Home » Game » Persona » [Revelations: Persona] Let’s talk about the original story after going full circle.

[Revelations: Persona] Let’s talk about the original story after going full circle.

PlayStation the Best Megami Ibunroku ~Persona~ BE YOUR TRUE MIND PS 91029

1: Japan Otaku ReviewsYeahx1

If you want to recover hit points

2: Japan Otaku ReviewsYeahx16

The character is designed to be a student with a casual appearance, which should be aimed at newcomers.

The difficulty is definitely not casual at all.

5: Japan Otaku Reviews

>>2

It’s also systematic…

The attack range, positioning, and other details are too complicated and bothersome, as well as the rules of spell cards and so on.

8: Japan Otaku ReviewsYeahx2

>>2

It was great that many people got hooked (from a sales perspective)!

3: Japan Otaku Reviews

I was surprised to recently learn that the staff who made the Shin series were working on Devil Summoner, while the team that created Persona was mainly from Last Bible.

4: Japan Otaku Reviews

More than half of the total playtime is related to combat.

15: Japan Otaku Reviews

>>4

I don’t remember it clearly, but I feel like the load time was long and each action took a long time.

30: Japan Otaku Reviews

>>15

Persona! (Fo-oooon…) Zubabababa! Gyahee!

Every time someone moves, it’s about 7 seconds or so.

6: Japan Otaku ReviewsYeahx2

But I’ve brought in a lot of casual users, so it’s right.

It might be my favorite awakening in Persona, combined with the background music.

7: Japan Otaku ReviewsYeahx6

Even reading the strategy guide, the fusion system was difficult for me to understand as a kid.

9: Japan Otaku Reviews

Searching for that answer, and so on.

10: Japan Otaku ReviewsYeahx4

I live to find that answer.

11: Japan Otaku Reviews

The jumping side-to-side at the landing of the stairs has been made into a joke too much.

12: Japan Otaku ReviewsYeahx9

Why do we have to walk back endlessly from the depths of the dungeon after defeating the boss?

13: Japan Otaku Reviews

The encounter rate in games from this era is way too high!

14: Japan Otaku ReviewsYeahx1

There were many interesting characters that were also quite colorful.

Nanjou-kun is nice, isn’t he…

16: Japan Otaku ReviewsYeahx1

I will never tolerate the difficulty of negotiating over the mouth salmon.

17: Japan Otaku Reviews

Compared to the Shin Megami Tensei series, it’s quite light.

18: Japan Otaku Reviews

Persona

19: Japan Otaku Reviews

PS is broken.

20: Japan Otaku ReviewsYeahx2

It felt like they really incorporated a lot of female fans…

21: Japan Otaku Reviews

I think it’s the older ladies who love BL that have increased, don’t you?

22: Japan Otaku ReviewsYeahx1

I thought the mark was useless trash, but as soon as it got the Gozutennou, it became the ace.

74: Japan Otaku ReviewsYeahx6

>>22

Just because the Gozu Tennoh is strong, the trash remains marked…

23: Japan Otaku Reviews

It’s amazing that you can summon a Persona without a support device, probably due to the Deva system too.

33: Japan Otaku Reviews

>>23

From 3 onwards, there are only wild characters as protagonists, yet all of them are switching without hesitation…

37: Japan Otaku ReviewsYeahx1

>>33

The definition of a persona is different, so rather, in this setting, people who can’t switch will become mentally unstable!

44: Japan Otaku ReviewsYeahx7

>>33

People live wearing many masks… and that’s where the name “persona” came from, so it’s really frustrating that it can’t be changed.

24: Japan Otaku Reviews

Whether it was Yoshio or Waruo, they originally had a certain level of popularity among women.

25: Japan Otaku Reviews

Among the Persona heroines, I still really like Maki-chan the most.

26: Japan Otaku Reviews

If you don’t make choices like a top student in the middle stages, you’ll be guaranteed a bad ending just before the final stage.

