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[Game] I want to go back to the time when a lot of weird character games were coming out.

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  • February 19, 2025
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Japan Otaku ReviewsYeahx1

Those days were fun.

Bakemonogatari Kemono Gari Portable Limited Edition CERO B ©Nisio Isin/Kodansha Anime “Bakemonogatari” Production Committee ©2012 NBGI BANDAI NAMCO GAMES

1: Japan Otaku ReviewsYeahx13

Since the hardware performance has improved, it actually takes too much development cost and time, so it’s impossible to casually release something like this.

In that sense, I want to go back…

4: Japan Otaku ReviewsYeahx4

In this age where even social games are becoming major productions, there are no platforms that can easily release lightweight character games.

6: Japan Otaku Reviews

Because portable game consoles have become extinct.

7: Japan Otaku ReviewsYeahx12

It’s nice to think back to the time when anime was quite popular during the heyday of handheld gaming, and there were definitely games coming out at that time.

It would be even better if there were fan item-like benefits.

10: Japan Otaku ReviewsYeahx6

>>7

It’s fun when the special edition comes with figma, Nendoroid, drama CDs, and so on.

8: Japan Otaku ReviewsYeahx7

There are definitely anime that would have been turned into games if it were the era of DS and PSP.

9: Japan Otaku ReviewsYeahx3

“I have to shout ‘Water Breathing, First Form!’ into the microphone to unleash the technique in Demon Slayer DS.”

11: Japan Otaku ReviewsYeahx20

It’s nice to have had a time when there were ADV games where you could have a romance with original characters.

15: Japan Otaku Reviews

>>11

The Quintessential Quintuplets and such are out.

In other words, it won’t come out unless it sells about five times.

12: Japan Otaku ReviewsYeahx4

It’s nice to have released a character game on DS (3DS) and PSP (VITA), but it doesn’t sell well, and I wonder if it’s not going to be profitable because of this outcome.

18: Japan Otaku Reviews

>>12

Well, it seems they didn’t have enough sales to use the original creator, even though they were not in the red…

13: Japan Otaku ReviewsYeahx8

It’s much more profitable to print on acrylic sheets.

14: Japan Otaku Reviews

I wonder if it would be possible to have a way to easily participate through a smartphone app, at least.

17: Japan Otaku ReviewsYeahx4

>>14

I did it! Puzzle game.

16: Japan Otaku Reviews

Wasn’t this an incredibly strange game?

It would be fine if such things were eliminated…

19: Japan Otaku Reviews

It’s probably better to end a title that will be forgotten in less than three months after its release, though there are smartphone games that will run for at least six months.

In the era of character games, works like this one don’t last as games for two or three years, right?

20: Japan Otaku Reviews

In a work that remains unfinished, an ADV is released under the supervision of the original author, and that route is ultimately crushed in the original story…

21: Japan Otaku Reviews

It would be nice if games like Negima came out in abundance, and each one was fairly interesting.

22: Japan Otaku ReviewsYeahx4

I guess Goto Yome is easy to read in terms of demand.

There are definitely a certain number of customers who prefer the losing heroine.

23: Japan Otaku ReviewsYeahx9

While waiting for the release of three works that could be described as “it was good because it was based on the original author’s scenario” or “it was fun to move the anime’s energy just as it is,”

I can’t believe they made something like this, and I’ll never forgive the people involved in its production; it’s one of those titles that, just two months after release, is already being sold second-hand for 1980 yen.

24: Japan Otaku ReviewsYeahx3

Games like Konosuba and Re:Zero didn’t really get much attention even when they were released on consoles.

25: Japan Otaku Reviews

The original ADV is a declining genre, after all.

26: Japan Otaku Reviews

I often thought that while there were quite a few released on PS4, isn’t it tough for adventure games on home consoles?

27: Japan Otaku ReviewsYeahx4

I talk about wanting to play adventure games and girl games like I used to back then.

Once you actually go out, it’s time to settle down and play… or maybe set up… or it’s a character game… or just the trending parts in streaming videos…

In the end, are you really not going to do it?

28: Japan Otaku Reviews

To create a CS game that is competitive at the current level, both the time and budget have become ridiculously high compared to the past.

