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https://www.famitsu.com/article/202502/33367
It’s 14,980 yen, huh?
Hori, huh…
Is it not a Hall sensor…?
It’s 14,980 yen…
Wasn’t the Ficom a bit cheaper?
Send me one with back buttons without any customizations.
>>4
What does that mean?
>>4
Don’t contradict yourself in one line.
Are they still arranging it in a ridiculous way with R1 and R2 at the forefront?
>>7
You can freely change the button layout there, so it’s not a big deal…
>>7
It’s the same as the configuration of an arcade stick…
>>7
Rather, it’s a product for those who are looking for that arcade layout.
If you’re referring to the modification of the directional keys in the thread image as a custom, then…
The Horipad Steam has no such things and has back buttons.
The high-end route is the enemy of the common people, so I will disrespect it roughly.
>>12
I’ve been here relatively desde the beginning.
>>54
It’s way cheaper than Victrix.
Well, the stick isn’t really an important product, and having membrane buttons makes sense for fighting games where you tend to hit the buttons hard, but still, it’s expensive.
There may be lines that were purposely not adopted because the hall sensor is relatively lower in accuracy.
I always forget which button to press to start the game with the one I currently have for the PS.
Because I keep logging in to Street Fighter 6, going back to the title, and logging in again.
I want one that doesn’t have the 〇△□ notation!
>>15
In other words, it’s a number?
>>16
It might be ABCD.
Street Fighter 6 can be renamed, right?
A back button that can be used with PS for 15,000 yen seems like it would sell well.
Using the Hall effect seems like it would make the price go even higher.
The PS console has royalty fees, you know…
It’s not around 5000 yen.
I’m satisfied with the current model, but I’m also the type who wants the new one.
The back buttons can be a bit of a nuisance for those who don’t need them, so it’s a bit confusing.
I guess the advantage is being able to create ppp and kkk in addition to the impact button, parry, and throw escape?
I thought about it a bit, but I’ve gotten used to it, so I might as well stick with the old model.
My fingers hurt from the D-pad.
>>25
You can choose from three types of directional pads in the thread image.
Using finger cots is fine too.
I like the back because it is useful even outside of fighting games.
I was annoyed by the perspective change in the battle hub, so I’m grateful for this additional right stick feature.
When is the PS version of NOLVA coming out?
There are a lot of buttons, but isn’t there a shortage of system buttons for assigning them on the PS5?
Equipped with tact switches featuring a short stroke and high durability. (L1 button / L2 button / L3 button / R3 button / FR button / FL button) 3.5mm headset jack included.
I’m not really sure about this, but does it mean that it will change from the soft button of Muji to a clicky button like a mouse?
In the case of the unbranded version, the feel of pressing the buttons on the front and the L and R buttons was different, right?
>>30
It seems like those buttons have a stiff feeling similar to the LB and RB on an Xbox controller if you’ve had one.
If it’s a PC, the touch panel can be set to four directional keys.
This is incredibly convenient.
I want this once it gets to around 12,000 yen.
I hope that even at a high-end price point, it offers value beyond its cost.
It’s half the price of Victrix, so it’s not in the premium category.
Isn’t it better with an Elgato or PS5 controller at this price?
>>36
It’s designed for fighting games, so its purpose is different.
>>36
Elricon can’t be used on PS5, and the DualSense doesn’t have six buttons on the front or any on the back, are you stupid?
I was expecting it to be like Windows PC with two sticks, but it’s a bit expensive.
I wonder if the game for Windows PC will work well when connected to the PS5.
ForSteam costs 8000 yen, but it does have a certain level of luxury that, while slightly inferior to higher-end box controllers, still makes me feel satisfied.
The only downside is that the rapid-fire function isn’t the traditional “rapid-fire start button + desired button,” but rather requires a dedicated app to pre-assign rapid-fire to each button, which is frustrating.
Once you get used to this, you won’t be able to use the regular front four buttons anymore.
I think it should be cheaper since I don’t need a radio, but considering the current situation, it’s fine for them to charge this much.
Evolved Satapa
My fingertip protectors quickly stretch out, and I dislike how they slip during play, so I’m using the sticks instead…
Just make it so that pressing the PS button turns on the power, no matter what.
