Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I think it’s amazing that Monster Hunter continues to release games with such volume frequently.

[Monster Hunter Wilds] I think it’s amazing that Monster Hunter continues to release games with such volume frequently.

MONSTER HUNTER WILDS

1: Japan Otaku Reviews

About every three years? Well, it’s certainly on the faster side considering the scale.

2: Japan Otaku Reviews

Since we’re continuing with updates and G slots while doing it in two lines, it’s turning into a nice relay.

3: Japan Otaku Reviews

But this time we integrated the lines, so it looks like it will take some time next.

5: Japan Otaku ReviewsYeahx4

>>3

Isn’t the line still running in parallel now?

There are cases where people who were just at W go to IB and cases where they go to Rise, so it’s not clearly divided among people.

14: Japan Otaku Reviews

>>5

I’ve heard that once it’s completed, the team disbands and reorganizes repeatedly, but if that’s the case, I wish they would provide a bit more feedback on the points of dissatisfaction for the next work.

4: Japan Otaku Reviews

Show me the fifth dragon map quickly!

6: Japan Otaku Reviews

Since there is also a popularity for monsters, it seems like it would be good to be more ambitious and release various games.

8: Japan Otaku ReviewsYeahx1

>>6

Recently, it’s the one that’s being released.

7: Japan Otaku Reviews

Unify the display of attack power.

11: Japan Otaku Reviews

>>7

I wish it could be switched as an option.

It shouldn’t take much trouble.

9: Japan Otaku ReviewsYeahx1

They released various things like phones and apps besides stories, you know…

10: Japan Otaku Reviews

Put more effort into the Ailu (Felyne) spin-offs.

16: Japan Otaku ReviewsYeahx1

>>10

The result of Guuk appearing in Puzzle.

I was startled when MHF’s X suddenly moved.

36: Japan Otaku Reviews

>>10

As expected, it’s Ailou Village Wild…

12: Japan Otaku Reviews

If something like Ark comes out, I would probably play it for the rest of my life.

20: Japan Otaku Reviews

>>12

Wasn’t there a Chinese Monster Hunter for smartphones that was something like that announced before?

13: Japan Otaku ReviewsYeahx1

I tried the demo, but isn’t it too annoying to have a bear following you?

37: Japan Otaku Reviews

>>13

I thought to myself that this guy is tough! But I wonder what position that bear originally holds…

I saw that you defeated Gelyos, but is it an opponent you fight with starting equipment?

38: Japan Otaku Reviews

>>37

Isn’t it about the level of Anjanath, just one step before the first stage boss?

50: Japan Otaku ReviewsYeahx3

>>13

💩

15: Japan Otaku ReviewsYeahx5

Due to several development lines being separated, there are quite a few differences in operability between the series, so when I get used to Rise and then play Wild, I’m having a hard time because the weapon branches and controls feel like entirely different games.

Give back the soaring insect…

17: Japan Otaku Reviews

It’s better not to have weapon coefficients.

Without it, that would create confusion as well…

18: Japan Otaku Reviews

It’s fine to have weapon coefficients, but don’t make it masked data; show it.

19: Japan Otaku Reviews

Now that they’re putting effort into the characters and story, I really want them to release a solid novelization in Famitsu Bunko.

21: Japan Otaku Reviews

Wasn’t it possible to change the shortcut to a push-type?

If it’s multiple choice, I might accidentally select the wrong answer.

22: Japan Otaku Reviews

It might be difficult to adjust, but I wonder if new weapons won’t be added anymore.

23: Japan Otaku Reviews

>>22

The whip that appeared in Hiro-kun’s manga seems like something that could definitely be implemented.

24: Japan Otaku Reviews

I want a hunting axe.

It’s not something like a Chax’s Slaw Axe; it’s a serious axe.

25: Japan Otaku Reviews

There are honestly too many weapon types, to the point where balancing adjustments are quite challenging…

That said, reducing it is difficult as it can lead to outrage or retirements.

26: Japan Otaku Reviews

The axe gave up once the charge axe was released.

27: Japan Otaku ReviewsYeahx2

It’s not just about the adjustments, but also about creating that model.

Can’t allow a skin flap.

28: Japan Otaku ReviewsYeahx1

It feels like it’s impossible to increase or decrease.

If we were to say, “We’re going to release something a bit strange as a spin-off!”, would that not come out?! I would forever be asked that, so I can’t do it.

