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Well, if it weren’t for that, I probably would have never set off on a journey in my life and would have only thought about taking over the family dojo.
I was kidnapped along with my mother by a mysterious group that I knew nothing about, and my mother was killed.
Rather than…
It seems like Chester and the others might burn out when they return to the modern Tortoise after their journey.
>>3
Maybe Arche will manage somehow…
If nothing had happened, would I have married Ami?
It’s okay.
Those involved in that battle have to bear the responsibility and watch over the world, so there’s no time to burn out.
The situation with Ami is still a trauma that lingers, as the incident involved a young child who, without parents and living every day positively with an older brother, was killed.
In the modern edition, it’s so harsh that I can only laugh.
>>8
When I left my hometown to visit my uncle, I was suddenly sold to the enemy…
>>12
My uncle was forced to take my wife and everyone in town as hostages and was then killed to silence him.
>>12
I thought I would go complain to my uncle after escaping, but he’s already dead…
>>19
I was threatened that if I didn’t listen, Euclid would be destroyed, so there was no helping it.
I think it’s better that it’s not because you’re blinded by money.
Then, both my wife and I were killed.
Did the guys who attacked the village at first get to take direct revenge?
>>9
The leader was supposed to have been blown away and killed by a beam after resurrecting Dao.
Your style is strange…
NariDan X had a lot of scenes that felt overly shocking, even setting aside the closet.
>>11
The original themes depicted in the work have become completely distorted due to excessive alterations.
The remake staff’s lack of respect for the original work was horrible above all else.
The differences in the village before its destruction being done in older times is really elaborate, isn’t it?
It allows players to develop affection.
Both Symphonia and Ratatosk, which pertain to the past of this world, are not good worlds at all.
It’s a revenge demon, but during normal times, their aura is so refreshing that it gets diluted.
>>16
There is enough leeway to throw in some jokes.
Isn’t it usual that after defeating the main culprit, the timeline gets fixed or something and life in the present is restored…?
>>21
Well, defeating Daos is in the future after all…
It seems that Chester has become a slightly different person due to the influence, and he hasn’t completely returned to his original time.
>>22
I’ve seen myself getting burned by lasers when traveling to the past.
>>23
It’s right before I’ve come back in terms of the timeline.
If the timing of returning after the change in the present had been delayed, they would have been burned just like that.
It’s nice how all the root causes are talked about in GBC and Dan.
>>24
I think it’s great that the true protagonist is Daos.
In the novel version, the revenge is properly fulfilled, but it involves restraining one’s own power in the face of the overwhelmingly strong Mars, and there was a route where you marry Ami.
>>25
Defeating Mars and the others, who are just being brainwashed and used by Daos in that novel version.
I couldn’t help but wonder, what’s going on a bit…
After seeing that the same revenge in Velvet was a conclusion of punishment and salvation due to going too far as a revenger,
I can now think that the end of Kless’s journey was just right.
The result of Daos’s blunder is a bit too wicked.
I feel that the party in Fantasia has a stronger sense of pseudo-family compared to other series.
>>28
When it comes to pseudo-families, I think of Graces.
I thought that, but aside from the instructor, we really do become family and relatives here.
It’s strange how there are events at the inn and you can give Ami an apple, even though it collapses in the early stages…
The transplant itself is done quite often, but… however…
>>32
Is the PSP the last one?
It’s really old, isn’t it?
>>34
Stan’s way of living is quite peaceful in this series…
>>20
It is Kres and Chester…
It’s a time when even remasters of VITA are being released, let alone PSP…
Legendia also had a sense of family.
>>41
When it became clear that all the current heroines were lagging behind, I was quite shocked…
I think it’s quite harsh that the PSP version prevents players from reaching Euclid in the early stages, resulting in one skit not occurring.
I feel like the protagonist of this series is mostly locked up in a cell.
If they are going to release a remaster, I wonder if they will adjust it based on the PSP version.
>>45
I wonder… it feels like the PS version might be good too.
To be honest, I don’t need Roddy.
Prisons have become a staple for RPG protagonists.
Not everyone, but half of them can fit.
>>47
It’s common in other places too, like getting captured by enemies or countries.
Being burned out of the village and getting captured is something everyone generally goes through…
>>49
My family is safe, I’ve become friends with my bully, and my parents are alive, so Luka from Innocence is quite happy.
After creating a character, there is also a start where you wake up inside a carriage.
When I learned about it on the PS version and then saw the SFC version, I was like, “Star Ocean!?”
>>54
Was that person who left the development from over there?
>>54
There were various things that happened around that time…
In terms of early game misery, Velvet is quite bad as well…
It’s too kind to sympathize with Daos.
It’s sad that they died in battle in the epilogue.