If you’re doing it as one form of media development on a low budget, a mobile game would be fine.

29: Japan Otaku Reviews

If you’re anonymous, you’ve probably played the PS2 masterpiece Student Council…

30: Japan Otaku ReviewsYeahx1

It seems that 3D social games are quite demanding, but everyone still takes on the challenge…

31: Japan Otaku Reviews

The Quintessential Quintuplets game has surprisingly released 5 titles.

There are 5 titles that are different content rather than different versions.

I wonder if there are any incredibly passionate staff on the manufacturer side.

32: Japan Otaku Reviews

There are casually 1460 of them, you know, for the PSP.

33: Japan Otaku ReviewsYeahx1

There are those that end in six months, those that last more than a year, and those that can easily last around three years.

Isn’t the state of having a mix of good and bad character games in smartphone games continuing just like it was back then?

34: Japan Otaku ReviewsYeahx5

Entertainment isn’t something that should be made with such a hefty budget.

It’s fine to make it more casually and release it casually.

65: Japan Otaku ReviewsYeahx1

>>34

Understood!

An indie game made by assembling purchased assets!!

68: Japan Otaku Reviews

>>34

So is it okay to use that trashy mobile game of Evil God-chan?

35: Japan Otaku Reviews

It’s like a collection of paper play-level adventures and mini-games with 3D mini characters.

36: Japan Otaku Reviews

It seems that the latest work of “The Quintessential Quintuplets” has seen a decrease in interest, as I noticed that there are leftover copies available at rental shops like GEO, and they are being sold at a discount.

Isn’t it about time to stop?

37: Japan Otaku Reviews

Each company should continue to release more casually made low-budget crappy games.

40: Japan Otaku ReviewsYeahx3

>>37

The performance of the playable hardware…

66: Japan Otaku ReviewsYeahx2

>>37

You’re saying it, but will you actually buy it?

38: Japan Otaku ReviewsYeahx4

Did you talk about “Save Now! Jashin-chan Dropkick”?

39: Japan Otaku Reviews

I can imagine even the content of Freiren DS.

I guess I’ll be touching and bouncing off the Zoltlarc that comes flying while drawing something like a magic circle to attack…

41: Japan Otaku Reviews

It’s different from a character game, but…

I’m sad that games with vibes like “I can die for you” or “Where do babies come from?” that used to come out on the DS aren’t being released by major publishers anymore.

I guess that’s what indie does, but…

44: Japan Otaku ReviewsYeahx3

>>41

Even those two works are made from a significant part of Sega’s core, yet you’re saying it so casually.

42: Japan Otaku Reviews

Bushiroad is doing its best, isn’t it?

43: Japan Otaku Reviews

Even though titles like Yuru Camp, Summertime Render, and Rent-a-Girlfriend are being released, they still feel like they’re not on my radar.

45: Japan Otaku Reviews

I wonder how profitable character games were back then.

Honestly, I don’t have the impression that it was selling that well.

53: Japan Otaku Reviews

>>45

At least it was selling well enough to release a decent variety, right?

That said, it probably wasn’t very valuable as an asset because it was too strongly influenced by the trends of the time and wouldn’t be sellable later on.

46: Japan Otaku ReviewsYeahx2

Weird character games are still being released now, right?

Like smartphone puzzle games.

48: Japan Otaku ReviewsYeahx5

>>46

No… that’s not it.

47: Japan Otaku ReviewsYeahx8

It’s relatively the last hope for a silly character game, isn’t it, Bushiroad’s CS department?

49: Japan Otaku Reviews

I thought that Summertime Render took on quite a difficult work…

It seems like they’re surprisingly proper.

50: Japan Otaku ReviewsYeahx1

When it comes to Bushiroad, there are strange mentions that it is terrible or low-budget.

With MAGES, it’s just an ADV, so it gets released and passes by without any engagement with its quality.

51: Japan Otaku Reviews

I think something like a certain virtual-on, which makes fans from both sides go “why?” is good.

52: Japan Otaku Reviews

Bushiroad is aiming for something good.

It’s just that the content doesn’t keep up at all.

