
Support Trainer’s Green: During the next opponent’s turn, all of your Pokémon will receive damage from your opponent’s Pokémon’s attacks reduced by 10. You can only use one Support card during your turn.
There are good and bad things to say, old man…
>>1
If only there was a draw…
>>1
Well, can I say it, old man…
With that effect activation method, it’s not worth it unless you can reduce about 40 damage.
A card for combat tricks that you can look at anytime.
Activate it with a free chain.
Reduce damage from sources other than techniques as well.
Why is it that only we are spoken of negatively when we should have the same value as Sakaki?
>>7
It’s only natural that something invisible with a strength of +10 is stronger than something visible with a strength of -10.
>>7
That’s because you need to read what the other person is doing and adjust accordingly…
>>7
Sakaki has the possibility to decide the match.
This is not happening.
>>7
It was likened to the phenomenon that lightning and healing ointment are not of equal value.
>>17
It’s a pretty easy-to-understand analogy, but only card gamers will get it!
>>23
Is it possible to not be a card gamer while doing this…?
>>17
Anrico: “I understand!”
If used, it will permanently reduce damage by 10.
Weakest support
It also reduces damage taken from traits.
It can create a confusing endurance effect when paired with a cloak, but its limited use is trash…!
The attacking side can concentrate their forces wherever they like, but
I remember the argument that the defense has to protect everything overall.
I’ve never seen it being used.
>>16
I met you once.
So…? That was my only impression.
Anyone who doesn’t take care of their Pokémon is no good…
I have never seen a Grunt from Team Galactic being used even once.
Rather, if you get hit by Sakaki, the value decreases even more due to being nullified.
I think it’s okay to lower it to -20 even from now.
In the Celebi environment, I included one card to prevent Mewtwo’s 150 damage one-hit knockouts.
Now? A cape is fine.
I think the current trainer card is the weakest.
Even if you can activate it during your opponent’s turn, I still don’t think a reduction of about 10 is enough to include it.
Become a big green.
I haven’t really done much with digital cards, so I’m not sure, but aren’t there any buffs or nerfs?
>>30
It won’t make money, so I guess they’re going to release a new green.
Isn’t it good enough to have half the effectiveness of the old man since I’m the old man’s grandson?
If it was a 1-draw, it would have been used.
There are also some that don’t have a frame for 20 sheets.
Well, wait, the upper adjustment is coming.
I wonder if there will be enough space even if it’s there…
I hit with a Kamonegi for 40, but it got reduced to 30… and that’s how it ended.
I just died normally after getting poked one more time in the next turn.
I think there will definitely not be any buffs because it’s a game where anything you release sells, and you can just create a superior version of a card with the same name.
Let’s learn from Hikari, who works as an assistant at the Nanakamado family’s house.
“Not adopted even at -20.”
Do it recklessly, around -50.
>>39
Focusing on Pidgeot, Nassy, and Blastoise was the right choice.
>>41
Well, if it’s a non-ex Nassy, I’ll forgive it…
>>39
Since we’re using a trainer slot, it might as well have been something like this.
There is still some possibility in a frikas environment, but it’s becoming impossible to prevent because of Palkia…
There was a level of demand for Pidgeot and Nassy support.
Both Gutsy and Darkrai are no good.
The only thing that can be prevented is a snowstorm.
Once you put on the cape, it gives a permanent effect increase of +20, so even Sakaki can’t handle it, which makes it valuable.
The 10% reduction can only be effective in very limited situations, and it has no effect against Sakaki, plus it only lasts for one turn, so that’s tough.
Pokémon cards also receive upward adjustments for cards with the same name from a few years ago, even in paper format…
>>46
It’s famous for things like adhesive bandages.
I have included it as a countermeasure against Mew with Charizard, just in case.
If I can activate it during the opponent’s turn and it reduces by 20, would I use it?
Is this the appearance of the Kanto Champion?
Please follow the example of the Hoenn Champion.
It will definitely become tougher if you put on a cloak instead of following the trainer’s instructions.
An attack like Sakaki’s has surprise attack potential.
If it’s a bad cut, it’s okay to add a little more volume.
I’m using two copies…!
It’s fun to withstand a lot with just Regirock!
I can’t let you play as Dusknoir very often!
I feel like I often just trash it directly from the deck since I can usually endure without using it.
It’s effective for the whole, but…
>>56
I think it would have been used if there had been a way to disable Sawamurā with a 30% reduction…
If I put a cape on HP140, I would want to use it as a counter against Sakaki.
