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MONSTER HUNTER WILDS
I’m satisfied that I was able to defeat Redau.
It’s only about three more weeks.
I finally got back in shape, but it’s sad that the next one is on the 14th.
See you next week.
Somehow, I’ve become able to distinguish between canceling and countering using muscle memory.
If I could transfer my current demo save data, I would seriously collect materials…
I tried using a keyboard and mouse because I wasn’t comfortable with the usual pad controls, but the special operations are difficult.
I was practicing the gun lance and it ended up being over.
The dual swords look fun, but I can’t hear anything at all…
>>10
Once you get used to it, there aren’t many flaws.
It’s amazing that you can attack from a three-dimensional track.
>>10
It has been mentioned several times, but among the ever-complexifying weapons, it has become relatively simple and beginner-friendly.
As long as you pay attention to gauge management, there is really very little to remember.
The charm of just avoiding with ease.
>>110
I see.
I’m not quite feeling my main weapon from the last game, so I’m thinking of switching to dual swords.
The only thing that might skew the starting point of the final version is probably character creation.
I haven’t finished making the handsome guy yet…
>>12
Being able to revise infinitely is both a blessing and a curse…
When I tried to play Heavy with a keyboard and mouse, it said to press R and F at the same time for guard.
Simultaneously pressing keys on the keyboard, seriously?… I thought.
>>13
It’s pointless to play action games with a keyboard and mouse, so you should probably stop!
>>13
I think it’s based on the premise of using the mouse’s side button.
I mean, I think it’s impossible to play with a keyboard and mouse as a swordsman without side buttons.
It’s been that way since the time of the world.
They said they are considering extending the beta because of the PSN issues, but I wonder what will happen with the other platforms.
>>15
It seems like it was possible on Steam, so maybe just for the PS5 crowd?
Heavy is fun… Heavy is fun… and then it was over.
The insect bow is so much fun! But when I woke up in the morning, I felt a little pain in my right hand.
This is bad.
Remove the item use restriction after fast travel in the final version.
Albedo, you’re definitely going to transform and become the final boss, right?
>>22
There’s a lot of respect, so it seems possible.
I have gotten better at operating it, but I feel like I will forget again in three weeks.
I feel like I’ve accomplished almost everything I could, although there’s one more time left next week.
I ended up dying three times to Reda instead of Albedo…
I was thinking I would try changing my character’s eyes today.
I was shocked to find out that I had to wait again, as I completely forgot.
I guess all that’s left is the launch trailer.
Was there also an announcement for a title update during the world event?
The insect glaive can’t be mastered because I don’t have enough fingers…
Grow it… fingers.
It’s terrible that it’s abbreviated as “Albedo”… Well, I can’t think of any other good abbreviation either…
>>31
Albert?
I know it’s better not to fly with the insect glaive, but I end up doing it anyway.
>>32
No, it’s better to fly. After this, there will also be a counterattack.
Above all, the buildup becomes extremely easy, so the quick dive attack and spinning moves become really user-friendly.
I want to use the diffusive type because the regular type has exceeded satisfaction!
The keyboard is easy to aim with, but it can only move in 8 directions and suffering a lot with simultaneous presses.
I’ve managed to get a decent grasp on using the sword, bow, and dual swords.
I wanted to try the crossbow too, but maybe next time…
When concentrating on weak points during Redau’s Railgun?
It seems like I can get a big download, but the screen is shining brightly.
I finished without knowing where I should aim…
>>36
It’s after the railgun.
When I concentrate, my head turns bright red.
>>36
After performing a big move, it turns red when in concentration mode, allowing you to attack the wound at that time.
Albedo had something like that too, but it’s a bit difficult to take advantage of him.
Didn’t we have it one more time just before the release?
I barely managed to defeat the Shaguma Uncle by slapping his butt, not understanding anything at all.
I’m starting to lose confidence about whether someone familiar could easily defeat it on their first try.
Should I try other weapons besides melee ones?
It was over.
Wasn’t Reda pretty interesting?
>>41
Because I can properly understand the signs of an attack.
I think it’s just right for studying how to fight large enemies.
In contrast, it’s a huge mess!
>>59
The bear’s skeleton is pretty terrible.
Because of the whistle that calls the secret, my budgie and Japanese sparrow go crazy every time, so it’s a hassle.
I want to finish making adjustments to the character creation.
When I started in the morning, I realized that my jaw looked longer than when I was creating it…
Crossbows are great because aiming and focusing are equal, making it easy to destroy targets.
Albedo, just you wait.
I’ll become super strong and kill them all.
I managed to defeat Arushubeldo somehow, but it was quite a struggle, and I want to take it down quickly with the serious gear from the full version.
