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SUMMON NIGHT
To be animated.
For now, I will release a completely new work.
The Disgaea teacher’s otherworldly story is immersive.
Have overseas create social games.
The only example of a dead game series being revived and restarted is Armored Core.
Have it made in a place that can develop properly.
Let’s seriously work on it for about 5 years.
Since the few remaining fans who survived until the end have properly moved on in UX, isn’t it better not to make a comeback?
Revive the summoning system and make it a past arc so that proper development can be done.
In the end, we didn’t get any new entries, so I will create with new users in mind.
Do not rely on old works.
Let’s keep memories as memories.
It’s better not to include past characters even when releasing a new work.
If we could make a great remake like Secret of Mana 3…
Users are not a unified group either.
Some people seek the lunar month, while others seek the black star.
First, revive the official site.
A remastered version closer to a remake of the Crafting Sword Story trilogy will be released on Switch.
Borrowing only the name, completely replacing the system, world view, and staff to release it as a new work.
>>17
I think the side series like Granteed is where they failed repeatedly doing that…
Give it up already.
Even with something like this, it seems like there’s still a chance of hitting a big success compared to starting fresh.
>>19
No…
It’s less damaging if someone new who set it up fails.
>>23
There’s no project that can succeed with the premise of failure.
Isn’t it a bit much to have just that one prologue after changing the stage?
Release a remaster of past works to raise funds for a new project.
>>21
I already did it.
The new work flopped.
I even thought about giving up on 3D and going back to 2D, but I can’t see a vision of it selling big either…
Is there even a place that has the right to create it in the first place?
>>26
The rights themselves belong to Bandai Namco, right?
If we were to create something, where to make it would depend on Bandai Namco, so it could be anywhere.
How many times is this coming back to life?
Since they are regularly releasing social games, there shouldn’t be any issues with the rights.
Has the person who is lamenting played a social game?
A novel game without combat is fine…
>>29
Only “★” has value! There are always people who insist on that, but I can’t help but wonder how many times I think about how “★” media mixes have failed to become a series.
>>34
Zubizudā is due to discrimination against smokers…
>>35
Isn’t that a tribute to Momo?
>>34
I feel like there’s still an action game that hasn’t taken shape yet, I wonder what will happen with it.
I don’t want to just look for the bad parts, so I wonder how it is that everything seems to be bad, which I think comes up every time during the reflection meetings.
The PSP remaster was really great, and while it was understated, Samo Collection also received positive reviews.
I don’t need a restart, but I want to be able to play on the current machine.
I hope for a bundle sale on PSN.
Do you want it!?
If Bandai Namco holds the rights, I want them to release it on Steam.
Unless it feels significantly new, it seems there’s only a route that will become irrelevant like the new entry in the Magical Story series.
>>37
Just give up over there too…
If you want to play on Steam or PC, then an emulator should be fine.
Please release remake 12 based on remake 34 standards.
I would be even happier if you could add more content to the main story or subplots to make up for the lack of volume.
It is checkmate.
Series that are judged not to be profitable are like this.
>>43
Isn’t it the responsibility of the helm, not the IP, that they discarded 34 remaster and Samo Collection, and then released 56 and Samo Memo only to fail?
For now, we’ll release the transplant versions of 1 to 6.
>>45
It’s easy for you to say, but it costs money, and the upper management thinks there’s no prospect of selling, which is why the situation is so dire…
I’m not saying that only black stars have value.
I’m saying that there is no value in Summon Night that isn’t a black star.
>>46
You challenged me, who also likes GASHIN’s art!?!
>>46
The Summon Night staff has reunited! Magram Road is complete!
>>102
Was it actually interesting?
There might be a collaboration participation with some social game.
I didn’t like the picture, but I liked the Extese.
It’s tough to hear that Extend has no value.
I’ve always thought, why did it turn out like that in 5 when it could have been a great game with the PSP remaster?
I wonder if they could have added voices if they had been able to release a remake on 3DS…
I feel like 6 was relatively well-received.
>>56
I haven’t heard any reputation to begin with.
It was a work that received attention because of the novelty unique to the era from PS to PS2.
I think that if I put it out now, it will just be mediocre and will sink again.
Well, the Samokore system was already too much of a fossil system back then.
