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MONSTER HUNTER WILDS
About every three years? Well, it’s certainly on the faster side considering the scale.
Since we’re continuing with updates and G slots while doing it in two lines, it’s turning into a nice relay.
But this time we integrated the lines, so it looks like it will take some time next.
>>3
Isn’t the line still running in parallel now?
There are cases where people who were just at W go to IB and cases where they go to Rise, so it’s not clearly divided among people.
>>5
I’ve heard that once it’s completed, the team disbands and reorganizes repeatedly, but if that’s the case, I wish they would provide a bit more feedback on the points of dissatisfaction for the next work.
Show me the fifth dragon map quickly!
Since there is also a popularity for monsters, it seems like it would be good to be more ambitious and release various games.
>>6
Recently, it’s the one that’s being released.
Unify the display of attack power.
>>7
I wish it could be switched as an option.
It shouldn’t take much trouble.
They released various things like phones and apps besides stories, you know…
Put more effort into the Ailu (Felyne) spin-offs.
>>10
The result of Guuk appearing in Puzzle.
I was startled when MHF’s X suddenly moved.
>>10
As expected, it’s Ailou Village Wild…
If something like Ark comes out, I would probably play it for the rest of my life.
>>12
Wasn’t there a Chinese Monster Hunter for smartphones that was something like that announced before?
I tried the demo, but isn’t it too annoying to have a bear following you?
>>13
I thought to myself that this guy is tough! But I wonder what position that bear originally holds…
I saw that you defeated Gelyos, but is it an opponent you fight with starting equipment?
>>37
Isn’t it about the level of Anjanath, just one step before the first stage boss?
>>13
💩
Due to several development lines being separated, there are quite a few differences in operability between the series, so when I get used to Rise and then play Wild, I’m having a hard time because the weapon branches and controls feel like entirely different games.
Give back the soaring insect…
It’s better not to have weapon coefficients.
Without it, that would create confusion as well…
It’s fine to have weapon coefficients, but don’t make it masked data; show it.
Now that they’re putting effort into the characters and story, I really want them to release a solid novelization in Famitsu Bunko.
Wasn’t it possible to change the shortcut to a push-type?
If it’s multiple choice, I might accidentally select the wrong answer.
It might be difficult to adjust, but I wonder if new weapons won’t be added anymore.
>>22
The whip that appeared in Hiro-kun’s manga seems like something that could definitely be implemented.
I want a hunting axe.
It’s not something like a Chax’s Slaw Axe; it’s a serious axe.
There are honestly too many weapon types, to the point where balancing adjustments are quite challenging…
That said, reducing it is difficult as it can lead to outrage or retirements.
The axe gave up once the charge axe was released.
It’s not just about the adjustments, but also about creating that model.
Can’t allow a skin flap.
It feels like it’s impossible to increase or decrease.
If we were to say, “We’re going to release something a bit strange as a spin-off!”, would that not come out?! I would forever be asked that, so I can’t do it.
I feel like it might be possible to do a restructuring and integrate the axe slots.
The Charge Axe is no longer an axe…
I want you to bring me the thing called Axel Axe.
>>30
The Axel Axe is more like a jetpack than an axe.
I will claim that I hold a Poison Tabarzin that will probably come back to life and say it’s an axe.
How about trying to become F with Sword & Shield?
I want a lightweight striking weapon, even if it’s just common with the motion one-handed sword.
The revival of the Dragon Staff is highly anticipated…
The Axe Brothers are actually themed around transforming weapons, not axes.
So there’s a chance that the appearance might not be an axe, but it will never stop transforming.
>>35
I’m already thinking that they should properly collaborate with Devil May Cry again this time.
I wonder if there are people using the weapon shop, which is separate from the processing shop, in the recent series?
In the previous beta, it was said that the lord of the desert is not Redau but rather Doshaguma.
Short arms and legs make the motion hard to understand!
Bushido style… where are you fighting now…
The weapon shop is now an NPC that requests quests.
It’s really hard after not doing it for a while…
I thought it was a flinch motion, but it’s actually a preparation move for a big attack! There are a lot of attacks like that!
I feel that Doshakkuma is stronger than Reda.
Dragon Rod… Slugger Axe F… Magus Spark…
Even when I hit the extending tail of Garuga, its meat was still tough…
Can’t we just take in and keep each other’s good points a little more, please?
>>48
I want the parts that were well-received in the previous work to be left unchanged.
I’m not saying it’s half-hearted or anything.
>>54
“Is it a new release just because the monsters that appear are different?!”
If you’re going to expand the action, instead of increasing the types of weapons, it would make sense to be able to modify existing weapons like with swap skills.
I want you to bring things like reach weapons from the test site too.
