
I want you to come to S…
I guess it depends on today’s menu.
Even so, it should come by next month since the survivor has been safely released.
I think it will come, but it feels too soon for it to come just a day after yesterday.
I’m still not done with rerolling in Survivor.
>>3
I don’t know what you’re aiming for.
If it’s a thread image, you can get one of them by clearing stage 3.
>>3
It seems like it would be better to quickly compromise and start since it has a bonsai game vibe.
>>6
It was surprising that we don’t just fight with the weapons of the assembled units.
The announcement itself has already been made at the Meda Day, so thinking about it, it’s been around three months of waiting. Hurry up and come.
I need a weapon that can nullify bullets quickly… It’s quite exhausting to always have to worry about dodging.
In addition, I would like the newly drawn Medarot illustrations to be reflected in the S version as well.
I don’t have any particular expectations for this game itself.
Isn’t it a bit heavy that the playtime for VANSABA is taken up by a stamina system?
>>9
Each stage takes about 5 minutes, including the fast speed.
I don’t think it’s a big deal since I won’t feel like I want to keep playing but don’t have enough stamina!
Can you please set it to double speed by default?
The purple bullet is exhausting.
Is the person who appeared like the mastermind in the pre-advertisement just a professor role?
Is there even a story to this?
I desire the doctor’s erotic drawings.
Stage 5 is tough…
>>18
No matter the time, it’s solid shield and oil.
Contact detection and damage from being hit are too large!
>>19
The boss enemy often rubs its head against the ceiling of the frame because the judgment extends to the top of its head.
If you’re not strong enough, it takes an absurd amount of time to reach the boss.
As long as you can secure your movement speed, being able to maneuver is both a blessing and a curse.
Is it interesting?
I don’t really understand the enhancement… Even the second stage is tough.
Weapons that target nearby enemies and weapons that cover all directions are easy to use.
I have a feeling that I’m lacking propulsion when I’m being caught up by Boss Gofubaret.
The chickens are strong here, it’s funny.
Has Survivor already come out?
When only looking at the damage, Sekizo is amazing.
I want you to try using Sekizo, thinking you might be fooled.
Is Survivor fun? Does it seem easy to continue?
>>31
It’s fun enough that it’s okay to play around when there’s nothing to do on the S side.
>>31
Resets can be done in a short time, but you can receive either of the two characters from the thread as a reward for clearing a stage.
>>31
I feel like there’s not enough budget allocated, and I have complaints about the UI needing more thought, but it’s still enjoyable enough to pass.
What does being a friend mean?
I think it would be fun, but there are a few people who wonder if there’s a point in doing it with Medarot.
Since there are many Medarots that can be configured, I wonder if those that are not configured could be excluded from the options when leveling up.
>>36
What are you going to do by fixing the lineup in a game where random elements are the highlight?
>>37
Because this randomness is extremely bothersome.
Isn’t it strange that it’s a stamina consumption system but has turned into too much of a luck-based game?
I don’t understand at all how this targets new audiences…
It was generally the game I expected.
It’s playable, but as a survivor genre, it’s not particularly well-made.
It’s such a shame that this new release is… well, boring…
I bought the DX pass with the intention of supporting, but the ad-free double speed is comfortable.
I wish I could have bought this outright.
Speaking of which, I wonder if the VansaB series has started.
The graphics were disappointing, but how is the gameplay?
It’s nothing but a Vanserv according to the game.
There’s no story and almost no system derived from Medabots, so it’s just a clone of Van’s War.
>>46
Forget about the unique system; there’s no story, huh!
I want to say, “Did you seriously conduct customer demographic research and clarify which new target audience you are aiming for before giving this the green light???”
Even if something new is added to this, it would still be interesting! It would just end up being the original VANSABA!
Stop inserting advertisement videos everywhere.
I’m already getting bored.
It’s commendable that the necessary items for enhancement are identified and displayed upon acquisition in their initial state.
With the money paid for the monthly fee, you can buy everything, including the Vansa Bar DLC.
>>53
Isn’t it just too fatal…?
>>55
Well, if you’re going to say that, then it’s not good; Vansa Bar is too cheap.
I’ve made it to Stage 8, but my firepower is lacking, and the Marine Killer is not functioning properly anymore.
Currently, my biggest complaint is that when I continue after an ad, the loading stops around 15 seconds before the CM is zero, and I can’t revive, which is the biggest issue.
There are so many survivor-type games like this on smartphones that I really don’t know who the target audience is.
I only want the old game to be ported to Steam and have online multiplayer, but they keep doing strange things.
Isn’t it fatal that it’s a character game but the presentation is lackluster and there’s no story?
It seems like a typical social game filled with swimsuits and erotic illustrations of female characters would sell better.
