Home » Game » Retro Game » [Retro Game] I’ve been playing since the first game in Anicolle, but it’s suddenly too difficult.

[Retro Game] I’ve been playing since the first game in Anicolle, but it’s suddenly too difficult.

Japan Otaku Reviews+

Isn’t that brat who was doing this amazing?

I will become a hunchbacked man hunter…

1: Japan Otaku ReviewsYeahx6

Kids these days just do this all day long, so they’ll eventually be able to clear it.

2: Japan Otaku Reviews

Castlevania is generally difficult in terms of clearing standard stages.

When it comes to exploration types, they vary.

3: Japan Otaku Reviews

The first Dracula boss abandons shame and sprays holy water.

This will serve as practice to get through the journey with holy water.

4: Japan Otaku Reviews

The first generation is difficult because of the times.

If you lose the holy water triple shot, it might be quicker to start over from the beginning, depending on the situation.

5: Japan Otaku ReviewsYeahx2

Does Anicolle have a rewind feature?

6: Japan Otaku Reviews

Somehow, clearing without any mistakes becomes the easiest.

11: Japan Otaku ReviewsYeahx1

>>6

It’s an action game, but the feeling is too similar to Gradius.

Once you die, recovery is too difficult.

7: Japan Otaku Reviews

Somehow, with sheer determination, I was able to defeat the Grim Reaper…

I don’t even know how I managed to defeat it; the journey and the boss’s scythe were that tough.

I heard that Castlevania: The Legend of the Devil has a much higher difficulty level, and I’m on the verge of despair.

64: Japan Otaku Reviews

>>7

The castle of demons might be easier because my companions are excellent.

8: Japan Otaku ReviewsYeahx2

Castlevania Legends becomes easier if you recruit Grant as an ally.

23: Japan Otaku Reviews

>>8

I couldn’t clear it without that guy…

Someone with low jump power in a hooded outfit is absolutely impossible.

9: Japan Otaku Reviews

There are many GAIJIN who have had their brains burned out because of that difficulty.

10: Japan Otaku Reviews

Maintaining holy water for a no-miss run until defeating Death is easy.

The clock tower is for tough men to stop time.

If I arrive before Dracula, I can earn hearts while securing holy water…

I have a memory like that.

12: Japan Otaku Reviews

It’s nice that Grant is easier to use than the other two, even though he’s just an ordinary person.

In later series, they are often excluded.

13: Japan Otaku Reviews

Sometimes you can defeat the Grim Reaper just by sheer momentum.

Dracula is quite tough on those types who are prone to careless mistakes because precise movements are important.

14: Japan Otaku Reviews

I was thinking, what is this life gauge when almost every attack reduces my HP by more than 2 while I was playing back then!

15: Japan Otaku ReviewsYeahx1

>>14

It’s so terrible that weaklings can reduce it by 4 so easily.

16: Japan Otaku Reviews

Many Simons walk through, shouting “The big bat on the bridge is so tight! Stupid! Stupid!”

17: Japan Otaku Reviews

It’s easier for Dracula once he shows his true nature.

Having only the head as a weak point is really tedious.

18: Japan Otaku Reviews

I’ve heard that Castlevania: The Legend of Dracula is the strongest version of Sypha.

But if it’s not Grant or Alucard, I’ll die along the way…

19: Japan Otaku Reviews

If you shoot Cypher’s 3-way, the boss will melt away.

Remember the journey.

20: Japan Otaku Reviews

Well, it’s fine to toss the cross with Ralph along the way.

21: Japan Otaku Reviews

I was able to clear it somehow, even though I’m not very skilled.

Ghosts ‘n Goblins was impossible.

29: Japan Otaku Reviews

>>21

Personally, I prefer FC Ghosts ‘n Goblins > Image > Arcade version of Ghosts ‘n Goblins.

22: Japan Otaku ReviewsYeahx1

Grant was able to go two laps.

Cipher has completed one round.

Alcard is impossible.

