Home » Game » Street Fighter » [Street Fighter 6] I was prompted to crouch and bounce in the dance move, and I wondered if I might have input some command, so while experimenting in training mode, I started to enjoy practicing the commands.

[Street Fighter 6] I was prompted to crouch and bounce in the dance move, and I wondered if I might have input some command, so while experimenting in training mode, I started to enjoy practicing the commands.

Japan Otaku Reviews+

This is Modern Honda.

1: Japan Otaku ReviewsYeahx88

I think I just wanted to shake my breasts.

52: Japan Otaku ReviewsYeahx3

>>1

2: Japan Otaku ReviewsYeahx15

Then, I guess it’s fine…

3: Japan Otaku Reviews

Put in the crouching command to strengthen the slap here too.

4: Japan Otaku Reviews

Shake Honda too.

5: Japan Otaku ReviewsYeahx4

Green armpit hair

6: Japan Otaku Reviews

I want to be told “zaako♥ zaako♥” while Mai shakes her breasts.

66: Japan Otaku ReviewsYeahx3

>>6

Despite doing all that, I still can’t get Andy to marry me…

7: Japan Otaku Reviews

That aside, I distributed comments and titles during the stream as a countermeasure against squatting, but I wonder if this is effective.

9: Japan Otaku ReviewsYeahx1

>>7

I don’t have it.

When I throw something away, I stretch out before leaving it.

16: Japan Otaku ReviewsYeahx10

>>9

You piece of shit…

25: Japan Otaku Reviews

>>16

Even when not discarded, Jamie or Lily during a match can indicate their intentions by stretching, drinking, or saving up energy; it’s quite useful for making the opponent move during a stalemate.

10: Japan Otaku ReviewsYeahx9

>>7

I think it has no effect because those who provoke will do it whether there is a broadcast or not.

I think there are people who are even more motivated to do it if they’re streaming.

8: Japan Otaku ReviewsYeahx4

(I wanted to shake my breasts…)

11: Japan Otaku Reviews

I’m practicing Command Ryu-enbu → One-button Shinbachi → Command SA3, and it’s fun even just with this…

I will also shake my breasts.

12: Japan Otaku ReviewsYeahx7

I think anyone who seriously tries to provoke others by stretching is a rare species these days.

13: Japan Otaku ReviewsYeahx4

Rather, it was disconnected by someone who was wearing it during the stream.

14: Japan Otaku ReviewsYeahx1

If I were a streamer, I might have been told, “You dance and crouch while holding a fan, but what kind of movement is that?”

15: Japan Otaku Reviews

I’ve had a throwaway game from someone whose name included VTuber, even though it’s a different game.

I thought it was an impersonation, so I went to check the account and laughed when I found out it was the real person.

It’s impressive that you’re managing to do that while being affiliated with an office.

18: Japan Otaku ReviewsYeahx5

>>15

I wonder if it would become interesting if I recorded it and exposed it.

17: Japan Otaku ReviewsYeahx6

It seems that those who write stuff like “live streaming” or “@youtube @twitch” are generally trying to prevent disconnection or trolling responses.

And those types of guys are the ones who always disconnect.

19: Japan Otaku ReviewsYeahx5

Well, even if it’s during a stream, unless you’re a celebrity that stands out by your player name, I think that with around 10 concurrent viewers, you’re considered just an amateur and won’t serve as a deterrent anyway.

20: Japan Otaku Reviews

I forgot that Mai’s SA3 was a tornado, and after putting in the vacuum, I realized it was a tornado and as a result, it ended up looking like a crouch.

21: Japan Otaku Reviews

After I ran into someone who said they were streaming during the diamond rank, I actually found the stream and played against them, and they were saying “rank scam, you piece of shit, die.”

By the way, that character over there was the master’s sub-character.

71: Japan Otaku Reviews

>>21

Did you write a proper comment?

22: Japan Otaku Reviews

I think it was just that they had commands set up instead of just squats.

23: Japan Otaku Reviews

Being provoked can make me feel unpleasant, but more than that, it feels thrilling to have such straightforward malice directed at me.

24: Japan Otaku ReviewsYeahx11

Bending and twerking is more of an FPS culture, so to speak.

In fighting games, it’s often the case that commands are inputted during actual gameplay, leading to crouching and rising actions.

It’s just a loss to get heated over a behavior that could normally happen, thinking it might be a provocation.

26: Japan Otaku Reviews

I don’t think it’s just crouching and standing since people above the master rank are frequently inputting down commands as a precaution against low attacks and to prepare for aerial defense.