54: Japan Otaku Reviews

I wonder how well the Demon Slayer board game has sold…

55: Japan Otaku ReviewsYeahx5

Are they making a game out of this anime too?! As for that, they’re still doing well on smartphones, as always…

56: Japan Otaku ReviewsYeahx1

I think it’s amazing that SAO has been consistently releasing action games that seem to cost a lot of money.

I don’t know the actual result.

57: Japan Otaku Reviews

Is it surviving by transforming into a mysterious social game?

58: Japan Otaku Reviews

Is it okay if it’s something like “Oshi no Ko” or “Taisen Puzurudama”?

59: Japan Otaku ReviewsYeahx1

Recently, there is a luxurious character game from another dimension called Sand Land, which has turned a short manga into an open-world RPG solely using Akira Toriyama’s name value as its weapon.

It was quite fun.

60: Japan Otaku Reviews

For now, it’s good to just think of games based on manga for the DS and PSP.

61: Japan Otaku ReviewsYeahx5

If it’s a cash cow that can yield sufficient profits, then there’s no reason for it to decline.

The collaboration with social games is probably the best in cost performance, right?

62: Japan Otaku ReviewsYeahx1

In terms of price, whether it’s just a digital download sale or in terms of content, too.

I think that the meal at the Emiya household would have been more talked about a while ago.

With a negative vector

63: Japan Otaku Reviews

There are media mix games from Dengeki Bunko like Golden Time and The Irregular at Magic High School that are almost completely forgotten, overshadowed by the constant discussions about my little sister.

64: Japan Otaku Reviews

I feel that the resources allocated to such areas are also flowing into things like pachinko.

67: Japan Otaku ReviewsYeahx6

>>64

I think it’s more like a smartphone game or something.

There are quite a few works that seem to be just trying to release a social game for the time being.

69: Japan Otaku Reviews

Even a lone title like “Shadow’s Power” is exceeding its 2nd anniversary and heading toward its 3rd year as a smartphone game.

It feels like a successful character game of the current era.

76: Japan Otaku Reviews

>>69

It seems like they’re doing something along the lines of “do it on a medium that leaves a form!”

106: Japan Otaku Reviews

>>76

It’s a problem to put too much focus on the story in mobile games because there will be no means to revisit it once the service ends…

70: Japan Otaku Reviews

Could it be possible that variations resembling Vancer-like or Suika-like characters were produced in large quantities with only the character design applied?

71: Japan Otaku Reviews

>>70

Vansabarai could surprisingly be a gold mine…

It’s simple to begin with, and you can do it on your smartphone.

72: Japan Otaku Reviews

>>70

Gunvolt was making a watermelon-like thing.

To put it clearly, it was a hastily made, shoddy product.

79: Japan Otaku Reviews

>>72

Conversely, in the case of anime works, Inti, who made Gunvolt, was creating the Vania game for Nyankoi.

That game was quite kind and friendly compared to others in that genre, and it was well-made.

73: Japan Otaku Reviews

It was a good time when various IPs were dominating the scene.

Well, I guess I was probably the only one who was actually buying it properly.

74: Japan Otaku Reviews

A character game like Mystery Dungeon is fine too.

78: Japan Otaku Reviews

>>74

Balance adjustments are really tough, you know, for the Bansudan…

84: Japan Otaku ReviewsYeahx1

>>78

Before I knew it, the only completely new game I’ve sold in the last ten years is Shiren 6!

75: Japan Otaku Reviews

Even in the fake Ekuba of jujutsu, there was a period when it was popular.

Anonymous really likes strange character games, doesn’t he?

77: Japan Otaku Reviews

Has everyone played the Made in Abyss game?

81: Japan Otaku ReviewsYeahx3

>>77

It was difficult, but the fidelity to the original work was high, and it was authentic and interesting.

102: Japan Otaku ReviewsYeahx1

>>77

I want a 6th layer in the DLC.

80: Japan Otaku ReviewsYeahx3

It’s not just that performance and costs are inflating.

There are a ton of moderately small and cheap indie games created by local individuals and small circles.

I don’t think other companies making low-budget, low-price games will particularly become popular or attract buyers since they’ll just blend in with everything else around them.

82: Japan Otaku Reviews

I think a thread for the fighting game of Bushiroad’s Hunter will be created unless it’s really terrible.

