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If we exclude the fire bull and the red ogre.
SEKIRO SHADOWS DIE TWICE Official Guidebook
Hehe, what a terrible thing to say.
The first week without an umbrella is the toughest for those guys.
Cows take time, but since cutting the butt is a one-pattern process, it’s still okay.
The demon bastard, stop grabbing.
Honestly, even after going around here multiple times in front of Hirata’s residence (first time), it really sucks.
>>5
I’m on my second time being fat, huh?
>>7
I thought it would be faster to get an HP kill with a jump death slash after taking out the surrounding ninjas in the second round.
Once you can use an umbrella after the second round, grabbing isn’t that scary.
I also dislike the witch of the toxic swamp.
The red demon and the fire ox are just a different game, so they’re weak and that’s fine.
What is that resentment?
The castle owl is crap.
Maybe I got stuck for two weeks.
Unlike thrusts and low attacks, there’s nothing I can do to avoid grappling, which feels a bit frustrating.
>>11
Use me!!!!
Despite being called a pain, it’s a fun boss if you position yourself properly and play well.
The only downside is that the shape substitutes are taken away by waving my arms around…
I also dislike headless.
I’ve done it dozens of times, but I dislike the Tenku Owl more than the grumbling.
While the Grievous One is not a boss from SEKIRO, it is still a relatively enjoyable boss.
So when I’m told that it’s crap, I can’t deny it.
If it’s a mob, the Gelgoog is also strong, isn’t it?
I feel like I can deal with resentment logically up to the second gauge.
After using the three-gauge, I was crying and repeatedly attacking while praying, having already reduced it by half.
>>17
Surprisingly, even if you go all out on the third gauge, it hardly changes except for increasing the big spin and the two charges, so it feels quite manageable.
Well, I’ll quickly finish it up with a swoosh.
The final part is the culmination of the game system with the Sword Saint, so it’s a super masterpiece, but it holds together with quite a precarious balance, doesn’t it?
Grievance is played, running, going to the feet, cutting, playing; the genre is different, but it maintains the format of SEKIRO, which chisels the core…
The castle owl becomes more difficult when you go all out with your father-in-law, right?
It’s a game where you deal with it using pattern memory, so when you win, your mind is completely cool, right?
I believe this game is designed to focus on parrying against human opponents while prioritizing dashing against non-human ones.
The core recovery is fast, and since it doesn’t cause hazards, it feels like you’re chipping away at HP. Even if the appearance is the same, that damn old man changes his approach.
I could defeat them, but if I had to say which one I disliked the most, it was the eight-faced warrior.
>>26
After doing the curse spirit genre once, I felt like that was enough.
I used to underestimate umbrellas, thinking they couldn’t be used in tough situations, but the long reach and grab guard are really helpful…
Isn’t the screen really dark in FromSoftware games before Elden Ring!?
>>28
Elden is really bright, probably because the theme is the Golden Tree.
It’s surprisingly bright.
>>29
Once you enter the shadowy land, there are no golden trees, so it is dark, dark, too dark.
Did the umbrella also have a grip that could guard?!
>>31
The fact that you can’t guard the lower section means…
It means that you can guard against attacks other than from below.
The final boss of the Shura route is progressing well.
>>35
Philosophical wolf.
You need both a brain that can play and a surprisingly strong forward stance, along with a fast dash powered by infinite stamina.
I felt a sense of compassion that I could mostly deal with the bullshit moves of those Shura Route Zangiefs using the fire umbrella.
>>34
It’s fun to deal with the secret technique of Isshin using an umbrella in a spinning manner.
It’s unclear whether the specification assumes that the damage of the Air Infinite Slash is approximately equal to the maximum charge damage of the Secret Technique Infinite Slash, or if it’s just a bug that hasn’t been fixed.
The umbrella has a long judgment, so when you use it against strong pressure attacks that can penetrate guard, like with Chinami, it increases your sense of security.
The derived counter also has high firepower, you know.
From’s sword becomes stronger while jumping…
I personally didn’t struggle that much with resentment.
It might be because I used it on the umbrella and the crybaby.
I dislike underwater headless bodies at the same time more than that.
Why is there a ghost underwater?
>>41
I’m not good at them either…
If it’s on the ground, I can manage with my tears…
The aerial technique has overwhelming firepower, but it seems like there are various reasons for it being strong, such as not needing to use it if you’re loaded with weight.
If you ignore everything except the first round, the more you play, the more you come to dislike the mid-bosses.
It’s you, headless.
Is the sky technique that strong!?
>>45
The immortal slash is prominent and has the same power as the charged slash.
The castle guardian and sumo wrestlers can normally aim for HP kills.
I think the biggest enemies in this game are the numbers and the obstacles on the field.