The maximum limit of a new title that can be achieved with the sales of Medarot S.
>>60
How about there?
Is it interesting?
>>66
If you turn your back on the interpersonal elements, it can be quite enjoyable to watch.
>>66
If you ask whether it’s interesting, well, it’s steadily inflating, but I do think they’re doing it steadily over there.
>>66
Whether to see the abundance of collaborations as a plus or a minus.
Playing and watching ads takes up a lot of time.
It’s seriously ridiculous that I’m getting rubbed against by the boss’s body slam and dying…
It’s interesting, but if you ask me if I’d pay for it, I’d say um…
It’s fine to get items by watching ads, but it’s frustrating that they set up ridiculously long ads.
There is no need to compare it to VANSABA.
It would be fine if there were just characteristics unique to this side.
There’s almost nothing…
>>67
Appearance of the playable character and the large-breasted glasses of the navigator.
I wished at least there was communication with the aircraft, but all the medals are in Greek letters and it seems like they lack personality.
>>70
Is there a medal discrimination based on the four cardinal directions?
I haven’t seen a 60-second commercial in a while.
The subscription price is pretty aggressive, so I’m not sure if it’s worth it to go out of my way to pay that much…
If S can enjoy the shuttle run robot bottle, then it would be fun.
You can also set posing now.
Somehow, every week the number of aircraft is steadily increasing and the story is being updated, so that’s S…
I want a naughty girl medal that I can suck on.
To be honest, it feels like a six-month course.
S is a half-hearted trap tune!
>>79
I can’t do it because there are no parts that seem to get a tune-up.
It feels like a scenario-less Demon Ninja GOGO.
It’s really tough that I can’t shoot down enemy bullets.
At least if there was some kind of Medarot-like system…
Right now, it feels like a copy of a copy of VANSABA.
An ad game that you can play until you clear the stage.
Chushupopp is cute… but I wonder if it would be better to do S instead in that case.
It’s a pretty long game, so I might get told that it’s too late to use it now.
>>85
Chuchu Pop has released up to the successor model Chuchu Pop 3 in the current environment.
>>85
If you want to enjoy the aircraft on your own, it’s better to play S!
Shushupop 2 and 3 are out, and they are erotic!
The first generation of Shushu Pop… considering the player vs player environment, the legs might still be usable?
If it’s a story, you don’t have to worry about that!
>>85
Shushu Pop is useful enough if you have 2 and 3, but not so much if you only have 1.
The homing of enemy bullets is too strong.
Um… about the parts rearrangement…
>>87
There’s no way that exists.
It’s not even in the original VANSABA.
>>87
That’s not the kind of game I’m hoping for. What are you looking at when you say that?
>>91
Medabot
Every time I encounter a copy or something like a VANSABALITE, I have to painfully re-recognize how excellent VANSABA was.
The chuchupop is cute, but the weapon performance is too disappointing.
Honestly, I thought I would start with a specific Medarot, defeat enemies, pick up parts, and reassemble them.
I saw a nameless darrotter who wanted to go to S because they liked a survivor’s machine for the first time.
It’s hilarious how it’s made so cheaply, yet both the stones and the gacha are high-end, and it’s full of ads, clearly all about making money.
I was expecting to strengthen my favorite machine by customizing it, but it turns out that the Medarot itself was the enhancement part.
If you tune up the Chushupop 1, it can perform quite well.
Well then… shall we do S?
>>102
Thank you…
>>102
If there is even one Medarotter who makes this kind of judgment, then maybe the release was meaningful.
There is not a single aspect of uniqueness as a Van Sabbath-like thing.
I touched it a little, but I felt like it’s probably better for anyone other than the original fans to stick with the original…
The advertisements were too annoying and I couldn’t take it anymore.
>>106
Why do I have to wait even longer after I press × after checking the specified time…?
>>134
Because it’s a trend in recent advertising.
This time, it’s not the imagineers but the advertisers who are to blame.
>>137
Isn’t it the Imaginers who put ads in the game that’s at fault?
>>140
It’s not a charity.
Play without using Quick Search or Revival.
>>142
I understand… I will stop…
>>140
Games without ads disappear in about three months.
Seriously
S has a pretty interesting story, and it’s fine to play in the shallow waters with the usual Medarot sensations.
S recently added a posing feature, and with a little extra effort, you can see the panties too.
It seems that S allows you to see the stories of past works, so I’ve been curious about it and I might give it a try.
>>110
I haven’t done anything other than 2…
>>113
I think it would be good to do more of that, but I wonder if it would still be a hassle.
>>116
It’s a new writing and not a direct quote from the text at that time.
>>122
It was a bit amusing that the scene where Kirara receives the ID card from Medarot Corporation was cut out for compliance reasons.
