Home » Game » Street Fighter » [Street Fighter 6] I think the face looks like someone who has decreased the confirmed jump a bit by using the middle K as a poke and placing the middle P as a setup, while mixing in OD Hanachōsen and large P a little.

[Street Fighter 6] I think the face looks like someone who has decreased the confirmed jump a bit by using the middle K as a poke and placing the middle P as a setup, while mixing in OD Hanachōsen and large P a little.

1: Japan Otaku Reviews

My dance is overflowing with the desire to charge up the OD butterfly and shoot the butterfly, and I’m receiving a ton of panic from all these confirmed jumps.

2: Japan Otaku Reviews

The face that thinks, “Dai P weak flower butterfly is still strong…”

3: Japan Otaku ReviewsYeahx1

A face that has begun to suspect that everything is strong except for the range of the rising dragon, regardless of throwing weapons.

4: Japan Otaku ReviewsYeahx3

>>3

But I think they’re trying hard with a face that shows they can’t really gain an advantage with normal moves.

9: Japan Otaku Reviews

>>4

I think it looks like someone is struggling because they don’t have long 5F or 6F moves for countering.

12: Japan Otaku Reviews

>>4

Well then! Hmph!

5: Japan Otaku Reviews

Gauge operation really varies from person to person.

6: Japan Otaku Reviews

>>5

Even without using OD, usually the flower butterflies surprisingly don’t get knocked down by attacks or bullets, so it’s fun to go in during a raw rush.

Moreover, the SA1 from OD Dragon Dance has drastically decreased, so you can use the OD gauge anywhere.

7: Japan Otaku Reviews

A face that says, “The DLC character has arrived, and I’ve lost 5000 from the ODSA2 Rising Dragon attack from the center!”

27: Japan Otaku Reviews

>>7

“Everyone has that kind of face when they spit out SA2 and it generally decreases that much…”

8: Japan Otaku Reviews

The face that thinks, “I’ve got a good insurance policy,” as the person takes an attack but still has the judgment remaining on the bounced fan.

10: Japan Otaku Reviews

The crouch is long enough, right!

Good luck in the Vega battle!

11: Japan Otaku Reviews

Do the Copa Strong Flame Dance.

13: Japan Otaku Reviews

It’s not just a problem with Mai; it’s just that the Thunder is crap.

14: Japan Otaku Reviews

The expression of thinking, “It’s fine since that old man Ken is being forgiven…”

It seems that it is not particularly allowed.

15: Japan Otaku Reviews

There’s quite a distance where you can’t get a counter hit on D-Riva, so 2 middle punch is also on the shorter side, right?

16: Japan Otaku Reviews

It’s tough for everyone with Vega.

I believe that even though Maki is particularly tough against Dubn, it must be hard for Vega after being pressured by Maki as well.

17: Japan Otaku Reviews

I think it would be nice if SA1 could connect from Central OD Hornet J middle P as a normal combo.

18: Japan Otaku Reviews

There are anonymous people saying it’s bonus time because Vega has a great advantage against opponents even though there are no unfavorable matchups.

I thought Zangief would have a tough match-up, but it seems he got completely wiped out by Mai…

20: Japan Otaku Reviews

>>18

Kake-chan is a character who would choose Vega against Zangi instead of Gouki.

19: Japan Otaku Reviews

I’m thinking that I want to impact the big P charge flower butterfly, but it doesn’t really happen while I’m waiting.

21: Japan Otaku Reviews

You have bullets, and there’s a rising dragon, and in a sense, you’re wearing a dogi, so is it okay to recognize you as a dogi character?

24: Japan Otaku Reviews

>>21

Ninja!

22: Japan Otaku Reviews

I’m usually using anti-air characters, so I really can’t understand why this guy has an anti-air dodge.

23: Japan Otaku Reviews

If I keep throwing these edge-attack OD bullets…

It’s strange that the side that’s guarding is constantly having a harder time with the drive gauge.

35: Japan Otaku Reviews

>>23

Please accept the panic can by holding down the parry.

25: Japan Otaku ReviewsYeahx9

You can generally think that characters that Vega’s side says are tough are about slightly advantageous or even.

26: Japan Otaku Reviews

In exchange, the back step is shorter, and my chest gets hit.

29: Japan Otaku ReviewsYeahx1

Everyone who says the ninja bee sounds like a mirror rice cake has been saying it for over 20 years, so they don’t mind it at all.

30: Japan Otaku Reviews

It seems like Mai is adjusting with the feeling that it’s okay for her to decrease since Ed is decreasing by that much.