>>49
I want to be able to adjust the reach of all weapons.
I want to play Monster Hunter with the beautiful graphics of the World team and the fun action of the Rise team, but is that impossible?!
>>52
The graphics of Rise were limited by the Switch’s performance, so I don’t know what the next main Monster Hunter will be released on, but I think it will reach the level of World or something similar.
Well, the effects might not be realistic, and they might change the direction of the action.
I’ve been using a mobile device too much, so I’m not used to having dash and guard separate…
I want a setting where I can guard with a sword drawn using R1 + ⚪︎ + △…
I occasionally want to do Moonbreak and Earth Crash Slash.
Since Tokuda, who is working with World Wiles, has fundamentally misaligned perceptions with the players, improvement is difficult.
Seriously, do something about that guy.
>>57
Yeah, the world was just plain interesting.
Aren’t your memories being overwritten by Iceborne?
>>63
Many hunters want to know the “tips for defeating Kushala” that the developers mention.
>>67
I think it’s often rubbed off, but I believe the normal way is to aim for the head and take them down.
You can aim for it when it circles around after flying down, and it doesn’t leave a bad impression, does it, Kushala?
Ancient trees are crap.
I want a lightweight bludgeoning weapon.
Like twin fists.
>>58
I want the weapon’s appearance to change the slashing and striking.
The adjustment from slash to punch for stun seems troublesome.
It would have been great if we could run around the world with the lightness of a rise.
I wish they would prepare a more comfortable one for the recovery from the downturn.
I laughed when the vehicle didn’t arrive until I got completely stuck and was unable to stand up.
It’s funny that the true culprit of the bad deeds that were heavily criticized in MH2 was Tokuda.
I can’t laugh.
As long as the additional content fixes the tendency to turn good material into junk, that’s fine with me…
>>64
It happens because you’re recklessly strengthening the gunner in the first place.
Once you made the ammo infinite in the world, you should have adjusted the balance!
I wonder if the operation of weapons is becoming increasingly complicated…
I think it would be good if monsters add various techniques to create something new over there.
>>66
It felt like even the weapons that existed since the first generation had become more complex in terms of synergy after a long time.
There’s nothing that can be operated intuitively…
>>84
There are times when I long for the great sword from the days we managed with techniques like Battou Kororin and Satsuma style…
If I can’t make any major changes in focus mode, I’ll have no choice but to use a weapon that’s compatible with this.
I want a giant stick…
Currently, what’s closest is one-handed shield bashing.
Historically for Capcom, the times when they kept introducing new elements, not just in Monster Hunter, have been on the rise, so that’s just the corporate culture they’ve developed.
The soaring insects are indeed too convenient, but when it comes to being passive, getting used to that really makes our clumsiness extremely stressful.
Please fix the product for the escape tour from showing the map.
In other words, it’s the Dragon Staff, right?
I have it set to explain the operation from the basics, but it progresses so quickly that I can’t remember anything at all.
Even if you tell me to shoot at the slinger while escaping on the secret, I don’t get it!
I was told to use fertilizer balls on a bear, but I don’t even know where the fertilizer balls are or how to switch to them!!
In other words, if secret receiving can lead to death, it seems that it can be directed towards the monster side.
Certainly, there are things I want to complain about in every work, regardless of the title.
Monster Hunter is truly interesting, and it’s great that it comes out regularly with such quality and quantity.
Honestly, I’m a bit anxious about optimization and the full release, but I’m still going to buy it.
The entrance to the title screen and the hunter’s movements at fleeting moments.
I want to experience that sense of immersion glimpsed in this richly crafted work even more.
I want you to do this, but I think it’s too transparent.
It would be nice if you could import the special reach weapons from the experimental area soon.
All the Monster Hunter-like hunting games are terrible, which makes Monster Hunter seem amazing.
>>83
Wait, Freedom Wars was interesting, right?
>>83
The rivals all ended up self-destructing, you know…
>>83
There were shining things like GE, Soulsac, and Tokiden, you know.
It feels like GE forgot the initial intentions of development and just went ahead and died on its own.
I haven’t heard much bad reputation about the last two, and I wished they would continue longer.
I was relieved when it was announced that the ancient tree would be going on another world tour!
The system for setting up sub-camps for gathering traces, combined with the progress, makes it really frustrating when it feels impossible.
The shitty elements of W have improved quite a bit, but it feels like many of the shitty elements that could arise from Wilds are newly emerging from Wilds.
Please bring back the wire step, even if you nerf the evasion performance…
>>87
If the evasion performance is decent, you wouldn’t need a wire, right?
Once I got used to Sunbre, I stopped using the wire.
>>99
I’m bad at evasion, so I want you to return it.