>>132
Thanks to that, the identity of the retort lady is someone I don’t know at all!
>>116
It’s not just a simple recreation of the scenario, as it involves doing comedy with Metabee and picking up both the Arika and Karin routes.
>>116
We probably need to reorganize various events, and the burden on the writers will likely be significant.
By the way, the person who wrote scenario 2 is currently unable to participate due to family circumstances, so it’s no longer possible to continue up to 4.
Furthermore, even if it was non-playable, creating a new 3D model for the mechs in the story would be cumbersome…
>>110
Wait for me.
The only story that can be said to be from a past work is from the second one.
If that’s the case, the classics are better.
I’ve researched some sub-skills needed to unlock Burst (the final level of a Medarot’s skill), do you need them?
Isn’t this pretty tough even for fans?
If you can create a pathway from ultra-low budget games to S, then it’s a bargain…
It’s a decent work, but it’s a genre that tends to get buried…
Is it really just 2?!
After all, the true purpose of this app might be to bring in well-known creators to design the medals…
To be honest, social games aren’t cheap enough to be treated as just a means of generating revenue, and I think they released it thinking they could make money from it normally.
I made it to 10, but the first move’s Hell Phoenix is too strong, and I’m on the brink of death before leveling up to 1.
I’m so glad that the BGM finally played the one from the first Robot Battle.
>>121
That’s an incredible sense of speed…
What level is your medal at?
I decided to play without rerolling and accepted the results of the first gacha.
The rarest one was the pink bear.
I can only shoot in the direction I’m facing…
It’s tough to release the new Kabukuwaga right after the new Ark & Titan have arrived, so please wait a little longer…!
I couldn’t obtain Titan…
I’m grateful for things like this because I’m part of the Ichishikha (One Style faction).
As expected, there’s a performance gap, and it’s… tough!
Even if new beetles and stag beetles come next week, it feels like some collaboration might finally come, so I just can’t have enough stones.
>>129
If a collaboration comes out right after this release, I’ll definitely laugh, but it seems likely around this time.
The already fast Hell Phoenix is accelerating rapidly, and it’s quite tough being pushed back by those tough guys.
I was hoping that since it’s titled Medarot Survivor, they would do something similar to Koya Kodo using completely recycled 3D models…
Picking up parts in the field or taking them from defeated opponents.
>>131
Did you not realize it was a Vansa Bar like game from the first announcement?
Can you please stop using area attacks (very narrow)?
If you worry too much about wiping out the weak enemies, the boss battles become too dull…
I don’t have any explanation about the thing where certain items combined with Medarot cause a burst!
>>141
It’s vaguely written in the help section, just in case.
Certain items are required to unlock skill level 6.
Instead of normally leveling up, you become stronger.
>>141
You’ll understand if you play Vansa-ba.
I’m curious about what would happen if a team battle specialization were to be adapted to S.
Could it be that you can do something like a horizontal line by default with attack parts?
>>143
If you lower the power drastically, it might work.
Still, it can be used for searching for leaders, and it also works as a pseudo-guard bypass, so it’s convenient.
>>143
What!? Crossfire C in the Reiwa era!?
Make the treasure chest effects more exciting…
I think it would be more comfortable if the formation buffs from challenge mode were also applied to regular robot battles.
Come on! It’s impossible, I don’t understand the rules!
Overcharger Damage Increase Energy Oil ARM Recovery every 5 seconds Solid Shield Damage Reduction Black Card Coin Acquisition Increase Mobile Generator Cooldown Reduction Propulsion Device Movement Speed Increase Bulletproof Tile ARM Increase Learning Disk EXP Gem Acquisition Increase Bullet Oil Bullet Speed Increase Power Tank Range Expansion Mini Magnet Item Collection Range Expansion
I was surprised when a game called “Acharomoro 2” appeared in an advertisement, but it was actually Archero 2.
What was that attack from Little Lacy!? Was it really like that…?
>>154
There is a scene where they play croquet in Alice in Wonderland, so that must be it.
Well, I’ve never done such an attack in Medabots before.
I want the stylish design of Burarismandi to come to Medarot S soon…
It’s pretty tough that just spinning the gacha doesn’t necessarily make you significantly stronger.
>>156
But maybe if I keep it going for a really long time and unlock all 11 levels, it will definitely change.
11 stages…
Don’t introduce indestructible enemy projectiles in this game.
Speaking of Little Lacey, it’s the tumultuous hedgehog, right?
Unlike Vannsaba, the boss battle takes 8 minutes without it, so I can’t see a future where I can make it to burst for now.
It feels like it’s good if any one of the three abilities maxes out.
I can see that Metabee looks strong.
For now, it seems that leveling up the player and research will make a big difference, so I’ll steadily work on my bonsai.