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Hmm… doesn’t it feel heavy to escape?
You’re just a garbage weakling who gets one-shot by Riza.
It’s too strong, help me!
>>2
Who is the one who doesn’t get it?
>>11
A Golem wearing a cape or a Trideptus showing its coin face.
This guy is strong, but the partner to team up with is decent.
It’s amazing that there’s a minimum guarantee even on the coin flip.
>>4
Every time I have a painful experience with Celebi, I really feel this.
When I have Tamata and this guy in my hand on the first turn, I can’t help but grin.
Thanks to this guy, it’s fun even in the lead.
Was this Erika’s trump card…?
What is that energy? Are you mocking my hard-trained Gallade?
>>8
Don’t mess around, you put out 290 energy… What’s with that ridiculous HP of yours!
The 2 Evolution HP 160 is quite strong.
Mistaken evolution 1
With 1 evolution at 160, an energy of 40, and an upward fluctuation of 80, it’s doing quite well.
I also gained a tough one.
The environment is so prickly that I can no longer be satisfied without firepower around that of a Lizardon.
160 is exquisite.
Few EX that have survived from the strongest.
It’s strong, but when I use it, it can’t evolve from the egg.
Just give me the first turn only when I’m using this guy.
Oh, the discovery of Airamdo’s food!
Even Yanma, Darkrai, and Jibacoil have secured 160 with cloaks on.
A natural 160 one is too hard…
The thread image and Erika’s CPU really pissed me off…
I can only think of using Celebi as a partner, but Celebi without Serperior isn’t really that strong…
Mewtwo has completely vanished, but Charizard has started to come back to life.
When I put in Jaro, I also want to include the Psychic-type Nassy.
My partner will be responsible for hunting everything down after this one gets knocked out, so I think a 120 damage Yanma would be good.
Celebi was too unstable…
But if you want strength, stability, and firepower, Celebi seems to be the most compatible…
Yanmar is strong, but there are many times when it can’t be defeated in an environment where everyone is wearing cloaks.
I’ve played over 100 matches since the new pack came out, but I’ve only seen Mega Yanma once.
I want a Grass Seed EX with around 2 Energy and 80.
It’s unfair to do it with 1 energy; at least it should be 2 energy.
I was using a deck that only allows this heavyweight, but the firepower is just too tough, or rather, it demands too much from the front.
>>30
Its main job is simply to be a wall until the back grows.
Sure, there are times when you can completely wipe them out with a surface attack.
I haven’t pulled any notable cards from the new pack, but thanks to this guy, I was able to get 45 wins.
A low cost that has explosive upward potential and normal damage race pressure.
Like an ideal wall in the early game
>>33
Gyarados can do something similar too.
The minimum guarantee of 40 damage here is just too impressive…
Is there no possibility of using a non-EX one if you’re going to throw it away with the wall?
>>35
If it’s an EX like Celebi that’s grown in the back, then it doesn’t really make much sense to have a non-EX wall…
>>35
Wear it out instead of throwing it away.
It’s hard to escape, but because of Akagi, the value of escaping is decreasing, which is relatively a tailwind.
Celebi is thrown coins at madly.
I understand that recently × is stronger than +.
No, but it feels good to break through with an X…
1 Energy 40 is amazing.
I feel like I’m becoming a coin junkie.
Let me swing more.
I wonder if Golurk EX will come someday…
It’s tough when you can’t draw the thread image by the second turn.
It would be strong if I could play it on the second turn.
>>44
That’s why we narrow down the monsters to communicate.
Isn’t an expected value of 60 per unit of energy the highest?
>>46
Lampent is 65…
But if you think of it as having the expectations of about two evolutions from a fossil, it’s amazing.
Using 4 points with non-ex old Nassy ×2 and ex Ace in a 1-1-2 configuration is efficient in terms of points, but it may feel vulnerable against 130.