Why is there someone who cannot understand why there are six buttons on the front?
The DualSense is critically incompatible with the D-pad.
I wish the industry would finally give up on interchangeable forms.
Simply go in the direction of improving maintainability.
>>48
Isn’t it because you can replace just the parts that maintenance has improved?
>>52
If all parts can be replaced, then that might be the case.
In reality, it’s only a part, and since maintenance of the module itself isn’t possible and replacement is the only option, there’s no maintainability at all.
>>59
If simply being able to replace the most fragile stick is not enough, then what would be ideal?
I prefer Vader.
>>49
That’s not something you can use in fighting games, right?
They might not be aware of the existence of game pads for fighting games.
I don’t want to use Elricon for fighting games either…
>>51
There are occasional people who try to play fighting games with layouts like Vader or Xbox written above, but I wonder what that’s all about.
>>73
That’s fine, isn’t it…?
>>80
It’s not a pad that can be used for fighting games.
>>80
It won’t become a competitor for fighting game pads.
>>89
Since they keep criticizing me for playing fighting games with an Xbox setup…
>>96
Since no one wants to talk about such things, it has become a habit to argue that it’s fine the way it is. Sad creatures should just go away.
>>80
It seems there might be some issues.
>>73
A sad creature that has a habit of arguing that “it’s fine as it is.”
I want to join the thread because I’m lonely, but since that’s the only way I know to communicate, it ends up like this.
Isn’t it foolish to want the same layout as an arcade stick even though it’s a pad?
>>53
Messy
>>53
I want to know the reason why you can deem someone a fool.
If it’s Street Fighter, isn’t it reasonable to arrange the arcade stick layout by placing the 6 attack buttons on the front?
Well, I really think it’s great that we live in an era where fighting games are not looked down upon.
“Hori has been producing the full 6-button pad for over 20 years now…”
>>57
It has been around since the SFC era.
It was quite easy to use, but there were no follow-ups at all…
Well, I mean, there were the MD6 buttons and the SS pad.
>>57
Back in the PS1 days, the d-pad was stiff, and I really relied on Faimkoma.
The fact that the non-branded ones were wired also created a price difference.
Having six buttons on a full controller is useful, not just for fighting games.
A version of the Octa with back buttons, isn’t it time to release that?
I want the six-button layout to become a trend because it’s convenient even for those who don’t play fighting games.
There can be as many buttons as you want.
>>62
If you don’t do it moderately, you’ll accidentally push it!
>>69
It would be nice to disable it!
Ah, I see, there are two of R1 and R2.
What I seek from HORI is not that kind of thing.
The L2 button → Since the front buttons were too responsive with a straightforward push, it’s helpful that they’re becoming the same type of button.
It seems like it would be better if someone other than Hori made it, but I don’t smell money that much.
>>71
They also made things like Razer, but it was normally around 18,000 yen.
I don’t play fighting games, but they look interesting.
The right stick is really small, but is it easy to use?
>>74
It’s more like a slide pad than a stick, so it’s really just a bonus.
>>77
Since there are no push buttons, it might be inconvenient for people who use those.
…I hope it can be assigned to other buttons!
>>74
You should read the product description carefully.
It’s strictly for fighting games, and the right stick isn’t something that can be moved around freely for changing perspectives.
There was a thing where you could remove the right stick to add two buttons, turning it into six buttons on the front, depending on the usage.
If you compare it with that, you’ll understand.
Is it like a slightly better version of Okta?
>>79
Compatible with PS5
Right stick added
Change the buttons on both shoulders to the same type as the front buttons.
Added back buttons
Wireless
It seems like.
I don’t think there are many manufacturers that can offer this price.
>>83
It’s more expensive than cheap Chinese manufacturers, but it’s really valuable to have something that’s reliable and cheaper than genuine or high-end products…
My life is being taken care of by Hori.
I play erotic games with a Horipad.
I feel like an old man when I think that a controller costs several thousand yen…
>>84
There are some that cost a few thousand yen.
This is just the one that has been made more expensive by adding various things to it.
For now, I made a reservation hoping for the tact switch on the index finger side.