Despite throwing away the previous worldview in 5, it doesn’t even show us a new world, and then insisting that the festival game from a mysterious time and space is called 6…
It felt like the 34 remake was a legitimate evolution in terms of the game system, but it deteriorated with 5…
It disappeared due to the typical failure of being made carelessly and released carelessly.
>>59
What are you going to do by demanding more new works?
>>72
I’m not asking for a new release anymore, so at least please give me a decent remake, or rather, a port.
5 isn’t that bad after all when I played it again recently.
Overall, I felt that the volume was insufficient and there were issues with the UX-based scenario.
The OP song is good, but isn’t the game content not that great in the series?
Release a complete remake to honor the spirits.
>>62
I wanted a remaster for Steam and current hardware.
I’m worried that both the PS2 and PSP are nearing the end of their lifespan.
If Bandai Namco is going to revive something, I think they should prioritize God Eater, Super Robot Wars OG, and many buried Namco titles.
>>64
As for God Eater, that’s one thing, but I think OG is already impossible.
This can be said about all Super Robot Wars, but it has been losing its appeal due to external factors.
Forget everything so far and release a new work.
In 3, there are peaks, and in 4, some characters have such terrible personalities that they lack parental figures, making you go “huh?”
5 features infinite spawning, changes to the summoning system due to shifts in the worldview, and a completely different clunky UI compared to before.
Number 6 is like a festival game, but it also has a change in the system with this numbering.
For now, either port it to Steam or Switch, or both.
Well, the series about the flight plan’s night escape that died has made a good comeback once.
I think the peak was when the key visual for 34 Remake was released, and there was excitement about the revival of Summon Night and the presence of Teacher Atty!
No, I want you to release a remake of 12 as well.
>>69
They already released a remake of 1 and 2, right?
>>75
It’s a degraded transplant!
>>75
It’s not a remake, it’s a straightforward port.
If you’re talking about the DS, it’s a substandard product.
>>80
The lack of voice acting is the only fatal flaw; the system has been properly revamped to match the later works.
Don’t say things carelessly when you haven’t even tried it.
>>86
If it’s fatal, then it’s no good.
>>97
What’s with ignoring the fact that I’m pointing out your mistake?
Apologize for saying something inappropriate without actually doing it.
If you’re going to forget, then forget 5 and UX, and redo the sequel in the old Leenbaum.
It’s unfortunate that the content suggests that it would have been better if someone had made something interesting, and no one stopped them.
If it becomes a social game, there’s a chance…!
>>73
I have fallen many times already.
It’s better not to play 6 because it’s empty for a festival game!
If you have extra time, then it’s unavoidable…
>>74
I can only acknowledge the fact that the king of demons, who was ridiculed endlessly, now has the setting of being the demon lord of the famine dragon, presumably in charge of gluttony.
Give me a remake of 1, 2, and 5.
Gamify UX.
That’s about it.
Could you redo it as if there was nothing after 4?
Let’s just make it an erotic downfall.
It’s impossible since they meticulously self-destructed.
1&2 Remaster
If you’re going to do the new Reinbaum, that’s fine, but why throw that away and completely die in the All-Stars!
>>88
If they properly show the new form of Riinbaum that wasn’t depicted well in 5 in 6, then that would be good in itself.
Wasn’t Lost Borders something that should have been done as a social game…?
>>89
It has been remade to be easy to play.
There’s no demand for it.
I wanted them to extend towards Ekstese.
Calling it a poor-quality product is an exaggeration.
If I’m going to do a port, I’d rather work on the PS version.
I honestly think it would have been better if the combination of bonus anime had been Hayato Claret, but what was that about the results of the popularity poll?
For now, please just include the Strongest New Game…
R18
The vertical axis story of 5 is surprisingly well-organized.
The sub-scenarios on the horizontal axis and the character development are clearly lacking.
I wonder if SLG just doesn’t resonate in this day and age.
I think it would be fine to make a Summon Night as an action game, but in order to survive among modern action games, you’d really need to develop the system quite thoroughly…
It is somewhat inevitable that there will come a limit to advancing the numbering while sharing a worldview.
I thought it was good to set the stage in the past with 3, but that was it.
>>103
I wanted to hear about the first generation.
Please have a conversation with Kuroboshi and the night…
The flow after 5 made me realize that this development team can’t create interesting systems and scenarios anymore, which was extremely cruel as a fan of the series.