>>57
The old works didn’t have that… I won’t forgive Nari Dan X for the unnecessary additions.
When it comes to discussing NariDan X, it has become truly painful that this topic often comes up.
I’ve read various novel versions.
The mother of Mint who died from torture.
If it had been a little later, Mint would have been like that too.
The debate about whether Daos is not so bad has been talked about endlessly.
The fact that their hometown and family have been killed is reason enough for the person in the thread, isn’t it?
>>63
If there is evil in this world, it lies in the human heart.
>>63
Doesn’t everyone think it’s not bad?
I feel uncomfortable when I see extreme people harshly criticize Daous.
>>63
If I say that Daos is not bad, it’s hard to truly say that it’s really bad.
Because if countries at war call for peace, they end up using nuclear weapons and turning into a dying star.
I’m borrowing the resources here, but you guys probably can’t understand, so I’ll just kill you. As the king of the stars, it can’t be helped.
Well, it feels bad for Kures and the others.
>>77
They are negotiating, you know, Daos… but they weren’t able to be heard.
I think there are dark places in Midgar.
Isn’t it a bit rough to say that the story about Arche’s ex-boyfriend is over because it’s faded from memory?
In the main story, I remember it, but I don’t really understand.
A series where unexpected developments often occur.
That’s Dao’s Guard!
In “Rime D,” the enemies who rose up to address the widening gap between the rich and poor caused by the industrial revolution in lens science were somehow just ridiculed by everyone.
>>68
What I did in D2 was not good, but I am still loved by the local residents… and yet, you’re treating it like this in the remake!
>>74
The story about Ms. Irène trying to unite the people of Neustadt by becoming their enemy.
In the sub-events, it’s clear… it was tough being insulted by allies other than Stan in the remake.
Irene from Dimuros is a magnificent celestial being, but that’s too much hate speech…
>>78
I quietly disliked the changes to Kongman there.
There are differences among the series regarding whether the Famitsu Bunko novels have been digitized or not.
There’s not much meaning in discussing it in terms of good and evil dichotomy.
In RemD, Stan seriously became an idiot, and I was like, seriously, don’t mess with me…
When I say that Daos had its own circumstances, there are quite a few people who interpret that as me saying Daos is not bad and come to hit me.
Well, it’s not limited to Daos.
The remake of D was also terrible in how it changed Rion.
The kind older sister has been cut down a notch or turned into a cheap tsundere.
Dao’s anti-fans should just calm down since there are already Mythos and Kratos in the series.
The fact that they are treated as allies makes Daos seem insignificant.
>>80
But you know…
Doulas did not become an ally.
>>81
It will become a NariDan.
>>86
Please save that story for when the topic of Nari-Dan comes up.
Right now we’re talking about the original work.
>>89
What are you talking about, in a legitimate sequel…?
>>95
In fact, the creators do not consider NariDan a legitimate sequel.
Since various media have depicted what happens after Fantasia, this work is just one of many possible futures.
That’s the stance.
>>95
The original work hasn’t progressed to the development of a sequel yet.
>>86
Didn’t the characters from the previous game in NariDan feel like they were just there to listen to the story?
It’s a fixed party of three until the end.
>>80
I don’t know because I haven’t done it.
If those guys are massacring the protagonist’s family and hometown, it is indeed a serious matter.
>>87
Well, you’re doing something even worse…
After the final battle, the words that Mr. Claas said to Kress were very well done.
It’s just a string.
Daos has arrogantly commanded humanity and invaded, and that’s just as the defense states that it was wrong.
Rion liked the fate of living and dying prioritizing Marian while being bound by Stan and eventually becoming a zombie.
>>90
Well, if you crush it with a zombie, you won’t be able to reuse it with Judas…
It’s not revealed how much Daoos persuaded, but if you dig deeper, it gets too dark, so there’s no need to do that.
In the past edition of the novel I actually did, I was truly a victim.
>>91
Is it okay to kill someone if you are a victim?
It is a lingering thought, but because I am dead and a native of my homeland, it is relatively calm, and it offered advice to Diomel.
Even though I liked Naridandoa, he didn’t change even in death and tried to erase the two of us without question.
I couldn’t hide my shock and disappointment in Nari Dan X Daos…
Daos isn’t necessarily bad, but from Aselia’s perspective, Daos itself is bad. However, there was a reason for becoming reckless.
That being said, there was a justifiable reason for us to kill that Daoist over here.
It will just end up being the conclusion as stated in the work.
If one wanted to, they could go back in time and save the village before it gets destroyed, but the fact that they don’t is too humane.
>>98
There should be an if that does that in the novel.
Someone who cleans up and leaves without being noticed by the Kress of that era.
>>98
Because the branches of history are only increasing.
