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MONSTER HUNTER WILDS
I can’t create my ideal character!
Since there was a preset that I liked, I’ll just use it as is.
Character creation will have more adjustable options in the full version, so I’ll do it there.
The weapon will be adjusted in the final version, so I will try it there.
>>3
Is that so?
So I don’t have to try that hard right now?
>>5
But being able to do it infinitely is only now!
The face turned out really cute, but I’m worried about the smile lines when I do a cute pose.
Which one should I adjust?
Character creation is being influenced by Koichi Yamadera’s voice.
It has been announced that character creation will be the same as the retail version.
Is this being done on purpose?
I want to create an unhealthy beautiful girl, so dark circles and bruises around the eyes are essential.
If you keep the numbers from the beta version of the recipe as they are, it won’t be fully reproducible in the final version, but the items won’t increase, right?
>>9
Why are you changing that specification…?
Was there a bug?
It’s just a regular commercial, but for some reason, it makes me laugh.
I will use what was made in the last OB as it is.
I’ll make some adjustments.
I feel like enhancing the depth of my mouth has slightly improved my laugh lines.
I have become another beautiful girl.
I was watching the commercial, and it looks like Dodobranos is just there normally.
I saw what someone without a name made and thought inner colors were nice, so I plan to mess with it when the product version arrives.
I heard that if you cover your whole face with a round shape, brighten the skin color, add a glow effect, and set the transparency to 95, it’s good, but while this looks great in the creation screen, during actual gameplay it turns into Suzuki Sonoko…
>>16
That’s understandable since it’s foundation.
If you don’t want to use a ticket, you can create it, save the status, check it in the game, and if you don’t like it, you can delete the data and start over.
Even if the adjustment items increase, it seems like areas unrelated to grooming won’t change, right?
Why is there only dirty default skin…?
>>20
It is a tradition from the world.
I don’t need that kind of tradition.
>>22
So just use a trick to make it look like a mannequin face.
Even though I had a bow, it wasn’t getting damaged at all… so I reluctantly concentrated my attacks, and it dealt tremendous damage, causing Albedo to die in an instant.
Is this the rumored wound bug?
I don’t think it should be made dirty, but because the resolution in the game is high, having beautiful skin really stands out.
Having a face that is unusually smooth feels somewhat out of place.
It’s exciting to recreate the time when I was in a sword lock with a great sword against Dodobran!
>>28
Since then, in OP, when it comes to Gerios equipment, it’s become synonymous with hammer users!
I’m using makeup to achieve beautiful skin, but it’s a bit of a stretch to use makeup space for that.
If you’re planning to do it on PC, you can at least manage the textures somehow, right?
When I tried to make it cute, the shadow of Jo flickered on the outline and it became impossible.
I think I’ll just make slight adjustments since the initial character feels right… I want the beard to be a bit thinner.
Because my skin is dirty, I did face painting in Dogma 2.
I wonder if they’ll let me increase the makeup frame.
I want about 10 slots.
I customized the old man’s preset hair and beard to my liking! And I finished it this time too.
The old man voice is amazing, I’m happy to feel this from everyone.
I was able to make it as cute as Garasha from Sengoku Musou, but when I laugh, it looks like a goblin, and this is…
This time, the other female characters have dirty skin, so I think having beautiful skin would stand out too much and might not be very good.
The initial brown uncle is just fine, so I fiddled with it a bit and felt satisfied.
I just want to change that it feels like the voices are overlapping strangely.
>>39
The early uncle is handsome, and more than anything, he fits the vibe of this work too perfectly, which is troubling.
Did you have trouble with character creation?
You can also do a remake! 😁
>>40
Please stop the paid service.
>>41
I can tolerate that it’s paid.
I don’t understand why there is a limit on the number of times I can redo character creation.
I’ve decided on an afro hairstyle.
I’m terrible at character creation.
A guy who finds a nice preset and insists it’s character creation after tweaking it a little.
It’s quite common to notice that things don’t settle well, not just on the skin, after they’re made.
As expected, even though it’s a continuation from the beta version, you’ll make at least one adjustment when starting the final version, right?
>>45
I think there will definitely be complaints if we don’t squeeze it in.
>>45
The parts will likely increase.