83: Japan Otaku Reviews

This game is about you becoming Cocoa-kun and spending friendly days with your friends.

85: Japan Otaku Reviews

Compared to other hit works from Jump, Dragon Ball has games that are too strong.

93: Japan Otaku ReviewsYeahx1

>>85

The original work is, after all…

86: Japan Otaku ReviewsYeahx2

There are many clone games released in indie and doujin games, and it’s often thought that they are similar to that.

There are areas where it’s accepted because it’s indie or doujin, and the outsiders can meddle with it and improve it.

87: Japan Otaku Reviews

Johann is a character game with a StS-like double hit.

Moreover, both of them are well-made.

94: Japan Otaku ReviewsYeahx1

>>87

I wondered if both of these are games for people who watch anime…

I was playing because I like Vania.

88: Japan Otaku Reviews

If you want to release it, you can use STEAM, so I don’t think you really need that much development cost.

89: Japan Otaku Reviews

I love fighting games with characters that have terrible balance.

90: Japan Otaku Reviews

Horror games are clearly the domain of indie developers.

91: Japan Otaku Reviews

Releasing a new title on Steam for 3000 to 5000 yen that people all over the world will buy is somewhat of a dream story, isn’t it?

97: Japan Otaku ReviewsYeahx1

>>91

Considering the costs involved, it’s a matter of selling it at full price even if it seems inappropriate for indie games to stay profitable.

First of all, since online stores frequently hold sales, there are really people who buy at the original price on the release date…

95: Japan Otaku Reviews

I wonder if another incomprehensible game will come out where the original protagonist falls in love with the original characters…

98: Japan Otaku ReviewsYeahx1

>>95

At that time, social media was still relatively new, so it seemed like it could get chaotic here with things like jars, but now it seems like it could burn up in hell depending on the game and the original character.

99: Japan Otaku Reviews

>>95

Therefore, here is the Samurai Warriors ORIGIN.

101: Japan Otaku Reviews

>>99

It’s great that a work that originated over 1000 years ago doesn’t get too messy.

96: Japan Otaku Reviews

Who is this character?! And why is this character so strong?! That’s the thrill of character fighting games, isn’t it?

100: Japan Otaku Reviews

Right now, it would be appropriate to put it on a system and turn it into a social game, hoping for a chance at a big hit, but there’s no dream in that.

103: Japan Otaku Reviews

Made in Abyss is quite fortunate, after all…

104: Japan Otaku ReviewsYeahx1

From a development perspective, considering the operations and servers, it might have been better in this era…

105: Japan Otaku Reviews

I’ve never seen someone interpret Dynasty Warriors as a character game based on Romance of the Three Kingdoms.

107: Japan Otaku ReviewsYeahx5

>>105

Well, when I say that, it’s hard to deny it precisely.

108: Japan Otaku Reviews

>>105

It’s a doujin secondary creation game that hasn’t been authorized by Mr. Lu Guanzhong.

109: Japan Otaku Reviews

Depending on the hit, there is a possibility of releasing a story review mode for those who have been involved so far.

Sometimes it goes really well and ends up offline, but when it comes to ones based on anime, it’s rare or even questionable if it exists at all.

110: Japan Otaku ReviewsYeahx1

There are nutrients that can only be obtained from rough polygon protagonists.

Not necessarily.

112: Japan Otaku ReviewsYeahx2

>>110

But I realized that I actually really like that blocky Cloud from FF7.

115: Japan Otaku Reviews

>>110

The horror genre is rather

When it comes to scary, it’s the PS1 level low poly or VHS quality, right? There have been so many games churned out that it’s getting tiresome.

111: Japan Otaku ReviewsYeahx1

Back during the DS and PSP era, people were still buying them, but by the time the 3DS and VITA came around, buyers had tightened their wallets.

113: Japan Otaku ReviewsYeahx1

It’s a character game for PSP.

I used to like Gundam Battle Universe, Tales of Myso 3, and Yu-Gi-Oh! Tag Force.

I think it’s all a character game… just to be sure.

114: Japan Otaku ReviewsYeahx1

Honestly, there are many companies that I was just barely able to keep up with at the level of portable devices, and it’s kind of sad.