I’m glad that Wiles finally removed the anime-like character design, including the players.
What is it that makes it hard to see the improvements in Rise?
>>90
Sekreto-kun, who inherited not a single good trait from Galc…
It’s not too late now, so Capcom should either delete the group or cover it in crap.
Infinite poop or poop equipment implementation is fine.
The herd is a bit indefensible.
I like Wilds because I was able to create my character quite well.
I bought a new PC for Monster Hunter Rise, and if possible, I want to play F as a full purchase because I want to raise my Gook.
I want to make 9 more Gogomoa GX spheres, so let’s put out a recruitment with the fierce flash 8 beads secret!
Also, I like the Wings of Ruin, except for the Ivercana in the hidden dungeon, so please make Stories 3.
>>94
Zombies in the lab, sleep under the grave!
It gives the impression that Wiles’ shortcomings stem largely from elements derived from DOS and 4.
There are quite a few new elements in Wiles as well.
The only impression I have left of the world is that “Slash Online” was interesting.
Iceborne was always interesting.
In the end, nothing remained, just like Monster Hunter.
There are many opinions and thoughts on it, but overall, Monster Hunter is definitely fun.
Is this Hunter unable to run on walls?
There are quite a few zombies because Frontier has been in service for a long time.
Is it really okay that Secret looks like a Chocobo no matter how you see it?
I feel like I might end up beautifying my memories of past works and complaining, so maybe I should properly replay Iceborne.
>>107
It’s wise because there’s a possibility of not being able to come back if you play Sunbreak.
The only thing inherited from the dog is that the bird doesn’t come immediately when called.
I wonder why the secret is so inconvenient…
It’s fine for secretors to grow up from the ground like ninjas…
Even before turning into a mole, it was said that Garuku sometimes comes late, so it’s a bit much to present something that’s even slower…
Doing the accessory gacha feels quite tiresome…
Please inherit the decorations from the W Sunrise data…
Soon, Secret might get an ignoble nickname.
I’m calling while running, but you’re not catching up.
I feel a lot of waste when I’m making a move to turn around and go pick someone up.
The secret attack doesn’t happen, and they won’t come even if called, and they get lost, it’s the worst.
>>117
It moves automatically! Then you wonder, what the heck is wrong with you for taking the wrong path?
>>117
Weird inertia and really uncomfortable operability.
If the field is too wide, the complaints are proven by the fortress highlands.
I am aware that I am becoming a nostalgic old fool.
But I feel that the controls are too complicated to master multiple weapons.
>>119
No, it’s not a matter of nostalgia; even if you switch to a toggle mode, using close-range weapons while appropriately utilizing focus mode is still difficult.
The secret is not reaching the maximum speed for the field, in addition to its strange behavior of trying to take odd paths.
>>120
The map is large, but the hunter has only been slightly sped up.
It would be nice if it were three times faster!
I can understand a bit why the discussion about Monster Hunter-likes not surpassing Monster Hunter makes sense.
>>121
In other words, the places that I went to elsewhere are introducing Monster Hunter…
NPCs, wire action, and partners…
>>121
Even the original is facing the same problem with each new release…
There were rooms for MH4G until the end of the 3DS online service.
The longsword is great…
Getting lost is just like riding a monster in Iceborne.
Didn’t they bring back the self-driving taxi because it was improved!?
The group looks great in PVs, but when playing, they’re just a hindrance.
When the bird was completely confused and wandering back and forth while I was tracking it on the W company’s signature elevation map, I was filled with the feeling that this guy was really hopeless.
Monster Hunter-like games weren’t a mainstay for each company…
After all, the scale of development for Monster Hunter is on a different level.
Sekreto stands still during combat and it’s kind of scary, you know?
>>130
It seems that Joe will be eaten.
>>138
No way?!
>>130
The Alma wandering around the neighborhood during the killing is also frightening.
>>130
It’s true that growing from the ground lacks realism.
Standing around in a neighborhood where dangerous monsters are rampaging is quite unrealistic.
I think that since Monster Hunter has the savings of the series, people are able to view the beginning in a long-term perspective, even if it starts off like that.
What does it mean that all the elements that were seen as concerning at the time of the group’s reveal turned out to be exactly as feared?
I understand that it’s convenient and has a good reputation, but personally, the Rise series feels just like action and I couldn’t really enjoy the Monster Hunter experience, so I don’t want it to be dragged out too much.
I’ll keep sending letters to Sekreto, believing that even if the final version is impossible, the expanded version will somehow work out…
I really hate this being like this all the time.
I had no complaints about my weapons at all because the bow I had been using as my main was incredibly strong.
Is the other weapon getting dull?
