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Musou ABYSS™
Oruchi-san, can you finally sleep?
The exhilarating feeling of being unmatched isn’t really there.
In the early stages, it’s one thing, but as you progress, even weak enemies will start attacking fiercely.
You need to avoid it as much as possible.
You won’t be able to reach the same exhilarating feeling in this game unless you unlock enough generals to activate their unique abilities.
If it were Hades, there wouldn’t be much of a refreshing feeling.
It is unique.
Become able to activate your uniqueness.
Is it a bit difficult?
>>6
The enemy’s attack is fierce, and if I take a few hits, I’ll die, so it’s somewhat high.
Since it’s a game based on leveling up through repetition.
I think you won’t be able to defeat the first boss when you’re not used to it.
There are too many characters, and even though I made the selection very strict by effectively limiting the playable characters to one plus a bit in Musou Origin, are we really doing this again???
>>7
It’s a reuse of past works, so it’s okay, no need to worry.
It seems that the strategy simulation aspect is quite strong based on the PV.
It looks like a mix of Hades and Vansaba.
I don’t know about Hades, but is it something like Diablo?
Isn’t it a game specialized in grass cutting?
It seems that eventually, just avoiding it will cause the enemies to die.
Are there any scenarios or character dialogues?
>>13
There’s almost nothing, but the original character Enma occasionally talks in between.
It’s just that I speak only to the player.
The content of the conversation doesn’t change just because it’s a playable character.
>>16
I see…
I used to like Orochi’s scenarios and conversations, but it seems there is no direction like that…
The character design seems to be similar to the previous Musou games.
In other words, there isn’t much explanation on the site…
Shin is mysteriously being downsized as a power…
>>17
It was mentioned in an interview that it is planned for additional content.
Well, it’s a setting where you can bring out anything, not just from the Three Kingdoms or warring states period.
They really are doing something unreasonable to make it in just a year.
The video of the build example is too flashy, it makes me laugh.
Emma-kun is cute.
The members summoned by Orochi already have their movements in place, so expectations are high.
>>23
I can also bring out the Stars guys…
>>25
I want the main character, the female kemono, and her mother to appear…
The boss’s movements look like they’re from Toukiden.
You’re reusing past works in a good way…
The materials are unbeatable, and it seems like there could be strong and weak characters based on the motions.
>>27
I have to work hard to avoid it.
I think characters that take time to show their firepower are somewhat weak.
Characters that hold you back and buzz around for a long time might also be somewhat questionable.
>>28
Well, that’s weak even in the original Musou…
My eyes hurt!
The UI is a bit off.
The position and size of my character’s health bar and my allies’ faces are reversed, right?
Please place my character’s health in a central and visible position…
https://www.famitsu.com/article/202502/32155
I’ll post the interview article.
Is there a micro bikini DLC for Enma-kun?
I’m glad to know it will be really flashy.
I love that kind of thing!
I can faintly sense Rubipa’s Ibuki in Enma-kun-chan…
It feels like Hades is trending, so maybe we should give it a try too!
Since it has already been released, what do those who bought it think?
>>38
Buy it yourself.
>>38
At first, it’s plain, but once it grows, it can unleash powerful techniques quickly, which is flashy and quite exhilarating, making it fun.
If this works, the next step would be Bandai Namco making a Tales of the Abyss Musou…
>>40
Let Monolith create a Xenoblade Musou.
The price of the DLC is, how should I put it… a bit of leniency…
It doesn’t feel like enjoying cosplay from a distance with the camera.
I think it’s better to think of DLC as a sort of donation.
It’s the kind of game you would imagine when you hear “musou + roguelike,” so it seems like I’ll be able to enjoy it for a while.
>
This is a bit flashy and difficult to play!
Well, it won’t always be this flashy.
As you can see, you need to charge the gauge in the middle to activate it.
Nene’s build had a great sense of flamboyance.
Hades doesn’t have a technique like this!
Are they not going to include characters from Sengoku 5…?
>>50
There’s not much motion.
Well, since 5 has been renewed, it probably can’t coexist.
There are few weapons, so having a four-base is appreciated.
>>52
They can coexist systemically, after all.
It’s also rechargeable.
It’s hard to put out because there is little motion, but…
>>54
What I mean is that, for example, you wouldn’t allow both Nobunaga IV and Nobunaga V to coexist.
If it’s just a festival game that ignores the worldview, then it should be fine to release both.
In terms of the base, it’s the same as Orochi 3, so it’s essentially a new Orochi game.
It feels like the protection of Hades has turned into an overwhelming general and made things flashy.
I’ll try it when I get home.
During the interview, they seemed to imply that the character from the past work with the same name as the general could also be included.
It seems like it would be just right for playing while lying down on the Steam Deck…
To be honest, the Abyss doesn’t really have a world view!
It doesn’t feel like the character is talking.
Characters from Sengoku 5, Sangokushi 8, and Origins might be implemented with the same name as DLC.
If it doesn’t sell, it probably won’t come out.
If it’s HADES, I’m getting intrigued… now it’s just the volume.
>>61
There are quite a few operation characters and enhancement items.
I still don’t quite understand the variations of stages and bosses.
>>61
In the stages, there is a boss at every 8 levels, and since there are 4 rounds, the types of bosses are somewhat limited to specific ones for each layer, so I hope they will increase the variety with updates.
If you want to, you can also choose the strongest character with human rights, Opuna…!
>>64
Well, it seems like it might be implemented as half a joke on April Fool’s Day.
I already have materials from Musou Stars.
If you gather certain specific generals that seem related, a special effect will occur.
The Oath of the Peach Garden increases attack power by 100%, making it strong.
It seems that Cao Cao is like gathering the generals of Wei.
It’s covering the standard elements of rogue-lite like building and deck construction.
I wonder if there will be any effect with Sima Yi and Date.
If it becomes popular, they might release additional DLCs one after another.
To be honest, I feel it’s questionable whether it will become that popular.
Well, for now, I’m enjoying it fairly well.
OROCHI selection? STARS selection?
>>72
The former
Based on Sengoku 4 and Sangoku 7.
>>72
It feels like the Warring States and the Three Kingdoms.
Is the Three Kingdoms 7?
>>74
Do you need me?
Well, it sounds like a title for making some pocket money through reusing.
It’s not something that’s going to sell like crazy, is it?
Let’s give the right to add Opoona.
I’m also curious about dealing with the enormous enemy that they said they were making another one of.
>>77
Waiha 2!
To achieve the goal of having 100 characters implemented, there are quite a few characters missing, even from Sengoku 4 and Sangokushi 7.
I can’t use everything all at once, so to be honest, I still don’t really know who is here and who isn’t.
Are there characters that haven’t been implemented instead of being released?
Time release!