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Many of them are difficult to use due to intricate effects that are hard to understand even when explained.
If it’s being explained, I’ll only use the Thief’s Proof, Dragon’s Crest, and Frog Drop.
>>1
It’s a hassle to level up to maximum damage!
>>41
Moreover, while the frog drop is still explained and easy to understand, Zidane and Freya don’t tell me any conditions at all.
>>41
The dragon emblem was easy because all I had to do was hunt dragons while leveling up.
There was a ridiculously good experience point dragon.
If you’re someone who doesn’t level up, there’s nothing that can be done.
>>73
Is it the one that appears on the elevated area near the Gizamuruk Cave?
I remember leveling up over there before going to the Last Dungeon.
I didn’t understand the charge back then.
More than that, the growth system of St.
You can understand how easy it is to use black magic and white magic.
If you watch the Beatrix battle, you might think the Thunderclap Sword is strong, right?
Take this! Limit Grove!
It seems the intention was to share information with others, including not releasing a strategy guide! But even the help messages are overly vague, which is a bit much…
Kuina was mainly using Frog Drop.
I looked up techniques online and all of them were like, “How am I supposed to use this…?”
Using an elixir on the entire team is something like a regular snack for the angels.
What I was disappointed with in this category was Mogu’s charm.
Techniques that seem unlikely to hit are generally set with a very low accuracy rate.
On top of that, the hit rate is affected by status and level adjustments, making it even less likely to hit depending on the opponent.
The thread image mostly consists of single-target or overall damage moves, so it’s still good.
The truly confusing and difficult to use is Zidane’s secret technique.
I put in the easy-to-understand wizard type, Princess Bibi, Aiko.
Neither Comet nor Meteor hit…
At that time, I didn’t understand the meaning of the difference sword…
In the first place, the task of learning abilities is bothersome…
I think it’s questionable that this game’s front line has almost no straightforward damage-dealing skills.
“It’s also really mysterious that I was bitten by a ‘silent darkness poison snake’ when I used a tent during combat!”
>>17
What is that? I’ve never heard of it before…
>>17
I remember using it against Gizamaluk, but I can’t recall where else it was useful…
I had no way of knowing the specifications of the thief’s proof, so that old man in the screenshot was a huge help in my FF9.
>>18
Even if you fill the team with members who have maxed out their damage, they will simply have high firepower, so an old man can be included as the fourth member.
>>25
I remember that this old man could deal crazy damage just with normal attacks in Trans.
>>34
After that, it’s easy to hit the cap with Shock and Ex2 hits.
I can’t hit the boss with the library.
It’s the same with Excalibur 2.
I think it was a time when Square’s unkindness was showing itself in the worst way.
Well, the game itself is extremely simple, so I’ll forgive it…
The trick works because the formula is simple, resulting in damage…
It’s great just to deal significant damage during the trance, but the gap compared to regular skills is quite drastic.
Just by memorizing, everything except the Iron Giant reaches max level without condition.
Of course, it’ll fit, old man.
What’s going on with the Thunderclap Sword?!
I used to think, “It’s strange that a strategy guide isn’t coming out.”
At that time, I was looking at the official Square Enix online Ultimania, but it was really hard to read.
I remember the page being heavy.
I wonder why games from a certain period had strange mask data and blurring.
The fact that the 10 Ultimanias were unusually kind and ultimately three volumes were released might be a reaction to this time.
It was common for strategy guides to be thin before the release of detailed guidebooks.
I also divided it into multiple volumes.
I didn’t feel like using anyone other than the initial four.
An old man who is ridiculously strong just with various special attacks and MP-consuming attacks.
The technique has too long of a performance, and considering the interruption of the enemy’s turn…
I feel like hitting with a bird killer and an MP-consuming attack is the strongest option.
At that time, I didn’t really trust publishers that released strategy guides, especially since they had started to include false information in the data provided for the black book.
>>39
FF has had mistakes like typos for a while now, and it feels like a rather persistent problem.
You’re a bird because you can fly.
>>40
And I am eternal darkness.
>>79
Grand Warros
It’s a game full of tedious elements that would be tough without a strategy guide, so it’s problematic that they marketed it this way.
