Home » Game » Dynasty Warriors » [Dynasty Warriors DS: Fighter’s Battle] It’s almost Hades, isn’t it?

[Dynasty Warriors DS: Fighter’s Battle] It’s almost Hades, isn’t it?

Musou ABYSS™

1: Japan Otaku Reviews

Oruchi-san, can you finally sleep?

2: Japan Otaku Reviews

The exhilarating feeling of being unmatched isn’t really there.

In the early stages, it’s one thing, but as you progress, even weak enemies will start attacking fiercely.

You need to avoid it as much as possible.

3: Japan Otaku Reviews

You won’t be able to reach the same exhilarating feeling in this game unless you unlock enough generals to activate their unique abilities.

4: Japan Otaku ReviewsYeahx1

If it were Hades, there wouldn’t be much of a refreshing feeling.

5: Japan Otaku Reviews

It is unique.

Become able to activate your uniqueness.

6: Japan Otaku Reviews

Is it a bit difficult?

11: Japan Otaku Reviews

>>6

The enemy’s attack is fierce, and if I take a few hits, I’ll die, so it’s somewhat high.

Since it’s a game based on leveling up through repetition.

I think you won’t be able to defeat the first boss when you’re not used to it.

7: Japan Otaku Reviews

There are too many characters, and even though I made the selection very strict by effectively limiting the playable characters to one plus a bit in Musou Origin, are we really doing this again???

15: Japan Otaku ReviewsYeahx10

>>7

It’s a reuse of past works, so it’s okay, no need to worry.

8: Japan Otaku Reviews

It seems that the strategy simulation aspect is quite strong based on the PV.

It looks like a mix of Hades and Vansaba.

9: Japan Otaku Reviews

I don’t know about Hades, but is it something like Diablo?

10: Japan Otaku Reviews

Isn’t it a game specialized in grass cutting?

12: Japan Otaku Reviews

It seems that eventually, just avoiding it will cause the enemies to die.

13: Japan Otaku Reviews

Are there any scenarios or character dialogues?

16: Japan Otaku Reviews

>>13

There’s almost nothing, but the original character Enma occasionally talks in between.

It’s just that I speak only to the player.

The content of the conversation doesn’t change just because it’s a playable character.

20: Japan Otaku Reviews

>>16

I see…

I used to like Orochi’s scenarios and conversations, but it seems there is no direction like that…

14: Japan Otaku ReviewsYeahx2

The character design seems to be similar to the previous Musou games.

In other words, there isn’t much explanation on the site…

17: Japan Otaku Reviews

Shin is mysteriously being downsized as a power…

21: Japan Otaku Reviews

>>17

It was mentioned in an interview that it is planned for additional content.

Well, it’s a setting where you can bring out anything, not just from the Three Kingdoms or warring states period.

18: Japan Otaku Reviews

They really are doing something unreasonable to make it in just a year.

19: Japan Otaku Reviews

The video of the build example is too flashy, it makes me laugh.

22: Japan Otaku Reviews

Emma-kun is cute.

23: Japan Otaku Reviews

The members summoned by Orochi already have their movements in place, so expectations are high.

25: Japan Otaku Reviews

>>23

I can also bring out the Stars guys…

37: Japan Otaku ReviewsYeahx1

>>25

I want the main character, the female kemono, and her mother to appear…

26: Japan Otaku Reviews

The boss’s movements look like they’re from Toukiden.

You’re reusing past works in a good way…

27: Japan Otaku Reviews

The materials are unbeatable, and it seems like there could be strong and weak characters based on the motions.

28: Japan Otaku Reviews

>>27

I have to work hard to avoid it.

I think characters that take time to show their firepower are somewhat weak.

Characters that hold you back and buzz around for a long time might also be somewhat questionable.

29: Japan Otaku ReviewsYeahx4

>>28

Well, that’s weak even in the original Musou…

30: Japan Otaku Reviews

My eyes hurt!

31: Japan Otaku Reviews

The UI is a bit off.

The position and size of my character’s health bar and my allies’ faces are reversed, right?

Please place my character’s health in a central and visible position…

32: Japan Otaku Reviews

https://www.famitsu.com/article/202502/32155

I’ll post the interview article.

33: Japan Otaku Reviews

Is there a micro bikini DLC for Enma-kun?

34: Japan Otaku Reviews

I’m glad to know it will be really flashy.

I love that kind of thing!

35: Japan Otaku Reviews

I can faintly sense Rubipa’s Ibuki in Enma-kun-chan…

36: Japan Otaku Reviews

It feels like Hades is trending, so maybe we should give it a try too!

38: Japan Otaku Reviews

Since it has already been released, what do those who bought it think?

39: Japan Otaku ReviewsYeahx5

>>38

Buy it yourself.

42: Japan Otaku Reviews

>>38

At first, it’s plain, but once it grows, it can unleash powerful techniques quickly, which is flashy and quite exhilarating, making it fun.

40: Japan Otaku Reviews

If this works, the next step would be Bandai Namco making a Tales of the Abyss Musou…

41: Japan Otaku Reviews

>>40

Let Monolith create a Xenoblade Musou.

