Home » Final Fantasy IV » [Final Fantasy IV] The core of the moon in FF4 goes from a rough dungeon to a mechanical one all at once, and the BGM changes from Red Wings to the Giant’s dungeon, which is really nice.

[Final Fantasy IV] The core of the moon in FF4 goes from a rough dungeon to a mechanical one all at once, and the BGM changes from Red Wings to the Giant’s dungeon, which is really nice.

Japan Otaku ReviewsYeahx6

If you like, tell me your favorite last dungeon.

1: Japan Otaku ReviewsYeahx5

Underground canyon…

2: Japan Otaku ReviewsYeahx13

I love it when the regular battle music turns into the boss music.

The enemy is too strong.

3: Japan Otaku ReviewsYeahx1

The three overlapping dragons are incredible.

6: Japan Otaku Reviews

>>3

Stop taking over 1500 with a full attack…

4: Japan Otaku Reviews

Reflect

5: Japan Otaku ReviewsYeahx12

Zemus-sama… report…

7: Japan Otaku ReviewsYeahx10

At this point, it’s not even at the level of being a weakling.

8: Japan Otaku ReviewsYeahx1

I think the last dungeon up to 3 was made by someone with a bad personality.

9: Japan Otaku ReviewsYeahx1

It’s quite difficult to think of something limited to Rasdan…

10: Japan Otaku ReviewsYeahx7

I think the dimension’s abyss was a great final dungeon.

14: Japan Otaku ReviewsYeahx1

>>10

This is the childhood when I wondered where I was heading…

124: Japan Otaku ReviewsYeahx3

>>10

It’s nice to have a setting where reusing graphics doesn’t feel out of place…

139: Japan Otaku Reviews

>>10

I like that the background music includes sound effects of the four elements.

11: Japan Otaku Reviews

I love the ruins of towers where traces of vectors can be seen here and there.

12: Japan Otaku ReviewsYeahx6

I like the Genjo battle in Romancing SaGa 3, but I just like to run through it with the BGM as it is.

52: Japan Otaku ReviewsYeahx2

>>12

The music and the production are cool, but when the Gensou battle is playing, it’s not really Gensou, is it…

13: Japan Otaku ReviewsYeahx4

The two Behemoths indeed ran away.

16: Japan Otaku Reviews

In Pikrima, you can shoot arrows freely and have two people as combat support, so I didn’t have much trouble.

Except for Behemoth.

17: Japan Otaku Reviews

Instant smoke bomb

18: Japan Otaku ReviewsYeahx4

The lowest country in the past

28: Japan Otaku Reviews

>>18

The sound of heavy footsteps lingers in my ears.

20: Japan Otaku ReviewsYeahx1

I focused mainly on Dragon Quest and didn’t play any Final Fantasy at all.

The mechanical Babyl’s Tower was quite exciting.

21: Japan Otaku Reviews

Pandemonium had the best song.

106: Japan Otaku Reviews

>>21

It’s a BGM that feels more like a castle than a dungeon, right?

22: Japan Otaku Reviews

The Temple of Chaos had the same melody in both the modern and past versions, and both were cool.

23: Japan Otaku Reviews

A memory of weak enemies being too strong and continuously fleeing until the final boss.

25: Japan Otaku ReviewsYeahx2

If I think of the final dungeons I dislike, a lot come to mind, but a final dungeon I like…

27: Japan Otaku ReviewsYeahx2

I really like Dragon Quest 2, but the final Hargon Castle doesn’t feel much like a last dungeon… maybe.

It might be that Dragon Quest 3 is stronger in that regard.

36: Japan Otaku ReviewsYeahx3

>>27

There are probably constraints due to storage capacity, but it doesn’t really feel like a final dungeon in scale…

Atlas, Buzz, and Belial are also fixed mid-bosses, but there isn’t really any conversation or anything like that.

41: Japan Otaku Reviews

>>36

It seems likely that those aspects will be enhanced in the remake.

29: Japan Otaku Reviews

My favorite last dungeon was surreal because it had an elevator in a castle that looked like the Tokyo Metropolitan Government Building.

30: Japan Otaku ReviewsYeahx2

I love how the Blue Story in SaGa Frontier looks like heaven but is actually hell.

31: Japan Otaku ReviewsYeahx1

If you could include up to the one before the last dungeon, I could put the shining city in the Holy Sword LOM.

35: Japan Otaku Reviews

>>31

Isn’t that the last dungeon of the main episode?

I didn’t really like the feeling of the final battle in Enjo.

32: Japan Otaku Reviews

Dalos Castle

33: Japan Otaku Reviews

I like the last dungeon of Estpolis.

34: Japan Otaku Reviews

However, when I think about the various experiences I’ve had with the games, the final dungeons of 4 and 5 were good in terms of the beauty of the background and the tense BGM.