24: Japan Otaku Reviews

No matter how old I get, I can never get used to Medusa’s severed head.

28: Japan Otaku ReviewsYeahx1

>>24

It’s still okay if it’s just Medusa alone.

I will never allow a combination with the knight who throws axes.

25: Japan Otaku ReviewsYeahx1

If three aircraft die, starting over from the beginning is just impossible in this day and age.

26: Japan Otaku Reviews

Cypher’s jumping ability and controls are similar to Ralph’s, making it easy to use.

Grant is too unique, but once you get used to it, you can shortcut a lot.

Alucard is

27: Japan Otaku ReviewsYeahx4

Ultimate weapon against vampire hunters

Stairs

30: Japan Otaku Reviews

I’m glad there was no knockback on the stairs.

31: Japan Otaku Reviews

Why does it walk with such a stomp?

32: Japan Otaku ReviewsYeahx1

It’s difficult, but it’s at a level where you can definitely clear it by memorizing enemy locations and strategies, so it’s on the easier side.

33: Japan Otaku Reviews

The SFC version of Double Cross is great.

Hey, why is there a hole in that place…?

38: Japan Otaku Reviews

>>33

It’s a good work that arranges the X element while emphasizing action in a serious way.

I don’t really remember it being talked about much back then…

34: Japan Otaku ReviewsYeahx2

Ugh

35: Japan Otaku Reviews

And then, the battle sound.

Yoruga is interrupted.

59: Japan Otaku Reviews

>>35

Please include the domestic version in the AniCollé…

36: Japan Otaku ReviewsYeahx3

Delivering beautiful visuals, rich sound, and high difficulty.

A Halloween-like casual world view

But somehow it feels cohesive.

62: Japan Otaku Reviews

>>36

I feel like people often ask why the Grim Reaper is a subordinate of a vampire.

37: Japan Otaku Reviews

You should remember the locations and types of weapons.

The despair of grabbing a knife when facing an ax or a three-shot cross.

39: Japan Otaku Reviews

When the stage from the thread was added in the HD DLC.

I was moved by the thought that I could now climb the stairs in front of the count, which I once climbed alone, with others.

40: Japan Otaku Reviews

The livability of the count’s room in XX is way too terrible…!!

44: Japan Otaku Reviews

>>40

There are no rooms with good livability in the first place, are there, Count?

Just getting there is already something.

41: Japan Otaku Reviews

I think that Medusa heads and skinny types tend to have a significantly reduced threat level when they’re in exploration types with high mobility and weapon power.

42: Japan Otaku Reviews

Clumsy movements and inflexible jumps.

This means you’ll be used as bait for the Medusa head.

43: Japan Otaku Reviews

The exploratory Medusa head is

I think you’re wondering why you guys don’t die from falling.

45: Japan Otaku Reviews

The count himself can return to bed with mist, bats, or even instant teleportation.

The only one who will be troubled is the hunter.

46: Japan Otaku Reviews

The exploration-type Medusa Head exists to be hunted until it drops shields and souls…

47: Japan Otaku ReviewsYeahx3

The first Castlevania I managed to clear on my own was Symphony of the Night.

49: Japan Otaku Reviews

>>47

If you have the right level and equipment, and bring healing items, you can manage somehow…

48: Japan Otaku ReviewsYeahx5

The greatest enemy is the unnecessary sub-weapons that come from the candle.

74: Japan Otaku Reviews

>>48

Sometimes even the most useless zombies drop knives or unnecessary rare items, and it just annoys me…

51: Japan Otaku Reviews

In the past, I used to think that holy water had a weak range and was useless…

52: Japan Otaku Reviews

Don’t come at the same time as the Axe Armor and Medusa Head!

53: Japan Otaku Reviews

The first time I played the Castlevania series was actually Symphony of the Night.

When I first played it, I was amazed by the depth of the background around the chapel…

54: Japan Otaku Reviews

The first Castlevania was X Chronicle.