I have finally gotten used to the flute.
Managing buffs, placing orbs, and handling stock cancellation is incredibly busy, isn’t it?
>>49
Are you not overlooking the just-in-time elements that you press at the right moment?
In the end, Alshberd couldn’t win without using rocks.
With my skills, I couldn’t defeat Albedo within the time limit using a Switch Axe solo.
I want to believe that various improvements will be made when it becomes the final version.
There will be a second one from the 14th!
Also, there’s a survey this time, so make sure to send your requests properly!
>>52
Whoa, send me one more extra layer for the cat’s one-point use!
In alchemy, the process of creating the Philosopher’s Stone involves going from Nigredo (black) to Albedo (white) and finally to Rubedo (red), so I actually think it is inspired by Alchevaldo.
It’s just that Wakka is a bit of a nuisance.
I still can’t decide whether to play on PS5 Pro or RTX 3080…
The 3080 operates more smoothly with β, but will the official version reverse that with Pro Enhance…?
>>57
Isn’t β not compatible with pro?
The final product looks significantly different, yeah.
Aren’t you going to extend it for the PS that fell?
It’s strange, Wakka… it’s a completely unrelated game.
I’m doing my best to capture Albedo, but there’s not enough time.
It’s hard to shoot the bug stick’s mark ball…
I hope the guild members aren’t like Albedo…
The actions of the Charge Blade are too heavy and exhausting.
Why does this work emphasize such a sense of weight?
>>66
However, the charge axe has already been classified as a strong weapon since the trial version, so it probably won’t receive much adjustment.
I still don’t know any of the locations of rocks, vines, or gimmicks at all.
>>68
Watching videos and streams of better players was more helpful than searching for it myself.
Redou was really as easy to deal with as Rioria.
Did the issue with Sekureto-kun being sluggish get included in the items to be fixed in the final version…?
It’s probably the system I will use the most, so the current Sekreto-kun is just too hard to deal with.
Is it just me, or is it hard to tell if the Doshaguma came from From?
The environmental gimmicks are hard to understand, aren’t they?
I feel like it’s difficult to tell if I’m in a demon state, a demon enhancement state, or a normal state while using dual swords.
>>75
I understand this.
If I try to launch a demon attack, it gets cancelled.
I reconfirmed that the improvements announced for the screw rod are probably not enough.
I cried because it took so long to defeat Goshaguma due to having no firepower at all.
I think dual swords are quite strong in mobility, but it seems a bit tough to deal damage until you get used to it.
Dancing wildly and intricately interspersing with Demon Claw Slashes… Ugh, I got hit!
I wonder how cheater measures are in this game.
I hope that if an invalid value comes out, I will be banned from entering.
I wonder if the extension will only be for PlayStation.
I apologize for the basic question, but is it okay to move the cursor in focus mode to align with the camera’s weaknesses?
Sekreto-kun, to give you a hundred steps, your speed is good, but come right away when called.
I feel like I somewhat understand the gun’s just guard.
It’s easier to reload while guarding than to just match it with a normal guard.
My character and companion keep saying to use the terrain, but I have no idea where or how to do that, so I just ended up finishing without knowing at all.
Seriously, don’t mess with me…
Seriously.
Don’t mess with me…
Secreto-kun is great at picking up down items, but he won’t come if he’s in a bad mood.
Look! Goss is about to die!
A cunning bear that pretends to stop attacking only to unleash a big move from there.
It seems like the octopus has a name and colors that are reminiscent of nigredo and rubedo, so perhaps a final boss will appear.
>>93
I feel that Nigredo is like a sesame seed.
The final boss is probably red…
>>93
The Shagaru Magala that has broken its shell is coming.
I think the do-shaguma is relatively straightforward, but the fact that it stands on two legs and flips the chabudai is tough.
It’s really tough in a narrow place.
I’m going to make a complaint right away.
The terrain is taught to you by the Ailu.
As for the vine, it is easy to understand because the vine is on the tree.
It feels great when you hit a full burst into a bear’s mouth.
I got used to one-handed swords, but I heard that the balance of firepower changes with specific names, so I didn’t play too much and ended it there.
I want to try the product version soon.
Is the monster escape issue still not fixed in this test?
I was so unsettled that I was running away to the point of feeling murderous.
Isn’t the Hope equipment way too cool for starting gear?
Somehow, with the voice added, it feels like the Ailu is being naughty.
Let me save multiple character creations!
The ivy will create a pitfall no matter when it drops.
It’s understandable since I haven’t played much and I’m not used to it, but this is the first time that Monster Hunter controls feel this uncomfortable to me.
