them to stop not participating in the chasing competition on the outer circle.

201: Japan Otaku Reviews

Recommended is the escape modification for Fu-chan.

Having my own high-bore makes it easy to modify since I’m a runner D.

203: Japan Otaku Reviews

The advantage of running away seems difficult, except for Arima.

209: Japan Otaku Reviews

>>203

And the long-distance events in Kyoto that favor the favorites will be excluded from the selection.

204: Japan Otaku Reviews

Karen-chan is stacked with Hararan and will still place in the top three with just general skills and distance skills.

It is true that it was an individual that was a masterpiece at that time.

205: Japan Otaku Reviews

I think everyone was exhausted every month during the time when we were all working hard.

Now I do it every month, and even if I lose, I look ahead to the next one.

206: Japan Otaku Reviews

If it’s LOH, that’s one thing, but in mile championships, the escape itself is weak.

207: Japan Otaku Reviews

It seems that the S from the thousand straight line was set considering its inability to be reused.

208: Japan Otaku Reviews

Since the rental has reached 10 times, I’m wondering whether to create just one side and develop the rental book.

The factors I want to borrow in this training are not quite available, so I feel like I might end up making both myself anyway.

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