I wonder if they’ll do a remaster around the Switch.

55: Japan Otaku Reviews

I wasn’t good at action games, but after playing Castlevania HD all day, I became able to glitch through walls and solo L Father.

The Dragon Bone Demon was a bit difficult.

56: Japan Otaku Reviews

I was playing a lot of Rondo of Blood instead of Symphony of the Night in the PSP’s X Chronicle…

Maria-chan is extremely strong, and in Maria mode, even clearing levels was super easy.

57: Japan Otaku Reviews

I quite like the exploration-style Dracula games after the night era, but I got bored with the MSX version and Dracula 2 and ended up giving up halfway…

58: Japan Otaku Reviews

Why is the Anicolle version of Castlevania 2 only for the North American release?

60: Japan Otaku Reviews

The vtuber was playing on easy mode.

It became an extremely easy game without knockback.

61: Japan Otaku Reviews

Since the enemies spawn infinitely, if you remember the places to go quickly and the places to wait for a bit, you can progress smoothly.

Also, when you learn to jump and whip, you can move faster, and there are various things like turning to the opposite side and skipping when taking damage…

63: Japan Otaku Reviews

The first generation and Dracula XX have extremely stiff bone structures.

Both are difficult.

65: Japan Otaku Reviews

They weren’t a vampire from the start; they were a noble skilled in sorcery who had made a contract with a demon, and since the Grim Reaper was already under their command, they must have had quite a bit of talent.

66: Japan Otaku Reviews

Is the absence of the domestic version 2 in Anikore due to restrictions related to the Disk System?

67: Japan Otaku Reviews

Is the Devil’s Upper Legend really that difficult?

I remember the first generation being quite difficult…

68: Japan Otaku Reviews

From the perspective of the Grim Reaper, Count Dracula, who increases the number of dead, may be a valuable presence.

The final boss of Castlevania: The Legend feels like a normal Dracula at the end.

69: Japan Otaku Reviews

Versus Dracula’s Castle is the most difficult.

70: Japan Otaku Reviews

The underground route that Section Chief Arino gave up on is a quite difficult legend.

71: Japan Otaku Reviews

Castlevania: The Legend is quite evolved and easy to play, and the difficulty is significantly lower than the original, so don’t worry!

Especially since the boss is soft, and the first game has erratic, unavoidable attacks, this action game provides clear patterns and dodging opportunities, allowing for a more relaxed play experience.

72: Japan Otaku Reviews

Dragon Quest is too impossible.

73: Japan Otaku Reviews

Alucard is so weak… The damage is too low, plus he’s big and has a large hitbox, and he can’t attack while going up or down stairs, what’s up with that…

Cipher’s magic is really strong, so using it feels refreshing.

The grim reaper melts with the magic of light.

75: Japan Otaku Reviews

>>73

But as long as you have heart, you can take shortcuts and it’s easy.

The boss battle is, well, high.

76: Japan Otaku Reviews

It’s great that the majority of the series can be played on current hardware…

77: Japan Otaku Reviews

Alucard is almost a bat (mobility) exclusive buddy that is not intended for combat.

If you want a greedy friend who can fight a little and is also flexible in movement, choose Grant.

81: Japan Otaku Reviews

>>77

Sometimes I find myself absentmindedly advancing to Alucard’s stage with Grant, regretting it as I wait forever for the platforms to fall in the stage below the cliffs…

78: Japan Otaku ReviewsYeahx1

Konami gets a lot of criticism, but I really appreciate that they release so many collections.

79: Japan Otaku Reviews

The face-shaped type is me trying to land on the bone support every time and getting hit.

I also did it in the remake of Ake Majou.

80: Japan Otaku Reviews

At that time, kids played thinking they could clear the game, but it’s not that easy!

Those who can clear it are looked at with admiration, at a level that’s impressive.

82: Japan Otaku Reviews

I couldn’t clear Castlevania: The Legend, but I kept the cartridge in for the sound mode.

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