Honestly, I think it’s correct to have a relatively weak position politically on the internet at the demo version stage, right?
>>107
I think it was the right choice to say weak, weak, as a one-handed sword user.
>>119
The actual texture aside, the firepower is weak…
Could you stop getting lost, Secreto-kun?
I couldn’t play with my friends at all because I kept getting kicked out due to errors after joining the multiplayer.
Sorry, Geriyosu… It looks like he can’t make it, so let’s play just the two of us.
In the end, I didn’t do Albedo outside of multiplayer, and even in multiplayer, I couldn’t defeat him even once.
I guess I have no choice but to play the rockfall game solo.
I can’t help but look forward to wearing the reworked gravity equipment with the current graphics.
“There are also Geryos, so it’s irresistible for those who love fat armor.”
I’m used to using the gunlance, so my movements aren’t too clunky.
Still, isn’t the response to sheathing the sword somewhat poor? Are you saying you want to kill me?
I wonder if it’s also because of being in focus mode…
Since Sekreto-kun is bad with directions, I have no choice but to take the reins.
Great swords and katana are clearly too perfected, so I can’t see a future where they become weaker weapons from here.
>>116
If you reduce the motion value, it’s one hit.
>>116
Those two are not scheduled for adjustments, so they won’t drop.
>>128
No, they said in an interview that they are going to nerf the firepower of the sword.
>>164
Wasn’t that canceled?
The rock has become my main weapon.
Although new attacks for the Gunlance have increased, in the end, I was just stuck doing the full burst sweeping loop.
I hope the beta option settings carry over to the final version like this.
There are too many inconvenient points by default.
When was the third time again?
>>121
Friday
>>127
It was quite soon.
Dual swords have no attributes, so it’s unavoidable, but at this point, the damage output is just too low…
>>122
The Monster Hunter developer has a trauma with dual blades, so I thought they wouldn’t want to make them that strong… but in Sunbreak, they were definitely the strongest weapon by far.
>>122
You won’t deal damage unless you constantly use Rampage and Demon Slash.
At the demo stage, it’s one of the weapons with relatively high firepower.
Is the bow still strong?
The concentrated mode in close proximity is more difficult than I expected.
There are convenient aspects, so you just need to get used to the operation.
I wonder if the bug stick will stay like this… I might not be able to keep up.
>>129
Once you get used to it, it’s the best, so let’s get used to it together!
Dual swords have a coolness reminiscent of wire action.
I think it’s fortunate that we managed to optimize it on time.
Regarding balance adjustments, it might be better for your mental well-being to approach it with the mindset that it would be nice if things worked out at the master rank level.
The hammer has a nice feeling of violence, and thanks to the sub-weapon, I can bring along cutting weapons, so I wanted to use it again this time without worries.
>>132
I wonder which weapon would be the best if we consider only the severing of a tail…
Please provide the key config…
I can’t figure out the exact timing for playing the flute!
The dual swords feel quite sluggish, but I wonder if others feel the same way.
I wonder if I just can’t shake off this crazy feeling and return to my senses…
>>137
It’s faster than others…
>>137
The clumsiness is because the whole Wiles is like that, and since it’s after Rise, there is quite a gap; especially the sluggishness during demon transformation is tough to deal with.
I feel that the dual swords’ finishing move being a bit lacking is a little disappointing.
Let the spiral slash be unleashed.
Everyone was saying, “My wound! My wound!” Honestly, I didn’t really like it.
>>140
“Rather, it’s a weapon that can be maneuvered adequately without destroying the wounds.”
“The disparity of weapons that cannot demonstrate their true power unless they destroy wounds under a system based on wound destruction is just too severe…”
>>140
There’s no advantage in destroying it, and it’s hard to aim for anyway, so please go ahead and break it.
>>149
I’m still prepared to say that the attack power of the gunlance is being suppressed too much, even when it comes to the explosions, so shut up, idiot, and go die.
When in focus mode, I can’t perform normal evasions, which is troublesome.
All that’s left is for you to go crazy, and it will be perfect, dual swords.
I’m just happy to know that I don’t need to upgrade our PC.
If it stays like it was last time, the PC will crash because the fans were running that much…
I felt a bit sluggish in BT1, but this time I didn’t feel any stress, maybe because I got used to the controls.
When you think about it, isn’t the focus mode unnecessary for the gunlance?
If you’re full comboing, injuries hardly matter.
>>150
The dragon’s direction indicator works, so he is definitely there.
>>150
Far from being unnecessary, it’s one of the weapons for maintaining constant focus for a change in direction, right?
I want the focus to convey a clearer sense of being concentrated.
