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Those days were fun.
Bakemonogatari Kemono Gari Portable Limited Edition CERO B ©Nisio Isin/Kodansha Anime “Bakemonogatari” Production Committee ©2012 NBGI BANDAI NAMCO GAMES
Since the hardware performance has improved, it actually takes too much development cost and time, so it’s impossible to casually release something like this.
In that sense, I want to go back…
In this age where even social games are becoming major productions, there are no platforms that can easily release lightweight character games.
Because portable game consoles have become extinct.
It’s nice to think back to the time when anime was quite popular during the heyday of handheld gaming, and there were definitely games coming out at that time.
It would be even better if there were fan item-like benefits.
>>7
It’s fun when the special edition comes with figma, Nendoroid, drama CDs, and so on.
There are definitely anime that would have been turned into games if it were the era of DS and PSP.
“I have to shout ‘Water Breathing, First Form!’ into the microphone to unleash the technique in Demon Slayer DS.”
It’s nice to have had a time when there were ADV games where you could have a romance with original characters.
>>11
The Quintessential Quintuplets and such are out.
In other words, it won’t come out unless it sells about five times.
It’s nice to have released a character game on DS (3DS) and PSP (VITA), but it doesn’t sell well, and I wonder if it’s not going to be profitable because of this outcome.
>>12
Well, it seems they didn’t have enough sales to use the original creator, even though they were not in the red…
It’s much more profitable to print on acrylic sheets.
I wonder if it would be possible to have a way to easily participate through a smartphone app, at least.
>>14
I did it! Puzzle game.
Wasn’t this an incredibly strange game?
It would be fine if such things were eliminated…
It’s probably better to end a title that will be forgotten in less than three months after its release, though there are smartphone games that will run for at least six months.
In the era of character games, works like this one don’t last as games for two or three years, right?
In a work that remains unfinished, an ADV is released under the supervision of the original author, and that route is ultimately crushed in the original story…
It would be nice if games like Negima came out in abundance, and each one was fairly interesting.
I guess Goto Yome is easy to read in terms of demand.
There are definitely a certain number of customers who prefer the losing heroine.
While waiting for the release of three works that could be described as “it was good because it was based on the original author’s scenario” or “it was fun to move the anime’s energy just as it is,”
I can’t believe they made something like this, and I’ll never forgive the people involved in its production; it’s one of those titles that, just two months after release, is already being sold second-hand for 1980 yen.
Games like Konosuba and Re:Zero didn’t really get much attention even when they were released on consoles.
The original ADV is a declining genre, after all.
I often thought that while there were quite a few released on PS4, isn’t it tough for adventure games on home consoles?
I talk about wanting to play adventure games and girl games like I used to back then.
Once you actually go out, it’s time to settle down and play… or maybe set up… or it’s a character game… or just the trending parts in streaming videos…
In the end, are you really not going to do it?
To create a CS game that is competitive at the current level, both the time and budget have become ridiculously high compared to the past.
If you’re doing it as one form of media development on a low budget, a mobile game would be fine.
If you’re anonymous, you’ve probably played the PS2 masterpiece Student Council…
It seems that 3D social games are quite demanding, but everyone still takes on the challenge…
The Quintessential Quintuplets game has surprisingly released 5 titles.
There are 5 titles that are different content rather than different versions.
I wonder if there are any incredibly passionate staff on the manufacturer side.
There are casually 1460 of them, you know, for the PSP.
There are those that end in six months, those that last more than a year, and those that can easily last around three years.
Isn’t the state of having a mix of good and bad character games in smartphone games continuing just like it was back then?
Entertainment isn’t something that should be made with such a hefty budget.
It’s fine to make it more casually and release it casually.
>>34
Understood!
An indie game made by assembling purchased assets!!
>>34
So is it okay to use that trashy mobile game of Evil God-chan?
It’s like a collection of paper play-level adventures and mini-games with 3D mini characters.
