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If you like, tell me your favorite last dungeon.
Underground canyon…
I love it when the regular battle music turns into the boss music.
The enemy is too strong.
The three overlapping dragons are incredible.
>>3
Stop taking over 1500 with a full attack…
Reflect
Zemus-sama… report…
At this point, it’s not even at the level of being a weakling.
I think the last dungeon up to 3 was made by someone with a bad personality.
It’s quite difficult to think of something limited to Rasdan…
I think the dimension’s abyss was a great final dungeon.
>>10
This is the childhood when I wondered where I was heading…
>>10
It’s nice to have a setting where reusing graphics doesn’t feel out of place…
>>10
I like that the background music includes sound effects of the four elements.
I love the ruins of towers where traces of vectors can be seen here and there.
I like the Genjo battle in Romancing SaGa 3, but I just like to run through it with the BGM as it is.
>>12
The music and the production are cool, but when the Gensou battle is playing, it’s not really Gensou, is it…
The two Behemoths indeed ran away.
In Pikrima, you can shoot arrows freely and have two people as combat support, so I didn’t have much trouble.
Except for Behemoth.
Instant smoke bomb
The lowest country in the past
>>18
The sound of heavy footsteps lingers in my ears.
I focused mainly on Dragon Quest and didn’t play any Final Fantasy at all.
The mechanical Babyl’s Tower was quite exciting.
Pandemonium had the best song.
>>21
It’s a BGM that feels more like a castle than a dungeon, right?
The Temple of Chaos had the same melody in both the modern and past versions, and both were cool.
A memory of weak enemies being too strong and continuously fleeing until the final boss.
If I think of the final dungeons I dislike, a lot come to mind, but a final dungeon I like…
I really like Dragon Quest 2, but the final Hargon Castle doesn’t feel much like a last dungeon… maybe.
It might be that Dragon Quest 3 is stronger in that regard.
>>27
There are probably constraints due to storage capacity, but it doesn’t really feel like a final dungeon in scale…
Atlas, Buzz, and Belial are also fixed mid-bosses, but there isn’t really any conversation or anything like that.
>>36
It seems likely that those aspects will be enhanced in the remake.
My favorite last dungeon was surreal because it had an elevator in a castle that looked like the Tokyo Metropolitan Government Building.
I love how the Blue Story in SaGa Frontier looks like heaven but is actually hell.
If you could include up to the one before the last dungeon, I could put the shining city in the Holy Sword LOM.
>>31
Isn’t that the last dungeon of the main episode?
I didn’t really like the feeling of the final battle in Enjo.
Dalos Castle
I like the last dungeon of Estpolis.
However, when I think about the various experiences I’ve had with the games, the final dungeons of 4 and 5 were good in terms of the beauty of the background and the tense BGM.
I’m glad that “The Legend of the Wind: Xanadu” had an appropriate volume for the ending.
I laughed because there was a final dungeon map included as a bonus in the instruction manual.
Flower Palace
I like that the mid-boss-less dungeon and the final dungeon share the same name, giving it a faint impression.
I really like the Demon Palace of Despair and Hatred in DQ9.
The beauty of the Kingdom of God made the contrast feel even greater.
But when I think about it calmly, it may have been after I started using them as monsters in the later years of Ilulukara that I fell in love with them.
The final dungeon of Romancing SaGa 1 and the final dungeon of Avatar Tuner 1.
I might like the vibe of entering a place that’s close by but inaccessible, as if it’s the final battle.
Place of Memory
I don’t have any good memories of either Megaten or Persona.
In other words, none of the DRPGs have good memories for me.
I might like the Tower of Gela in FF6.
>>43
If it’s too long, it will get boring…
I like the BGM of Crystal Tower 3, but since it loops for a long time and the loop is short, it makes me sleepy.
…Is it that mechanical?
Undertale’s final castle is different because it only has events without combat, so I wonder if the last dungeon ends up being the power plant?
>>46
Does this count as an arrangement of the main theme?
I love the build-up from a quiet intro to a powerful chorus.
I have a memory that the four types you could choose in Dragon Quest 7 were quite interesting.
I might like both Amurot from the last area of the Fallen Black Villains and Amurot from the last dungeon.
>>48
The final area, huh…? This is…? The emotional impact.
I also like that the area name in the ID is a monologue.