>>151
“Focus! I’ll make you talk.”
>>183
It looks like I’m about to throw a Hadouken.
The one-handed sword had mobility and allowed for perfect parries, making it the easiest to use.
I thought the homing arrow came from the new generation.
By the way, were you standing here?
>>155
I saw you standing up.
In the end, it was only with Lance that I could defeat Alshberd.
Isn’t the hammer tough?
>>156
The firepower is quite low.
Overall, it was too late.
It’s good, isn’t it? All hunters with fierce flames, it’s good, isn’t it?
This time, after trying various things, I finally felt comfortable with the gunlance.
It’s fun to keep firing barrage attacks and rack up numbers…
For now, I collected a large amount of honey.
It seems that the increase in stun resistance this time is not too severe, as I was able to stun Arushubeldo four times while carrying a hammer in multiplayer.
The sound of the flute’s echoing jewel, somehow a little more.
What’s the point of increasing evasion performance and movement speed within that range?
It disappears in one second when it comes out…
Many have had their brains burned by fierce flames.
I wonder what will happen to the sword in the end.
In the interview, they mentioned something like it being a subject for adjustment, but in the announcement, there was no mention by name.
Guns also benefit from weapon power in artillery! It’s just a matter of how much it will apply…
In the end, it seems there is a possibility of the usual pattern where we can’t keep up with the firepower of other weapons that keeps skyrocketing in the late game.
It’s exhausting to avoid when I touch the guard weapon… and now it’s exhausting to get close when I touch the bowgun…
I think what you’re doing on the weekend is really putting it to the test.
The Switch Axe is good with a motion value of about 1.3 times.
>>175
It would be fine with motion values, but I want the motion speed to be increased to 1.3 times.
That behavior is too harsh for a counter hit without guard.
>>175
In reality, the full release will increase by 1.3 times.
No, that’s not it…
>>192
I don’t want to use it unless it increases by about three times.
The hunting horn’s wound attack looks fun.
>>176
It’s a mysterious weapon that usually dances to the rhythm.
I can’t believe it’s something that can be handled by humans.
The close-range concentration mode might be better if the attack button is moved to R1 or R2.
I’ve already ingrained the default controls of Monster Hunter into my body…
>>177
Focus can be selected as either a button hold or an ON/OFF switch option.
As long as the movement doesn’t change, even if the stats of the sword drop somewhat, it’s enjoyable and feels good, so there are virtually no issues.
>>179
The red blade’s motion is strong, isn’t it?
>>185
If it’s too much fun and you get carried away, it’s a good balance since your armor might break before you can do the kabuto-wari.
I’m grateful for the photo mode…
It’s not just about dual swords, but I feel like the response time for dodging and button pressing is slightly slow.
It’s just that the gap is unusually long…
It’s a blue planet, but it’s quite struggling.
It’s completely different from the world.
It’s fine since I’m not going to play multiplayer anyway, but isn’t it really tough to compete for multiplayer since Charge Blades can’t fight properly without breaking wounds?
If one-handed swords are judged based on their status abnormalities and attributes, I was thinking that if their damage output is raised, it would generally be improved, so there’s a possibility that the final version could be really strong.
High-speed transformation, please.
>>189
There is.
It’s not about analysis, it’s about being shown in overseas videos.
I really hope that one hand won’t just turn into a charged-down slash stick.
It’s not exactly a technique that feels good to hit, so just rubbing that thing endlessly feels really empty.
What feels comfortable in my hand is the hammer, but… I have a feeling that I’m being left behind in the game, which seems to be about dealing with stuff like perfect guarding and counters.
PS suddenly has concerns about possibly losing network access, so there are no options left but to choose PC.
>>195
You can play in advance! And then the PSN dies on the release day of Wilds! It’s really easy to predict that future…
I was busy and ended up not touching it at all, but I thought it had quite a bit of performance since I was able to pressure Albedo on my second try even with a super casual greatsword.
The main weapon, the Switch Axe, was an impossible game.
I can understand the appeal of a fierce flame, but personally, I don’t want it to be that extreme because I’m seeking something different.
That said, I completely understand the opinion that it’s just too sluggish.
>>197
As expected, there should be some improvement by the time I reach MR.
The sword and shield should quickly unleash without getting into awkward timing for both the counter and the counter uppercut.
>>198
Isn’t the counter quite straightforward?
I want to see more things like dodge counterattacks because weapons without guards or counterattacks feel lonely.
The fact that the new big move of the sword has super armor is just too amazing, and it made me laugh a little.
Is there any benefit to being in constant focus mode?
In the end, I couldn’t defeat An’ishuwaruda.