I increased the branching for my own satisfaction in the novel, though.
It was revealed that the world was in chaos at the end of Destiny, but the Famitsu novel version of Destiny 2 intentionally continues from the previous novel rather than the game, so the capital remains safe and the story proceeds.
Betrayed by a family member.
Imprisonment
The bridge falls.
Mapo curry
It feels like a classic Tales atmosphere.
Well, the top two are also staples of RPGs.
>>101
It’s a common trope in RPGs that you can’t take the original path to reach your destination, so you either kill time or take a different route.
There is quite a bit of discrimination and the world is often divided.
I understand that the Dao’s anti is crazy.
>>105
Did Daoos kill your parents or something?
>>105
They are the type who would be happy to receive a rebuttal, so it’s simply impossible to communicate.
There’s probably no reason for locking onto Daos other than the popularity of the character.
But is Daos still that popular now?
In NariDan X, Dios and Meltya pushed against opposition to activate a weapon of mass destruction! Failed! I thought the flashback of “Ugh… war is bad…” was a bit questionable.
>>106
I wonder why they’re fundamentally changing the theme of the work.
Moreover, if you lose to your own heart in the summary from Daos, it becomes evil, so I will do it as it is.
It’s so incoherent!
Anyway, rather than wanting to destroy it, I like that there is a compelling reason behind it.
>>107
The early series had a rather casual image of slashing people.
>>111
RPGs from the era of limited expression didn’t focus much on this kind of depiction.
Many works are uncertain whether proper care has been taken or not.
>>111
Well, there were ordinary high school students who got caught up in the strange events and ended up in a game where they defeated humans without really having any worries or dilemmas.
Depicting a strange aversion or struggle with killing people might end up feeling out of place, don’t you think?
I wonder if that’s what I thought while playing Abyss.
>>111
In the past, it seemed somewhat uncouth to worry about such things.
>>107
There are events in the early stages where ambassadors for friendship and such can’t kill anyone.
Tetra Shikol!
Well, the face and voice are just too good…
>>107
This isn’t exactly a legitimate sequel, but the scene in the novelization of NariDan where the black knight’s group, who came to raid the village with Chester, is completely slaughtered was somewhat frightening.
>>121
When Chester asks Mint and the others not to kill, and I respond with “We’re going to kill,” it makes me think this guy is scary…
It can’t be helped if I get killed.
They have nicely summarized that aspect in Tales of the Rays.
It was impressive how Klars, who usually is on the brake side, was pushing the back of the slightly shaky Kress.
I know Melty’s crazy, but as a scientist, seeing such a crazy weapon makes my excitement unstoppable, and I want to use it… But Dios has killed Melty without thinking ahead and just fired!
It was something that roughly suggested how Daos went insane.
To be honest, the Daos-related stuff is a large-scale Carneades board.
From the perspective of the side losing the board, it is obviously evil, but the side taking the board is also desperate to survive.
>>126
Well, it’s about the position, isn’t it?
Wasn’t there a better way to do it? That’s what I think.
In a fantasy world where there are thieves if you just walk a little down the road, I guess there wouldn’t be any resistance to it unless you’re raised in a greenhouse.
>>127
I think there was a time when being cut or cutting others was the norm.
It’s an era where dojos for swordsmanship that swing serious swords are thriving.
>>107
The clearly direct enemies that can be cut down appear from around the past arc, and at this point, you should know that there’s no time for petty arguments.
I liked that the enemies in Fantasia Destiny would not explode and their corpses would remain on the screen even after being defeated.
I tried to focus on the points that are better to intentionally ignore in order to enjoy the game.
I didn’t really feel that it connected to the fun in Tales.
Since it’s the first work, I think it’s natural for there to be various imperfections.
The talk about killing people has been ignored since it succeeded with Luke and became nonsensical with Yuri.
It was a portrayal of danger that Ludger, raised in modern civilization, can kill people without hesitation.
I feel like the part about “Muji Destiny” killing players was somewhat emphasized.
The overall style is quite dry, though.
The expressive power and scenarios required for RPGs feel quite different now compared to the past.
In the past, RPGs were said to have a profound story, but now they seem to be like this?
>>138
I don’t know what part you’re talking about.
I can understand something like the Super Famicom, but I feel like the PS era had the most elaborate world settings.
Wasn’t Kures pretty hesitant to slash Mayor-san too?
>>139
Just by talking about the information on Alvanista to Klaas and the others, Ms. Maia got involved, was brainwashed, and ended up dying…
That was pitiful.
I can’t imagine being satisfied with any other weapon after swinging the Eternal Sword.
>>140
Use me.
>>140
The spacetime sword technique is a technique of my own, so it probably won’t change no matter what I have.
You’re not as consumed by revenge as you are in your current work, right, Kuresu?