I want to take advantage of the type matchups with Darkrai + Jibako, as they have exactly 110 + 20 damage.
🐝<Don’t forget me!
The efficiency of hitting points per energy is incredibly impressive, and being able to establish that in the early game is very, very commendable.
If you run away awkwardly now, you’ll be an easy target for Akagi’s lethal strike, so this guy who can push forward is strong.
There are also some that can be used strongly with Mars.
On the user side, it feels like you can’t get a one-hit KO, but on the receiving side, it’s tough with high durability and low energy consumption, right? Elreid.
I’m not asking for too much, but I really wish the rough-edged Cream Gun would go extinct.
I have anxiety, so I’ll even reduce Akagi to include two Pokémon communications.
Gotsume Nassy is too creepy!
Even if we say “escape energy,” we can escape with self-energy plus a leaf, you know.
Gallade can be a hassle because it can potentially knock you out immediately if it has Energy, and it also has good durability.
Since they also stop normally over there, even if it’s completed, it will still lead to a somewhat close competition.
It seems like it’s taken for granted that you’re putting in two Leaf Ericas, but when you get a hand like Tamabama Erica Leaf Leaf Monbo, you can’t help but think, “What the heck…”
>>60
I think Leaf is unnecessary with Nassy as the main.
>>60
Nassie, drop it and use Mars instead of Leaf.
Is it the turn where it feels okay to just use Charizard because it’s somewhat fast?
I want to have at least one cape pinned because I’m afraid of Skarmory.
>>64
Basically, I feel like I want the cloak to be for Celebi.
Well, I guess it would be good to put in two sheets.
Thanks to Pokémon communication and Hikari, Charizard feels significantly stronger… That said, it’s tough if Moltres doesn’t appear.
>>65
Since there are three cards, at least one energy will be attached every turn.
I went crazy from two consecutive ⚫️⚫️⚫️.
What’s really troublesome about this guy is that if the opponent doesn’t act quickly, he just crushes them with a disadvantageous deck.
I want to put a cape on Tamakazam, but I want to put a rough shell on Nassy.
I completed a Nassy in 2 turns and brought out Shaymin and Magneton, while also holding onto Electrode, so I thought I had won, haha. But the opponent only had Coil on the field, and while I had a bad feeling about it, I attacked with Nassy, flipped a heads on the coin, and ended up winning.
Isn’t it pretty common in this game for matches to end with either us making a mistake or the opponent making a mistake?
>>71
That’s just how card games are.
>>76
I have to say, compared to other games, I think the element of luck is quite significant in this game.
>>80
When you say it while pulling 777, I can see how that might be true…
Having a weakness against Dark-type Pokémon like Darkrai and Mewtwo is such a tailwind.
I’ll use this guy as a shield to secretly raise Yanma and Mew.
Huh… I won just with this guy…
From the perspective of Airamod, it’s delicious bait.
In other words, it’s an environment with a lot of tasty food for Airamudo.
It seems like raising Celebi can often lead to the opponent dying just from this one.
Well, it can come out in the fastest 2 turns with a maximum of 80 for 1 energy.
If it’s presented quickly and exposed like that, it would be quite deadly.
My seed gets taken out with one punch, three times in a row.
The Mars used after being dropped is the best, you know.
I think the luck of the doctor is too big.
By pulling the Professor, you can access your deck more and more through the Poké Ball.
Of course, if you access from one doctor to another, the gap will continue to widen.
Turn 2 of the first attack: Damage 40 or 80.
Total damage of 60 or 100 on the second turn of the defensive player.
If you make a mistake in your movements at the beginning, it will be over.
>>84
Isn’t it mostly left to chance, whether you miss or not?
A deck that only battles with Nassy might as well remove Shaymin to minimize accidents as much as possible.
>>85
That’s true.
Even if it’s a Nassy or Celebi, decks that reduce the number of Pokémon to allocate more to support have a high probability of having to fight with just a single Pokémon.