Maybe it’s actually better to have multiple lightweight attackers rather than seeking robustness.
At least I have to exceed 20 in the cape; otherwise, it doesn’t even make sense to talk about it…
>>58
I was thinking that just using a healing potion before the cape arrives would be good enough.
The arrival of the cape has really rendered it useless.
It seems that the sadness of losing despite using this is greater than the joy of preventing a loss by using it.
If it were -30, Gyarados would have been included as a counter for Sawamurā.
All that’s left are the disadvantages of the trainer card…
It can completely block Mikaruge, but Mikaruge isn’t trending right now.
>>64
That’s fine with Shaymin too.
I would have used it if it were merchandise.
If all damage was -20, then I would have considered it.
When Red comes, I’ll go all out (different version)…
If it lasts, would it be used?
>>69
It would have been essential if it were permanent.
>>69
Well, in that case, it’s strong.
Would it have been strong if everyone healed 10 times?
>>70
Shaymin is fine, right?
Upon closer examination, isn’t this ability to negate damage from attacks this turn pretty good?
>>73
I feel like that is something too crazy.
It would have been usable if it had been around -30, at least in the battle arena.
The most shining moment was the Mewtwo ex mirror match in front of the cape.
It’s a Trainer Card, but it’s a headwind since the cape is an item that can be easily used.
The effect of protecting Pokémon doesn’t feel very Green-like in terms of flavor.
>>78
It looks like it was paired with Sakaki through the connection of the same Tokiwa Gym.
It’s natural to feel that it’s different from the character…
It’s weak enough to be appealed for even in permanence.
I don’t think it was at a level where I would definitely get in.
Before long, there will probably be another card with Green’s 〇〇…
>>82
It is probably my grandfather who will enter.
I won’t say it’s permanent, but I wish it could last until you take damage just once…
I think it’s good to use both.
Isn’t it strange that a reversal of performance is happening between goods (tools) with no usage limits and trainers with usage limits?
I like this.
I only have two SR cards for Green.
I want you to convert it.
>>86
The text “🤣” does not require translation as it is an emoji representing laughter.
Since we can’t use other support, it’s fine if the damage is halved next turn.
With this method, it really needs to reduce by at least 30.
Well then, you can roughly block one enemy attack in the early game.
Because this cape is really big, you know?
At least -20 would be fine.
It’s not very green, you know.
It would be better for us to switch Pokémon with each other.
I think it would be reasonable to consider that everyone reduces all damage except for status effects by 20.
It probably won’t stack two on anything.
Become a big green.
Ointment for Healing in the Reiwa Era
>>96
As expected, the ointment is still better.
I want a big sakaki too.
The small sakaki is cute.
The weakest trainer is the Misty that I use.
Is this guy taking part of the technique?
>>100
It seems like, by giving instructions, the Pokémon are gaining the will to endure damage.
If the cloak had just been an ordinary cloak, it would have been worth 10 points.
I hadn’t seen it at all before the cloak arrived, but now there’s really no reason to adopt it.
I wish they had just boosted the numbers specifically for Pokémon.
A card that can’t be included in a single deck with a lot of Trainer cards.
Even though I should have understood the difference in damage perception between Erika and Sakaki.
The next bullet makes this performance downright pitiful.
I want at least damage cut for the back.
Is it true that Nassy and Pidgeot will not take damage in the next turn?
If anything, Sakaki can still be included normally depending on the deck…
What was your impression when the person who posted the thread appeared?
>>110
I don’t use it in battles, but it’s cool and I really like the character, so I was very happy.
>>118
Well, I’m happy about it normally since I probably won’t use it if I get an AR…
If we’re talking about flavor reproduction, what is Kasumi even doing…
What’s weak is the support.
Even in the old Pokémon card era, Plus Power was +10 and Defender was -20, and it was considered equivalent since it could also reduce self-damage, right?
I should have known that Sakaki 10 was overwhelmingly more supported than Kizugusuri 20.
Even in passive recruitment, there were moments when it was sidelined by medicine.
Why did this person release it like this?
There is nothing that surpasses band-aids and cloaks.
I’m ignoring ASR even though it’s coming to Getchare.
Yes… I will reduce all damage to -100…
I wonder if I could change this smug expression into points…
It seems like the decision was made to go with the environmentally friendly option of 10, after continuing the meeting on whether to choose 20 or 10.
I think it’s fine to completely negate damage and effects to the bench after reducing the battle area by 20.