29: Japan Otaku Reviews

I feel like it might be possible to do a restructuring and integrate the axe slots.

30: Japan Otaku Reviews

The Charge Axe is no longer an axe…

I want you to bring me the thing called Axel Axe.

39: Japan Otaku Reviews

>>30

The Axel Axe is more like a jetpack than an axe.

31: Japan Otaku ReviewsYeahx2

I will claim that I hold a Poison Tabarzin that will probably come back to life and say it’s an axe.

32: Japan Otaku Reviews

How about trying to become F with Sword & Shield?

33: Japan Otaku Reviews

I want a lightweight striking weapon, even if it’s just common with the motion one-handed sword.

34: Japan Otaku Reviews

The revival of the Dragon Staff is highly anticipated…

35: Japan Otaku Reviews

The Axe Brothers are actually themed around transforming weapons, not axes.

So there’s a chance that the appearance might not be an axe, but it will never stop transforming.

65: Japan Otaku Reviews

>>35

I’m already thinking that they should properly collaborate with Devil May Cry again this time.

40: Japan Otaku Reviews

I wonder if there are people using the weapon shop, which is separate from the processing shop, in the recent series?

41: Japan Otaku Reviews

In the previous beta, it was said that the lord of the desert is not Redau but rather Doshaguma.

Short arms and legs make the motion hard to understand!

42: Japan Otaku Reviews

Bushido style… where are you fighting now…

43: Japan Otaku Reviews

The weapon shop is now an NPC that requests quests.

44: Japan Otaku Reviews

It’s really hard after not doing it for a while…

I thought it was a flinch motion, but it’s actually a preparation move for a big attack! There are a lot of attacks like that!

45: Japan Otaku Reviews

I feel that Doshakkuma is stronger than Reda.

46: Japan Otaku Reviews

Dragon Rod… Slugger Axe F… Magus Spark…

47: Japan Otaku ReviewsYeahx1

Even when I hit the extending tail of Garuga, its meat was still tough…

48: Japan Otaku ReviewsYeahx2

Can’t we just take in and keep each other’s good points a little more, please?

54: Japan Otaku Reviews

>>48

I want the parts that were well-received in the previous work to be left unchanged.

I’m not saying it’s half-hearted or anything.

55: Japan Otaku Reviews

>>54

“Is it a new release just because the monsters that appear are different?!”

49: Japan Otaku Reviews

If you’re going to expand the action, instead of increasing the types of weapons, it would make sense to be able to modify existing weapons like with swap skills.

I want you to bring things like reach weapons from the test site too.

51: Japan Otaku Reviews

>>49

I want to be able to adjust the reach of all weapons.

52: Japan Otaku ReviewsYeahx2

I want to play Monster Hunter with the beautiful graphics of the World team and the fun action of the Rise team, but is that impossible?!

60: Japan Otaku ReviewsYeahx1

>>52

The graphics of Rise were limited by the Switch’s performance, so I don’t know what the next main Monster Hunter will be released on, but I think it will reach the level of World or something similar.

Well, the effects might not be realistic, and they might change the direction of the action.

53: Japan Otaku Reviews

I’ve been using a mobile device too much, so I’m not used to having dash and guard separate…

I want a setting where I can guard with a sword drawn using R1 + ⚪︎ + △…

56: Japan Otaku Reviews

I occasionally want to do Moonbreak and Earth Crash Slash.

57: Japan Otaku Reviews

Since Tokuda, who is working with World Wiles, has fundamentally misaligned perceptions with the players, improvement is difficult.

Seriously, do something about that guy.

63: Japan Otaku ReviewsYeahx1

>>57

Yeah, the world was just plain interesting.

Aren’t your memories being overwritten by Iceborne?

67: Japan Otaku Reviews

>>63

Many hunters want to know the “tips for defeating Kushala” that the developers mention.

70: Japan Otaku Reviews

>>67

I think it’s often rubbed off, but I believe the normal way is to aim for the head and take them down.

You can aim for it when it circles around after flying down, and it doesn’t leave a bad impression, does it, Kushala?

Ancient trees are crap.

58: Japan Otaku Reviews

I want a lightweight bludgeoning weapon.

Like twin fists.

69: Japan Otaku Reviews

>>58

I want the weapon’s appearance to change the slashing and striking.

The adjustment from slash to punch for stun seems troublesome.

59: Japan Otaku Reviews

It would have been great if we could run around the world with the lightness of a rise.

61: Japan Otaku Reviews

I wish they would prepare a more comfortable one for the recovery from the downturn.