116: Japan Otaku ReviewsYeahx1

I want to see original smartphone games for home consoles too.

It’s coming out fairly well.

117: Japan Otaku Reviews

The two works of Yohane are truly ideal character games.

I think that Love Live is even worse because the social game is so terrible.

118: Japan Otaku Reviews

I think that during the time of the thread image, there was a significant element of harem works being at their peak.

119: Japan Otaku ReviewsYeahx1

If it’s a half-baked game, it gets spread online as a crappy game right away.

120: Japan Otaku ReviewsYeahx2

I think about how amazing it was that other heroines were getting pregnant!

121: Japan Otaku Reviews

Numerous romance games from the PSP era that turned into some kind of inexplicable visual novels.

122: Japan Otaku Reviews

Transforming popular anime into a game! Well, the original creator made it because it’s their workplace.

The game itself has elements like the boundary line of Horizon, which people tend to be reluctant to talk about.

123: Japan Otaku Reviews

The ones that were well received among original characters were Code Geass and so on.

124: Japan Otaku ReviewsYeahx1

It’s mostly for the bonus.

I’ve never done that.

125: Japan Otaku Reviews

Why was so much effort put into the character game of Made in Abyss?

126: Japan Otaku Reviews

Abyss feels like a game where you can adventure in the world of the original work (and original characters also appear).

127: Japan Otaku Reviews

There’s no need to turn it into a major work, and it doesn’t have to be packaged either, but I feel like the foundation is stronger than before.

128: Japan Otaku ReviewsYeahx1

Abyss is a terrible game.

129: Japan Otaku Reviews

The smartphone game for That Time I Got Reincarnated as a Slime is doing well on its 3rd anniversary, but the one that was released last year for consoles hasn’t even been a topic of conversation…

130: Japan Otaku ReviewsYeahx2

When the Toradora visual novel came out, it felt like everything in the world changed.

It was a wonderful gal game…

170: Japan Otaku Reviews

>>130

Just between us, I got really turned on by the still image of Taiga’s big belly (with triplets inside).

174: Japan Otaku Reviews

>>130

That was really a masterpiece…

I want to play again if the PSP works.

131: Japan Otaku Reviews

I want to do a McCain portable.

132: Japan Otaku Reviews

There really are fewer character games that are like weird mini-game collections, aren’t there?

133: Japan Otaku Reviews

The Spy Family had a character game released.

On the contrary, I wonder if something won’t be released unless it’s as popular as Spy Family…

134: Japan Otaku Reviews

I thought that turning it into a mobile game would be like that, but indeed, there are no pregnancies in mobile games.

135: Japan Otaku Reviews

It’s the height of streaming, and endings are spread rapidly, so it’s probably out of touch with the times.

136: Japan Otaku Reviews

There are cheap otome games available, so I wish more adventure games would be released.

There’s a global boom in romantic comedies.

137: Japan Otaku ReviewsYeahx1

I think it was filled with things like an exciting game of Demon Slayer Sugoroku for the first time in a while.

138: Japan Otaku Reviews

Various Love Hina games were released, but I ended up buying the PS version, which brings back bitter memories.

139: Japan Otaku Reviews

I wonder if it will be revitalized if indie-like places start casually acquiring licenses to create.

When you think about it, Shueisha and Kodansha have their own publishing, so there seems to be a possibility.

140: Japan Otaku Reviews

However, in today’s era, if you create original storylines or original characters, or even adaptations of existing characters, it could lead to chaos on social media if it doesn’t sit well with people’s feelings.

142: Japan Otaku Reviews

>>140

I want to play a game where the Mercury Witch gets caught between Sleta and Miorine as the main character!

155: Japan Otaku Reviews

>>140

I don’t care…

141: Japan Otaku Reviews

It’s off-topic, but an open-world version of Higanjima could be quite amusing.

149: Japan Otaku Reviews

>>141

Isn’t Higanjima something that could be released as a Van Saba-like game?

143: Japan Otaku Reviews

I didn’t expect Kairosoft to be such a great fit for character games, so I’m looking forward to what comes next.

144: Japan Otaku ReviewsYeahx1

I wonder if they can release a game like “Maho Ako” with a thrilling witch trial system.