I tried to search from my memory, but all I can think of are annoying last dungeons like Crystal Tower and Lulu-Sas.
I love that the final dungeon arranges the main theme for regular battles.
There might actually be fewer games that I like as the final dungeon itself; instead, it feels like the earlier parts are the highlights, like in Ys: The Oath in Felghana where I like Ballastein Castle.
It’s not an RPG, but the first furnace of fire.
I like that it’s just a simple and sorrowful atmosphere leading to the final boss, amidst all the complicated and tough dungeons.
I like the location of Ultimecia Castle.
I dislike it overall because the seal is crap.
>>55
I thought the last dungeon of that castle was quite good.
Well, the seal is exactly that.
>>55
I remember feeling like, “What is this?” because of the eerie atmosphere created by the numerous save points before the entry into the past and the continuous battles with the witch army.
The intention may be different, but…
The fifth layer of World Tree 1 was thrilling.
I really like the BGM of Black Dream…
It feels more like Rondakilua itself is the final dungeon rather than Hargon Castle.
It’s not like I can fly with Rura, and I waste HP and MP just getting there.
If it takes that long to get to the dungeon, it’s even worse.
It’s not just Last Dungeon, but I really like FF2.
I love it when the BGM changes when a giant enemy like a Behemoth appears; it feels amazing!
The courtyard is small, so I was thinking of a usual background music with otters…
Mario RPG’s Weapon Factory
I really love how it completely shifts to an unusual feeling compared to the previous Mario universe.
I love the totally different atmosphere of the weapon world compared to the previous Mario world.
Spiral Fortress Mercedek
No one hates the last dungeon with the main theme arrangement, right!?
Mana Temple of Secret of Mana for GB
The melancholy BGM combined with the situation really pumped me up.
>>65
Collecting the Genshi series was fun.
I like the final dungeon BGM from FF because it’s a heroic song.
I don’t particularly like it, but the final dungeon of Dragon Quest VII looks a lot like the insides of a giant creature, and it was really gross.
The hell in SaGa Frontier is nice, isn’t it?
Wagnus: “Let this be the last dungeon!”
The last dungeon of Rebirth Saga 2 was quite good.
It feels like this place is not part of the original world but rather a different dimension.
I strategized while thinking, “The universe of YHVH can just die already~~,” but strangely, I can’t bring myself to hate it.
I want you to die, but
I could have taken down the Behemoth using only counters if I had prepared slowly, but it’s just too much trouble.
The final dungeon of Mega Man Battle Network 2.
The fusion of the late-game feel of Mega Man and the vibe of EXE is wonderfully perfect.
It’s not exactly a last dungeon, but I really like the arrangement of the opening song from the final battle of Grotesque Land 1.
Zuva Castle during the FF11 level 55 cap era.
It was a fierce battle throughout.
The Lasdan challenge is quite difficult.
I like returning to the capital in the last dungeon of FF15.
>>79
Suikoden 1 is great too, right?
The one who enveloped the peaceful town where I was born and raised in the flames of war is you, young master.
It might have just been that the screen was red because it was evening.
Confu
Is it Baldur’s Gate 3…?
The Giant’s Dungeon might be my favorite song in FF, so personally, I think it’s good.
I wonder why they reused the music from the last dungeon.
Mirage Palace of Secret of Mana 3
The last sanctuary is also good.
There is still no dungeon that made me think “You really did it now!” like the ruins of Shinjuku.
I love worlds that do not exist.
It’s a mystery why the giant’s BGM was reused even though the moon dungeon didn’t have a mechanical theme.
The song itself is quite lively, but…
>>86
The red wings during the entrance were a bit too exaggerated.
>>86
It means that we have passed through the surface cave area and entered the realm of the Moon People, and the giants are also weapons of the Moon People.
I quite like that the place we went to in the very early stages becomes the final dungeon.
Recently, I’ve been quite fond of Tears of the Kingdom.
If it’s okay to include Zico, the structure of the catastrophic story of the final dungeon in the prologue of Monpara and the issues raised in the middle chapter and beyond were good, but if you think about it strictly, it can’t really be called the final dungeon.
I love the gap between dimensions; I like both the deepest part and the journey there.
>>90
I like it when the eerie and mysterious BGM continues and then suddenly turns into a heated melody with a “Tette! Tetetetete!” in the deepest part.