>>141
It feels like all the weapons are a beat slower.
It’s really frustrating to use it with the vibe of past works.
I thought the leader of the pack would stay behind to fight in order to protect the group, but instead, they attack as a group.
It makes sense, but as a game, it’s just way too terrible.
>>142
It seems that the behavior of the nearby groups changes with each monster.
For the time being, Doshaguma is an orthodox type, or rather, it seems to be one that everyone attacks.
I think it’s fine for the leader to step forward to protect the group, while the others escape.
Just fly, since you’re a bird.
Fighting against a pack is troublesome, so it’s something to be avoided, Senpai Dodobrancho said.
I don’t need half-baked reality; I just want the parts that cause stress to be made convenient.
By the way, it seems that accessories with only one skill can be crafted, while those with two or more are endgame content, so it looks like you won’t end up in a situation where you can’t use a specific weapon in W because the required skill doesn’t drop.
I don’t really like the decoration item gacha, but I’m a little relieved.
>>149
They really improved in that area, huh?
>>159
There were cases where people who started with Iceborne got stuck on variants like Khezu and Uragaan while rushing through with salvation gear…
By the way, please add a setting to hide my own secret as well for load reduction.
>>150
The floating hunter…
>>155
There is a setting to turn off the NPC hunter’s secret display when not mounted.
The herd is just for fertilizing, so in the end, it just adds more trouble than wanting to show off that grouped picture…
>>152
It’s just an element that increases hassle and takes up one slot in the item list.
Everyone is doing voice chat, so I guess that doesn’t matter to them.
I wish they would improve the chat a little bit.
The log is hard to read, and I wish there was a way to keep the chat window open all the time.
I hope everything is fixed for you guys.
The super poop cannon was interesting, so I’ll compliment it.
Garuku is convenient for travel, offers excellent support, and is cute, leaving no room for flaws.
When I’m told that it’s no good because it lacks reality, I want to say that the reality in this work is just the kind that won’t break with a guiding arrow.
It feels like a reinforcement towards an environment where monster packs are easier to gather.
Speaking of which, I remembered that the fertilizer ball used to be a confusing item that turned completely brown.
There was no bird stamp…
But it was Monster Hunter that succeeded by deliberately incorporating troublesome elements.
It’s difficult because it feels like becoming too convenient is somehow off.
>>166
It seems that World hit by reducing the troublesome elements… ?
>>169
Regarding the world, it felt like a lot of new elements were added, so it was adjusted accordingly, but it can be tedious, right? It didn’t give the impression that it was just a matter of “we reduced it!” either.
>>169
That’s because we worked really hard on marketing.
The elements that have become more comfortable on the system side are mostly those inherited from X.
>>166
It probably requires delicate adjustments.
I feel like I forced it out because I really wanted to release it by the end of February.
Even without vehicle elements, the Gark was strong and had high firepower.
Secret is exclusively for vehicles, so it should be more convenient.
But it’s convenient that they bring the supplies.
I hope for the return of the victory pose.
The current Monster Hunter lacks the feel of a silly game.
>>171
That’s just stress, so I don’t need it.
>>173
I get it, but when you’re riding, wouldn’t it be okay to do a fist pump and have an instant recovery?
Since we have to keep evolving and making it more convenient for Mr. DLC anyway, isn’t it somewhat intentionally made a bit troublesome?
>>172
In other words, the current situation is restricted by weapon skills.
Well, I think there are certainly some inconvenient aspects.
>>172
I don’t think it’s something that requires thinking that far ahead or such skillful development.
By the way, I wonder if arm wrestling has made a comeback.
Arm wrestling, eliminating 99 people in a 100-person server.
I want the birds to be buried in the ground during battle.
It feels like it sprouts right from under the hunter when called.
It’s really disappointing that the sense of everyday life that used to exist in Raiz has disappeared.
Honestly, I think it changed just by having a proper meal instead of just dumplings.
Well, the limit for expressing food that looks good with the Switch’s specs was dango…
>>183
It feels like a delusion from / on 4chan.
>>184
That would just mean it’s a lack of effort or a lack of sense, right?
It’s really hard to ride, and it feels like the atmosphere is great, but it’s hard to say I like it.
I do want you to come out quickly when I call, but…
I think the world development team that spent money on cooking and furniture while presenting a skin-flat weapon is truly incompetent.
There might be only about 1% of players who are particular about cooking.
>>187
From the looks of the leak, it seems like the weapons are in good shape this time, so that’s reassuring.
The dumplings were interesting in terms of acquiring skills.
I want a setting to have the meal movies default to OFF since I usually skip them anyway.
Aside from the dumplings in Kamura, let me eat something different in Elgado!
>>191
I understand this.