They said the numbers in the recipe change.
I created a character that seems to be a mix of Tsushima’s Masako-dono and Tsukikage-sensei, split in half.
The feeling of being a strong character is amazing and satisfying.
Before starting the game, please let me move in the in-game environment…
What is needed in β is not weapon operation videos or Albedo defeat videos… it’s character creation explanation videos!
When you concentrate, your face becomes quite something, huh…?
>>50
Weren’t you told that it would be fixed?
>>50
I was supposed to create a handsome older man, but I ended up with an old man…
When I strike a pose, I end up with a monster-like face, so it makes me laugh.
Will the number of voices increase in the final version?
Isn’t it quite a bit, even though you can change the pitch?
No matter how much I try to set it to white, I end up with a flushed face, so I have no choice but to overwrite it with paint.
>>55
Makeup 16 Hue 9 Saturation 20 Brightness 50 Transparency 85 Position Size 100 Angle 10 No Check Gloss Roughness 4 Back 0
I was thinking of creating a character with thread-like eyes, but the eyes don’t close properly…
I had no choice but to darken my eyes with makeup to cover it up, but when you look closely, you can sometimes see my eyes slightly open, which is scary…
>>59
Avoid problems by not looking closely.
The numbers for the mix of beta character creation faces are already strange, right?
>>60
It’s seriously too punk for a truly random setting.
Normally, you try to keep things within a nice range like that.
Even if I create a handsome guy, what should I do if he ends up looking like a gap-toothed old man when he smiles…?
I created a nice tanned older sister.
It seems that tanuki will have presets available in the final version, so that might be okay to do later.
I can’t decide on the appearance of my companion…
The headgear of Chatacabra is a mouth mask, so at worst, you can hide your mouth with it and become a mask beauty.
Playing with someone whose character creation has been extensively altered was quite a sight when loaded.
It’s nice to stick it all over your face and make it white.
Not only can you achieve whitening, but you can also create a plastic guy and a glowing face man.
The thigh is dirty.
I understand that it’s difficult to surpass Nako Ken in the comedy category now.
While I was soloing in a game online, someone who seemed to be a foreigner helped me.
It’s good that in this game, you can equip a full-face helmet for men on a female character’s armor.
>>74
I thought I would play as a female character again for the first time in a while because I have this.
I’m really happy.
When I brighten my face, it turns white, but I dislike that it ruins one of the makeup boundaries.
Men want to show their skin, and women want to wear sturdy armor.
>>76
(Sometimes the male characters have sexy outfits.)
I aimed for a voice that feels like a young adult, not too low or too high, but when I adjusted the pitch, the voice in the movie felt heavily processed, and it made me think, “Seriously…?”
>>77
It makes me wonder if they’re cutting costs on voice acting because of the lack of vocal variety.
Even if I increase it a little by changing the pitch, the processing is quite rough.
The recreation style has a tricky hairstyle.
When I use a high voice, it feels kind of creepy when I’m talking in the story… so I feel like the default is the best.
I… am playing Monster Hunter Rise for the first time.
I started, but I ended up making a somewhat weird old lady face in character creation…
>>84
Aunt!
>>84
Let’s aim to be a stylish older woman.
>>84
Aunt!?
Why are you in Rise! Your habitat is the ancient tree, isn’t it!?
Is the main story text-heavy because there are fewer voices for the hunters?
I wonder if I can save and recall several patterns with this.
I want to try making a male character, but it seems like making the face of the current female character again would be difficult.
I can accept that character creation resets are paid, but at least make it so that if you purchase it, you can redo it as many times as you want…
I’m set on creating a tall, silver-haired, tanned older sister if I can customize my character.
Life is falling!
It’s pretty amazing to have a paid service with a limit on the number of uses.
Is my skin going to get so dirty that I need to cover it up?
I haven’t really thought about it much, but…
>>93
There are some noisy people who come and make a fuss.
Speaking of skin, there were instances where moles appeared in certain places on the body, possibly influenced by various textures being absorbed.
I want a game that allows character creation, combining the best aspects of Elden Ring and Monster Hunter: World.
Monster Hunter can be built more beautifully, but I want to have more freedom to manipulate the skeletal structure like the position of the glabella, eye sockets, and frontal bone.