31: Japan Otaku Reviews

I want the judgment of the bouncing fan to be stronger.

32: Japan Otaku Reviews

Isn’t the fact that there’s no combo modifier for OD Ryuenbu a bug?

33: Japan Otaku Reviews

>>28

I think the character Jamie Lilly Honda wants to make stocks is a battlefield hell for those who can’t shoot at long distances.

40: Japan Otaku Reviews

>>33

It’s strange only Honda.

43: Japan Otaku ReviewsYeahx4

>>33

Isn’t it relatively easy for Lily Honda since she’s being one-sidedly blamed?

34: Japan Otaku Reviews

>>28

When I see Jamie trying to push through the explosive proposal with all his might for the section chief, I can’t help but chuckle.

36: Japan Otaku Reviews

It’s funny that all the characters used by Dogura have a bug with their adjustments.

38: Japan Otaku Reviews

I’m using Manon, which is said to be favorable against Vega, but it’s tougher against a Vega that doesn’t use Shadow Rise or Double Knee Press.

Typically, the character has good performance and a fast rush, so just not using an overly reliant special move makes ground combat quite tough for Vega.

39: Japan Otaku Reviews

I won’t use the dance SA1 that I use!

41: Japan Otaku Reviews

It seems like even DJ-level harsh correction adjustments are coming.

135: Japan Otaku Reviews

>>41

The correction is tough, you know?

It’s just that there’s no adjustment for OD Dragon Flame Dance.

If we’re going to add a correction to this, we would probably increase the damage of Dragon Flame Dance.

42: Japan Otaku Reviews

No matter how skilled the player, Jamie is the only character who can never win a big tournament, as confirmed by the strongest players in the world.

44: Japan Otaku Reviews

It’s inevitable, but in ranked matches, I keep encountering the same players, so it gets boring after a while.

I wonder if I should go to the hub.

48: Japan Otaku Reviews

>>44

Let’s use a character that makes us feel good while hunting.

Honda and so on.

45: Japan Otaku Reviews

It felt so good to split the live department head with Lily and use OD Typhoon.

46: Japan Otaku Reviews

It becomes a competition of who can effectively dodge the bullets and launch an attack better with Rashid.

47: Japan Otaku Reviews

When I see characters with ball stripping saying the dance battle is tough, I can’t help but chuckle.

If I did a performance with Zangi, I feel like I would go insane and die.

52: Japan Otaku Reviews

>>47

All the bullet dodges in this game are tough! The only one that’s not as hard and has a big return is Vega’s OD Psycho.

138: Japan Otaku ReviewsYeahx1

>>47

Zangi can actually dance, you know?

148: Japan Otaku ReviewsYeahx2

>>47

What are you talking about with Zangief, who has some of the best projectile durability in this game?

49: Japan Otaku Reviews

Which is better for the lower part paired with the middle part of the rush, a small kick or a medium kick?

50: Japan Otaku Reviews

It might be difficult, but I saw that Honda can use Cat’s Paw to drop the charged fan.

51: Japan Otaku Reviews

I really want them to disappear if I get a parry or armor charge, seriously…

53: Japan Otaku Reviews

I don’t think Zangi’s armor makes it as difficult to dance as people say.

55: Japan Otaku Reviews

>>53

I heard that there are many situations where the big P functions.

54: Japan Otaku Reviews

I feel that SA1 could be good for anti-air.

There are hit detection above and behind, and opponents that come from above or cross over during a pressure situation at the edge of the screen burn well.

56: Japan Otaku Reviews

Well, in the first place, Mai’s bullets don’t need to be dodged anyway.

57: Japan Otaku Reviews

There are no moves that can gain an advantage with a charge attack, so it’s a weak character.

59: Japan Otaku Reviews

>>57

The continuous hit of the ninja wasp…

58: Japan Otaku Reviews

It seems like a persistent stacking of 4 strong K, but it’s tiring.

60: Japan Otaku Reviews

Since the anti-air can somehow use Strong Dragon Dance, it might be fine here for 5 minutes F; it’s easy after all.

61: Japan Otaku Reviews

If you could hit a hornet with a fresh strike, it would be strong, but it was also a technique that would get stuck in a starving wolf’s KOF…

62: Japan Otaku Reviews

A face that is sad because the 4 major K anti-aircraft responses are either faster or slower than expected.

63: Japan Otaku Reviews

>>62

When climbing, using a P anti-air or an air throw anti-air has a higher accuracy, right?

64: Japan Otaku Reviews

>>62

Is there any return on that?