>>141
On the way, there were various things, and I’m steering towards not increasing the number of victims rather than seeking revenge.
Looking back, I feel like there were a lot of humanoid enemies in Destiny 2 because the world is in chaos and life is tough.
I was scared watching Yuri fall into the quicksand and asking for help.
I was wondering how to punish a really evil person.
>>143
I honestly couldn’t accept that Kimoral’s sister was a villain as well.
The older sister is a good person, and for her, the younger brother was a good child, so it would be better not to portray him simply as evil.
I wonder if I could have questioned Yuri’s actions more.
It was nice that Twin Brave depicted the parts of Vesperia that were not portrayed.
Daos had a reason, but his methods are too wrong and undoubtedly evil…
>>148
Klaus-san says that properly in the main story, doesn’t he?
I think novelist Yajima Sara was quite surprised by the collapse of D2’s Daryl Shade.
It might not be something to worry too much about since it grew later, but the result of Kratos departing at the end of Symphonia is Daos… which makes things complicated.
I was surprised to find out that the original creator of NariDan was writing novels on Pixiv.
It was a title that held a lot of sentimental value.
>>153
What!?
Please make a full 3D remake of Fantasia.
The RPGs on the SFC basically have limited capacity, so the amount of text is low…
Yuri is definitely killing at a timing where not doing so would result in a major disaster, which is a bit of a noise.
So, it’s a bit too simplistic to think that killing would be the solution, isn’t it?
>>156
That said, it’s not particularly something that would cause problems if we kill it… If it were someone like Kyle, we could just say, “Alright, let’s beat the crap out of it!” and be done with it, a simple piece of trash.
It’s amazing that Stan came up with the idea to leave the countryside and made a name for himself with his self-taught swordsmanship.
Thanks to Professor Dimuros’ guidance.
I understand that you need the seeds of the stars in your homeland, but since you guys will let them wither, I’ll take them!
Is it the Tablet of Carneades to manipulate the local knight commander to massacre an entire village just to bring myself back to life? That’s a bit…
>>159
If I fail, billions of people on my planet will die, so I can’t afford to care about appearances.
If they’re going to change Leon from Remake D that much, I thought they might as well create a survival route.
In the strategy guide, it was mentioned that if the staff doesn’t die, it wouldn’t be Leon, so there is no survival route or something like that.
I wondered if that’s really important?
>>160
If Rion changes his way of thinking too much, is it still Rion?
>>166
So I shouldn’t exist like this, regretting.
While it is true that there is some sympathy for Daos if we make a hundred concessions, his methods are simply too malicious.
Is it true that there hasn’t been a remake since the full voice edition?
>>163
The latest is probably the Cross Edition of Nari Dan X.
Personally, I don’t hate it, but I think it’s a bit unbalanced.
I thought the first human enemy I could defeat was Demeter.
If I had seen the devastation of my own village and then saw what happened to Mint’s mother, I wouldn’t hesitate at all to kill if I looked at the town of Hamel.
>>165
Although she’s been forgotten, Demeter is also a victim of Daos’s brainwashing, just like Mars.
For Ria (Arche), the hated enemy comes out first.
In the main story, it feels like Flynn is the one making leisurely comments while Yuri is planning the assassination…
It feels like it would have been better to have a branching story in Remake D rather than forcing a death like that.
It’s also unclear to target scientists while leaving the real thing unattended.
As expected, I’m being hit by the real thing.
If you don’t die, you won’t be Rion anymore.
What I’m saying is that the Leon who is hesitating over there is not the true Leon.
Moreover, the process of dying is as forceful as the shelters in Fist of the North Star.
It’s true that Daos shouldn’t be forgiven, but on top of cleaning up after his home planet, it’s infuriating to see Earth also depleting mana through the same route. I can understand that feeling all too well.
>>173
Even if it runs out, the Earth won’t be particularly troubled…
>>179
Was the world after the World Tree withered depicted seriously?
The modern chapter is still in a precarious state just before mana depletion, where Martel barely exists.
I think that if you’re in a hurry and then end up facing a delayed project that’s sealed in a coffin for decades, you’d become even more reckless.
Chester wasn’t alive for some reason; he was properly dead, and the one who came later was Chester from a very close parallel.
It’s pretty brutal, to say the least.
>>176
Early Tales series has quite a bit of sci-fi in it, doesn’t it?
>>181
Is it something like FF1?
It’s okay for fantasy to include sci-fi elements.
At the D2 stage, I can’t connect, but I can’t become Judas if I don’t die…
At first, it was a overwrite method like Back to the Future.
It felt like the history alteration of Fantasia had turned into a branching system similar to Dragon Ball.
I feel like Eternia was quite a bit of sci-fi too.