145: Japan Otaku ReviewsYeahx1

I love that “Toradora Portable” is so ridiculous that the ending with the defeated heroine’s pregnant belly is referred to as “○○ (title) Portable.”

146: Japan Otaku Reviews

I was surprised that a Dungeon Meal game hasn’t come out.

150: Japan Otaku Reviews

>>146

Wasn’t there some kind of board game out?

Well, it’s a bit of a different genre of conversation…

147: Japan Otaku Reviews

Too many people have had their brains burned by Lost Colors.

148: Japan Otaku Reviews

(A happy ending that disregards the original work, but upon revisiting the original after finishing, it becomes clear that this is actually quite reasonable.)

151: Japan Otaku Reviews

Well, it still comes up sometimes, like Hachau-ma.

152: Japan Otaku Reviews

The board game version is a remake of a classic, so it feels perfect for Dungeon Meal.

But it seems there will be resistance if it’s done in digital games.

153: Japan Otaku Reviews

It was a scenario that involved the core of the “The Melancholy of Haruhi Suzumiya” series.

The entire still images had full voice commentary by the characters, and the level of detail was extraordinary.

154: Japan Otaku Reviews

I just want to play a 2D action game with crude pixel art and a messy story that has a mysterious system for about 10 hours or so…

156: Japan Otaku Reviews

Miss Kobayashi’s Dragon Maid was featured in a shooting game.

Whether the genre is right or wrong.

157: Japan Otaku Reviews

The game made in Abyss was surprisingly quite interesting.

158: Japan Otaku Reviews

There are nutrients that can only be obtained from poorly made if routes in character games.

159: Japan Otaku Reviews

Brother is added to Strawberry Marshmallow! Well… it seems like it would be quite chaotic now…

160: Japan Otaku Reviews

Attack on Titan really sold well, didn’t it? It certainly came out in abundance.

161: Japan Otaku Reviews

I guess it’s mostly just a feeling of new anime due to pachinko now.

162: Japan Otaku ReviewsYeahx1

Current entertainment has become social game-oriented…

175: Japan Otaku Reviews

>>162

It’s different… Now it’s being made into a movie.

176: Japan Otaku ReviewsYeahx1

>>175

It’s not just now, you idiot.

177: Japan Otaku ReviewsYeahx1

>>176

I wonder if they are making a movie about even such things now.

163: Japan Otaku Reviews

A game that felt like a Super Robot Wars from the Queen’s Blade I used to play on a portable console had good quality.

164: Japan Otaku Reviews

I wanted to do a simple character game like THE WITCH FROM MERCURY PORTABL or a school witch.

165: Japan Otaku Reviews

Mobile games are no longer a market where you can create something cheaply and get rich quick, but compared to console games, there are still many opportunities to make money.

166: Japan Otaku Reviews

If it’s a collaboration as motivated as Granblue Fantasy, that would be nice, but most social game collaborations end up being empty…

167: Japan Otaku Reviews

It’s not that the past was better; I just happen to have become an old man and can no longer enjoy the current G123 social games.

Sorry, that was a bit too much.

168: Japan Otaku Reviews

I was surprised that the Dr. Stone mobile game is still ongoing.

169: Japan Otaku Reviews

There are more and more works asking, “Why are collaborations with social games happening constantly but there are no standalone games being released?!”

185: Japan Otaku Reviews

>>169

It probably doesn’t break even in single-player games.

171: Japan Otaku Reviews

I often found that I liked the ending of the game more than the original work when I stayed with it until the end.

172: Japan Otaku Reviews

I want an All-Star type game as well.

173: Japan Otaku Reviews

By the way, I wonder if there are any games for Conan.

190: Japan Otaku Reviews

>>173

Recently, there haven’t been many, but there used to be a ton of them.

The peak era was during the GB and PS1 days, so it’s actually two decades before the current discussions.

178: Japan Otaku Reviews

When talking about games that became popular after anime and then a man brings up movies…

180: Japan Otaku Reviews

>>178

We were talking about entertainment…

181: Japan Otaku Reviews

This series, while of low quality, regularly releases games, which I envy.

182: Japan Otaku Reviews

>>181

Low quality is acceptable.