Non-elemental damage to a single target (when used at HP 1, deals 9999 damage).
I don’t know, you idiot!!
The target of the bird killer is too broad.
>>47
I really didn’t know that if it was floating, it would be considered a bird regardless of whether it’s bird-like or not.
I only learned after becoming an adult that each attribute applies and multiplies the damage.
Zidane can use low-cost maxed-out techniques.
Bibi can use a broken command that allows for compound interest accumulation from the early stages, which makes no sense.
If the conditions are right, Steiner can deal over 20,000 damage, while the limit for everyone else is 9,999.
Quina can max out Frog Drop from the early stages.
Aiko’s summoned beast is simply powerful and breaks some combat rules, plus it can use white magic like Curega, Esuna, and Holy.
Dagger can use various summons.
>>48
Nezumi and Salamander are…
>>52
The dragon emblem is also a cost-effective maxed-out technique.
Just throw the salamander.
>>52
The mouse can deal max damage with the dragon emblem and can solo the final boss easily.
The salamander is the only one that can max out HP, and depending on the matchup, it can melt the opponent with counter, MP consumption, and stacking killers.
Even though mental energy is a surprisingly important status, I wonder if there was anyone who realized it without any guides.
I still don’t know how to use the Thunderclap Sword.
Is it correct to use it against an opponent who is sleeping or where the evade judgment does not occur?
>>51
I don’t think it matters because it’s magic, probably.
It was written that it can be used to lower HP in order to aim for a target that is lower in rank.
>>53
I didn’t know that the hit rate increases with magic power regardless of the level difference…
>>51
Thunderclap Sword, huh?
It’s a technique essentially designed for enemies, so it’s useless when allies use it; unlike the enemy version, it has a basic hit rate of 0%.
There are certain moves that don’t work properly due to programming errors, or their timing of appearance is extraordinarily bad.
Isn’t this Thunderclap Sword one of the weakest in the series, in addition to being poorly understood and weaker than what the enemies use?
>>56
The ally meteor is also quite terrible.
Ozma’s meteor is brutal…
Originally, FF is based on the premise of Ultimania.
>>57
Isn’t it from 8?
>>58
I found the “Anatomy New Book”!
>>59
Isn’t it from 7?
It was quite easy to deal maximum damage with the dragon emblem and frog drop, so I was able to defeat Ozma normally on my first playthrough.
Since I started using the internet, I found out that I was actually a secret boss-like existence.
I haven’t found Hades yet.
I really didn’t like that you can’t get the strongest weapon unless you clear a time attack.
The skills with low hit rates are too many!
Verifying the effects of abilities and experimenting with combinations that match enemy actions, etc.
This is not a game to play with long loading times and boring events and movies.
In FF9, everyone is ridiculously strong except for Dagger.
Six Dragons
“I don’t know what will happen…”
Huh?
Attack!!
?
?
?
Even though the difficulty level is such that elementary school students who don’t read explanations can clear it, I still think there is a lack of explanation and that the mask data is as abundant as in the SaGa series.
I stole a lot and beat up dragons to defeat Ozma.
When I tried fighting, I found that the old man could handle things surprisingly well with his magical sword, and it was ideal to summon with Eiko to provide support and delay things, so it was manageable in any case.
I didn’t understand the specifications at all, so the protagonist was the weakest and it was tough.
At that time, I thought Fryer and Steiner were the strongest.
I didn’t realize how strong the coot was…
Blue magic becomes too powerful by the time you get to Quina.
Zidane’s abilities, except for his escape ability, are incredibly difficult to use.
Is this the protagonist’s technique?
If you understand the specifications of 9 properly, any character can reach max level easily, and it’s really convenient.
>>80
I wish we had the internet back then…
I didn’t even have a computer at home.
>>74
In my mind, it was a meaningless technique of spamming MISS.
It’s so nice to be able to put the other person to sleep at night!
I think it’s fitting that the final enemy in FF9, which has been themed around death and the fear of death, is the embodiment of that fear.
Blue magic itself is a tricky command, but there’s just too much I don’t know about 9…
I never even considered things like using tents against the enemy or using techniques to stay awake at night back then.
Also, I caught all the frogs.