>>94
I think Dragon’s Dogma 2 has the best character creation.
This time, the hunter speaks properly and gives instructions to allies according to the situation within the story.
I heard I could alter my body shape, but it was different from what I expected.
>>97
Naughty!
The pro arrived today.
I am ready.
I think it’s pretty crazy that you can’t save character creation.
Just how much storage can you save by skimping on that data?
The protagonist’s voice was changeable even at Hogwarts, but in the end, it felt modified beyond the default, and that’s the issue…
Even if you say you’re going to talk, it probably won’t be that many lines. Does preparing so many variations cost that much?
That’s going to cost a lot.
>>101
Therefore, newcomers and younger staff tend to be used more.
The voice may become a paid element like in the previous work.
>>103
You can sell any hairstyles and voices.
Is it that the payment for game recording depends on the number of lines?
>>105
I heard that it depends on the contract, but there could be time restrictions.
It seems that it’s more profitable than anime jobs that don’t pay unless you complete a full season.
I’m happy that I can add inner color to my hair in this work.
>>106
It’s nice, isn’t it? Subculture girls are easy to create.
I wanted to create half of the hair on each side.
Making your skin smooth and shiny definitely stands out in cut scenes.
I thought about creating a shota, but it’s difficult… or rather, is it impossible?
>>109
You can’t change your height…
>>117
I thought it would work if it was a slightly older beautiful boy, but I couldn’t adjust the physique as much as I expected, so it ended up being a bit too old…
>>109
Putting the face aside, it’s impossible because the height is fixed…
It feels a bit strange to think that my fighting self has better skin than the receptionist Alma.
Even if I suppress the shine on my face to the limit, the nasolabial folds sparkle during the day, so I’ve accepted that I’ll just shine.
Visual elements should sell more, Capcom.
>>112
I’ll sell it as DLC.
>>115
Sell quickly.
The main story is already selling.
I’m waiting for the boob slider DLC.
I think it’s been said many times, but please just sell the dress-up infinite tickets for a fee.
Since it’s a Reiwa game, shouldn’t character creation be unlimited?
>>122
Because data is saved on the server for each player.
It might still be very taxing even after becoming a product version.
Well, but you haven’t done that. You’ve always been cheap in this area, haven’t you?
>>129
This game save data is located locally.
>>134
That was a bug officially announced, related to the character’s appearance data.
I thought it was server storage because it was phrased as a case that doesn’t get saved to the product version server.
Is it different…?
>>147
That is a discussion about data for transferring character creation from beta to the full version, not character data.
>>122
It’s strange that in a game where save data is stored locally and not on a server, character creation requires payment (especially since you can easily redo it for free using mods).
MOD is not good, right? Even if I want to spend money, for some reason there is a limit on the number of times I can pay, and in the end, I can’t do it.
>>130
If I could buy as much as I needed, I would, but the limit on the number of times is really unclear.
Is “shota” referring to an Ailou? Based on the voice aspect?
There will be additional DLC for hairstyles and other things available on the release date.
If you’re buying the deluxe edition, I assumed you fully prepared your character creation, but I guess I need to take a look.
I’ll go with Hollywood Zakoshisyosho.
I’m worried about whether to go with Yo Oizumi.
What kind of person will you be as “Anonymous”?
>>125
Genichiro Ashina
>>128
A dual sword and bow user, huh…
>>145
Even though it’s a role play, it’s surprisingly strong…
>>153
Including the part where you just shoot arrows, it’s a reproduction of the original work.
>>145
I’m disappointed that Genichiro is using a strong weapon.
Last year it was in surplus, but PSremote isn’t sold, damn it!
I feel like only Monster Hunter has a limited number of character creation attempts.
You can buy ordinary character creation tickets as many times as you want.
Even if I think I’ve made it cute, in the actual game screen, there are laugh lines…
Since it’s a game that sells millions, I think they should let us redo character creation as many times as we want instead of being stingy about it.
I think that selling millions means that even a profit of a few hundred yen per ticket can be significant.
>>132
Even restricting the number of times for payment makes it hard to understand the intention seriously.
Everyone thinks it’s great to have unlimited character creation.
>>133
Changing names is something that can’t be helped, but putting restrictions on character creation is a different story…
I can create a hunter who believes they are a shota.