Even so, I don’t think it seems likely that they will enter as a strong candidate in the current situation where communication, Manto, Met, Hikari, Akagi, Natsume, and occasionally Mars are competing for slots.
I feel like a lot of people really use mats, even though this one isn’t used here.
My trainer is AR Katsura, huh… I thought.
It’s fun when a match is decided with that bald person’s smile.
>>125
It’s clearly the key to the deck, so there’s no way to compare.
It still has potential for the future.
Can’t it become a permanent effect even from now?
I was using it to dodge lethal in mirror matches, but since I put on the cloak, it has completely lost its purpose.
I can’t believe this has happened in just one month.
Darkrai is trending, and -10 is alive… not applicable.
>>128
Here, the healing ointment is normally included as an option for countermeasures…
It can also be used as a measure against Akagi.
With a 10 damage reduction, it’s already difficult to use effectively because it requires pinpointing specific hypothetical opponents against the health of your deck’s Pokémon, so if a cloak comes, it’s just not needed anymore.
If it were damage reduction for all types, I could still use it, but it’s only for skill damage…
There are many moments when I still find myself wanting Sakaki, no matter what.
It can be used as a Mimikyu meta!
>>134
I don’t even see it!
Although there is an advantage in that it can somewhat reduce attacks on the bench, since it’s a trainer, I would want it to be around -20.
>>135
It’s still tough unless you can nullify Sawamurā with a 30% reduction.
I have it but I’m not using it.
When they said the weakest supporter, it’s the one who worries about the Galaxy Gang.
>>138
The Galactic Gang can be used for compression purposes, at least to some extent.
>>138
The Galactic Gang has potential for growth in the future.
This one is already gone.
>>138
The Galaxy Team might still have some use in the future.
If you use this guy as a tool and equip it, it should be fine to have a damage of -10 all the time.
Isn’t Shaymin more capable as a Mikkaege meta?
The Galactics have potential for growth, but the thread picture…
I think it’s finally a choice with a 30% reduction.
Since it adds to your hand, you can draw and use it to compress 2 cards, Team Galactic.
>>148
The Galactic Gang quickly pulls up all the seed Pokémon with a Poké Ball, and there’s a type called Pokémon Communication.
Well, you see… the idea behind reducing damage by 10 is basically to ensure that you can just barely survive attacks from Pokémon like Mewtwo, considering specific situations, right?
If you’re going to use Sakaki, it shouldn’t result in a net 0 and death; at the very least, it should reduce damage by 20, assuming Sakaki is involved.
Though Okido is excellent, this guy…
Sakaki doesn’t have any space to enter anymore, but he was strong in the past…
>>151
There’s no space, but I’m still strong.
Let’s change it to draw 2 cards from the deck, as taught by the old man.
Yodame 10 is not to be taken lightly.
If it had been in the genes, I could have understood it, but it turned out to be an additional pack.
Please reduce the traits and various other things.
There are factions that use the Galaxy Team in combination with PokéDoll as the third and fourth Monster Balls for deck compression.
Sakaki still can’t let his guard down, as Airamudo can sometimes start with a 60 point attack and destroy everything.
The card name “Instant Cloak” might be strong… or something like that.
If the world were such that environmental meta could rotate, Sakaki would have used it.
>>161
Well, Green was not used even though Sakaki was there…
If I could, I would still want to include Sakaki now.
The cloak is too strong, or rather, the equipment is too strong.
I exchanged this guy’s AR for points because Leaf and the investigator had AR.
If it’s merchandise, I might want to be included in the empty slots.
If defenders come out with the same effect, I won’t be able to stand it.
>>166
On the contrary, I want to use Plus Power in conjunction with Sakaki.
If it was a card that could defend against a turn 1 Sawamurā by decreasing the attack on the bench by 30.
It might have become popular as a companion to Gyarados.
A delicate situation where controlling 10 points does not arise.
It’s strange that when I’m organizing it, I feel that 20 is too few, but when the match begins, it feels like I have too many unnecessary ones.
The decks that currently include Sakaki have specific operational purposes, so it’s really painful to see them being used often.
When there are opponents like Mewtwo or virtual enemies, it was normally included in the deck…
It’s fine with a cape now.
If there’s space, I’d still like to include Sakaki’s card.
>>172
I would rather prioritize Natsume, so it’s a bit uncertain if the use isn’t decided.
Cloaks are always powerful, no matter when you use them.
Not only escaping lethal damage, but the intermediate evolution with HP 80 becoming 100 also puts pressure on.
A use that is utterly impossible for green.