Elden first makes you go “Whoa, it’s bright!” on the startup screen.
It’s good that I can try various things in the rematch now, but I really wonder about how all the excellent equipment and items are almost all consumables!!
>>48
Whoa… ohagi strong…
I will drive back the inner court with my special ultimate tactic of turning my eyes red! While I’m all fired up, the inner court is completely aware and is attacking with fire, which is just so cruel.
>>49
After all, it’s just a gathering of country samurai…
>>49
There are also excellent ninjas in the inner court.
When I increase the difficulty with mods, I realize that the mid-bosses like the White Ape and Gelgoog become more numerous, and I hadn’t been facing them properly.
Since being headless is too painful, I sometimes think it’s fine to just ignore it after obtaining the spirit in the first week.
It’s boring even when fighting.
>>51
It was quite a challenge as a mid-boss when restricted by attack power.
However, I get the impression that it’s quite a proper rhythm game while playing it.
But stop using confetti for retries.
There are debuff cancellation items and infinite spawns, so it’s still somewhat forgiving.
>>55
It was terrible like Dark Souls…
From the perspective of the inner court, Ashina is like a somewhat challenging DLC area.
Since the Koyou group has infiltrated even Suisei Village, the inner court has grasped everything.
>>58
They’re wide open, but I wonder how they’ll report it in that village…
>>61
A large, strange shimenawa was moving!
>>64
The conclusion reached by the inner court is to set fire to everything around.
>>61
Well… isn’t it just that there was a village of outcasts or those who wouldn’t conform?
>>58
As I thought, the shimenawa robot was also transparent…
It’s nice to understand the strength of wolves and stealth prosthetics as you play the game.
By the way, isn’t Lord Wolf a bit too vulnerable for a ninja?
When I look up, it seems like there are nice people trying to somehow protect this country.
The more I look deeply down, the more I feel like this country should just be crushed.
>>66
“Even Hikobae, who does not die, will know more if he reads below.”
Hell?
>>66
But it feels like there were probably quite a few of those dangerous countries scattered around Japan at that time.
>>79
Japan is amazing…
I think it’s the worst when the cow has been slightly nerfed, but the weakness of its head rises due to firecrackers, making it impossible to aim at.
Why does this guy have a weak point when the other bosses don’t?
>>67
Monkey…
There are parts where a significant deduction is made in the case of point deduction.
The added points were amazing, so it felt like a really good game…
I wanted weak debuff recovery items like red and purple gourds in Elden as well.
It might be that the elixir is that position.
It’s not just Midir, but for some reason, there are times when they suddenly introduce bosses with head weaknesses like in Monster Hunter.
>>71
Speaking of weak points in the head, it’s Amen.
When I do it after a long time, Masataka feels really cute because he’s soft and his attacks are weak.
>>74
And the power of Ocho-dono’s lower stance is so ridiculous that it makes me laugh.
The vassals of Lord Isshin probably think, even if they don’t say it out loud, that once Lord Isshin dies, Ashina will come to an end…
>>75
I think this is already a shared understanding both inside and outside, so it doesn’t really need to be said…
>>78
Gen-chan and the others are really anxious; it’s probably because Grandpa is going to die.
I think the side story of Hanbee is a perfect 100 in its manga adaptation of From Software games.
I like my husband too.
A headless one is probably not that fun either.
>>81
Well, everything other than properly formed humanoids isn’t really interesting.
The vengeful spirit series and the grudge stuff are still more fun, and underwater battles are garbage.
Hanhbé thought of the Masayoshi family as family, and they were good people…
For now, the directions can die.
The reason the wolf in the Shura version has black hair is that after cutting off immortality, the wolf’s hair turns black, and I felt pain reading the speculation that he just continued with Kuro after that ending.
>>84
Imagining Lord Kuro dying while saying until the end that you are not a demon is so painful…
I think Gen-chan could have done well just by skillfully using the longbow and shortbow alternately without forcing herself to use a sword.
>>85
It seems like I’ll become a mid-boss that eliminates intruders with a lightning shoot at the source shrine…
>>94
If they can shoot in rapid succession with that precision, they can protect Ashina!
The damn doctor kills them every time after just one attempt…
Don’t just crush other events, damn it!
>>86
The initial atmosphere that feels like a Bravo is nice, isn’t it?
In the second week, even though the butterfly lord isn’t strong, it becomes difficult to deal with!
Even though I’m slashing, they hardly counterattack!
>>88
It’s fun because it kicks once when I play, kaan kaan kaan! Kaan!
Ah, stop at the lower level.
The Jūzō series should be considered a respectable category compared to others, but for some reason, I couldn’t quite like it.
Jūzō looks like a person, but the dash is more effective, right?
Shigezo is kind of a hassle, you know?
