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Well, this is how it is…
How many times have I seen my boss and others charge in and die isolated?
I really like the character, but I think the level of trouble in chapter seven is seriously amazing.
□□→→Horse Guard
□🏠↑🏠□🏠
□□↑←□□
□🏠□🏠□🏠
🤴□□□□□
That being said, Zerot does endure a fair amount since it’s an early advanced class…
It’s really troublesome that I’m going further and further away.
I’ve been so preoccupied with dreams that I’ve only been sleeping at night lately.
>>7
As a man who usually takes naps all the time, it does indeed seem like a big concern…
I’m Trek, nice to meet you.
I have a hobby of not remembering people’s names.
Although he tends to be underestimated due to his low facial deviation compared to Noa-dono and his desire to die when he first appeared, he grows into a decent man.
>>11
I mean, it’s just that Lord Noah has a high facial value, but doesn’t really grow much…
Such things are trivial compared to the vastness of the world.
An image of becoming firm as it grows.
It’s quite convenient because HP tends to increase.
Ultimately, there is a monster named Paar waiting in the wings.
If I were to add another social type besides Allen Lance, it would be this guy.
As a mercenary, it’s better to be a bit more laid-back like this.
Being relatively fortunate is what makes you great, you know.
It’s helpful because there are many fast opponents to support each other.
When asked whether it would be better to be Noah, who primarily works as a substitute for Phil due to Phil’s barter, it feels quite ambiguous.
Roshe frame
It is an advantage that Milady and Gonzalez are the support partners.
Support is strong, but it takes too much effort.
You are a wreck.
Watching support conversations, I can’t help but think that being absent-minded also makes a guy charming.
There probably aren’t even 30 people who have seen the actual gameplay support with Yuno-san.
>>25
Because Mr. Yuno has no practicality without doping…
>>29
Early advanced weakening too much problem
>>46
My husband is quite something himself too.
It’s only somewhat better because it’s shown in the early part.
How many horsemen are there in this game…?
I like how relatively serious Noah becomes quite casual when dealing with this guy.
It’s really difficult to deal with the trio and the set of the second daughter and her subordinates, all of whom are eager to die for Ilia.
But the image was quite strong when raised, so I like it.
The power and speed are pretty decent, and since HP, luck, and defense are relatively high, it’s quite easy to use.
It is advantageous for those of a lower level than Noah to be raised.
It’s tough if you don’t know that you can relay conversations from Roy to Noah to Zelot to Trek.
I secretly prefer the combination with Noah over red and green.
It’s just the two of us next to Phil, and it’s a story about Noah overcoming the fear of loss and trying to get close to someone.
Road 1, Social 7, Archer 4, Armor 4, Pegasus 3, Dragon 2, Warrior 3, Bandit 2, Pirate 1, Mercenary 3, Swordsman 3, Thief 3
3 Mages, 3 Priests, 2 Troubadours, 3 Shamans, 1 Dancer, 1 Bard, 1 Manakete, 1 Transport Squad.
If we classify it, it might be around this much? Because there are so many characters, the runs leading up to Guinevere didn’t get boring.
>>34
Nomads!
>>39
After about 10 weeks, all three of us had only used it once, so we completely forgot about it.
Shin is great because you can catch dragonflies even at the starting level, so you won’t have trouble leveling up.
The performance can be said to be excellent.
If the red and green ones are tired, it’s okay to switch.
At that time, I was going through multiple playthroughs to complete the support conversations, but when it comes to Trek’s support conversations, Noah’s interactions are definitely the most flavorful.
It’s like the impermanence of a mercenary.
I thought it was standard practice to relay with red, green, and Marcus so that Roy can talk to Zealot on the second turn in Chapter 7.
If it’s hard, I won’t make it on time 100% without doing this.
Died instantly from a Thunder special move upon appearing.
What’s amazing about the NPC trek in Chapter 7 is that you can die normally, even on normal difficulty.
If I’m going to use it, I want to level it up a bit in the arena, but I can’t win at all.
Because it’s a balanced type, when it hits, it’s big.
You’re stronger than Noah, right?
>>44
Noah’s strength and speed seem questionable…
>>50
Isn’t it fatal…?
I like the feeling that Noah is feeling at ease.
Noble
I sealed it multiple times, but there were times when this guy became the ace…
It’s really hard when it stretches nicely.
Spring has come to Ilia.
Even though it’s a support conversation, there are times when no one shows up at all.
I like the support conversation with Milady.
For the next work, I made the couple stronger based on my reflections.
Lady Louise is not that strong, but she can use the Pantou device and catch dragonflies.
Noah is a voucher for Phil…
Given that one is engaged in a mercenary profession, it is possible that yesterday’s friend may become today’s enemy.
The element of not remembering other people’s names adds a tremendous flavor to it, doesn’t it?
Even Yuno can barely defeat weak fire dragons if he has Marute!
Noah is not weak at all.
Not strong at all, but…
>>58
Weak… hmm…
Average in everything
That is Lord Noah.
Zelot feels less reliable than Marcus.
Maybe it’s because I have no luck.
>>62
The early paladin earns quite a few points just by dealing with early tough enemies with silver weapons…
>>62
Even if their stats are similar in relative terms, Marcus contributes in the early game.
Even as we approach the midpoint, Zealot is now more of a hindrance, and the impression one gets is quite different.