66: Japan Otaku Reviews

>>64

It’s an advantage that you only need to press the heavy kick button instead of performing the dragon command when jumping in during a downward state.

But I lose by decision and get beaten up.

73: Japan Otaku Reviews

>>66

That’s totally no good!

65: Japan Otaku ReviewsYeahx2

If you can drop it in time due to the slow activation of the Strong Dragon Flame Dance.

It might be more stable to get a return by focusing on air-to-air…

67: Japan Otaku Reviews

I’m a user of other characters, but being cornered by Mai is one of the toughest experiences across all characters.

With this, you can go from the center to the edge with one combo, so that’s definitely strong.

68: Japan Otaku Reviews

Lily aside, isn’t Honda just about trapping in close-range with his Hadouken?

Without OD or bullet evasion, the projectile attack in close-range combat is too brutal.

72: Japan Otaku ReviewsYeahx2

>>68

Headbutt or give a hundred strikes.

If it wasn’t for the buildup, it would penetrate.

69: Japan Otaku Reviews

Lily Mai is saying that both Hibiki and KOG are saying, “For now, let’s put it aside, but the future will be advantageous for Mai.”

Honda Mai is unknown.

70: Japan Otaku Reviews

I’m doing a 4 strong K on Devil Liva, but the follow-up is somewhat poor except for SA2.

71: Japan Otaku Reviews

At the moment, it feels like Honda is in the lead.

74: Japan Otaku ReviewsYeahx1

First of all, the fact that you’re talking about trapping with Flower Butterfly Fan means you’re not really taking proper countermeasures.

75: Japan Otaku Reviews

It’s not sustained like the usual anti-air moves that extend all the way from the root.

If you don’t match the timing properly, it will fail.

76: Japan Otaku Reviews

OD hundred-weight functions.

77: Japan Otaku Reviews

Honda’s OD hundred-pound sumo escape being able to slip through OD fan is a bit complicated.

78: Japan Otaku Reviews

I feel that the sumo escape is not returning as expected.

79: Japan Otaku Reviews

It’s just a joke to say that it’s unfavorable against Vega just because Dubney can’t secure a hit, when from every other aspect I’m meticulously getting killed.

81: Japan Otaku Reviews

>>79

It’s hard to shoot bullets.

84: Japan Otaku Reviews

>>81

A character that can confidently shoot bullets at Vega.

86: Japan Otaku Reviews

>>81

Who can shoot projectiles against Vega?

83: Japan Otaku ReviewsYeahx1

>>79

Because the bullet isn’t a bullet, it gets erased by a double knee.

You can also get through with the stored bullets using Psycho.

100: Japan Otaku ReviewsYeahx1

>>79

I want to know what character you use at times like this.

If you’re going to self-deprecate, do it in a more masculine way, not so weak.

107: Japan Otaku Reviews

>>100

JP

111: Japan Otaku ReviewsYeahx1

>>107

You probably had a lot of characters that you were stuck with.

Disappearing.

80: Japan Otaku Reviews

If you guard against the OD bullet, your gauge is decreased while the opponent’s gauge recovers, so you need to be more cautious.

82: Japan Otaku Reviews

According to Haitani.

High cutoff performance is required because knowledge and technology are necessary for countermeasures.

That said, even if you can counter it, it’s probably a type of character that will come up with another answer to that counter.

85: Japan Otaku Reviews

The original idea is a powerful technique…

The original idea is a powerful technique...

87: Japan Otaku Reviews

If you can’t get a confirmation, just leave it vertical.

88: Japan Otaku Reviews

There seems to be a lot of information from unemployed Honda users…

97: Japan Otaku Reviews

>>88

The cult thank you has recently been stagnating in their research on crappy set plays…

89: Japan Otaku Reviews

I think it’s disadvantageous that the strengths of the Mewtwo side can be easily countered by the Vega side, and that there are few ways to punish Vega’s pressure.

95: Japan Otaku Reviews

>>89

I think it’s true that Mai has a disadvantage against Vega.

Just having more characters that vomit.

90: Japan Otaku Reviews

I wish they would at least differentiate the voices for the weak, middle, and strong levels of the section chief.

116: Japan Otaku Reviews

>>90

Here it is❤︎ Here it is❤︎ Here it is❤︎

91: Japan Otaku Reviews

I think the follow-up after dropping Devil B in regular mode is also subtle.

92: Japan Otaku Reviews

Since it’s difficult to gain an advantage with regular techniques, I decided to go all out and just scatter fan attacks everywhere to try to initiate. It seems like my win rate has gone up… that’s the expression I’m making.