As long as Sakaki exists, there’s no point in adjusting to withstand 10 damage from a regular attack, because if you’re not in a situation where you can withstand 10 damage from a regular attack, you can’t feel secure using it, which is a problem.
If it’s limited to one turn, at least make it 20.
With the tool meta coming, I think balance can be achieved.
>>177
The easy-to-understand meta cards are currently adjusted to be somewhat weak, so there is little hope.
Please allow me to use it at any point during my opponent’s turn, but only if I didn’t use a Trainer on my previous turn.
If it’s 3 turns, then -10 is okay…
Since it’s -10, it can’t be protected from Darkrai or Greninja.
>>182
Shark skin and rough textures too…
I wish all damage sources would be -10 until the next turn.
What if you always have 10 HP left after taking the next opponent’s attack?
>>183
Darkrai and Gekko are trending.
>>183
Two are definitely necessary.
>>187
The era of the Gigas deck is about to begin…!
>>183
Suddenly incredibly strong.
>>183
It doesn’t seem to be green.
It looks like a fighting gym leader or one of the Elite Four.
If all of my Pokémon listed above have damage from the first move reduced by 10, there might be a demand for Gyarados.
Even now, Sakaki still hits normally, so I’m in favor of using it…
Of course, it will be a formation thought out with the imagined enemy in mind.
When this guy came out, it wasn’t bad to use him to raise the demand for the opponent’s Mewtwo (Mew) 150 and Celebi when using Mewtwo.
You say it’s meaningless with Sakaki, but if the opponent doesn’t have Sakaki, it means it can still work.
Now that the meta has ended, a nearly superior variant called “Mant” has come out, so it’s just fallen out of favor.
>>190
When I have a pin prick green in my hand and my opponent doesn’t have a Sakaki, it’s limited to that situation, and even though I can’t see my opponent’s Sakaki, they can decide to play their Sakaki after seeing whether I’ve used my green or not. That’s just really weak…
If you only include one corresponding seed from the Galactic Team and assemble it with only the Pokémon you want to bring out, then…
It’s used in a narrow combo to definitely pull the desired Pokémon in the Galactic Team communication.
I can’t see my opponent’s hand, so even if I use it, I can’t really tell if it hit or not.
>>193
It’s not a card that can be effective in a situation where you can’t understand the board.
It can be said that it symbolizes how the damage calculation and assumptions have become a different game since the introduction of tools.
The tools are a bit too strong.
Just a little plain for lamb only.
>>197
If the EX that spreads status ailments becomes popular, it’ll be troublesome to have to reluctantly include it, so please stay inconspicuous.
If it had come out at the same time as Sakaki in the first wave, it would have felt like… well, you know.
It’s honestly at a level where it’s strange if it doesn’t receive a buff, considering that it’s weak even without a comparison target and gets hit by a double punch of the comparison target’s cape.
Would I use it if it’s around -40?
>>202
I think I’ll use it in a Regirock deck.
>>202
Then I’ll use it.
Even in the early game, it’s possible to roughly crush each other in a one-turn brawl between the frontliners, not just in the reading phase at the end.
If the tool had come out first, it might have had different performance…
Even Sakaki is not often adopted outside of aggro types.
Regardless of whether it’s actually usable or not, if it was born as a card to counter Sakaki, then it really can’t reduce by 20…
If you’re at zero, you might as well die.
Even if you’re going to use it on Mewtwo, it’s pretty questionable to assume the opponent has a Mew team.
I wanted them to do their best for the individual rank, not everyone – at least 40th place.
I haven’t really used lamb much, but I don’t want to play in an environment where lamb is essential, so I’m okay with the current situation.
Sakaki is still strong if the virtual enemy is clearly established.
Since it’s DCG, the performance of that card is terrible…! Please feel free to buff it.
>>213
If they keep releasing new cards at this pace, they won’t get a power-up, will they?
I had been taking about -30 damage until my next turn.
The fruit of the lamb will be wasted if you can’t predict or if you’re not a psychic.
If you stack the duplicated greens, let’s enhance them to -20-30.
It’s just that due to the constraints of the framework, it can no longer be put in carelessly, but Sakaki is still strong as usual.
If there were a 20 damage reduction for all types of damage, it would be godlike in the current environment.
When it becomes -20, it nullifies Greninja’s sniping.
Depending on the opponent’s deck, it could end up being below green, and there’s no room for it, right, Ram?
Speaking of which, it’s a rare situation in this game that despite being a Darkrai environment, sleep isn’t popular among Pokémon.