The addition of a barely usable right stick has increased its functionality, hasn’t it?
A stick? Of course it’s meant for fighting games! That was the norm.
In the past, some old Ficom models didn’t even have a right grip.
>>90
Is it a Faicom or a Pad Soldier?
When I look at Victrix and Razer, they seem to have prices that reflect their effort.
I think it’s okay not to have wireless, but well, it’s cheaper than the arcade controllers from before.
Well, it was kind of inconvenient not having a right stick since I use it on a platform.
I wonder if there is a reason why, despite being this high, the cross key is not divided into four parts.
>>99
Isn’t it hard to input commands?
>>99
It’s easy to accidentally trigger it when the buttons are connected…
did
>>99
I’m using it because it hasn’t been divided…
>>99
Is the four-way split of the D-pad an advantage or disadvantage in terms of diagonal input accuracy?
>>117
Merit
I have been using it for 2 months for PC, but the D-pad was a bit off for fighting games, so I hope they’ve improved it.
I went back to using the box controller, but the triggers and LBRB are terrible…
>>100
I wonder what will happen with the interchangeable D-pad.
Aren’t there just way too many buttons?
I want it for PC.
>>101
It’s also compatible with PC!
>>101
If you’re not playing fighting games, the 18-button mapping for Steam is also good.
The DualSense is used by top professionals too.
>>102
Also, I need a box controller and an analog stick.
When it’s not OCTA, the pro looks like this with no right grip.
It exists to a slight extent.
Since you are making it a D-pad attachment, make the right stick an attachment too!
Let me change the height, you pervert.
>>107
It’s designed to be thin to prevent accidental firing.
>>107
The right stick is basically just an extra.
Looking at the price difference between the non-PS5 compatible and PS5 compatible versions of Revales, if they start supporting PS5, the price will probably drop significantly.
>>110
I don’t think it’s just that, considering the initial OCTA was that price.
>>110
On the contrary, it’s amazing that there’s only about a 500 yen difference with normal OCTA.
>>110
I don’t think it will be much different since the ones that are only for PC and those that are compatible with PS5 have similar prices.
It would be nice if the official one was released that is close to the PS4 controller.
Since it won’t be used in regular games, I’m thinking of replying to comments complaining about using it elsewhere by saying it can’t be used in regular games.
Just because professionals use it, so what?
If I use the device that Resha is using, can I become Resha?
(I guess even if I say that’s not me, no one would believe me…)
The right stick is for fighting games, so it’s something I think might not be necessary, as you can see from the original version.
In Street Fighter 6, it would be helpful to have it if it’s available, as it will be used for the World Tour and Hub.
I get it too… when you think of controllers, it’s a few thousand yen for a skeleton one from Elecom, right!
Technically, HORI is about 5 years behind.
>>125
Five years, that’s a bold claim again.
>>125
But there aren’t many competitors for fighting game pads, so it’s not a problem.
>>130
In the first place, there aren’t many fighting games that require six buttons on the top surface.
>>125
Your information is about ten years outdated, isn’t it, BAKA?
>>125
If we accept price ranges like 30,000 yen for pads and 50,000 yen for arcade sticks like overseas manufacturers, can HORI produce them or not?
Doesn’t that mean there are no issues even when a pro uses it?
I can’t believe they’re actually fighting over the arrangement…!
As expected, it seems likely.
If you want to talk about the box controller so much, just start your own thread about it.
Annoying.
The octa stick felt good.
I think there might be a way to use the stick in a lower position, giving it a feel similar to a directional pad.
>>135
It’s hard to step in, you know.
Simply put, the base price of the pro controller is high.
A regular octane would be around 7,000 yen or so.
The optimal controller varies from person to person, so it’s better to have many options.
By the way, I wonder what happened to the PS compatible version of NOLVA.
If you’re looking for cost performance, Chinese cuisine is the way to go.
Well, it’s a mixed bag.
Even though it claims to be compatible with PS5, it lacks trigger effects and six-axis features, so removing PS5 is almost meaningless.
I wonder if professionals will collaborate and release something for Street Fighter 6.
It seems that the prices vary quite a bit between wired and wireless gaming devices.