Home » Game » Summon Night » [Summon Night] A good way to successfully restart this project.

[Summon Night] A good way to successfully restart this project.

SUMMON NIGHT

1: Japan Otaku ReviewsYeahx5

To be animated.

2: Japan Otaku ReviewsYeahx11

For now, I will release a completely new work.

3: Japan Otaku Reviews

The Disgaea teacher’s otherworldly story is immersive.

4: Japan Otaku ReviewsYeahx2

Have overseas create social games.

5: Japan Otaku Reviews

The only example of a dead game series being revived and restarted is Armored Core.

6: Japan Otaku ReviewsYeahx16

Have it made in a place that can develop properly.

7: Japan Otaku Reviews

Let’s seriously work on it for about 5 years.

8: Japan Otaku ReviewsYeahx2

Since the few remaining fans who survived until the end have properly moved on in UX, isn’t it better not to make a comeback?

9: Japan Otaku Reviews

Revive the summoning system and make it a past arc so that proper development can be done.

10: Japan Otaku Reviews

In the end, we didn’t get any new entries, so I will create with new users in mind.

Do not rely on old works.

11: Japan Otaku ReviewsYeahx10

Let’s keep memories as memories.

12: Japan Otaku ReviewsYeahx1

It’s better not to include past characters even when releasing a new work.

13: Japan Otaku Reviews

If we could make a great remake like Secret of Mana 3…

14: Japan Otaku Reviews

Users are not a unified group either.

Some people seek the lunar month, while others seek the black star.

15: Japan Otaku ReviewsYeahx3

First, revive the official site.

16: Japan Otaku ReviewsYeahx5

A remastered version closer to a remake of the Crafting Sword Story trilogy will be released on Switch.

17: Japan Otaku Reviews

Borrowing only the name, completely replacing the system, world view, and staff to release it as a new work.

42: Japan Otaku Reviews

>>17

I think the side series like Granteed is where they failed repeatedly doing that…

18: Japan Otaku ReviewsYeahx4

Give it up already.

19: Japan Otaku Reviews

Even with something like this, it seems like there’s still a chance of hitting a big success compared to starting fresh.

23: Japan Otaku Reviews

>>19

No…

It’s less damaging if someone new who set it up fails.

25: Japan Otaku Reviews

>>23

There’s no project that can succeed with the premise of failure.

20: Japan Otaku Reviews

Isn’t it a bit much to have just that one prologue after changing the stage?

21: Japan Otaku Reviews

Release a remaster of past works to raise funds for a new project.

24: Japan Otaku Reviews

>>21

I already did it.

The new work flopped.

22: Japan Otaku Reviews

I even thought about giving up on 3D and going back to 2D, but I can’t see a vision of it selling big either…

26: Japan Otaku Reviews

Is there even a place that has the right to create it in the first place?

30: Japan Otaku ReviewsYeahx1

>>26

The rights themselves belong to Bandai Namco, right?

If we were to create something, where to make it would depend on Bandai Namco, so it could be anywhere.

27: Japan Otaku Reviews

How many times is this coming back to life?

28: Japan Otaku Reviews

Since they are regularly releasing social games, there shouldn’t be any issues with the rights.

Has the person who is lamenting played a social game?

29: Japan Otaku Reviews

A novel game without combat is fine…

34: Japan Otaku ReviewsYeahx2

>>29

Only “★” has value! There are always people who insist on that, but I can’t help but wonder how many times I think about how “★” media mixes have failed to become a series.

35: Japan Otaku Reviews

>>34

Zubizudā is due to discrimination against smokers…

44: Japan Otaku Reviews

>>35

Isn’t that a tribute to Momo?

40: Japan Otaku Reviews

>>34

I feel like there’s still an action game that hasn’t taken shape yet, I wonder what will happen with it.

31: Japan Otaku Reviews

I don’t want to just look for the bad parts, so I wonder how it is that everything seems to be bad, which I think comes up every time during the reflection meetings.

The PSP remaster was really great, and while it was understated, Samo Collection also received positive reviews.

32: Japan Otaku Reviews

I don’t need a restart, but I want to be able to play on the current machine.

I hope for a bundle sale on PSN.

33: Japan Otaku ReviewsYeahx5

Do you want it!?

36: Japan Otaku Reviews

If Bandai Namco holds the rights, I want them to release it on Steam.

37: Japan Otaku ReviewsYeahx2

Unless it feels significantly new, it seems there’s only a route that will become irrelevant like the new entry in the Magical Story series.

39: Japan Otaku Reviews

>>37

Just give up over there too…

38: Japan Otaku Reviews

If you want to play on Steam or PC, then an emulator should be fine.

41: Japan Otaku Reviews

Please release remake 12 based on remake 34 standards.