27: Japan Otaku Reviews

Bowing (greeting)

Bowing (gratitude)

Bending (Stirring)

30: Japan Otaku Reviews

>>27

Is it a hazard while driving?

32: Japan Otaku ReviewsYeahx1

>>27

Ah, sorry, I was touching a separate window, it was glitchy.

41: Japan Otaku Reviews

>>27

You have no choice but to act awkwardly towards the person who waited for you while the controller stopped responding.

28: Japan Otaku Reviews

The people who were swaying after the stand stretch are being followed.

Everyone is lower MR than me, so I sometimes look and grin.

29: Japan Otaku Reviews

Well, Honda can’t complain even if he’s being provoked with stretching…

31: Japan Otaku Reviews

Even when I’m programming the command to give Honda a headbutt or hit him with a powerful attack,

If I have to worry about being thought of as being teased by squats and stretches, then that’s a bit troublesome.

I don’t want to cut corners, but I also don’t want to make anyone feel uncomfortable.

33: Japan Otaku Reviews

Focusing intensely on an opponent who is fleeing or drinking to excess might also be considered provocation.

35: Japan Otaku Reviews

>>33

If it doesn’t involve actions that are completely unnecessary to winning the game, it won’t be called taunting.

34: Japan Otaku Reviews

Can you prepare a leveress?

36: Japan Otaku Reviews

The “tame character” has downward maintenance and retreat, and naturally, there are many input techniques that lead to high-speed crouching in Street Fighter 6.

37: Japan Otaku Reviews

There is also a theory that Honda was misunderstood for squatting and waiting all that time.

38: Japan Otaku Reviews

I understand if it’s an anti-air character.

Even though it’s a downward trend, it’s hard to argue if it’s perceived as provocation to bend down like that… especially Honda.

40: Japan Otaku Reviews

>>38

Honda is not allowed to be trained on SA either…

48: Japan Otaku Reviews

>>38

If you weren’t able to keep doing rapid squats on the spot, then it’s just command input.

39: Japan Otaku Reviews

To convey the intention of the taunt, it might be better to use repeated crouching light punches instead of just ducking.

42: Japan Otaku Reviews

If you’re training with the rising dragon, it might end up looking like a squat stretch, right?

43: Japan Otaku Reviews

Bowing (apologizing) is done sometimes.

Sorry, the delivery came, it’s shaky.

44: Japan Otaku Reviews

Well, Honda might also have the possibility of using a cat’s paw as a countermeasure against flying projectiles.

45: Japan Otaku Reviews

In the first place, it’s not something you do to provoke a complete stranger who isn’t even a friend…

51: Japan Otaku ReviewsYeahx3

>>45

Isn’t it strange to provoke a friend?

46: Japan Otaku Reviews

I’m sorry for standing up when I press down on the stick because it’s not an arcade stick.

47: Japan Otaku Reviews

Even after the stance, I can say that I was definitely able to perform it with straight SA.

49: Japan Otaku Reviews

Is there ever a time after using up the SA gauge when you feel like dancing↓↓?

53: Japan Otaku ReviewsYeahx1

>>49

It’s normal for someone using a dragon uppercut to input the dragon uppercut command.

To intercept after Honda takes off with a rising dragon.

50: Japan Otaku Reviews

Some people take the clumsiness from SA training as a provocation, and it’s quite bothersome, isn’t it?

54: Japan Otaku ReviewsYeahx3

I stood still! Wait, was I just at the shoulder shop!? I really hope you can forgive me because I didn’t mean any harm.

First of all, let’s set aside the discussion about Honda not being forgiven.

57: Japan Otaku ReviewsYeahx3

>>54

Just to say, since it’s sad for Honda users, you don’t need to worry about those who don’t forgive Honda.

In the first place, if we talk about whether characters in Street Fighter 6 are allowed or not, there are hardly any characters that are considered acceptable.

55: Japan Otaku Reviews

My Mari-chan isn’t teasing; she starts to move abruptly to evoke a sense of history.

56: Japan Otaku Reviews

It’s not uncommon to forget to bring a shoulder bag.

58: Japan Otaku Reviews

It’s common to be stuck doing squats for someone who’s drinking while pooping.

59: Japan Otaku Reviews

People who are particular about cutting or bending have the talent for cutting as well.

60: Japan Otaku Reviews

In this day and age, those who provoke or disconnect in public matches aren’t managing risks properly, especially with everything being logged.

