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[Fighting game] Can a technique with this kind of hitbox be allowed?

1: Japan Otaku ReviewsYeahx31

It’s such a crappy technique.

2: Japan Otaku Reviews

Well, there are games that you can’t win unless you do at least this much…

3: Japan Otaku Reviews

It seems like I will feel good.

4: Japan Otaku ReviewsYeahx1

More convincing images are needed.

5: Japan Otaku Reviews

Make sure to add the effects properly.

6: Japan Otaku ReviewsYeahx11

Satchin from Melty Blood had a throw like this.

8: Japan Otaku ReviewsYeahx24

>>6

I mean, isn’t that just a joke about the Sacchin arm!?

9: Japan Otaku Reviews

>>8

It was so obscure that I thought, “No way, right?”

11: Japan Otaku ReviewsYeahx27

>>9

This is a commonly used trope in hitbox-related content.

7: Japan Otaku ReviewsYeahx5

It seems like I can grasp my dreams.

10: Japan Otaku Reviews

Well, I’ll forgive you because it’s Toki…

18: Japan Otaku Reviews

>>10

The modesty that prevents pursuit after collecting the stars.

12: Japan Otaku Reviews

Satchin Arm is there to grasp dreams.

13: Japan Otaku ReviewsYeahx3

Did you grasp it…?

14: Japan Otaku Reviews

623B

15: Japan Otaku Reviews

The Satchin route hasn’t been implemented yet, so it’s an unfulfilled dream.

16: Japan Otaku Reviews

I want to know the judgment for Sasuke’s aerial throw in Joy Mecha.

17: Japan Otaku Reviews

Chasing unreachable dreams, Tokiarm.

19: Japan Otaku ReviewsYeahx8

19: Japan Otaku Reviews

20: Japan Otaku Reviews

Saiha can hit even when on the ground…

21: Japan Otaku Reviews

Life is something to be cast away.

22: Japan Otaku Reviews

The frame is super heavy, right? Isn’t it?

23: Japan Otaku Reviews

Let’s go!

Let's go!

28: Japan Otaku Reviews

>>23

There are some places where it doesn’t hit, right?

24: Japan Otaku Reviews

It’s fine if it’s with a “catastrophe hole,” but it’s not used very often…

25: Japan Otaku ReviewsYeahx2

Tokiarm that grabs potato chips

26: Japan Otaku Reviews

“Give me that long-footed sweep.”

27: Japan Otaku ReviewsYeahx3

Awful.

Awful.

30: Japan Otaku Reviews

>>27

This definitely received a complaint, right?

32: Japan Otaku ReviewsYeahx1

>>30

“It’s good that it’s coming at me.”

31: Japan Otaku Reviews

>>27

That said, it was a game that required this level of strength to catch.

If you ask whether it was the strongest character, then it wasn’t.

38: Japan Otaku ReviewsYeahx4

>>27

The vertical judgment is still fine, but what is that thing in the upper right?

29: Japan Otaku Reviews

It’s a reproduction of the original where there’s no hitbox on the head… this guy…

33: Japan Otaku Reviews

Saika, who can’t make it in time for instant death due to the faithful recreation of the original work.

34: Japan Otaku ReviewsYeahx1

I was wondering why Melmina isn’t here since I don’t know Tsukihime, but it turns out she isn’t in the remake…

35: Japan Otaku ReviewsYeahx4

There are plenty of characters that are worse than this, you know, it’s a game after all…

36: Japan Otaku Reviews

The judgment of the Abieshef mode is being applied during normal times due to a bug.

37: Japan Otaku Reviews

That’s the balance of Melty Blood…

39: Japan Otaku Reviews

Satchin’s arm can seriously recognize that it isn’t hitting, yet it still does.

40: Japan Otaku Reviews

That said, you can’t grab an opponent who is floating unless it’s with a super move.

41: Japan Otaku Reviews

It properly has effects now…

It properly has effects now...

42: Japan Otaku Reviews

The Satchin Arm has a judgment that I think is just about what you’d expect when playing a game.

What is the judgment for Jump B?

43: Japan Otaku Reviews

When I found out that Sacchin wasn’t at Typelumina, I was… disappointed!

44: Japan Otaku Reviews

Even though there are some action restrictions, having something like this without a gauge is what fighting games are all about.

Even though there are some action restrictions, having something like this without a gauge is what fighting games are all about.

46: Japan Otaku Reviews

>>44

What’s wrong with Nine is that it can bring this area up with just one button.

47: Japan Otaku Reviews

>>44

The wind was like this.

45: Japan Otaku Reviews

Satchin’s is reasonable because it’s throwing up the gauge.

This character only has moves like JB and JC that can be used in a fight.

48: Japan Otaku Reviews

If you want, I have an even worse one.

If you want, I have an even worse one.

49: Japan Otaku Reviews

Make sure the hit detection is limited to just the arms.

50: Japan Otaku Reviews

The super decisive judgment can be exaggerated as much as you want.

The super decisive judgment can be exaggerated as much as you want.

51: Japan Otaku Reviews

>>50

This is after the move hits with a lock technique, so it’s different from the judgment mentioned in the strategy.

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