I would be even happier if you could add more content to the main story or subplots to make up for the lack of volume.

43: Japan Otaku ReviewsYeahx2

It is checkmate.

Series that are judged not to be profitable are like this.

48: Japan Otaku ReviewsYeahx3

>>43

Isn’t it the responsibility of the helm, not the IP, that they discarded 34 remaster and Samo Collection, and then released 56 and Samo Memo only to fail?

45: Japan Otaku Reviews

For now, we’ll release the transplant versions of 1 to 6.

47: Japan Otaku ReviewsYeahx1

>>45

It’s easy for you to say, but it costs money, and the upper management thinks there’s no prospect of selling, which is why the situation is so dire…

46: Japan Otaku ReviewsYeahx2

I’m not saying that only black stars have value.

I’m saying that there is no value in Summon Night that isn’t a black star.

49: Japan Otaku ReviewsYeahx2

>>46

You challenged me, who also likes GASHIN’s art!?!

102: Japan Otaku Reviews

>>46

The Summon Night staff has reunited! Magram Road is complete!

105: Japan Otaku Reviews

>>102

Was it actually interesting?

50: Japan Otaku Reviews

There might be a collaboration participation with some social game.

51: Japan Otaku ReviewsYeahx6

I didn’t like the picture, but I liked the Extese.

52: Japan Otaku Reviews

It’s tough to hear that Extend has no value.

54: Japan Otaku Reviews

I’ve always thought, why did it turn out like that in 5 when it could have been a great game with the PSP remaster?

55: Japan Otaku Reviews

I wonder if they could have added voices if they had been able to release a remake on 3DS…

56: Japan Otaku Reviews

I feel like 6 was relatively well-received.

63: Japan Otaku Reviews

>>56

I haven’t heard any reputation to begin with.

57: Japan Otaku Reviews

It was a work that received attention because of the novelty unique to the era from PS to PS2.

I think that if I put it out now, it will just be mediocre and will sink again.

58: Japan Otaku ReviewsYeahx1

Well, the Samokore system was already too much of a fossil system back then.

Despite throwing away the previous worldview in 5, it doesn’t even show us a new world, and then insisting that the festival game from a mysterious time and space is called 6…

It felt like the 34 remake was a legitimate evolution in terms of the game system, but it deteriorated with 5…

59: Japan Otaku ReviewsYeahx1

It disappeared due to the typical failure of being made carelessly and released carelessly.

72: Japan Otaku Reviews

>>59

What are you going to do by demanding more new works?

76: Japan Otaku Reviews

>>72

I’m not asking for a new release anymore, so at least please give me a decent remake, or rather, a port.

60: Japan Otaku Reviews

5 isn’t that bad after all when I played it again recently.

Overall, I felt that the volume was insufficient and there were issues with the UX-based scenario.

61: Japan Otaku Reviews

The OP song is good, but isn’t the game content not that great in the series?

62: Japan Otaku Reviews

Release a complete remake to honor the spirits.

67: Japan Otaku Reviews

>>62

I wanted a remaster for Steam and current hardware.

I’m worried that both the PS2 and PSP are nearing the end of their lifespan.

64: Japan Otaku Reviews

If Bandai Namco is going to revive something, I think they should prioritize God Eater, Super Robot Wars OG, and many buried Namco titles.

79: Japan Otaku Reviews

>>64

As for God Eater, that’s one thing, but I think OG is already impossible.

This can be said about all Super Robot Wars, but it has been losing its appeal due to external factors.

65: Japan Otaku Reviews

Forget everything so far and release a new work.

66: Japan Otaku Reviews

In 3, there are peaks, and in 4, some characters have such terrible personalities that they lack parental figures, making you go “huh?”

5 features infinite spawning, changes to the summoning system due to shifts in the worldview, and a completely different clunky UI compared to before.

Number 6 is like a festival game, but it also has a change in the system with this numbering.

68: Japan Otaku Reviews

For now, either port it to Steam or Switch, or both.

69: Japan Otaku Reviews

Well, the series about the flight plan’s night escape that died has made a good comeback once.

I think the peak was when the key visual for 34 Remake was released, and there was excitement about the revival of Summon Night and the presence of Teacher Atty!

No, I want you to release a remake of 12 as well.

75: Japan Otaku Reviews

>>69

They already released a remake of 1 and 2, right?

77: Japan Otaku ReviewsYeahx1

>>75

It’s a degraded transplant!

80: Japan Otaku Reviews

>>75

It’s not a remake, it’s a straightforward port.

If you’re talking about the DS, it’s a substandard product.

86: Japan Otaku ReviewsYeahx1

>>80

The lack of voice acting is the only fatal flaw; the system has been properly revamped to match the later works.

