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Isn’t that brat who was doing this amazing?
I will become a hunchbacked man hunter…
Kids these days just do this all day long, so they’ll eventually be able to clear it.
Castlevania is generally difficult in terms of clearing standard stages.
When it comes to exploration types, they vary.
The first Dracula boss abandons shame and sprays holy water.
This will serve as practice to get through the journey with holy water.
The first generation is difficult because of the times.
If you lose the holy water triple shot, it might be quicker to start over from the beginning, depending on the situation.
Does Anicolle have a rewind feature?
Somehow, clearing without any mistakes becomes the easiest.
>>6
It’s an action game, but the feeling is too similar to Gradius.
Once you die, recovery is too difficult.
Somehow, with sheer determination, I was able to defeat the Grim Reaper…
I don’t even know how I managed to defeat it; the journey and the boss’s scythe were that tough.
I heard that Castlevania: The Legend of the Devil has a much higher difficulty level, and I’m on the verge of despair.
>>7
The castle of demons might be easier because my companions are excellent.
Castlevania Legends becomes easier if you recruit Grant as an ally.
>>8
I couldn’t clear it without that guy…
Someone with low jump power in a hooded outfit is absolutely impossible.
There are many GAIJIN who have had their brains burned out because of that difficulty.
Maintaining holy water for a no-miss run until defeating Death is easy.
The clock tower is for tough men to stop time.
If I arrive before Dracula, I can earn hearts while securing holy water…
I have a memory like that.
It’s nice that Grant is easier to use than the other two, even though he’s just an ordinary person.
In later series, they are often excluded.
Sometimes you can defeat the Grim Reaper just by sheer momentum.
Dracula is quite tough on those types who are prone to careless mistakes because precise movements are important.
I was thinking, what is this life gauge when almost every attack reduces my HP by more than 2 while I was playing back then!
>>14
It’s so terrible that weaklings can reduce it by 4 so easily.
Many Simons walk through, shouting “The big bat on the bridge is so tight! Stupid! Stupid!”
It’s easier for Dracula once he shows his true nature.
Having only the head as a weak point is really tedious.
I’ve heard that Castlevania: The Legend of Dracula is the strongest version of Sypha.
But if it’s not Grant or Alucard, I’ll die along the way…
If you shoot Cypher’s 3-way, the boss will melt away.
Remember the journey.
Well, it’s fine to toss the cross with Ralph along the way.
I was able to clear it somehow, even though I’m not very skilled.
Ghosts ‘n Goblins was impossible.
>>21
Personally, I prefer FC Ghosts ‘n Goblins > Image > Arcade version of Ghosts ‘n Goblins.
Grant was able to go two laps.
Cipher has completed one round.
Alcard is impossible.
No matter how old I get, I can never get used to Medusa’s severed head.
>>24
It’s still okay if it’s just Medusa alone.
I will never allow a combination with the knight who throws axes.
If three aircraft die, starting over from the beginning is just impossible in this day and age.
Cypher’s jumping ability and controls are similar to Ralph’s, making it easy to use.
Grant is too unique, but once you get used to it, you can shortcut a lot.
Alucard is
Ultimate weapon against vampire hunters
Stairs
I’m glad there was no knockback on the stairs.
Why does it walk with such a stomp?
It’s difficult, but it’s at a level where you can definitely clear it by memorizing enemy locations and strategies, so it’s on the easier side.
The SFC version of Double Cross is great.
Hey, why is there a hole in that place…?
>>33
It’s a good work that arranges the X element while emphasizing action in a serious way.
I don’t really remember it being talked about much back then…
Ugh
And then, the battle sound.
Yoruga is interrupted.
>>35
Please include the domestic version in the AniCollé…
Delivering beautiful visuals, rich sound, and high difficulty.
A Halloween-like casual world view
But somehow it feels cohesive.
>>36
I feel like people often ask why the Grim Reaper is a subordinate of a vampire.
You should remember the locations and types of weapons.
The despair of grabbing a knife when facing an ax or a three-shot cross.
When the stage from the thread was added in the HD DLC.
I was moved by the thought that I could now climb the stairs in front of the count, which I once climbed alone, with others.
The livability of the count’s room in XX is way too terrible…!!
