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It’s such a crappy technique.
Well, there are games that you can’t win unless you do at least this much…
It seems like I will feel good.
More convincing images are needed.
Make sure to add the effects properly.
Satchin from Melty Blood had a throw like this.
>>6
I mean, isn’t that just a joke about the Sacchin arm!?
>>8
It was so obscure that I thought, “No way, right?”
>>9
This is a commonly used trope in hitbox-related content.
It seems like I can grasp my dreams.
Well, I’ll forgive you because it’s Toki…
>>10
The modesty that prevents pursuit after collecting the stars.
Satchin Arm is there to grasp dreams.
Did you grasp it…?
623B
The Satchin route hasn’t been implemented yet, so it’s an unfulfilled dream.
I want to know the judgment for Sasuke’s aerial throw in Joy Mecha.
Chasing unreachable dreams, Tokiarm.
Saiha can hit even when on the ground…
Life is something to be cast away.
The frame is super heavy, right? Isn’t it?
>>23
There are some places where it doesn’t hit, right?
It’s fine if it’s with a “catastrophe hole,” but it’s not used very often…
Tokiarm that grabs potato chips
“Give me that long-footed sweep.”
>>27
This definitely received a complaint, right?
>>30
“It’s good that it’s coming at me.”
>>27
That said, it was a game that required this level of strength to catch.
If you ask whether it was the strongest character, then it wasn’t.
>>27
The vertical judgment is still fine, but what is that thing in the upper right?
It’s a reproduction of the original where there’s no hitbox on the head… this guy…
Saika, who can’t make it in time for instant death due to the faithful recreation of the original work.
I was wondering why Melmina isn’t here since I don’t know Tsukihime, but it turns out she isn’t in the remake…
There are plenty of characters that are worse than this, you know, it’s a game after all…
The judgment of the Abieshef mode is being applied during normal times due to a bug.
That’s the balance of Melty Blood…
Satchin’s arm can seriously recognize that it isn’t hitting, yet it still does.
That said, you can’t grab an opponent who is floating unless it’s with a super move.
The Satchin Arm has a judgment that I think is just about what you’d expect when playing a game.
What is the judgment for Jump B?
When I found out that Sacchin wasn’t at Typelumina, I was… disappointed!
>>44
What’s wrong with Nine is that it can bring this area up with just one button.
>>44
The wind was like this.
Satchin’s is reasonable because it’s throwing up the gauge.
This character only has moves like JB and JC that can be used in a fight.
Make sure the hit detection is limited to just the arms.
>>50
This is after the move hits with a lock technique, so it’s different from the judgment mentioned in the strategy.