The flow of returning to the Needle Castle after escaping in the early part of Asellus and defeating Orloir was good.
I’m excited that a demon from Fantasia might appear in End of the World.
It’s like in Dark Souls, where the final dungeon feels like the ultimate culmination, but when it comes to whether this is my favorite, it’s a different story and it’s complicated…
Then a fire pit might be better.
Basically, I only have the image that final dungeons are troublesome and unpleasant.
I feel like I have a lot of favorites when it comes to background music.
The music when flying with Flammie until you reach the last dungeon in Secret of Mana 2 is nice too, isn’t it?
I love the BGM from that surprise in the ruins of Shinjuku.
I like new anime too.
Even with action elements included, it’s rare to be able to say I love it at the final dungeon!
Lord Zemus… The enemy that kept coming to report… was eerily persistent in their library approach.
I was running away endlessly because I thought that if I reported it, it would be disadvantageous in the final boss battle.
>>100
I wonder if that doesn’t really have anything to do with it after all…
I love the ones that make you feel like you’re about to go to places like the Ruinous Tower in FF6 or the Great Aetherial Rift in FF7.
I feel like the impression of the final boss overshadows the impression of the final dungeon itself.
The dungeon itself is more memorable when it has cool background music and features simple boss battles one after another.
That itself will serve as a lead-in to the final battle.
The final dungeon music in FF feels quite heroic, doesn’t it?
I still love the final dungeon of Musashi because the BGM of the floating garden really pumps me up.
Recently, Pokémon SV.
It was refreshing that instead of a Pokémon League, there is a last dungeon.
I love dungeons that start off like a gap in dimensions and gradually become entirely different spaces.
It’s different from Rasdan, but the heavenly realm in DQ3 was also fun.
Valkyrie Profile’s Yggdrasill Palace
The background music is too good.
The real challenge of Ys can be said to begin after entering the last dungeon.
If it’s an action game, it’s a character game, but the ending of Transformers: Devastation was quite good.
It felt like a full-scale battle with all the Decepticons (except for one) showing up at once and fighting alongside two combined soldiers.
Dragon Quest 8’s Dark Castle City has an amazing atmosphere, but can it really be called the final dungeon…?
The world library of the demon king and me has a name that attracts me and the BGM is nice, but the gimmicks are more on the crap side…
I thought it was a last dungeon, but it wasn’t.
Zanarkand is great, isn’t it… especially that the music is the same even in regular battles.
>>117
The song “A Dream That Will Eventually End” is really too good.
Even though it’s quite long after Zanarkand, that might be where the climax feel is the strongest.
There are some good memories of great games and good dungeons, but they mostly don’t correspond to the final dungeon!
>>119
It’s a good game, but all I can remember is Eridanus and the crappy dungeons that followed in SJ!
I like the atmosphere.
However, I have a certain dislike for enemies and gimmicks.
I feel like that’s quite common.
>>120
Well, the enemies in the last dungeon are all just the ones that leave a bad impression, right?
>>122
That’s true.
The final enemy was weak, so it seems like it will end up feeling weak and mediocre.
I like the final weapon map in the robot story of SaGa Frontier 1, even though it’s small in scale.
In the end, you search for the final boss in a VR space.
The journey through Zanarkand is truly a memorable scene that stays firmly in my memories…
When I look back at it on streams, I realize that the mini-games afterwards were pretty messy and I’ve romanticized my memories of it…
A final dungeon with no sense of challenge doesn’t leave an impression, but when there’s a sense of challenge, it can leave a negative impression as well.
It feels like sj has come to the point of something related to Holologium… isn’t that nice?
One trend is that when approaching the last dungeon, the story often reaches a point where the world is in crisis, making it seem harsh and gloomy, which dampens the mood.
I was also fond of the underground caverns of the moon, so I was sad that the underground caverns of the 14th moon ended so quickly.
Isn’t that almost Baron Castle?!
Trails of Cold Steel IV
To be precise, the song playing there has an incredible sense of culmination, and I like it for that reason too.
Fishing village
The world view of the last dungeon in Trails in the Sky FC changes, and the BGM is awesome.
Pandemonium
Sky Garden
Strictly speaking, it’s one before the last dungeon, but it’s the cherry blossom viewing in Nioh 2.
I’ve always had terrible memory, so I’ve never been good at the type of final dungeons where you move between floors by warping instead of using stairs.