I laughed when the vehicle didn’t arrive until I got completely stuck and was unable to stand up.

62: Japan Otaku ReviewsYeahx1

It’s funny that the true culprit of the bad deeds that were heavily criticized in MH2 was Tokuda.

I can’t laugh.

64: Japan Otaku ReviewsYeahx2

As long as the additional content fixes the tendency to turn good material into junk, that’s fine with me…

72: Japan Otaku Reviews

>>64

It happens because you’re recklessly strengthening the gunner in the first place.

Once you made the ammo infinite in the world, you should have adjusted the balance!

66: Japan Otaku ReviewsYeahx1

I wonder if the operation of weapons is becoming increasingly complicated…

I think it would be good if monsters add various techniques to create something new over there.

84: Japan Otaku ReviewsYeahx1

>>66

It felt like even the weapons that existed since the first generation had become more complex in terms of synergy after a long time.

There’s nothing that can be operated intuitively…

100: Japan Otaku ReviewsYeahx1

>>84

There are times when I long for the great sword from the days we managed with techniques like Battou Kororin and Satsuma style…

68: Japan Otaku Reviews

If I can’t make any major changes in focus mode, I’ll have no choice but to use a weapon that’s compatible with this.

71: Japan Otaku Reviews

I want a giant stick…

73: Japan Otaku Reviews

Currently, what’s closest is one-handed shield bashing.

74: Japan Otaku Reviews

Historically for Capcom, the times when they kept introducing new elements, not just in Monster Hunter, have been on the rise, so that’s just the corporate culture they’ve developed.

75: Japan Otaku Reviews

The soaring insects are indeed too convenient, but when it comes to being passive, getting used to that really makes our clumsiness extremely stressful.

76: Japan Otaku ReviewsYeahx2

Please fix the product for the escape tour from showing the map.

77: Japan Otaku Reviews

In other words, it’s the Dragon Staff, right?

78: Japan Otaku ReviewsYeahx2

I have it set to explain the operation from the basics, but it progresses so quickly that I can’t remember anything at all.

Even if you tell me to shoot at the slinger while escaping on the secret, I don’t get it!

I was told to use fertilizer balls on a bear, but I don’t even know where the fertilizer balls are or how to switch to them!!

79: Japan Otaku ReviewsYeahx1

In other words, if secret receiving can lead to death, it seems that it can be directed towards the monster side.

80: Japan Otaku ReviewsYeahx1

Certainly, there are things I want to complain about in every work, regardless of the title.

Monster Hunter is truly interesting, and it’s great that it comes out regularly with such quality and quantity.

Honestly, I’m a bit anxious about optimization and the full release, but I’m still going to buy it.

The entrance to the title screen and the hunter’s movements at fleeting moments.

I want to experience that sense of immersion glimpsed in this richly crafted work even more.

81: Japan Otaku ReviewsYeahx5

I want you to do this, but I think it’s too transparent.

82: Japan Otaku Reviews

It would be nice if you could import the special reach weapons from the experimental area soon.

83: Japan Otaku ReviewsYeahx1

All the Monster Hunter-like hunting games are terrible, which makes Monster Hunter seem amazing.

89: Japan Otaku Reviews

>>83

Wait, Freedom Wars was interesting, right?

91: Japan Otaku Reviews

>>83

The rivals all ended up self-destructing, you know…

111: Japan Otaku ReviewsYeahx1

>>83

There were shining things like GE, Soulsac, and Tokiden, you know.

It feels like GE forgot the initial intentions of development and just went ahead and died on its own.

I haven’t heard much bad reputation about the last two, and I wished they would continue longer.

85: Japan Otaku Reviews

I was relieved when it was announced that the ancient tree would be going on another world tour!

The system for setting up sub-camps for gathering traces, combined with the progress, makes it really frustrating when it feels impossible.

86: Japan Otaku Reviews

The shitty elements of W have improved quite a bit, but it feels like many of the shitty elements that could arise from Wilds are newly emerging from Wilds.

87: Japan Otaku Reviews

Please bring back the wire step, even if you nerf the evasion performance…

99: Japan Otaku Reviews

>>87

If the evasion performance is decent, you wouldn’t need a wire, right?

Once I got used to Sunbre, I stopped using the wire.

103: Japan Otaku Reviews

>>99

I’m bad at evasion, so I want you to return it.

88: Japan Otaku Reviews

I’m glad that Wiles finally removed the anime-like character design, including the players.