62: Japan Otaku Reviews

>>60

What kind of risk is there when you’re not carrying a sign?

61: Japan Otaku ReviewsYeahx3

I wonder if bending and stretching really matters that much.

Don’t you think it’s pretty stiff?

63: Japan Otaku Reviews

>>61

I’m getting to the point where I’m wondering whether it’s really being prepared or if it’s just a University of Tokyo style preparation scam.

64: Japan Otaku Reviews

If we’re talking about how unforgivable it is, isn’t Dhalsim worse?

There aren’t many characters that can consistently be the top pick from Diamond to Master 1600.

69: Japan Otaku Reviews

>>64

It would be worse if it falls out, right?

65: Japan Otaku ReviewsYeahx2

The probability that squats are actually a provocation.

The probability of being secretly looked down upon by those who heard you say, “I was provoked by watching the bending and stretching!” is higher.

67: Japan Otaku Reviews

Because the MR is not high, when I deliberately hit the desired technique on someone who blatantly bends down, they usually can’t execute a technique and get hit directly.

68: Japan Otaku Reviews

If it’s as stiff as GO1, it might make you feel nauseous…

70: Japan Otaku Reviews

Just by throwing the piece three times in one round, you quickly get out, huh?

There is no blood or tears.

72: Japan Otaku Reviews

Just by presenting it in a stiff manner, you can force a choice…

This guy is taunting with squats!! It would be a different story if that were to be believed, though.

73: Japan Otaku Reviews

>>72

Rather, it is easier to absorb when they think I’m teasing with squats, as they will rush in aiming for the maximum combo.

74: Japan Otaku Reviews

If they’re not one of the top ranks, just walk forward against a stiff opponent.

75: Japan Otaku Reviews

When I get too heated, my winning rate really goes down.

Worrying about every little thing really only brings disadvantages.

76: Japan Otaku Reviews

I hate when I can’t deal with the crouching after ducking during Ravushka’s combo or while stunned, leading to getting hit by a normal combo.

77: Japan Otaku Reviews

When I wall slam, I rarely fail if I input the shoulder throw, but I’ve failed several times because I forgot to input it, so now I automatically input the shoulder throw as a habit.

I actually think that’s better.

78: Japan Otaku ReviewsYeahx1

In dance, having 236236 preparations is quite normal…

79: Japan Otaku Reviews

Would adding @Ustream to the name help prevent taunting and disconnection?

80: Japan Otaku Reviews

I’m the one trying to do a bullet dodging aerial SA2, moving awkwardly and performing a flying knee kick.

81: Japan Otaku Reviews

SA normally does it when they see a headbutt.

83: Japan Otaku Reviews

Shall we go with Livetube?

84: Japan Otaku Reviews

Shall I just go ahead and expose @Aori?

85: Japan Otaku Reviews

It might be close to a provocation in the sense that it suggests you only have the option to return it this way anyway.

It’s good to write it on the back.

86: Japan Otaku Reviews

I’m sorry for trying to drink out of habit after moving from Jamie to Mai…

87: Japan Otaku Reviews

Let’s intimidate at Bakusai.

88: Japan Otaku Reviews

A harmful streamer I saw a little while ago was crouching with @FAVGaninpg attached to their name…

89: Japan Otaku Reviews

When I was playing the main character, I often checked out people with “Twitch” in their names.

I have the impression that many streamers who are only watched by a few people during late-night hours are calm and make you want to support them.

93: Japan Otaku Reviews

>>89

The guy I saw was just doing middle foot rushes and still called his opponent a one-trick pony while showing his face after losing.

There are misses at any time slot.

101: Japan Otaku Reviews

>>89

When I went to watch my opponent’s stream after my Street Fighter 6 crashed and I got disconnected from the match,

Today, I said that the communication state isn’t very good, so I might have caused some trouble.

It’s impressive that you can speak while being aware that people are watching.

90: Japan Otaku Reviews

I dislike it more when Cammy starts moving stiffly after building up three gauge bars than when she taunts.

91: Japan Otaku Reviews

In this game, it’s better to wait if you have a lead in stamina.

I’m fine with just running out of time like this, you know? The mind is important.

92: Japan Otaku Reviews

In a situation where the opponent is dazed, it might make sense to use a crouch and thrust technique, but it’s not the case during regular times.

94: Japan Otaku Reviews

I sometimes see people from clans created by professionals being publicly called out for doing things like this.