Please provide a remake that delves deeper into the characters that I love from 5.
I feel a significant gap between those in Tsuki who want to broaden the worldview and the users who want to deepen the existing content.
>>109
Users honestly don’t care either way.
If the game is interesting
It’s not funny!!
>>111
I saw someone who is looking for fun as a game in Summon Night.
>>112
Well, I’m not the one who made that comment, but 3.4 was pretty interesting.
>>112
If there is no fun in battle, it is just a struggle.
Most of the criticism of 5 is there, right?
>>117
No, it’s because of the unusually short story and the lack of nighttime conversations…
>>124
Well, that’s about half of it then.
>>112
As expected, it’s way too clueless.
It’s true that the worldview of summoning magic has various dark elements, but it was a bit tough to have that directly confronted in 5.
Creating a convincing worldview seems to be quite challenging at first.
I understand what you want to say, and I know that overcoming that perspective is necessary.
I understand, but wasn’t there a better way to incorporate it into the game…?
Can a company that has disappeared really make a fresh start?
Who owns the rights to this now?
>>114
It’s not Bandai Namco.
I wonder why there are quite a few people in the anonymous community who are stuck in Summon Night.
>>115
I wonder if it’s because those who encountered it during their sensitive middle school years are now around 30 to 40 years old.
>>115
It’s strange that I can’t give up even though I’ve talked many times about the reasons it has failed.
>>121
It’s as if this work is so bad that it should be acknowledged and never mentioned again until death.
>>115
It’s just right as a target to be beaten with a stick.
>>144
It’s finally come to this because it’s been oddly popular lately, huh…
If there’s a passionate, unnamed person who can convince the higher-ups at Bandai Namco, there might be a chance for a revival…
Such a level.
Is there no popularity overseas…?
>>123
I don’t get the feeling that it was sold overseas.
>>123
Only parts 5 and 6 have been released.
Just a few shitty spin-offs.
It’s sad to see that most fans seem to understand that it’s natural for them to fall from grace, but they still can’t give up.
>>125
The similar-themed Secret of Mana has made a splendid comeback…
I haven’t played the side stories, but Extéze and Craft Sword are connected to 5, you know.
>>126
Yes
In other words, most of the series besides Gran Tese and Twin Age are consolidated into U:X, which serves as a prequel to 5, and after several hundred years, it connects to 5.
6 is some kind of incomprehensible existence that suddenly appeared as a numbered work of a festival piece.
Since I’ve already come back to life once and died again, it’s impossible now…
Even a teacher can only come back to life once.
The topic of the Secret of Mana 3 remake often comes up, but there isn’t much talk about 5.
It can’t be helped; this is the result of restarting.
I feel that character-driven games are not in line with the current gaming demand.
Past social games were all outdated even for their time, and Memories had a very low level of completion from the beginning. If they properly released a current social game skin using Summon Night, I feel like it could do quite well.
>>136
It feels like they probably won’t provide funding for development.
The game that was released as a restart turned out so poorly that it really doesn’t seem like something created with any real intention to sell; it might just have been a way to sell and escape using the name recognition of past successes.
>>137
Regarding 5, there was a runaway by the FP, so it might be due to that turmoil.
Is it something that will happen completely after the transition of 6…?
>>140
The sixth one is produced by Media Vision, and since the former staff member Feristera was involved, it’s unclear how much they were involved…
I’ve said it many times, but if you really want to make a fresh start, you need to check how much money can be generated with a collaborative cafe and merchandise.
Flight plan death! I’m sure there are many anonymous people who had their brains fried by the 3 and 4 PSP versions.
I’ve given up, but wouldn’t it be nice if something happened and I could bounce back? It’s free to hope, after all.
Maybe I’ll say the same thing whether it’s summer or the end of the year.
>>147
Don’t worry.
It’s been like this for 20 years.
To put it another way, looking at Felistera-chan’s development track record, it’s a miserable state.
Since there are no indications after 2022, it’s probably subcontracting or something, but I really don’t understand what they’re doing.
Are there any decent producers, planners, or creators…?
>>149
The diary that has transformed into 메.
Since around the time the story of the company’s sudden nighttime escape spread in 4, I’ve been raising voices of lament and regret.