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Musou ABYSS Abyss TM
Puff and synergy.
Without any of that, the military god has incredible power.
I want to be able to see the motion descriptions because there are so many people who have already forgotten the charging mechanics.
The early game is tough for those with low firepower…!
I have become stable in the circular run in Shu, but isn’t it frustrating until the action is unlocked, military god?
This is the least troublesome for Oni-Gashira.
Is it possible to somehow manage by repeatedly doing soul binding no matter how many times I die at first?
I think it would be better to do something about the fact that the battle against Onigashira is a struggle.
Indeed.
I didn’t know the Hades strategy, and I died 10 times before I could get past Onigashira.
Kenshin is really strong, isn’t he…
I cleared it smoothly the first time I used it…
Except for some scams, the level of usability directly reflects the quality of performance.
I really don’t understand the arrangement of the formation, so I’m leaving it to Enma-sama and then tweaking it.
>>11
It’s about fitting an easy target into a combo that’s easy to execute, something like that…
Does something like the one with a 20% modifier have some sort of adjustment?
It’s easier to leave it to Enma-sama at a convenient position because the numbers will go up more significantly, right?
Zhang Fei’s Charge 2 is strong.
It’s quite refreshing that I have to distribute my charge evenly for the summon.
Papa Sun Jian is strong.
So, is the fire attribute strong?
Isn’t the flag-wielding moja too troublesome?
>>17
I feel like it’s easier to let the weak tsunami hit and then wipe them out all at once with a Musou Rambu instead of forcing the shield to break.
It might be better to focus on the synergy of the deck build rather than the strength of individual cards; there’s something off about Kenshin, though.
Since I was able to uniquely obtain Ryo Rei-ki, should I open the upper left?
While specializing in enhanced attributes is good since they all stack, I feel that evenly developing all attributes might also be quite strong.
It may not be chaos, but I feel like damage to the boss is better when multiple attribute debuffs are applied; it might just be my imagination.
I’m too used to the firepower of the Three Brothers of Peach Garden, so I can’t feel the firepower of other characters.
I finally made it to the last part for the first time, but I got hit by a grab attack from a fake in the opening act and ended up with single-digit HP, so I lost normally!
Kōmei is far from completion, but it’s too lawless.
When I fully stacked the wind attribute with Zhang Fei, my combat power swelled to 6.6 million, and it was too much.
It’s too strong that you can defeat the bosses easily without having to take them all on at the lowest difficulty level…
It’s okay to let out a gauge once in the opening act; after that, you can just beat them down since Deku is too strong.
Lü Su’s summoning technique is too weak.
Please stop putting me in the recommended arrangement by Enma-sama!
Zhang Fei is unique and has incredible strength, and he gets a 10% boost in attack power, so it really feels like he is being favored.
>>27
I understand the goodness of Zhang Fei in Origin, so I’ll forgive it.
I feel like forming a solid synergy with countries is strong, but can your small Lu Bu army do it?
I honestly have no idea what the recommended arrangement is based on.
If Lu Bu gets support during the challenge and gets the Unique, then even the Red Hare can be dealt with somehow.
Getting to the stage of +300 in attributes will greatly increase your firepower, right?
Enma’s assessment probably places more emphasis on numbers than synergy.
If your attributes are biased, they will focus on attacking with those attributes.
The three brothers of the peach orchard are too unfair because just gathering them increases attack power by +100%.
But since it organizes based on the values including synergy, there shouldn’t be many mistakes, Enma-sama.
Should I call everyone at once? I don’t really understand since they’re coming out on their own.
>>37
It moves on its own, so just keep rubbing the strong charge.
The latter half of the stage will be a game of how quickly to defeat the Mojja.
After using strong synergy characters like the Peach Garden Three and Hideyoshi with Oda and Toyotomi’s strengthening.
Using guys without much synergy in particular results in an extreme difference in firepower!
I have a feeling that there will be an adjustment to the drop rate of unique weapons in the update.
It’s getting close to the full release of all generals, but only three have been released, which is really tough.
It’s tough that Date is focusing on performance for fast attacks when quick movement isn’t that useful.
I released all the generals, and I ended up with just one.
I want to buy a unique one for 50,000.
It will be left over anyway.
In the early stages, there are many scenes where I’m completing missions, but in the later stages, I often don’t have the luxury to do so.
The selection process is properly roguelite and it’s fun!
Once you get used to it, you’ll end up diving into missions that give you a lot of experience points in the second half.
Shopping… is shopping not done yet…!
After reaching the max experience points, I wonder if I can stabilize health recovery…
Please reset the shopping too! The formation I want isn’t appearing!
>>49
Is it correct not to release formations with weak corrections…?
I thought it was something like Vansaba, but it was completely different.
It’s because of the unmatched Hades.