I was thinking of creating a loli hunter since I felt like I could randomly adjust the height, but since I couldn’t, I decided to make an old man as usual.
If you’re going to limit it, it would be nice if you could make the initial short period a redo.
Isn’t something different during operation? That will definitely happen.
If we make character creation free, many people will end up glowing all over, so that’s not good.
>>144
You can redo your makeup, so there’s no limit to how much you can make your face shine.
It’s nice to wear heavy armor as a girl, and it’s also nice to wear heavy armor as an old man.
>>146
As long as you have armor, isn’t anything fine?
Rather, how can it glow…!
>>148
It was makeup.
I don’t know why it shines with makeup.
>>164
Aren’t you fusing?
>>148
Great hunters always seem to shine.
I thought it was like Street Fighter 6 because you said you could change body types.
I want to create a short character without changing the hitbox.
I want to wrap a little child in bulky armor.
It’s really nice that you can configure key bindings for each weapon…
I want a boob slider.
Eric’s face is too beautiful.
That face… isn’t it mine?
People who are dedicated to their companions are amazing!
>>156
When I tried to recreate the dog I used to have, it took even longer than it did for a hunter…
>>166
A little cry.
Early Grandpa is nice, isn’t it?
You’ve always had that vibe of being a more generic young man, haven’t you?
>>157
I was quite satisfied after lowering the voice slightly on that with Voice 3.
But rather than having less dialogue in the main story and talking a lot, I actually prefer having more voice, even if there’s less talking.
Well, it seems like CAPCOM wanted to challenge themselves, so I don’t intend to complain too much.
>>158
I like types like God Eater, where there are many voice patterns and characters talk a lot during combat while remaining silent in the scenario.
If we’re talking about Monster Hunter, it’s Rise.
This time the default face is quite well done, right?
Maybe it’s because the player hunter talks a lot.
I cried a little when I said, “I’ll accompany you to the PV!”
It would be terrible if it were said at the end of the story.
>>165
I was thinking of going with the traditional voice for the Ailu, but since it’s a special occasion, I’ve decided to have it speak human language during the story.
I thought the early Oji was nice, but when I saw a crowd of people during OBT, I started wanting to stand out…
I’m happy that even women can walk with a strong stomp.
I’m going to get the Ryzen 75600X.
Can I now play with the best slippery graphics quality?
>>169
Mu
Ri
>>169
Strict
When you make your face shine, it shines a lot.
It will have the appearance of either the primordial sun Helios or a weapon called Brion.
Since I had the inner hair color as white, I’ll go with the setting that my hunter is progressing towards becoming Albedo.
>>172
At this rate, I’m going to become Alshubeld…
The inside of the hood is glowing or light is leaking from the helmet; glowing isn’t so bad after all.
>>177
Raccoons are cute.
>>185
Fullfull’s response
>>177
Nice raccoon 👍
>>177
The one rolling around in the countryside and on the road!
Isn’t it something that’s rolling on a country road?!
It’s good to shine, but it’ll definitely get in the way during the scenario…
Even though I have a robot-like outfit, I disliked showing my face, which is a tradition in female outfits, so I made my face glow to emphasize the robot-like aspect.
>>183
Wiles doesn’t seem to have any trouble with a full face, which is quietly appreciated.
I disliked the really talkative guy from Rise.
>>184
Nargacuga’s response
>>188
They’re coming at you!!!
My PC, which has been surviving with illegal construction for 10 years, could only manage a score of 10k.
Increase the patterns and designs of Ailou! I can’t reproduce my brother’s design…
It’s quite comfortable with the 5700X and 4070s.
You could adjust the voice frequency during Rise, right?
If there are both α and β, and it can be worn by both men and women, it seems like there would be four designs for one piece of armor, and the cost would be outrageous.
>>196
Will the weapon graphics get wrinkles…?
They said there wouldn’t be any skin changes, but they didn’t say anything about weapon graphics changing…
The protagonist aside, just let me customize my character like a million times for Ailur!
If you try hard, you can achieve a feminine face.
Since there’s no changing my build, I’ll go with a super tight-style crossdressing boy.
It’s really nice that we can turn off headgear this time.