It seems that the latest work of “The Quintessential Quintuplets” has seen a decrease in interest, as I noticed that there are leftover copies available at rental shops like GEO, and they are being sold at a discount.
Isn’t it about time to stop?
Each company should continue to release more casually made low-budget crappy games.
>>37
The performance of the playable hardware…
>>37
You’re saying it, but will you actually buy it?
Did you talk about “Save Now! Jashin-chan Dropkick”?
I can imagine even the content of Freiren DS.
I guess I’ll be touching and bouncing off the Zoltlarc that comes flying while drawing something like a magic circle to attack…
It’s different from a character game, but…
I’m sad that games with vibes like “I can die for you” or “Where do babies come from?” that used to come out on the DS aren’t being released by major publishers anymore.
I guess that’s what indie does, but…
>>41
Even those two works are made from a significant part of Sega’s core, yet you’re saying it so casually.
Bushiroad is doing its best, isn’t it?
Even though titles like Yuru Camp, Summertime Render, and Rent-a-Girlfriend are being released, they still feel like they’re not on my radar.
I wonder how profitable character games were back then.
Honestly, I don’t have the impression that it was selling that well.
>>45
At least it was selling well enough to release a decent variety, right?
That said, it probably wasn’t very valuable as an asset because it was too strongly influenced by the trends of the time and wouldn’t be sellable later on.
Weird character games are still being released now, right?
Like smartphone puzzle games.
>>46
No… that’s not it.
It’s relatively the last hope for a silly character game, isn’t it, Bushiroad’s CS department?
I thought that Summertime Render took on quite a difficult work…
It seems like they’re surprisingly proper.
When it comes to Bushiroad, there are strange mentions that it is terrible or low-budget.
With MAGES, it’s just an ADV, so it gets released and passes by without any engagement with its quality.
I think something like a certain virtual-on, which makes fans from both sides go “why?” is good.
Bushiroad is aiming for something good.
It’s just that the content doesn’t keep up at all.
I wonder how well the Demon Slayer board game has sold…
Are they making a game out of this anime too?! As for that, they’re still doing well on smartphones, as always…
I think it’s amazing that SAO has been consistently releasing action games that seem to cost a lot of money.
I don’t know the actual result.
Is it surviving by transforming into a mysterious social game?
Is it okay if it’s something like “Oshi no Ko” or “Taisen Puzurudama”?
Recently, there is a luxurious character game from another dimension called Sand Land, which has turned a short manga into an open-world RPG solely using Akira Toriyama’s name value as its weapon.
It was quite fun.
For now, it’s good to just think of games based on manga for the DS and PSP.
If it’s a cash cow that can yield sufficient profits, then there’s no reason for it to decline.
The collaboration with social games is probably the best in cost performance, right?
In terms of price, whether it’s just a digital download sale or in terms of content, too.
I think that the meal at the Emiya household would have been more talked about a while ago.
With a negative vector
There are media mix games from Dengeki Bunko like Golden Time and The Irregular at Magic High School that are almost completely forgotten, overshadowed by the constant discussions about my little sister.
I feel that the resources allocated to such areas are also flowing into things like pachinko.
>>64
I think it’s more like a smartphone game or something.
There are quite a few works that seem to be just trying to release a social game for the time being.
Even a lone title like “Shadow’s Power” is exceeding its 2nd anniversary and heading toward its 3rd year as a smartphone game.
It feels like a successful character game of the current era.
>>69
It seems like they’re doing something along the lines of “do it on a medium that leaves a form!”
>>76
It’s a problem to put too much focus on the story in mobile games because there will be no means to revisit it once the service ends…
Could it be possible that variations resembling Vancer-like or Suika-like characters were produced in large quantities with only the character design applied?
>>70
Vansabarai could surprisingly be a gold mine…
It’s simple to begin with, and you can do it on your smartphone.
>>70
Gunvolt was making a watermelon-like thing.
To put it clearly, it was a hastily made, shoddy product.