93: Japan Otaku Reviews

Normally, you can’t shoot a projectile to keep Vega at bay when he’s wandering around without building up his charge.

It’s true that it’s difficult to shoot normally at Vega coming in with a jump, as it can be erased by a double knee.

94: Japan Otaku Reviews

Stolen from a DJ: Kutsuchuu P

K from Rikkyo University that I took from Juri.

99: Japan Otaku Reviews

>>94

Mai has been around longer, though…

96: Japan Otaku Reviews

It feels tough when I’m using a dance performance and a DJ together.

102: Japan Otaku Reviews

>>96

It seems that the “tame character” is disadvantaged against all characters.

98: Japan Otaku Reviews

I thought it was strange to forcefully use a big K that doesn’t have any anti-air capabilities other than appearance, but then I realized the original concept was anti-air.

105: Japan Otaku Reviews

>>98

It’s a motion from a system like counter attacks in Garou: Mark of the Wolves 2 and SP.

106: Japan Otaku Reviews

>>98

A system from the original work that can only be executed while guarding, called “evade attack.”

101: Japan Otaku Reviews

There are few characters that can be said to have an advantage against Vega, and the ones that are at a significant disadvantage are even worse, so relatively speaking, it seems that Mai might still be one of the better options.

In summary, Vega is crazy.

103: Japan Otaku Reviews

Unless it’s a rank that’s just fooling around.

Compared to Honda P, Mai Ota P seems to have a superior reach in terms of gameplay, so it might be a bit better overall.

108: Japan Otaku ReviewsYeahx2

>>103

Unlike Honda and Manon’s medium punch, you can’t gain an advantage, so if you endure it once, won’t it be our turn?

104: Japan Otaku Reviews

If even Cammy can’t say she’s at an advantage against Vega, then it’s definitely tough for other characters.

109: Japan Otaku Reviews

As long as there’s Guile’s OD projectile, you can win against common strategies up to a certain level.

110: Japan Otaku ReviewsYeahx4

That’s tough for JP, for sure…

112: Japan Otaku Reviews

I wonder why my dance jumps over the opponent like this.

113: Japan Otaku Reviews

OD fan! As long as I have the OD fan, I can get anything!

Huge damage! Good advantageous situation! Delicious panic!

119: Japan Otaku Reviews

>>113

I got too carried away and lost three drive gauges with a Jasper throw, Leorio.

114: Japan Otaku ReviewsYeahx3

It seems there’s a misunderstanding, but Manon’s middle punch is a disadvantageous guard move unlike Honda’s.

124: Japan Otaku Reviews

>>114

No way… I was under the mistaken impression that I had the upper hand all along…

127: Japan Otaku Reviews

>>124

The impression of harassment during BO is too strong.

115: Japan Otaku Reviews

The face that thinks, “When it’s a dance partner, the obvious opening jumps increase…”

117: Japan Otaku Reviews

I heard that Manon’s standing medium punch is strong, so I might have thought it was on par with Honda’s strong standing medium punch.

118: Japan Otaku Reviews

If SA1 hits, then it’s fine for the double jump to hit too… that’s the look on Zangief’s face.

121: Japan Otaku Reviews

>>118

It’s bad that it comes out just by pressing a button.

123: Japan Otaku Reviews

>>118

The face that says, “It can’t be good…”

120: Japan Otaku Reviews

I think the misunderstanding comes from the fact that there are many Manon players who are spamming like Honda.

122: Japan Otaku Reviews

Please understand that JP players do not have the right to complain about character compatibility for about another two years.

125: Japan Otaku Reviews

It’s obvious that Davrari is swinging his arms behind him as well, but for some reason, it doesn’t hit.

126: Japan Otaku Reviews

Should I make it so that a double rally also uses one gauge?

128: Japan Otaku Reviews

I think it’s okay for a rising tackle to hit on the mix-up.

129: Japan Otaku Reviews

For some reason, there are also overconfident spamming Manon, so it can’t be helped.

130: Japan Otaku Reviews

The only advantage Manon can take is with the lucky big punch.

136: Japan Otaku Reviews

>>130

I think advantageous techniques are the weakest.

131: Japan Otaku Reviews

Is it permissible to use the SA1 gauge with command techniques?

The OD dabbler uses 3 gauges.

132: Japan Otaku Reviews

It’s said that while Big P is strong, they tend to move forward, making it easy to counterattack. I get it now…

133: Japan Otaku Reviews

I think it’s nice that quite a bit of the consumed gauge comes back when attacking alongside the OD fan, and it feels really good, so I go all out.

140: Japan Otaku Reviews

>>133

It’s fun to keep doing it while thinking that it will probably be fixed soon.