192: Japan Otaku Reviews

>>182

Is it only the Axis followers who are allowed to buy it?

183: Japan Otaku Reviews

It’s more like a film adaptation, or rather, they’re screening the anime in theaters.

186: Japan Otaku Reviews

>>184

It’s more about whether we can recover development costs by bundling rejected or low-quality works with cheap IPs without raising their quality.

187: Japan Otaku Reviews

The original stories of games from a while ago have all been taken over by mobile games.

I’m not sure if I want to play it or not.

196: Japan Otaku Reviews

>>187

In social games, there is basically no ending; when it does end, it’s when it shuts down… It’s hard to have a proper story in that sense…

188: Japan Otaku Reviews

I’m a woman, but I want them to stop adapting it to the stage.

189: Japan Otaku Reviews

>>184

I wonder if there are any character games with that kind of originality? Most character games are generally just rehashed ideas.

191: Japan Otaku Reviews

I want to play the Dark Gathering game…

193: Japan Otaku Reviews

If Conan has ideas that could be made into a game, it seems like they would rather profit from making it into the original work, anime, or a movie instead.

194: Japan Otaku Reviews

In detective adventures, it’s fun as long as there are serial murders happening, even if the ideas and tricks are trivial.

195: Japan Otaku Reviews

I just want to do something like Heroine Chronicle again without being greedy.

If I were to be greedy, I would want to play Heroine Chronicle.

197: Japan Otaku Reviews

Licensed games often have a lot of shortcomings when viewed purely as games.

Reselling and porting is difficult, making it easier for fans to face obstacles when following media mixes after the fact.

202: Japan Otaku ReviewsYeahx1

>>197

It’s better than a social game that ends because you can just buy used hardware!

198: Japan Otaku Reviews

I’ve never seen anyone other than me play the Birdie Wing game on Switch.

199: Japan Otaku Reviews

I don’t want to be greedy, but I want to play a dating game with original scenarios and full voice acting.

200: Japan Otaku Reviews

Conan was collaborating with Kindaichi.

201: Japan Otaku Reviews

In terms of character games, there have been quite a few SAO (Sword Art Online) releases, right?

203: Japan Otaku Reviews

After all, it’s Code Geass: Lost Colors for PS2, the ultimate student council, Star Driver, the Legend of the Galactic Pretty Boy!

204: Japan Otaku Reviews

The weird character games from that era were indeed strange, but some of them were enjoyable enough that I can’t definitively call them bad games.

Well… the batting average isn’t that great…

205: Japan Otaku Reviews

Bandai Namco is still releasing quite a few character games, right?

There are still many things that are as ambiguous as ever.

206: Japan Otaku Reviews

There are no portable devices that can create affordable character games anymore.

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    [The official English title is Dai-Guard.] Despite the level of recognition, it has been made into a three-dimensional figure multiple times, and it has a nice design, doesn’t it?

    • February 21, 2025
    [The official English title is Dai-Guard.] Despite the level of recognition, it has been made into a three-dimensional figure multiple times, and it has a nice design, doesn’t it?

    [Tekken] It’s nostalgic to remember the time when Eddie’s grimace was displayed on the title screen of Tekken 8…

    • February 21, 2025
    [Tekken] It’s nostalgic to remember the time when Eddie’s grimace was displayed on the title screen of Tekken 8…

    [BanG Dream!] I only watch anime, but I’m wondering what role the band Disruption, to which this girl belongs, holds in that world, and if it’s depicted in other media.

    • February 21, 2025
    [BanG Dream!] I only watch anime, but I’m wondering what role the band Disruption, to which this girl belongs, holds in that world, and if it’s depicted in other media.

    [Naruto] I told you to keep your mouth shut, you worthless piece of trash… Die…

    • February 21, 2025
    [Naruto] I told you to keep your mouth shut, you worthless piece of trash… Die…

    [Monster Hunter Wilds] The wait until next week’s release feels long.

    • February 21, 2025
    [Monster Hunter Wilds] The wait until next week’s release feels long.

    [Mii-chan and Yamada-san] Why can’t I use the restroom at a convenience store?

    • February 21, 2025
    [Mii-chan and Yamada-san] Why can’t I use the restroom at a convenience store?