>>72
Conversely, in the case of anime works, Inti, who made Gunvolt, was creating the Vania game for Nyankoi.
That game was quite kind and friendly compared to others in that genre, and it was well-made.
It was a good time when various IPs were dominating the scene.
Well, I guess I was probably the only one who was actually buying it properly.
A character game like Mystery Dungeon is fine too.
>>74
Balance adjustments are really tough, you know, for the Bansudan…
>>78
Before I knew it, the only completely new game I’ve sold in the last ten years is Shiren 6!
Even in the fake Ekuba of jujutsu, there was a period when it was popular.
Anonymous really likes strange character games, doesn’t he?
Has everyone played the Made in Abyss game?
>>77
It was difficult, but the fidelity to the original work was high, and it was authentic and interesting.
>>77
I want a 6th layer in the DLC.
It’s not just that performance and costs are inflating.
There are a ton of moderately small and cheap indie games created by local individuals and small circles.
I don’t think other companies making low-budget, low-price games will particularly become popular or attract buyers since they’ll just blend in with everything else around them.
I think a thread for the fighting game of Bushiroad’s Hunter will be created unless it’s really terrible.
This game is about you becoming Cocoa-kun and spending friendly days with your friends.
Compared to other hit works from Jump, Dragon Ball has games that are too strong.
>>85
The original work is, after all…
There are many clone games released in indie and doujin games, and it’s often thought that they are similar to that.
There are areas where it’s accepted because it’s indie or doujin, and the outsiders can meddle with it and improve it.
Johann is a character game with a StS-like double hit.
Moreover, both of them are well-made.
>>87
I wondered if both of these are games for people who watch anime…
I was playing because I like Vania.
If you want to release it, you can use STEAM, so I don’t think you really need that much development cost.
I love fighting games with characters that have terrible balance.
Horror games are clearly the domain of indie developers.
Releasing a new title on Steam for 3000 to 5000 yen that people all over the world will buy is somewhat of a dream story, isn’t it?
>>91
Considering the costs involved, it’s a matter of selling it at full price even if it seems inappropriate for indie games to stay profitable.
First of all, since online stores frequently hold sales, there are really people who buy at the original price on the release date…
I wonder if another incomprehensible game will come out where the original protagonist falls in love with the original characters…
>>95
At that time, social media was still relatively new, so it seemed like it could get chaotic here with things like jars, but now it seems like it could burn up in hell depending on the game and the original character.
>>95
Therefore, here is the Samurai Warriors ORIGIN.
>>99
It’s great that a work that originated over 1000 years ago doesn’t get too messy.
Who is this character?! And why is this character so strong?! That’s the thrill of character fighting games, isn’t it?
Right now, it would be appropriate to put it on a system and turn it into a social game, hoping for a chance at a big hit, but there’s no dream in that.
Made in Abyss is quite fortunate, after all…
From a development perspective, considering the operations and servers, it might have been better in this era…
I’ve never seen someone interpret Dynasty Warriors as a character game based on Romance of the Three Kingdoms.
>>105
Well, when I say that, it’s hard to deny it precisely.
>>105
It’s a doujin secondary creation game that hasn’t been authorized by Mr. Lu Guanzhong.
Depending on the hit, there is a possibility of releasing a story review mode for those who have been involved so far.
Sometimes it goes really well and ends up offline, but when it comes to ones based on anime, it’s rare or even questionable if it exists at all.
There are nutrients that can only be obtained from rough polygon protagonists.
Not necessarily.
>>110
But I realized that I actually really like that blocky Cloud from FF7.
>>110
The horror genre is rather
When it comes to scary, it’s the PS1 level low poly or VHS quality, right? There have been so many games churned out that it’s getting tiresome.
Back during the DS and PSP era, people were still buying them, but by the time the 3DS and VITA came around, buyers had tightened their wallets.
It’s a character game for PSP.
I used to like Gundam Battle Universe, Tales of Myso 3, and Yu-Gi-Oh! Tag Force.