>>88
Even if you wipe them out, they will naturally reappear, so if you want to work on it alongside other elements, that’s fine.
If there’s nothing left to do but get caught up in this, then it’s a different story if you want to do it efficiently.
Do your explanation properly.
This game doesn’t even properly explain the techniques.
No one knew about Dantalian until the Ultimania came out.
>>90
I feel like I saw it on a card.
The description of Reach Seven, “deals physical damage based on luck,” is a huge lie…
>>93
If you just look at the results, it’s not wrong…
It is a scam.
Personally, I feel that Quina’s techniques often require specific targets and conditions, making them difficult to use.
Even if the effectiveness is understood, there are often techniques with poor accuracy.
Being straightforward is indeed the Frog Drop or Mighty Guard.
It will inflict damage.
It’s not that.
I want this figure with movable joints, but it costs 50,000 yen used, so I can’t afford it.
“I simplified it because version 8 was too complex!”
When it comes to the complexity and hassle that appears simple at first glance, I think that among the three PS1 titles, 9 is the most complicated.
>>97
In simple terms, it just means that instead of equipping weapons and armor, you equip magic, and there are various ways to obtain magic.
>>97
If anything, what 8 does is just too simple.
There isn’t much you can do during combat, right?
>>105
Once the commands are in order, there are things we can do to a degree where we can divide roles…
It’s more fun to unleash a GF or a special move than to do that.
If anything, as long as you can junction strong magic, fighting is not a problem.
>>97
If you’re going to dive in deeply, progress at a low level to develop Marcus, complete the mini-games in between, and once your equipment is ready, level up while calculating your stats, and finally leave it running for over two years with the power on…
>>113
I don’t think this level of dedication was expected… right?
Due to the evil system known as the basic hit rate, percentage damage and instant kill techniques are all dead.
I played the Steam version for my first Final Fantasy, but I got so confused by the combat that I gave up halfway.
>>100
Was there ever a battle that was so difficult it made me want to throw it?
That said, you can clear it by leveling up, making better weapons, and attacking, so the core itself is simple.
Well, if it’s just about clearing it, even an elementary school student can do it.
Once you start getting into it, well…
In the end, the thread image just has the performance of being able to punch.
The excellent equipment is somewhat related to hidden elements, but…
Doing it seriously, having fun, and properly clearing it.
When you think about it calmly, there are so many elements that make you go, “What the heck is this?!” That’s what the game is like.
Isn’t there an official cheat available for the Steam version?
As long as it’s just about clearing it, I wasn’t troubled, and there was a sense of excitement, so that’s that.
I understood the rules of the card game entirely through the atmosphere.
When I played it at the time, I did clear it, but honestly, there were too many side events and it was a hassle.
The development just feels frustrating and doesn’t seem to clear up at all, only building more stress.
This is the strongest dagger.
I hated being asked to read ahead because it takes time to choose my actions and move.
Even if they say that I can’t deal damage to Ozma until I’ve found all the spirits,
There might be more players who forcefully defeated it because things like the dragon’s emblem work normally.
>>117
Isn’t it that you have to complete events to get through only for close combat and dark attributes?
>>122
Therefore, whether Zidane becomes a burden or not makes a significant difference.
It’s commendable that the value of fighting is heightened.
Many techniques are simply terrible.
There are various preparations, but it’s balanced in a way that you can solve it by leveling up and attacking physically.
The only place where it really seems likely to get stuck is the part about banning magic and splitting the party.
The salamander is a starter in the Ozma battle just by its aura.
You can deal damage as a bonus, and recover MP with Chakra, it’s really convenient.
I played alone on the Game Archives, so I was completely disconnected from even a strategy guide or a manual.
Well, I should have been able to read it, but…
Ocean
I don’t think there are many players who have levelled up to the point where they can use the dragon emblem, so let’s think about it calmly first…
The iron horse carriage Belkmea has been in business for 87 years?
The auxiliary magic running out too quickly is always a problem with the XX type.
It’s often said that fixed damage moves are strong.
I think it’s quite burdensome to get damage-fixed moves up to their maximum level.
Explain that the hit detection for “Koko-hore Chocobo” is at the feet.
You casually positioned your beak at 7R.