>>40
There are no rooms with good livability in the first place, are there, Count?
Just getting there is already something.
I think that Medusa heads and skinny types tend to have a significantly reduced threat level when they’re in exploration types with high mobility and weapon power.
Clumsy movements and inflexible jumps.
This means you’ll be used as bait for the Medusa head.
The exploratory Medusa head is
I think you’re wondering why you guys don’t die from falling.
The count himself can return to bed with mist, bats, or even instant teleportation.
The only one who will be troubled is the hunter.
The exploration-type Medusa Head exists to be hunted until it drops shields and souls…
The first Castlevania I managed to clear on my own was Symphony of the Night.
>>47
If you have the right level and equipment, and bring healing items, you can manage somehow…
The greatest enemy is the unnecessary sub-weapons that come from the candle.
>>48
Sometimes even the most useless zombies drop knives or unnecessary rare items, and it just annoys me…
In the past, I used to think that holy water had a weak range and was useless…
Don’t come at the same time as the Axe Armor and Medusa Head!
The first time I played the Castlevania series was actually Symphony of the Night.
When I first played it, I was amazed by the depth of the background around the chapel…
The first Castlevania was X Chronicle.
I wonder if they’ll do a remaster around the Switch.
I wasn’t good at action games, but after playing Castlevania HD all day, I became able to glitch through walls and solo L Father.
The Dragon Bone Demon was a bit difficult.
I was playing a lot of Rondo of Blood instead of Symphony of the Night in the PSP’s X Chronicle…
Maria-chan is extremely strong, and in Maria mode, even clearing levels was super easy.
I quite like the exploration-style Dracula games after the night era, but I got bored with the MSX version and Dracula 2 and ended up giving up halfway…
Why is the Anicolle version of Castlevania 2 only for the North American release?
The vtuber was playing on easy mode.
It became an extremely easy game without knockback.
Since the enemies spawn infinitely, if you remember the places to go quickly and the places to wait for a bit, you can progress smoothly.
Also, when you learn to jump and whip, you can move faster, and there are various things like turning to the opposite side and skipping when taking damage…
The first generation and Dracula XX have extremely stiff bone structures.
Both are difficult.
They weren’t a vampire from the start; they were a noble skilled in sorcery who had made a contract with a demon, and since the Grim Reaper was already under their command, they must have had quite a bit of talent.
Is the absence of the domestic version 2 in Anikore due to restrictions related to the Disk System?
Is the Devil’s Upper Legend really that difficult?
I remember the first generation being quite difficult…
From the perspective of the Grim Reaper, Count Dracula, who increases the number of dead, may be a valuable presence.
The final boss of Castlevania: The Legend feels like a normal Dracula at the end.
Versus Dracula’s Castle is the most difficult.
The underground route that Section Chief Arino gave up on is a quite difficult legend.
Castlevania: The Legend is quite evolved and easy to play, and the difficulty is significantly lower than the original, so don’t worry!
Especially since the boss is soft, and the first game has erratic, unavoidable attacks, this action game provides clear patterns and dodging opportunities, allowing for a more relaxed play experience.
Dragon Quest is too impossible.
Alucard is so weak… The damage is too low, plus he’s big and has a large hitbox, and he can’t attack while going up or down stairs, what’s up with that…
Cipher’s magic is really strong, so using it feels refreshing.
The grim reaper melts with the magic of light.
>>73
But as long as you have heart, you can take shortcuts and it’s easy.
The boss battle is, well, high.
It’s great that the majority of the series can be played on current hardware…
Alucard is almost a bat (mobility) exclusive buddy that is not intended for combat.
If you want a greedy friend who can fight a little and is also flexible in movement, choose Grant.
>>77
Sometimes I find myself absentmindedly advancing to Alucard’s stage with Grant, regretting it as I wait forever for the platforms to fall in the stage below the cliffs…
Konami gets a lot of criticism, but I really appreciate that they release so many collections.
The face-shaped type is me trying to land on the bone support every time and getting hit.
I also did it in the remake of Ake Majou.
At that time, kids played thinking they could clear the game, but it’s not that easy!
Those who can clear it are looked at with admiration, at a level that’s impressive.
I couldn’t clear Castlevania: The Legend, but I kept the cartridge in for the sound mode.