Don’t say things carelessly when you haven’t even tried it.

97: Japan Otaku Reviews

>>86

If it’s fatal, then it’s no good.

101: Japan Otaku Reviews

>>97

What’s with ignoring the fact that I’m pointing out your mistake?

Apologize for saying something inappropriate without actually doing it.

70: Japan Otaku Reviews

If you’re going to forget, then forget 5 and UX, and redo the sequel in the old Leenbaum.

71: Japan Otaku Reviews

It’s unfortunate that the content suggests that it would have been better if someone had made something interesting, and no one stopped them.

73: Japan Otaku ReviewsYeahx1

If it becomes a social game, there’s a chance…!

81: Japan Otaku ReviewsYeahx2

>>73

I have fallen many times already.

74: Japan Otaku Reviews

It’s better not to play 6 because it’s empty for a festival game!

If you have extra time, then it’s unavoidable…

84: Japan Otaku ReviewsYeahx2

>>74

I can only acknowledge the fact that the king of demons, who was ridiculed endlessly, now has the setting of being the demon lord of the famine dragon, presumably in charge of gluttony.

78: Japan Otaku Reviews

Give me a remake of 1, 2, and 5.

Gamify UX.

That’s about it.

82: Japan Otaku ReviewsYeahx1

Could you redo it as if there was nothing after 4?

83: Japan Otaku Reviews

Let’s just make it an erotic downfall.

85: Japan Otaku ReviewsYeahx3

It’s impossible since they meticulously self-destructed.

87: Japan Otaku Reviews

1&2 Remaster

88: Japan Otaku ReviewsYeahx2

If you’re going to do the new Reinbaum, that’s fine, but why throw that away and completely die in the All-Stars!

95: Japan Otaku Reviews

>>88

If they properly show the new form of Riinbaum that wasn’t depicted well in 5 in 6, then that would be good in itself.

Wasn’t Lost Borders something that should have been done as a social game…?

90: Japan Otaku Reviews

>>89

It has been remade to be easy to play.

91: Japan Otaku ReviewsYeahx1

There’s no demand for it.

92: Japan Otaku Reviews

I wanted them to extend towards Ekstese.

93: Japan Otaku Reviews

Calling it a poor-quality product is an exaggeration.

If I’m going to do a port, I’d rather work on the PS version.

I honestly think it would have been better if the combination of bonus anime had been Hayato Claret, but what was that about the results of the popularity poll?

94: Japan Otaku Reviews

For now, please just include the Strongest New Game…

96: Japan Otaku Reviews

R18

98: Japan Otaku Reviews

The vertical axis story of 5 is surprisingly well-organized.

The sub-scenarios on the horizontal axis and the character development are clearly lacking.

99: Japan Otaku Reviews

I wonder if SLG just doesn’t resonate in this day and age.

I think it would be fine to make a Summon Night as an action game, but in order to survive among modern action games, you’d really need to develop the system quite thoroughly…

100: Japan Otaku Reviews

It is somewhat inevitable that there will come a limit to advancing the numbering while sharing a worldview.

103: Japan Otaku Reviews

I thought it was good to set the stage in the past with 3, but that was it.

104: Japan Otaku ReviewsYeahx1

>>103

I wanted to hear about the first generation.

106: Japan Otaku Reviews

Please have a conversation with Kuroboshi and the night…

107: Japan Otaku Reviews

The flow after 5 made me realize that this development team can’t create interesting systems and scenarios anymore, which was extremely cruel as a fan of the series.

108: Japan Otaku ReviewsYeahx2

Please provide a remake that delves deeper into the characters that I love from 5.

109: Japan Otaku Reviews

I feel a significant gap between those in Tsuki who want to broaden the worldview and the users who want to deepen the existing content.

111: Japan Otaku Reviews

>>109

Users honestly don’t care either way.

If the game is interesting

It’s not funny!!

112: Japan Otaku Reviews

>>111

I saw someone who is looking for fun as a game in Summon Night.

116: Japan Otaku Reviews

>>112

Well, I’m not the one who made that comment, but 3.4 was pretty interesting.

117: Japan Otaku ReviewsYeahx2

>>112

If there is no fun in battle, it is just a struggle.

Most of the criticism of 5 is there, right?

124: Japan Otaku Reviews

>>117

No, it’s because of the unusually short story and the lack of nighttime conversations…

127: Japan Otaku ReviewsYeahx3

>>124

Well, that’s about half of it then.

118: Japan Otaku Reviews

>>112

As expected, it’s way too clueless.

110: Japan Otaku Reviews

It’s true that the worldview of summoning magic has various dark elements, but it was a bit tough to have that directly confronted in 5.