37: Japan Otaku Reviews

I’m glad that “The Legend of the Wind: Xanadu” had an appropriate volume for the ending.

I laughed because there was a final dungeon map included as a bonus in the instruction manual.

38: Japan Otaku Reviews

Flower Palace

I like that the mid-boss-less dungeon and the final dungeon share the same name, giving it a faint impression.

39: Japan Otaku ReviewsYeahx1

I really like the Demon Palace of Despair and Hatred in DQ9.

The beauty of the Kingdom of God made the contrast feel even greater.

But when I think about it calmly, it may have been after I started using them as monsters in the later years of Ilulukara that I fell in love with them.

40: Japan Otaku ReviewsYeahx3

The final dungeon of Romancing SaGa 1 and the final dungeon of Avatar Tuner 1.

I might like the vibe of entering a place that’s close by but inaccessible, as if it’s the final battle.

42: Japan Otaku Reviews

Place of Memory

43: Japan Otaku Reviews

I don’t have any good memories of either Megaten or Persona.

In other words, none of the DRPGs have good memories for me.

I might like the Tower of Gela in FF6.

49: Japan Otaku Reviews

>>43

If it’s too long, it will get boring…

44: Japan Otaku Reviews

I like the BGM of Crystal Tower 3, but since it loops for a long time and the loop is short, it makes me sleepy.

45: Japan Otaku Reviews

…Is it that mechanical?

46: Japan Otaku Reviews

Undertale’s final castle is different because it only has events without combat, so I wonder if the last dungeon ends up being the power plant?

67: Japan Otaku ReviewsYeahx3

>>46

Does this count as an arrangement of the main theme?

I love the build-up from a quiet intro to a powerful chorus.

47: Japan Otaku Reviews

I have a memory that the four types you could choose in Dragon Quest 7 were quite interesting.

48: Japan Otaku ReviewsYeahx1

I might like both Amurot from the last area of the Fallen Black Villains and Amurot from the last dungeon.

134: Japan Otaku ReviewsYeahx1

>>48

The final area, huh…? This is…? The emotional impact.

I also like that the area name in the ID is a monologue.

50: Japan Otaku ReviewsYeahx2

I tried to search from my memory, but all I can think of are annoying last dungeons like Crystal Tower and Lulu-Sas.

51: Japan Otaku ReviewsYeahx3

I love that the final dungeon arranges the main theme for regular battles.

53: Japan Otaku Reviews

There might actually be fewer games that I like as the final dungeon itself; instead, it feels like the earlier parts are the highlights, like in Ys: The Oath in Felghana where I like Ballastein Castle.

54: Japan Otaku ReviewsYeahx2

It’s not an RPG, but the first furnace of fire.

I like that it’s just a simple and sorrowful atmosphere leading to the final boss, amidst all the complicated and tough dungeons.

55: Japan Otaku ReviewsYeahx5

I like the location of Ultimecia Castle.

I dislike it overall because the seal is crap.

62: Japan Otaku ReviewsYeahx3

>>55

I thought the last dungeon of that castle was quite good.

Well, the seal is exactly that.

64: Japan Otaku Reviews

>>55

I remember feeling like, “What is this?” because of the eerie atmosphere created by the numerous save points before the entry into the past and the continuous battles with the witch army.

56: Japan Otaku ReviewsYeahx4

The intention may be different, but…

The fifth layer of World Tree 1 was thrilling.

57: Japan Otaku ReviewsYeahx3

I really like the BGM of Black Dream…

58: Japan Otaku ReviewsYeahx2

It feels more like Rondakilua itself is the final dungeon rather than Hargon Castle.

It’s not like I can fly with Rura, and I waste HP and MP just getting there.

If it takes that long to get to the dungeon, it’s even worse.

59: Japan Otaku Reviews

It’s not just Last Dungeon, but I really like FF2.

I love it when the BGM changes when a giant enemy like a Behemoth appears; it feels amazing!

The courtyard is small, so I was thinking of a usual background music with otters…

60: Japan Otaku ReviewsYeahx1

Mario RPG’s Weapon Factory

I really love how it completely shifts to an unusual feeling compared to the previous Mario universe.

61: Japan Otaku ReviewsYeahx3

I love the totally different atmosphere of the weapon world compared to the previous Mario world.

63: Japan Otaku ReviewsYeahx2

Spiral Fortress Mercedek

No one hates the last dungeon with the main theme arrangement, right!?

65: Japan Otaku ReviewsYeahx3

Mana Temple of Secret of Mana for GB

The melancholy BGM combined with the situation really pumped me up.

109: Japan Otaku Reviews

>>65

Collecting the Genshi series was fun.

66: Japan Otaku ReviewsYeahx2

I like the final dungeon BGM from FF because it’s a heroic song.