90: Japan Otaku Reviews

What is it that makes it hard to see the improvements in Rise?

101: Japan Otaku ReviewsYeahx5

>>90

Sekreto-kun, who inherited not a single good trait from Galc…

92: Japan Otaku ReviewsYeahx1

It’s not too late now, so Capcom should either delete the group or cover it in crap.

Infinite poop or poop equipment implementation is fine.

The herd is a bit indefensible.

93: Japan Otaku Reviews

I like Wilds because I was able to create my character quite well.

94: Japan Otaku Reviews

I bought a new PC for Monster Hunter Rise, and if possible, I want to play F as a full purchase because I want to raise my Gook.

I want to make 9 more Gogomoa GX spheres, so let’s put out a recruitment with the fierce flash 8 beads secret!

Also, I like the Wings of Ruin, except for the Ivercana in the hidden dungeon, so please make Stories 3.

98: Japan Otaku ReviewsYeahx2

>>94

Zombies in the lab, sleep under the grave!

96: Japan Otaku Reviews

It gives the impression that Wiles’ shortcomings stem largely from elements derived from DOS and 4.

There are quite a few new elements in Wiles as well.

97: Japan Otaku Reviews

The only impression I have left of the world is that “Slash Online” was interesting.

Iceborne was always interesting.

102: Japan Otaku Reviews

In the end, nothing remained, just like Monster Hunter.

There are many opinions and thoughts on it, but overall, Monster Hunter is definitely fun.

104: Japan Otaku ReviewsYeahx2

Is this Hunter unable to run on walls?

105: Japan Otaku Reviews

There are quite a few zombies because Frontier has been in service for a long time.

106: Japan Otaku Reviews

Is it really okay that Secret looks like a Chocobo no matter how you see it?

107: Japan Otaku ReviewsYeahx1

I feel like I might end up beautifying my memories of past works and complaining, so maybe I should properly replay Iceborne.

112: Japan Otaku Reviews

>>107

It’s wise because there’s a possibility of not being able to come back if you play Sunbreak.

108: Japan Otaku ReviewsYeahx4

The only thing inherited from the dog is that the bird doesn’t come immediately when called.

109: Japan Otaku Reviews

I wonder why the secret is so inconvenient…

110: Japan Otaku ReviewsYeahx3

It’s fine for secretors to grow up from the ground like ninjas…

113: Japan Otaku Reviews

Even before turning into a mole, it was said that Garuku sometimes comes late, so it’s a bit much to present something that’s even slower…

114: Japan Otaku Reviews

Doing the accessory gacha feels quite tiresome…

Please inherit the decorations from the W Sunrise data…

115: Japan Otaku Reviews

Soon, Secret might get an ignoble nickname.

116: Japan Otaku Reviews

I’m calling while running, but you’re not catching up.

I feel a lot of waste when I’m making a move to turn around and go pick someone up.

117: Japan Otaku ReviewsYeahx3

The secret attack doesn’t happen, and they won’t come even if called, and they get lost, it’s the worst.

124: Japan Otaku ReviewsYeahx6

>>117

It moves automatically! Then you wonder, what the heck is wrong with you for taking the wrong path?

126: Japan Otaku ReviewsYeahx3

>>117

Weird inertia and really uncomfortable operability.

118: Japan Otaku Reviews

If the field is too wide, the complaints are proven by the fortress highlands.

119: Japan Otaku Reviews

I am aware that I am becoming a nostalgic old fool.

But I feel that the controls are too complicated to master multiple weapons.

135: Japan Otaku ReviewsYeahx3

>>119

No, it’s not a matter of nostalgia; even if you switch to a toggle mode, using close-range weapons while appropriately utilizing focus mode is still difficult.

120: Japan Otaku Reviews

The secret is not reaching the maximum speed for the field, in addition to its strange behavior of trying to take odd paths.

132: Japan Otaku ReviewsYeahx1

>>120

The map is large, but the hunter has only been slightly sped up.

It would be nice if it were three times faster!

121: Japan Otaku Reviews

I can understand a bit why the discussion about Monster Hunter-likes not surpassing Monster Hunter makes sense.

127: Japan Otaku ReviewsYeahx2

>>121

In other words, the places that I went to elsewhere are introducing Monster Hunter…

NPCs, wire action, and partners…

137: Japan Otaku Reviews

>>121

Even the original is facing the same problem with each new release…

There were rooms for MH4G until the end of the 3DS online service.