Noah is riding, so he’s quite usable, but I think he’s on the lower end compared to Socials…
Unless you’re really struggling, it’s fine to go with Allen.
When Lance weakens, it’s quite tough after all.
Marcus excels in the early stages whether on normal or hard.
Because it’s sealed, the initial green and red have grown too much.
To beat these guys, you need someone like Hard Boost Par.
Chapter 7 is less likely to die than Trek.
Everything about Zeros.
Lance is not bad either, but…
Allen feels overwhelming.
Star Trek
But Noah is just as good as the initial value trek.
The initial level is somehow high…
Trek tends to have a relatively high defense, so if you nurture it, you can properly differentiate it from red and green.
What happens when the initial advanced players who have been there from the beginning grow steadily is what Zet taught me.
Noah got a 0 pin in the arena.
I heard that guy is dead.
I see.
I like conversations that provide support like that.
>>74
I somewhat accept life and death, but it’s nice to keep a dream diary wishing for peace with Yuno-san’s support.
I think it’s Noah who’s faster in technique compared to Trek’s strong defense.
Why are we losing to Trek in speed?
It might be more accurate to say that instead of Zeto being strong, Kyle and Forde are disappointing…
I want to use the character because I like them, but there’s no space.
Zeto, as expected, is still somewhat inferior to those who have fully risen from the lower ranks, so reason is still functioning to some extent.
I think it’s nice that seals don’t reduce the slots in either normal or hard, allowing for various uses.
It seems that Rikka has come to the idea that it’s okay to reduce it because the map is small, but it could also be said that it’s just strange.
It’s more like stronger than Lord Noah.
I think it’s disrespectful to compare it to Lord Noah.
The fact that red and green can hold their own as top ace colors reminds me of the Dark Dragon and the first part of Emblem.
Noah has a weapon level, you see…
>>83
Characteristics typical of the Biraku frame.
Well, but since there’s a battle arena in the debut stage, raising Trek and Lord Noah itself isn’t that difficult, right?
I have enough confidence in this guy’s growth to nurture it every time.
Noah’s growth rate of power 30, skill 45, and speed 30 (%) gives off an impressive feeling, which is problematic.
In the end, Noah is weak, but the initial stats are overwhelmingly different from the image, so in terms of usability, I think it’s not just equal but actually better.
It’s said with a fully developed body, but growing a trek is kind of a hassle.
Zeroth is the second Jagen that comes just as the early stages are ending.
I don’t need Jagaan’s second helping at such a timing.
Noah LV7
HP 27 Power 8 Skill 7 Speed 9 Luck 6 Defense 7 Protection 1
Trek LV4
HP 25 Power 8 Technique 6 Speed 7 Luck 5 Defense 8 Block 0
When you think about it, both have a similar initial value, so isn’t it a matter of whether you can find value in Sword C?
If you don’t hit the chase attack line, the seal is quite tough.
Isn’t the initial value rather similar?
On top of that, Noah is strangely on a high level, isn’t it?
Is it strong? When you try to train it and it turns out to be strong, it tends to leave a lasting impression.
The seal provides support effects in the arena, so it’s not a bad idea to have Ilia mercenaries support each other and enter the arena.
Anyway, if the red-green and Rultclaw are completed, other support can be somewhat lenient.
Noah isn’t even at level 7 status compared to Trek, to begin with.
So Noah was in the Birak category…
Is it convincing that Roche thinks of Trek as growth?
I think the difference in usability between Zealot and Marcus, which is often mentioned, comes down to whether or not their special attacks remain solo against Thunder.
In that sense, Trek has a wind attribute and increases luck, so while accuracy may be an issue, it doesn’t have much trouble with critical evasion.
Comparing it to the initial values around Allen, you can see that Trek is relatively excellent for its level.
If Noah had this at LV5, it would have been quite a good stat.
When using a fill, it’s often a question of which Noah to use, so I tend to use Noah more often.
Unlike red and green, being able to challenge the arena with a sword is an advantage, one might say.
Phil and Noah both have character models that don’t make eye contact when they talk, so the composition during their conversations is interesting.
Noah has value because of Fil’s existence.
>>106
In fact, thanks to that, there were parts where I could participate in Heroes…
Red and green can grow high, but since they have the potential to collapse, they’re at an initial value.
To be honest, I feel like it would be better if Phil’s support had a higher initial value, like Shin.
If you’re focused on image, then of course it’s Noah, so it’s a difficult problem.
Phil also needs to support Noah; it can be a bit troublesome because he’s too weak, and in the beginning, he doesn’t avoid it that much.
Shin is, you know… an undeniably strong unit, so there’s no point in comparing them…
Is Noah’s strength being able to consistently go to the arena in chapter 7?
The initial weapon level of the red and green sword is E.
With an arena spear, you can only properly defeat soldiers and armored knights.
The problem is that in the early stages there are mostly axes, so red and green often end up using swords, which unexpectedly raises their sword level.
“Why did they become this much stronger? The nomads are ridiculously strong…”
>>115
Strong enough to break the game, that is the rule of Saka.
It’s interesting how characters like Lot, Noah, and those with balanced growth rates in sealing can sometimes significantly spike and become very strong every few weeks.
Since each class has a decent CC bonus, the stats will be at a level where you can still see them even if there’s some variance, so sealing is…
Look at the difference in CC bonuses between Eliwood and Hector in Fire Emblem: Blazing Sword!