68: Japan Otaku Reviews

I don’t particularly like it, but the final dungeon of Dragon Quest VII looks a lot like the insides of a giant creature, and it was really gross.

69: Japan Otaku ReviewsYeahx1

The hell in SaGa Frontier is nice, isn’t it?

70: Japan Otaku ReviewsYeahx2

Wagnus: “Let this be the last dungeon!”

The last dungeon of Rebirth Saga 2 was quite good.

It feels like this place is not part of the original world but rather a different dimension.

71: Japan Otaku Reviews

I strategized while thinking, “The universe of YHVH can just die already~~,” but strangely, I can’t bring myself to hate it.

I want you to die, but

72: Japan Otaku Reviews

I could have taken down the Behemoth using only counters if I had prepared slowly, but it’s just too much trouble.

74: Japan Otaku ReviewsYeahx2

The final dungeon of Mega Man Battle Network 2.

The fusion of the late-game feel of Mega Man and the vibe of EXE is wonderfully perfect.

76: Japan Otaku Reviews

It’s not exactly a last dungeon, but I really like the arrangement of the opening song from the final battle of Grotesque Land 1.

77: Japan Otaku Reviews

Zuva Castle during the FF11 level 55 cap era.

It was a fierce battle throughout.

78: Japan Otaku Reviews

The Lasdan challenge is quite difficult.

79: Japan Otaku ReviewsYeahx2

I like returning to the capital in the last dungeon of FF15.

87: Japan Otaku ReviewsYeahx2

>>79

Suikoden 1 is great too, right?

The one who enveloped the peaceful town where I was born and raised in the flames of war is you, young master.

It might have just been that the screen was red because it was evening.

80: Japan Otaku Reviews

Confu

81: Japan Otaku Reviews

Is it Baldur’s Gate 3…?

82: Japan Otaku Reviews

The Giant’s Dungeon might be my favorite song in FF, so personally, I think it’s good.

I wonder why they reused the music from the last dungeon.

83: Japan Otaku Reviews

Mirage Palace of Secret of Mana 3

The last sanctuary is also good.

84: Japan Otaku ReviewsYeahx3

There is still no dungeon that made me think “You really did it now!” like the ruins of Shinjuku.

85: Japan Otaku Reviews

I love worlds that do not exist.

86: Japan Otaku Reviews

It’s a mystery why the giant’s BGM was reused even though the moon dungeon didn’t have a mechanical theme.

The song itself is quite lively, but…

94: Japan Otaku ReviewsYeahx3

>>86

The red wings during the entrance were a bit too exaggerated.

105: Japan Otaku ReviewsYeahx2

>>86

It means that we have passed through the surface cave area and entered the realm of the Moon People, and the giants are also weapons of the Moon People.

88: Japan Otaku ReviewsYeahx3

I quite like that the place we went to in the very early stages becomes the final dungeon.

Recently, I’ve been quite fond of Tears of the Kingdom.

89: Japan Otaku Reviews

If it’s okay to include Zico, the structure of the catastrophic story of the final dungeon in the prologue of Monpara and the issues raised in the middle chapter and beyond were good, but if you think about it strictly, it can’t really be called the final dungeon.

90: Japan Otaku ReviewsYeahx4

I love the gap between dimensions; I like both the deepest part and the journey there.

93: Japan Otaku ReviewsYeahx3

>>90

I like it when the eerie and mysterious BGM continues and then suddenly turns into a heated melody with a “Tette! Tetetetete!” in the deepest part.

91: Japan Otaku ReviewsYeahx3

The flow of returning to the Needle Castle after escaping in the early part of Asellus and defeating Orloir was good.

92: Japan Otaku Reviews

I’m excited that a demon from Fantasia might appear in End of the World.

95: Japan Otaku Reviews

It’s like in Dark Souls, where the final dungeon feels like the ultimate culmination, but when it comes to whether this is my favorite, it’s a different story and it’s complicated…

Then a fire pit might be better.

96: Japan Otaku ReviewsYeahx1

Basically, I only have the image that final dungeons are troublesome and unpleasant.

I feel like I have a lot of favorites when it comes to background music.

97: Japan Otaku Reviews

The music when flying with Flammie until you reach the last dungeon in Secret of Mana 2 is nice too, isn’t it?

98: Japan Otaku ReviewsYeahx2

I love the BGM from that surprise in the ruins of Shinjuku.

I like new anime too.

99: Japan Otaku Reviews

Even with action elements included, it’s rare to be able to say I love it at the final dungeon!

100: Japan Otaku ReviewsYeahx3

Lord Zemus… The enemy that kept coming to report… was eerily persistent in their library approach.

I was running away endlessly because I thought that if I reported it, it would be disadvantageous in the final boss battle.