43: Japan Otaku Reviews

The price of the DLC is, how should I put it… a bit of leniency…

44: Japan Otaku Reviews

It doesn’t feel like enjoying cosplay from a distance with the camera.

I think it’s better to think of DLC as a sort of donation.

45: Japan Otaku Reviews

It’s the kind of game you would imagine when you hear “musou + roguelike,” so it seems like I’ll be able to enjoy it for a while.

46: Japan Otaku Reviews

>

This is a bit flashy and difficult to play!

47: Japan Otaku Reviews

Well, it won’t always be this flashy.

As you can see, you need to charge the gauge in the middle to activate it.

48: Japan Otaku Reviews

Nene’s build had a great sense of flamboyance.

49: Japan Otaku Reviews

Hades doesn’t have a technique like this!

50: Japan Otaku Reviews

Are they not going to include characters from Sengoku 5…?

51: Japan Otaku Reviews

>>50

There’s not much motion.

52: Japan Otaku Reviews

Well, since 5 has been renewed, it probably can’t coexist.

There are few weapons, so having a four-base is appreciated.

54: Japan Otaku Reviews

>>52

They can coexist systemically, after all.

It’s also rechargeable.

It’s hard to put out because there is little motion, but…

56: Japan Otaku Reviews

>>54

What I mean is that, for example, you wouldn’t allow both Nobunaga IV and Nobunaga V to coexist.

If it’s just a festival game that ignores the worldview, then it should be fine to release both.

53: Japan Otaku Reviews

In terms of the base, it’s the same as Orochi 3, so it’s essentially a new Orochi game.

55: Japan Otaku Reviews

It feels like the protection of Hades has turned into an overwhelming general and made things flashy.

I’ll try it when I get home.

57: Japan Otaku Reviews

During the interview, they seemed to imply that the character from the past work with the same name as the general could also be included.

58: Japan Otaku Reviews

It seems like it would be just right for playing while lying down on the Steam Deck…

59: Japan Otaku Reviews

To be honest, the Abyss doesn’t really have a world view!

60: Japan Otaku Reviews

It doesn’t feel like the character is talking.

Characters from Sengoku 5, Sangokushi 8, and Origins might be implemented with the same name as DLC.

If it doesn’t sell, it probably won’t come out.

61: Japan Otaku Reviews

If it’s HADES, I’m getting intrigued… now it’s just the volume.

62: Japan Otaku Reviews

>>61

There are quite a few operation characters and enhancement items.

I still don’t quite understand the variations of stages and bosses.

69: Japan Otaku Reviews

>>61

In the stages, there is a boss at every 8 levels, and since there are 4 rounds, the types of bosses are somewhat limited to specific ones for each layer, so I hope they will increase the variety with updates.

64: Japan Otaku Reviews

If you want to, you can also choose the strongest character with human rights, Opuna…!

68: Japan Otaku Reviews

>>64

Well, it seems like it might be implemented as half a joke on April Fool’s Day.

I already have materials from Musou Stars.

65: Japan Otaku Reviews

If you gather certain specific generals that seem related, a special effect will occur.

The Oath of the Peach Garden increases attack power by 100%, making it strong.

66: Japan Otaku Reviews

It seems that Cao Cao is like gathering the generals of Wei.

67: Japan Otaku Reviews

It’s covering the standard elements of rogue-lite like building and deck construction.

70: Japan Otaku Reviews

I wonder if there will be any effect with Sima Yi and Date.

71: Japan Otaku Reviews

If it becomes popular, they might release additional DLCs one after another.

To be honest, I feel it’s questionable whether it will become that popular.

Well, for now, I’m enjoying it fairly well.

72: Japan Otaku Reviews

OROCHI selection? STARS selection?

73: Japan Otaku Reviews

>>72

The former

Based on Sengoku 4 and Sangoku 7.

74: Japan Otaku Reviews

>>72

It feels like the Warring States and the Three Kingdoms.

Is the Three Kingdoms 7?

78: Japan Otaku Reviews

>>74

Do you need me?

75: Japan Otaku Reviews

Well, it sounds like a title for making some pocket money through reusing.

It’s not something that’s going to sell like crazy, is it?

76: Japan Otaku Reviews

Let’s give the right to add Opoona.

77: Japan Otaku Reviews

I’m also curious about dealing with the enormous enemy that they said they were making another one of.

81: Japan Otaku Reviews

>>77

Waiha 2!

79: Japan Otaku Reviews

To achieve the goal of having 100 characters implemented, there are quite a few characters missing, even from Sengoku 4 and Sangokushi 7.

80: Japan Otaku Reviews

I can’t use everything all at once, so to be honest, I still don’t really know who is here and who isn’t.

82: Japan Otaku Reviews

You can tell what has been implemented on the collection page.

NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW NEW Others (Three Kingdoms)

You can tell what has been implemented on the collection page.

83: Japan Otaku Reviews

Are there characters that haven’t been implemented instead of being released?

84: Japan Otaku Reviews

Time release!

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