Creating a convincing worldview seems to be quite challenging at first.

113: Japan Otaku Reviews

I understand what you want to say, and I know that overcoming that perspective is necessary.

I understand, but wasn’t there a better way to incorporate it into the game…?

114: Japan Otaku Reviews

Can a company that has disappeared really make a fresh start?

Who owns the rights to this now?

119: Japan Otaku Reviews

>>114

It’s not Bandai Namco.

115: Japan Otaku Reviews

I wonder why there are quite a few people in the anonymous community who are stuck in Summon Night.

120: Japan Otaku Reviews

>>115

I wonder if it’s because those who encountered it during their sensitive middle school years are now around 30 to 40 years old.

121: Japan Otaku ReviewsYeahx1

>>115

It’s strange that I can’t give up even though I’ve talked many times about the reasons it has failed.

141: Japan Otaku Reviews

>>121

It’s as if this work is so bad that it should be acknowledged and never mentioned again until death.

144: Japan Otaku ReviewsYeahx1

>>115

It’s just right as a target to be beaten with a stick.

150: Japan Otaku Reviews

>>144

It’s finally come to this because it’s been oddly popular lately, huh…

122: Japan Otaku Reviews

If there’s a passionate, unnamed person who can convince the higher-ups at Bandai Namco, there might be a chance for a revival…

Such a level.

123: Japan Otaku Reviews

Is there no popularity overseas…?

129: Japan Otaku Reviews

>>123

I don’t get the feeling that it was sold overseas.

142: Japan Otaku ReviewsYeahx2

>>123

Only parts 5 and 6 have been released.

Just a few shitty spin-offs.

125: Japan Otaku Reviews

It’s sad to see that most fans seem to understand that it’s natural for them to fall from grace, but they still can’t give up.

128: Japan Otaku Reviews

>>125

The similar-themed Secret of Mana has made a splendid comeback…

126: Japan Otaku Reviews

I haven’t played the side stories, but Extéze and Craft Sword are connected to 5, you know.

135: Japan Otaku Reviews

>>126

Yes

In other words, most of the series besides Gran Tese and Twin Age are consolidated into U:X, which serves as a prequel to 5, and after several hundred years, it connects to 5.

6 is some kind of incomprehensible existence that suddenly appeared as a numbered work of a festival piece.

130: Japan Otaku Reviews

Since I’ve already come back to life once and died again, it’s impossible now…

Even a teacher can only come back to life once.

131: Japan Otaku Reviews

The topic of the Secret of Mana 3 remake often comes up, but there isn’t much talk about 5.

132: Japan Otaku Reviews

It can’t be helped; this is the result of restarting.

133: Japan Otaku Reviews

I feel that character-driven games are not in line with the current gaming demand.

136: Japan Otaku Reviews

Past social games were all outdated even for their time, and Memories had a very low level of completion from the beginning. If they properly released a current social game skin using Summon Night, I feel like it could do quite well.

138: Japan Otaku Reviews

>>136

It feels like they probably won’t provide funding for development.

137: Japan Otaku Reviews

The game that was released as a restart turned out so poorly that it really doesn’t seem like something created with any real intention to sell; it might just have been a way to sell and escape using the name recognition of past successes.

140: Japan Otaku Reviews

>>137

Regarding 5, there was a runaway by the FP, so it might be due to that turmoil.

Is it something that will happen completely after the transition of 6…?

146: Japan Otaku Reviews

>>140

The sixth one is produced by Media Vision, and since the former staff member Feristera was involved, it’s unclear how much they were involved…

139: Japan Otaku ReviewsYeahx4

I’ve said it many times, but if you really want to make a fresh start, you need to check how much money can be generated with a collaborative cafe and merchandise.

143: Japan Otaku ReviewsYeahx1

Flight plan death! I’m sure there are many anonymous people who had their brains fried by the 3 and 4 PSP versions.

145: Japan Otaku Reviews

I’ve given up, but wouldn’t it be nice if something happened and I could bounce back? It’s free to hope, after all.

147: Japan Otaku ReviewsYeahx2

Maybe I’ll say the same thing whether it’s summer or the end of the year.

148: Japan Otaku ReviewsYeahx3

>>147

Don’t worry.

It’s been like this for 20 years.

149: Japan Otaku Reviews

To put it another way, looking at Felistera-chan’s development track record, it’s a miserable state.

Since there are no indications after 2022, it’s probably subcontracting or something, but I really don’t understand what they’re doing.

Are there any decent producers, planners, or creators…?

152: Japan Otaku Reviews

>>149

The diary that has transformed into 메.

151: Japan Otaku Reviews

Since around the time the story of the company’s sudden nighttime escape spread in 4, I’ve been raising voices of lament and regret.

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