107: Japan Otaku Reviews

>>100

I wonder if that doesn’t really have anything to do with it after all…

101: Japan Otaku Reviews

I love the ones that make you feel like you’re about to go to places like the Ruinous Tower in FF6 or the Great Aetherial Rift in FF7.

102: Japan Otaku Reviews

I feel like the impression of the final boss overshadows the impression of the final dungeon itself.

103: Japan Otaku Reviews

The dungeon itself is more memorable when it has cool background music and features simple boss battles one after another.

That itself will serve as a lead-in to the final battle.

104: Japan Otaku ReviewsYeahx1

The final dungeon music in FF feels quite heroic, doesn’t it?

108: Japan Otaku ReviewsYeahx3

I still love the final dungeon of Musashi because the BGM of the floating garden really pumps me up.

110: Japan Otaku Reviews

Recently, Pokémon SV.

It was refreshing that instead of a Pokémon League, there is a last dungeon.

111: Japan Otaku ReviewsYeahx1

I love dungeons that start off like a gap in dimensions and gradually become entirely different spaces.

It’s different from Rasdan, but the heavenly realm in DQ3 was also fun.

112: Japan Otaku Reviews

Valkyrie Profile’s Yggdrasill Palace

The background music is too good.

113: Japan Otaku ReviewsYeahx2

The real challenge of Ys can be said to begin after entering the last dungeon.

114: Japan Otaku Reviews

If it’s an action game, it’s a character game, but the ending of Transformers: Devastation was quite good.

It felt like a full-scale battle with all the Decepticons (except for one) showing up at once and fighting alongside two combined soldiers.

115: Japan Otaku ReviewsYeahx2

Dragon Quest 8’s Dark Castle City has an amazing atmosphere, but can it really be called the final dungeon…?

116: Japan Otaku Reviews

The world library of the demon king and me has a name that attracts me and the BGM is nice, but the gimmicks are more on the crap side…

117: Japan Otaku ReviewsYeahx4

I thought it was a last dungeon, but it wasn’t.

Zanarkand is great, isn’t it… especially that the music is the same even in regular battles.

118: Japan Otaku ReviewsYeahx1

>>117

The song “A Dream That Will Eventually End” is really too good.

Even though it’s quite long after Zanarkand, that might be where the climax feel is the strongest.

119: Japan Otaku Reviews

There are some good memories of great games and good dungeons, but they mostly don’t correspond to the final dungeon!

121: Japan Otaku ReviewsYeahx1

>>119

It’s a good game, but all I can remember is Eridanus and the crappy dungeons that followed in SJ!

120: Japan Otaku ReviewsYeahx1

I like the atmosphere.

However, I have a certain dislike for enemies and gimmicks.

I feel like that’s quite common.

122: Japan Otaku ReviewsYeahx2

>>120

Well, the enemies in the last dungeon are all just the ones that leave a bad impression, right?

123: Japan Otaku Reviews

>>122

That’s true.

The final enemy was weak, so it seems like it will end up feeling weak and mediocre.

125: Japan Otaku ReviewsYeahx1

I like the final weapon map in the robot story of SaGa Frontier 1, even though it’s small in scale.

In the end, you search for the final boss in a VR space.

126: Japan Otaku Reviews

The journey through Zanarkand is truly a memorable scene that stays firmly in my memories…

When I look back at it on streams, I realize that the mini-games afterwards were pretty messy and I’ve romanticized my memories of it…

127: Japan Otaku Reviews

A final dungeon with no sense of challenge doesn’t leave an impression, but when there’s a sense of challenge, it can leave a negative impression as well.

128: Japan Otaku Reviews

It feels like sj has come to the point of something related to Holologium… isn’t that nice?

129: Japan Otaku Reviews

One trend is that when approaching the last dungeon, the story often reaches a point where the world is in crisis, making it seem harsh and gloomy, which dampens the mood.

130: Japan Otaku ReviewsYeahx1

I was also fond of the underground caverns of the moon, so I was sad that the underground caverns of the 14th moon ended so quickly.

Isn’t that almost Baron Castle?!

131: Japan Otaku ReviewsYeahx1

Trails of Cold Steel IV

To be precise, the song playing there has an incredible sense of culmination, and I like it for that reason too.

132: Japan Otaku ReviewsYeahx1

Fishing village

133: Japan Otaku ReviewsYeahx1

The world view of the last dungeon in Trails in the Sky FC changes, and the BGM is awesome.

135: Japan Otaku Reviews

Pandemonium

136: Japan Otaku Reviews

Sky Garden

137: Japan Otaku Reviews

Strictly speaking, it’s one before the last dungeon, but it’s the cherry blossom viewing in Nioh 2.

138: Japan Otaku Reviews

I’ve always had terrible memory, so I’ve never been good at the type of final dungeons where you move between floors by warping instead of using stairs.

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