I think it’s all a character game… just to be sure.
Honestly, there are many companies that I was just barely able to keep up with at the level of portable devices, and it’s kind of sad.
I want to see original smartphone games for home consoles too.
It’s coming out fairly well.
The two works of Yohane are truly ideal character games.
I think that Love Live is even worse because the social game is so terrible.
I think that during the time of the thread image, there was a significant element of harem works being at their peak.
If it’s a half-baked game, it gets spread online as a crappy game right away.
I think about how amazing it was that other heroines were getting pregnant!
Numerous romance games from the PSP era that turned into some kind of inexplicable visual novels.
Transforming popular anime into a game! Well, the original creator made it because it’s their workplace.
The game itself has elements like the boundary line of Horizon, which people tend to be reluctant to talk about.
The ones that were well received among original characters were Code Geass and so on.
It’s mostly for the bonus.
I’ve never done that.
Why was so much effort put into the character game of Made in Abyss?
Abyss feels like a game where you can adventure in the world of the original work (and original characters also appear).
There’s no need to turn it into a major work, and it doesn’t have to be packaged either, but I feel like the foundation is stronger than before.
Abyss is a terrible game.
The smartphone game for That Time I Got Reincarnated as a Slime is doing well on its 3rd anniversary, but the one that was released last year for consoles hasn’t even been a topic of conversation…
When the Toradora visual novel came out, it felt like everything in the world changed.
It was a wonderful gal game…
>>130
Just between us, I got really turned on by the still image of Taiga’s big belly (with triplets inside).
>>130
That was really a masterpiece…
I want to play again if the PSP works.
I want to do a McCain portable.
There really are fewer character games that are like weird mini-game collections, aren’t there?
The Spy Family had a character game released.
On the contrary, I wonder if something won’t be released unless it’s as popular as Spy Family…
I thought that turning it into a mobile game would be like that, but indeed, there are no pregnancies in mobile games.
It’s the height of streaming, and endings are spread rapidly, so it’s probably out of touch with the times.
There are cheap otome games available, so I wish more adventure games would be released.
There’s a global boom in romantic comedies.
I think it was filled with things like an exciting game of Demon Slayer Sugoroku for the first time in a while.
Various Love Hina games were released, but I ended up buying the PS version, which brings back bitter memories.
I wonder if it will be revitalized if indie-like places start casually acquiring licenses to create.
When you think about it, Shueisha and Kodansha have their own publishing, so there seems to be a possibility.
However, in today’s era, if you create original storylines or original characters, or even adaptations of existing characters, it could lead to chaos on social media if it doesn’t sit well with people’s feelings.
>>140
I want to play a game where the Mercury Witch gets caught between Sleta and Miorine as the main character!
>>140
I don’t care…
It’s off-topic, but an open-world version of Higanjima could be quite amusing.
>>141
Isn’t Higanjima something that could be released as a Van Saba-like game?
I didn’t expect Kairosoft to be such a great fit for character games, so I’m looking forward to what comes next.
I wonder if they can release a game like “Maho Ako” with a thrilling witch trial system.
I love that “Toradora Portable” is so ridiculous that the ending with the defeated heroine’s pregnant belly is referred to as “○○ (title) Portable.”
I was surprised that a Dungeon Meal game hasn’t come out.
>>146
Wasn’t there some kind of board game out?
Well, it’s a bit of a different genre of conversation…
Too many people have had their brains burned by Lost Colors.
(A happy ending that disregards the original work, but upon revisiting the original after finishing, it becomes clear that this is actually quite reasonable.)
Well, it still comes up sometimes, like Hachau-ma.
The board game version is a remake of a classic, so it feels perfect for Dungeon Meal.
But it seems there will be resistance if it’s done in digital games.
It was a scenario that involved the core of the “The Melancholy of Haruhi Suzumiya” series.
The entire still images had full voice commentary by the characters, and the level of detail was extraordinary.