122: Japan Otaku Reviews

The longsword is great…

123: Japan Otaku Reviews

Getting lost is just like riding a monster in Iceborne.

Didn’t they bring back the self-driving taxi because it was improved!?

125: Japan Otaku ReviewsYeahx1

The group looks great in PVs, but when playing, they’re just a hindrance.

128: Japan Otaku ReviewsYeahx2

When the bird was completely confused and wandering back and forth while I was tracking it on the W company’s signature elevation map, I was filled with the feeling that this guy was really hopeless.

129: Japan Otaku Reviews

Monster Hunter-like games weren’t a mainstay for each company…

After all, the scale of development for Monster Hunter is on a different level.

130: Japan Otaku ReviewsYeahx1

Sekreto stands still during combat and it’s kind of scary, you know?

138: Japan Otaku Reviews

>>130

It seems that Joe will be eaten.

140: Japan Otaku Reviews

>>138

No way?!

139: Japan Otaku ReviewsYeahx4

>>130

The Alma wandering around the neighborhood during the killing is also frightening.

143: Japan Otaku ReviewsYeahx7

>>130

It’s true that growing from the ground lacks realism.

Standing around in a neighborhood where dangerous monsters are rampaging is quite unrealistic.

131: Japan Otaku ReviewsYeahx2

I think that since Monster Hunter has the savings of the series, people are able to view the beginning in a long-term perspective, even if it starts off like that.

133: Japan Otaku ReviewsYeahx5

What does it mean that all the elements that were seen as concerning at the time of the group’s reveal turned out to be exactly as feared?

134: Japan Otaku ReviewsYeahx4

I understand that it’s convenient and has a good reputation, but personally, the Rise series feels just like action and I couldn’t really enjoy the Monster Hunter experience, so I don’t want it to be dragged out too much.

136: Japan Otaku Reviews

I’ll keep sending letters to Sekreto, believing that even if the final version is impossible, the expanded version will somehow work out…

I really hate this being like this all the time.

141: Japan Otaku Reviews

I had no complaints about my weapons at all because the bow I had been using as my main was incredibly strong.

Is the other weapon getting dull?

151: Japan Otaku Reviews

>>141

It feels like all the weapons are a beat slower.

It’s really frustrating to use it with the vibe of past works.

142: Japan Otaku ReviewsYeahx1

I thought the leader of the pack would stay behind to fight in order to protect the group, but instead, they attack as a group.

It makes sense, but as a game, it’s just way too terrible.

148: Japan Otaku Reviews

>>142

It seems that the behavior of the nearby groups changes with each monster.

For the time being, Doshaguma is an orthodox type, or rather, it seems to be one that everyone attacks.

144: Japan Otaku ReviewsYeahx1

I think it’s fine for the leader to step forward to protect the group, while the others escape.

145: Japan Otaku ReviewsYeahx1

Just fly, since you’re a bird.

146: Japan Otaku Reviews

Fighting against a pack is troublesome, so it’s something to be avoided, Senpai Dodobrancho said.

147: Japan Otaku ReviewsYeahx4

I don’t need half-baked reality; I just want the parts that cause stress to be made convenient.

149: Japan Otaku Reviews

By the way, it seems that accessories with only one skill can be crafted, while those with two or more are endgame content, so it looks like you won’t end up in a situation where you can’t use a specific weapon in W because the required skill doesn’t drop.

I don’t really like the decoration item gacha, but I’m a little relieved.

159: Japan Otaku Reviews

>>149

They really improved in that area, huh?

164: Japan Otaku Reviews

>>159

There were cases where people who started with Iceborne got stuck on variants like Khezu and Uragaan while rushing through with salvation gear…

150: Japan Otaku Reviews

By the way, please add a setting to hide my own secret as well for load reduction.

155: Japan Otaku Reviews

>>150

The floating hunter…

158: Japan Otaku Reviews

>>155

There is a setting to turn off the NPC hunter’s secret display when not mounted.

152: Japan Otaku ReviewsYeahx1

The herd is just for fertilizing, so in the end, it just adds more trouble than wanting to show off that grouped picture…

156: Japan Otaku Reviews

>>152

It’s just an element that increases hassle and takes up one slot in the item list.

153: Japan Otaku ReviewsYeahx1

Everyone is doing voice chat, so I guess that doesn’t matter to them.

I wish they would improve the chat a little bit.