134: Japan Otaku Reviews

If the opponent doesn’t have any mid techniques on 6F, Manon’s medium punch can be rapidly pressed even during normal times…

137: Japan Otaku Reviews

Manon’s mid-P is quite strong among Manon’s techniques, so I guess I’ll use it.

139: Japan Otaku Reviews

Chuo K and Daido K are smoked silver.

141: Japan Otaku Reviews

That fan being thrown so slowly is definitely weak no matter how you think about it.

Grab it and stop, Zangi.

142: Japan Otaku Reviews

Even if it’s disadvantageous, you can still engage in power harassment because of the distance to counterattack and the lack of good options with F.

143: Japan Otaku ReviewsYeahx2

Manon’s middle punch is strong, but just because it exists, it doesn’t solve everything; it’s only a choice because there aren’t any better techniques available.

If there’s a medium foot rush, then I’ll definitely use that.

144: Japan Otaku Reviews

After being buzzed and looking into it, I made a serious face at the big K guard -3.

149: Japan Otaku Reviews

>>144

It’s frustrating that not only the unfavorable 3F, but also the exquisite judgment on the pulling back makes the counter miss.

Even if there’s no guarantee, can you at least let me guard?

145: Japan Otaku ReviewsYeahx1

If the currently super strong Zangief can flip and drop with just one button, that would be unbearable.

147: Japan Otaku Reviews

>>145

Zangi is always in a situation where there’s a binary choice just by being on the ground.

146: Japan Otaku Reviews

The OD section chief said that it won’t recover while there are balls left.

150: Japan Otaku Reviews

You’re misunderstanding again, though.

It’s a -1 move, so after guarding, a 7-frame move is fine against Manon.

151: Japan Otaku Reviews

When you see the fan, go for a big punch.

If you guard with a charged fan and see the opponent rush at you, being able to respond with a screw attack is quite effective.

152: Japan Otaku Reviews

When you think about it, Zangi’s dance can be completely solved with the big pants armor.

153: Japan Otaku Reviews

The face of Big K when he has a long reach and somehow panics, resulting in a combo.

154: Japan Otaku Reviews

It’s unreasonable to say that even pros are using the big P fan in the Legend rank, and that if you can see the fan, then it’s a problem!

156: Japan Otaku ReviewsYeahx2

>>154

Isn’t it something you can’t understand unless it’s explained that you should interrupt Manager O-P with O-P?

157: Japan Otaku Reviews

>>154

The professional doing the big fan flower butterfly dance must be very skilled.

158: Japan Otaku ReviewsYeahx1

>>154

Isn’t it just a connected series?

155: Japan Otaku Reviews

I want Manon’s big K to be -3.

159: Japan Otaku Reviews

It’s tough when you get hit with guaranteed knockback and impact.

160: Japan Otaku Reviews

It’s too good to touch with strong P.

161: Japan Otaku Reviews

It’s only natural that you can’t return it since the large P flower butterfly fan is basically a combo.

162: Japan Otaku Reviews

This character continuously scatters bullets at opponents who have lost their gauge, making their health drain terrifyingly fast.

163: Japan Otaku ReviewsYeahx1

Manager O is equipped with the continuous drawing, slight charge rampage crush, and maximum charge extortion!

164: Japan Otaku Reviews

The choice of fan for weak and strong from the big punch evokes a feeling of thunder.

165: Japan Otaku Reviews

The rush throw and immediate brake by the OD section chief is a fun unique skill against unbeatable opponents.

169: Japan Otaku Reviews

>>165

Using a 3-gauge hook for fishing is pretty tough.

172: Japan Otaku Reviews

>>169

If it goes well, the opponent will pay twice and take major damage, so it’s a slightly risky one-trick thing.

Just being fun doesn’t mean it’s strong.

166: Japan Otaku Reviews

Because she’s a bullet character, she has bullying performance that goes beyond just that, doesn’t she, Mai?

167: Japan Otaku Reviews

The assumption is that the manager is already invested in the big producer, and we are making an impact that aligns with the big producer.

168: Japan Otaku Reviews

There are many characters for whom there is no solution other than firmly holding down the big P, seriously delivering an impactful blow, or taking Jasp.

170: Japan Otaku Reviews

>>168

The flower butterfly fan has gaps like a fool, so if you guard with the flower butterfly fan, swing your long and quick technique early.

171: Japan Otaku Reviews

Characters without counters to large P weak waves in dance are finished.

173: Japan Otaku Reviews

The battle is tough, so give Rashid a buff.

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