I just want to play a 2D action game with crude pixel art and a messy story that has a mysterious system for about 10 hours or so…
Miss Kobayashi’s Dragon Maid was featured in a shooting game.
Whether the genre is right or wrong.
The game made in Abyss was surprisingly quite interesting.
There are nutrients that can only be obtained from poorly made if routes in character games.
Brother is added to Strawberry Marshmallow! Well… it seems like it would be quite chaotic now…
Attack on Titan really sold well, didn’t it? It certainly came out in abundance.
I guess it’s mostly just a feeling of new anime due to pachinko now.
Current entertainment has become social game-oriented…
>>162
It’s different… Now it’s being made into a movie.
>>175
It’s not just now, you idiot.
>>176
I wonder if they are making a movie about even such things now.
A game that felt like a Super Robot Wars from the Queen’s Blade I used to play on a portable console had good quality.
I wanted to do a simple character game like THE WITCH FROM MERCURY PORTABL or a school witch.
Mobile games are no longer a market where you can create something cheaply and get rich quick, but compared to console games, there are still many opportunities to make money.
If it’s a collaboration as motivated as Granblue Fantasy, that would be nice, but most social game collaborations end up being empty…
It’s not that the past was better; I just happen to have become an old man and can no longer enjoy the current G123 social games.
Sorry, that was a bit too much.
I was surprised that the Dr. Stone mobile game is still ongoing.
There are more and more works asking, “Why are collaborations with social games happening constantly but there are no standalone games being released?!”
>>169
It probably doesn’t break even in single-player games.
I often found that I liked the ending of the game more than the original work when I stayed with it until the end.
I want an All-Star type game as well.
By the way, I wonder if there are any games for Conan.
>>173
Recently, there haven’t been many, but there used to be a ton of them.
The peak era was during the GB and PS1 days, so it’s actually two decades before the current discussions.
When talking about games that became popular after anime and then a man brings up movies…
>>178
We were talking about entertainment…
This series, while of low quality, regularly releases games, which I envy.
>>181
Low quality is acceptable.
>>182
Is it only the Axis followers who are allowed to buy it?
It’s more like a film adaptation, or rather, they’re screening the anime in theaters.
>>184
It’s more about whether we can recover development costs by bundling rejected or low-quality works with cheap IPs without raising their quality.
The original stories of games from a while ago have all been taken over by mobile games.
I’m not sure if I want to play it or not.
>>187
In social games, there is basically no ending; when it does end, it’s when it shuts down… It’s hard to have a proper story in that sense…
I’m a woman, but I want them to stop adapting it to the stage.
>>184
I wonder if there are any character games with that kind of originality? Most character games are generally just rehashed ideas.
I want to play the Dark Gathering game…
If Conan has ideas that could be made into a game, it seems like they would rather profit from making it into the original work, anime, or a movie instead.
In detective adventures, it’s fun as long as there are serial murders happening, even if the ideas and tricks are trivial.
I just want to do something like Heroine Chronicle again without being greedy.
If I were to be greedy, I would want to play Heroine Chronicle.
Licensed games often have a lot of shortcomings when viewed purely as games.
Reselling and porting is difficult, making it easier for fans to face obstacles when following media mixes after the fact.
>>197
It’s better than a social game that ends because you can just buy used hardware!
I’ve never seen anyone other than me play the Birdie Wing game on Switch.
I don’t want to be greedy, but I want to play a dating game with original scenarios and full voice acting.
Conan was collaborating with Kindaichi.
In terms of character games, there have been quite a few SAO (Sword Art Online) releases, right?
After all, it’s Code Geass: Lost Colors for PS2, the ultimate student council, Star Driver, the Legend of the Galactic Pretty Boy!
The weird character games from that era were indeed strange, but some of them were enjoyable enough that I can’t definitively call them bad games.
Well… the batting average isn’t that great…
Bandai Namco is still releasing quite a few character games, right?
There are still many things that are as ambiguous as ever.
There are no portable devices that can create affordable character games anymore.