The log is hard to read, and I wish there was a way to keep the chat window open all the time.

154: Japan Otaku Reviews

I hope everything is fixed for you guys.

157: Japan Otaku Reviews

The super poop cannon was interesting, so I’ll compliment it.

160: Japan Otaku ReviewsYeahx1

Garuku is convenient for travel, offers excellent support, and is cute, leaving no room for flaws.

161: Japan Otaku ReviewsYeahx5

When I’m told that it’s no good because it lacks reality, I want to say that the reality in this work is just the kind that won’t break with a guiding arrow.

162: Japan Otaku Reviews

It feels like a reinforcement towards an environment where monster packs are easier to gather.

163: Japan Otaku ReviewsYeahx4

Speaking of which, I remembered that the fertilizer ball used to be a confusing item that turned completely brown.

165: Japan Otaku Reviews

There was no bird stamp…

166: Japan Otaku ReviewsYeahx2

But it was Monster Hunter that succeeded by deliberately incorporating troublesome elements.

It’s difficult because it feels like becoming too convenient is somehow off.

169: Japan Otaku ReviewsYeahx3

>>166

It seems that World hit by reducing the troublesome elements… ?

176: Japan Otaku Reviews

>>169

Regarding the world, it felt like a lot of new elements were added, so it was adjusted accordingly, but it can be tedious, right? It didn’t give the impression that it was just a matter of “we reduced it!” either.

178: Japan Otaku Reviews

>>169

That’s because we worked really hard on marketing.

The elements that have become more comfortable on the system side are mostly those inherited from X.

170: Japan Otaku Reviews

>>166

It probably requires delicate adjustments.

I feel like I forced it out because I really wanted to release it by the end of February.

167: Japan Otaku Reviews

Even without vehicle elements, the Gark was strong and had high firepower.

Secret is exclusively for vehicles, so it should be more convenient.

168: Japan Otaku Reviews

But it’s convenient that they bring the supplies.

171: Japan Otaku Reviews

I hope for the return of the victory pose.

The current Monster Hunter lacks the feel of a silly game.

173: Japan Otaku Reviews

>>171

That’s just stress, so I don’t need it.

179: Japan Otaku Reviews

>>173

I get it, but when you’re riding, wouldn’t it be okay to do a fist pump and have an instant recovery?

172: Japan Otaku Reviews

Since we have to keep evolving and making it more convenient for Mr. DLC anyway, isn’t it somewhat intentionally made a bit troublesome?

177: Japan Otaku Reviews

>>172

In other words, the current situation is restricted by weapon skills.

Well, I think there are certainly some inconvenient aspects.

181: Japan Otaku ReviewsYeahx1

>>172

I don’t think it’s something that requires thinking that far ahead or such skillful development.

174: Japan Otaku Reviews

By the way, I wonder if arm wrestling has made a comeback.

175: Japan Otaku Reviews

Arm wrestling, eliminating 99 people in a 100-person server.

180: Japan Otaku Reviews

I want the birds to be buried in the ground during battle.

It feels like it sprouts right from under the hunter when called.

182: Japan Otaku ReviewsYeahx1

It’s really disappointing that the sense of everyday life that used to exist in Raiz has disappeared.

Honestly, I think it changed just by having a proper meal instead of just dumplings.

183: Japan Otaku Reviews

Well, the limit for expressing food that looks good with the Switch’s specs was dango…

184: Japan Otaku ReviewsYeahx3

>>183

It feels like a delusion from / on 4chan.

185: Japan Otaku Reviews

>>184

That would just mean it’s a lack of effort or a lack of sense, right?

186: Japan Otaku Reviews

It’s really hard to ride, and it feels like the atmosphere is great, but it’s hard to say I like it.

I do want you to come out quickly when I call, but…

187: Japan Otaku ReviewsYeahx1

I think the world development team that spent money on cooking and furniture while presenting a skin-flat weapon is truly incompetent.

There might be only about 1% of players who are particular about cooking.

189: Japan Otaku Reviews

>>187

From the looks of the leak, it seems like the weapons are in good shape this time, so that’s reassuring.

188: Japan Otaku ReviewsYeahx2

The dumplings were interesting in terms of acquiring skills.

190: Japan Otaku Reviews

I want a setting to have the meal movies default to OFF since I usually skip them anyway.

191: Japan Otaku Reviews

Aside from the dumplings in Kamura, let me eat something different in Elgado!

192: Japan Otaku Reviews

>>191

I understand this.

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