95: Japan Otaku Reviews

There was a time when I panicked and pressed the button while trying to stun someone around the time of Gold, and it turned into an unintentional taunt.

I still feel sorry about it, but do we really need this game’s provocations?

98: Japan Otaku Reviews

>>95

You seemed quite flustered when thinking about the provocation command, huh?

112: Japan Otaku ReviewsYeahx1

>>98

In the PS version, the taunt is assigned to the touchpad, which often leads to accidental inputs when pressing throws with the thumb’s base.

It’s true that it disappeared from the initial settings now.

96: Japan Otaku Reviews

At first, having the appeal button enabled by default was really just a nuisance.

97: Japan Otaku Reviews

Using up all the time by repeatedly moving up and down in the rematch selection screen is also a tactic.

99: Japan Otaku Reviews

>>97

The most incomprehensible thing is when someone who is losing does this.

102: Japan Otaku ReviewsYeahx2

>>97

I think you should stop because it will only end up making your face turn bright red.

108: Japan Otaku ReviewsYeahx1

>>97

Hurry up and choose, you’re only seen as an idiot.

100: Japan Otaku Reviews

The time for the menu gacha is bulletin board time.

103: Japan Otaku Reviews

It would be better to create individual taunt motions like in GGST after all.

It would be even better if there were character-specific interactions.

113: Japan Otaku Reviews

>>103

GGST has both respect and provocation, but it feels like neither is too sharp.

It doesn’t seem like the place where the Thermis was made.

118: Japan Otaku Reviews

>>113

I really like Hazama and Terumi, where the throwing skip has become the second provocation.

122: Japan Otaku Reviews

>>118

Why are you running away?

Don’t run away!

124: Japan Otaku Reviews

>>122

Come to me, don’t run away, come to me, don’t run away, come to me, don’t run away (rapid AB press)

127: Japan Otaku Reviews

>>124

Come on! Don’t run away with an aerial backdash! Wasn’t that an aerial dash?

131: Japan Otaku Reviews

>>127

I have a memory of this happening when I was repeatedly throwing against Ragna in Hazama, but could it have been different…?

104: Japan Otaku ReviewsYeahx1

I find the delay in the rematch just plain annoying, so if you’re not going to do it, I wish you would just leave quickly.

105: Japan Otaku Reviews

Hey! I’m going to respond in SA, so don’t rush! Don’t rush! (Counter)

106: Japan Otaku Reviews

I was feeling a bit odd, but when I ran into the commentator, my spirits lifted a little.

109: Japan Otaku Reviews

>>106

(So you were ravaged in Kimberly…)

111: Japan Otaku ReviewsYeahx1

>>109

It might be Lord Demon Kogure.

107: Japan Otaku Reviews

There are hardly any situations where I can use provocation except for Rashid.

110: Japan Otaku Reviews

When offensive chat messages come flying in from hubs, it feels like I’ve found a rare character, and I’m happy.

117: Japan Otaku ReviewsYeahx1

>>110

Your face is all red, it’s cute ❤

People who are openly spilling out something like carbohydrates in chat are scary.

125: Japan Otaku Reviews

>>117

Aren’t there sometimes people who cling on to a cheater in the hub?

135: Japan Otaku Reviews

>>125

“Looks like there are few contents again today.”

There are also cases where someone shares their thoughts or commentary after watching a professional match alone.

138: Japan Otaku ReviewsYeahx1

>>135

It’s the real deal!

145: Japan Otaku Reviews

>>135

There’s a guy like Freud in AC6…

126: Japan Otaku ReviewsYeahx1

>>110

Around this time last year, I was provoked into squats by Mondamir, so when I got back at them, I received a message saying, “Someone like you should die! Go sell your software at Geo! If you show me proof of that photo, I’ll forgive you!” I really couldn’t help but laugh when I saw that.

114: Japan Otaku ReviewsYeahx1

Sometimes when I play casually, I get anxious because the layout of the menus after a ranked match is different and I almost end up inviting strangers to a custom game.

115: Japan Otaku Reviews

I once forgot that I had played three matches in ranked and ended up inviting someone to a custom match.

After a few seconds of hesitation after entering the custom, I slipped out, sorry!

116: Japan Otaku Reviews

Just the fact that the opponent is rapidly bending and straightening is suspicious.

119: Japan Otaku Reviews

Once I get involved with someone who invites me from ranked matches to custom games, they keep repeating the invitation, so I’m never going there again.

120: Japan Otaku Reviews

It’s all part of the preparation as long as it’s not during a stun.