Usually, there are followers around.
>>97
It’s easy if you just do “pee,” but the rest…
While playing this game, I, Usui Ukonzemon, was shouting something like “I!” and there are fools with a red ● indicator, so there’s no way I wouldn’t R1, but now the wolves in that world can only see the HP gauge.
If it were “Gen” Ichiro, it might have been better to specialize in bows and thunder, but I was seeking a sword saint…
>>100
There were descriptions that suggested the bow was superior, but I think the envy towards my grandfather was still strong.
It’s incomplete, but I was also dabbling in the Tomoe style.
I don’t care anymore, I’m just wanting to kill everything, so the wolves in that world have the spirit of the G Route in Undertale.
Actually, when we’re fighting, the moment I draw my bow is when I’m in the biggest pinch, Yumi-chan.
On the third strike with the sword, the fourth time, it’s already Gensuke-chan’s bow rapid-fire with an umbrella.
In the enhanced version, other than Sakura Mai, the bow is definitely the scariest.
Is the wolf who makes Gen-chan use techniques from the Tomoe style that he hasn’t mastered yet a natural instigator?
>>105
(I can’t believe they didn’t expect to be hit back by the lightning… They must be able to return the lightning for real…)
I feel like I really can’t win once Genichiro becomes only a bow, but what I like is that Genichiro’s personality doesn’t allow him to fight with just a bow.
The lion monkey, which has become eerie without its head, is unfortunately easier to fight after it specializes in human-targeted swordsmanship.
Please stop with the second one ♡
>>107
Actually, it’s properly linked, so it’s easier if you remember it.
>>112
When you’re used to things like Yasha, gambling, and the gray of a wayward monk, as well as the weeping of the resentful and crybabies, it really becomes difficult to handle the situations around you…
It’s probably better for Gen-chan’s sword series to use a dash evade at the end.
I end up getting involved until the very end.
>>108
Due to the frame, if I don’t stop dashing and avoiding around the 4th time, I’ll definitely take damage, so it will be particularly difficult.
But when there’s some leeway in the gauge, I go along with it.
I have finally seen people who really live and train, talking about things that continue to exist in the heart.
>>110
I just thought, does this mean that the immortals are in the dreams of the higher beings?
>>114
Hunter! Let’s return to the nightmare!
What kind of thinking does the wolf have to say that the floating boat of Shinjuu-goto-chan is stronger than the other?
I used to do a no-bug, max-level clear time attack for the Bell of Hardship and Grievance.
I want to defeat it quickly because I hate it.
A headless one is really scary.
I can’t do anything about it.
Once you get used to it, complaints tend to become pretty stable, that’s how it is.
The lower tier has a relatively forgiving judgment, at least more than Ocho.
“Also, fearlessly dashing will solve everything.”
I wondered what a gamble was, and it turned out to be firecrackers.
When you set off firecrackers in quick succession, it’s actually scary, that guy.
Since I’ve only defeated the Headless on the first round, I think I’ll die a lot if I fight.
In other words, since this boss completely ignores our attacks and heavily delays, it’s not really in the SEKIRO category anymore.
It’s safer to run toward the left side and keep as close a distance as possible.
It’s amusing that the place where you fight the four monkeys at the temple is called Monkey Space.
>>123
You might get taken away by a spirit.
>>123
Now that I think about it, it’s been a long relationship with the monkey archetype…
>>123
It is indeed a monkey space…
The final boss is Lord Isshin, but the hidden boss, who is also the strongest in the story, is great too, isn’t he?
The pure fire of lapis lazuli is fairly strong, and the enchantment has a longer duration, but by the time it’s made, there’s infinite sales of divine blizzards, so it’s sad.
The pure fire of lapis lazuli has already been abandoned in flames.
The two monkeys abandoned their honor and quickly dealt with it using firecrackers.
>>129
Isn’t it relatively off the regular route?
If you’re attacking the second one, the headless one won’t really come after you.
The umbrella and mist are stronger than the weapons strengthened with lapis lazuli…
You can either buff and keep firing firecrackers, or you can take your time and manage it properly.
The two monkeys are free.
The Lapis Rusty Maru has strong performance, but it’s unfortunate that you can easily win in normal play without using it.
Sabimaru is convenient for circuits.
It’s frustrating that headless ones can inflict a debuff that slows down movement; it’s interesting because you can fight at a tempo that you can’t achieve in other Soul series games, but that kills the fun.
The stealth prosthetic hand is way too versatile with firecrackers…
Next, the umbrella and the crow move back a little, and the shuriken.
The azure axe serves the role of a special attack against the uselessly tough illusion-breaking monk.
>>138
That’s just because it has the seed sound effect attached to it…
Wasn’t it fine to have no limits on axes and spears?