It’s annoying because they mix up the crouching during a stance and the crouching while moving around.

121: Japan Otaku Reviews

I don’t think much of ordinary squats, but I actually admire squats that are done too fast.

123: Japan Otaku Reviews

It’s become established like a strategy because celebrities do it, but if you walk in N-stance, the counterattack works because it’s an invisible face-to-face battle, right?

Well, if you have bullets, you can fire them and check.

128: Japan Otaku Reviews

I feel lonely because I don’t get any fan messages on Steam.

129: Japan Otaku Reviews

There was a misunderstanding where I was teased by someone streaming because I have a route using throws to consume frames in JP’s stand combo.

132: Japan Otaku Reviews

>>129

Wasn’t it the one you put it in twice?

At first glance, it looks really provocative.

130: Japan Otaku ReviewsYeahx3

I’m watching k4sen, bought it during the sale, imitating Honda, and this game is really fun!

133: Japan Otaku Reviews

Using Honda is super fun, isn’t it?

134: Japan Otaku Reviews

I was idle for about 20 seconds, so I thought I’d just mash strong punch to take him down and move on quickly, but I was surprised when he counterattacked.

In the next round, I was just standing there and shooting, and they died without resistance.

What the…

140: Japan Otaku Reviews

>>134

There was a time when the pad became unresponsive, and I thought I had reconnected it and that it was back to normal, but then it became unresponsive again.

136: Japan Otaku Reviews

I’m not very good at combos, so sometimes I just do SA3 combos and get disconnected, but does SA3 still crash and cause the game to freeze sometimes?

137: Japan Otaku Reviews

Thinking that I’m getting irritated because I’m being provoked is a misunderstanding.

I’m irritated because I lost.

If you win, you don’t think much of it.

144: Japan Otaku Reviews

>>137

I’m happy if I can win against the opponent who provoked me.

139: Japan Otaku Reviews

Well, the open itself…

141: Japan Otaku Reviews

When Mai wins, I think, “This guy is a pervert!” as I immediately push my opponent who doesn’t want to rematch.

142: Japan Otaku Reviews

>>141

I’m just organizing my thoughts in preparation for a rematch, you know?

143: Japan Otaku Reviews

>>142

It seems like you’re saying something like that, but your right hand looks busy, doesn’t it?

148: Japan Otaku Reviews

>>143

I see, so that’s the reason why people play fighting games with a one-handed controller…

147: Japan Otaku Reviews

>>142

Is your thinking coming together?

149: Japan Otaku Reviews

>>147

I will go with just one breast.

146: Japan Otaku Reviews

I heard that the guy who was always talking to himself in the hub finally got banned recently.

150: Japan Otaku Reviews

I’m properly operating the lever, but…

151: Japan Otaku Reviews

I think the way the dance throws forward makes the side breasts look exaggerated and sexy.

Even when doing judo, I’m easily led by their gaze.

152: Japan Otaku Reviews

The act of teabagging by rubbing one’s groin against the face of a corpse in FPS is based on this and is genuinely vulgar behavior.

(The act of likening testicles to a tea bag)

The bending and stretching have only been passed down in form.

155: Japan Otaku Reviews

>>152

I want to be rubbed by Juri-chan too.

157: Japan Otaku Reviews

>>155

Well then, I need to get beaten up by Juri-chan first and not die.

156: Japan Otaku ReviewsYeahx5

>>152

Humanity is foolish, so it’s obvious that they must have found the crouch function on their own, regardless of FPS.

160: Japan Otaku Reviews

>>156

The origin was probably that they saw it being done by overseas players and decided to import it.

Since those guys, they probably don’t know the original source.

161: Japan Otaku Reviews

>>160

Not like that.

Even if someone grew up without being exposed to the internet, I think they would still manage to discover tricks like crouching taunts in fighting games on their own.

Because humanity is foolish.

153: Japan Otaku Reviews

It’s the fault of the person who made the game if you can move a little after winning!

154: Japan Otaku Reviews

I think that Takashi’s victory motion, which looks like sitting in seiza, can be really provocative depending on the location.

158: Japan Otaku Reviews

I think you learn about squats and stretching not from being taught by anyone, but through doing it or being done to.

159: Japan Otaku Reviews

High-freedom competitive games often provoke you with a rainbow of taunts, don’t they?

I think I’m playing a Nintendo game.

162: Japan Otaku Reviews

The only thing other than more than 5 stretches above the Master level is just a command mistake.

168: Japan Otaku Reviews

>>162

I thought it was Terry’s stage.

163: Japan Otaku Reviews

If there is a dancing emote, there’s no need to stretch.

164: Japan Otaku Reviews

>>163

I have it.

167: Japan Otaku Reviews

>>163

I don’t think there will be any lack of crouching because if you mess around with provocation, you’ll just end up getting hit.

165: Japan Otaku ReviewsYeahx1

Are you an internet fledgling that believes the first thing you’ve ever seen is the original?

166: Japan Otaku Reviews

The other day, there was someone in the Hub’s open chat giving unsolicited advice to Ko.

Of course, such a person is not present there.

179: Japan Otaku Reviews

>>166

A common sight in popular games.

169: Japan Otaku Reviews

Eat the rice balls because they’re good.

170: Japan Otaku Reviews

>>169

What is the correct response if Akuma starts sitting down during a match?

Are you wearing cute panties just before finishing?

174: Japan Otaku ReviewsYeahx2

>>170

Full combo

171: Japan Otaku ReviewsYeahx3

The crouch spamming has been around since the time of Street Fighter 2 before FPS became popular in Japan…

176: Japan Otaku Reviews

Is the person doing squats in Japan also trying to shake their breasts?

178: Japan Otaku Reviews

>>176

As for JP, I’ve entered the trigraph commands, so I think it’s fine to consider it somewhat exempt.

177: Japan Otaku Reviews

Certainly, if it’s Mai, there’s a possibility of her shaking her breasts…

180: Japan Otaku Reviews

The unemployed streamer I was watching got exposed on X with a heartfelt message after doing a DJ stand maracas combo.

181: Japan Otaku ReviewsYeahx1

>>180

It’s not good to expose things in itself, but if you were unaware that it could be used for a combo and something like that happened, it’s understandable to be genuinely upset.

182: Japan Otaku ReviewsYeahx1

>>181

I understand why you might get angry, but I think the overreaction after being pointed out with “That’s a serious combo” was quite unpleasant to see.

183: Japan Otaku ReviewsYeahx1

Some people were getting mad about Juri’s backstep after her stand, but you don’t need to worry about it too much.

184: Japan Otaku ReviewsYeahx1

I honestly think the maracas combo is at a level where it’s understandable to get angry.

185: Japan Otaku Reviews

The maracas combo is practical in terms of gauge efficiency if you only need a small distance to start with a crouching light kick, and since the timing for the follow-up after the taunt is difficult, if you see someone doing it, you should compliment them.

Too high awareness

186: Japan Otaku Reviews

Well, there aren’t many people who can respond appropriately when they are angry and someone tells them the right thing.

187: Japan Otaku Reviews

If there were a throw that reduces DJ by about 2000, I wouldn’t have to use the Stun Maracas.

  • Related Posts

    [Gakuen Idolmaster] Here’s a little sharing!

    Japan Otaku Reviews discusses excitement around item releases and game mechanics in “School Idolmaster.” Community interactions thrive.

    Read more

    [Pokémon] If the Four Heavenly Kings level up in the order of Shiba → Kikuko → Kanna → Wataru, I feel like there wouldn’t have been any complaints.

    The discussion centers on ranking features and strengths of characters in a game, particularly focusing on Kanna’s impact.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Gakuen Idolmaster] Here’s a little sharing!

    • February 22, 2025
    [Gakuen Idolmaster] Here’s a little sharing!

    [Pokémon] If the Four Heavenly Kings level up in the order of Shiba → Kikuko → Kanna → Wataru, I feel like there wouldn’t have been any complaints.

    • February 22, 2025

    [Toriko] If I became Toriko, I would want to punch a nail into someone walking around that area.

    • February 22, 2025
    [Toriko] If I became Toriko, I would want to punch a nail into someone walking around that area.

    [Mobile Suit Gundam] You’re lying about being 18…

    • February 21, 2025
    [Mobile Suit Gundam] You’re lying about being 18…

    [BanG Dream!] A…Are you okay? Should I… massage your breasts…?

    • February 21, 2025
    [BanG Dream!] A…Are you okay? Should I… massage your breasts…?

    [The official English title is Garou: Mark of the Wolves.] There are many people locking themselves in ranked matches, so it hasn’t been mentioned much, but I feel like the room match UI is incredibly terrible.

    • February 21, 2025
    [The official English title is Garou: Mark of the Wolves.] There are many people locking themselves in ranked matches, so it hasn’t been mentioned much, but I feel like the room match UI is incredibly terrible.