27: Japan Otaku ReviewsYeahx1

Persona! Hwaah!

28: Japan Otaku ReviewsYeahx1

There are too many elements that you can’t understand without a strategy guide.

If you’re just playing normally, you’ll absolutely never understand latent revival!

38: Japan Otaku ReviewsYeahx1

>>28

It’s not something that you can’t clear without it.

I want to have fun with creating something strange by coincidence or making the strongest character…

42: Japan Otaku Reviews

>>28

I remember being suddenly activated and wondering, “What!?”

29: Japan Otaku Reviews

Myth Awakening is good, isn’t it?

31: Japan Otaku Reviews

If there wasn’t a strategy guide, I wouldn’t even have known that such a route branch existed…!

32: Japan Otaku Reviews

God Katori

34: Japan Otaku Reviews

I learned about the existence of the Snow Queen chapter from the strategy guide.

35: Japan Otaku ReviewsYeahx1

The reward at the end of the arduous task of collecting all the spell cards is here!

36: Japan Otaku Reviews

I like this too.

39: Japan Otaku Reviews

I think it’s almost impossible to understand items like avatars without any hints.

56: Japan Otaku Reviews

>>39

I think the worst thing about that is that it gives no hints and isn’t strong at all for the effort it requires.

40: Japan Otaku Reviews

P is Igor, but there’s also a special feeling about 12 being handled by Firemon.

Why was the delayed arrival of the crime summoned with a gag-like atmosphere…?

57: Japan Otaku ReviewsYeahx1

>>40

Playing Persona and just introducing myself to unknown older men often feels more like a gag rather than anything special.

43: Japan Otaku ReviewsYeahx1

When it comes to classic topics that have been parodied in anthologies, it’s the side-to-side jumping and the thing about carrying Agastia’s pot.

53: Japan Otaku ReviewsYeahx1

>>43

Mikaber makes a joke about the fact that side-stepping was banned in the PSP version.

45: Japan Otaku Reviews

You don’t think Pixie’s going to become the strongest with latent revival, right?

49: Japan Otaku ReviewsYeahx1

>>45

In about four times, magic attack will reach 999, so with one Jionga, I can blow away Buta and Tetsuo, and it becomes terrible.

46: Japan Otaku Reviews

Those who can create a FOOL even by chance are fortunate…

47: Japan Otaku Reviews

The battle BGM in the remake isn’t bad, you know…

Well, if the battle drags on to the point of excitement, someone is probably going to die…

48: Japan Otaku Reviews

Philemon’s shoulder width

50: Japan Otaku ReviewsYeahx1

I had always thought there were too many attributes! But I was kind of happy that they added more attributes in P5…

Well, but there are definitely too many attributes…

51: Japan Otaku ReviewsYeahx6

Isn’t the time from the confirmed bad ending to actually reaching the bad ending not that long?

59: Japan Otaku ReviewsYeahx9

>>51

That’s why it’s even worse…

No one keeps save data from such an early stage anyway.

In the first place, starting over is a pain!

52: Japan Otaku Reviews

I was too lazy to raise a new persona from scratch, so I kept using the one I made at the beginning.

54: Japan Otaku Reviews

Negotiating with Gozutennou’s Megido, Nanjou-kun’s plasma sword, and gun will probably work out fine.

55: Japan Otaku ReviewsYeahx2

Is the bad ending when Deva Yuga ends?

58: Japan Otaku Reviews

I sometimes think about starting over, but there are way too few options for free characters in the Sebek route, so it’s a drag.

63: Japan Otaku ReviewsYeahx1

>>58

It’s been a long time with few members when trying to bring along a magician.

60: Japan Otaku Reviews

Hunting plasma swords from the yakuza and dying in a vinyl strike.

61: Japan Otaku Reviews

Everyone had good compatibility with Horus, and equipping Megidoraon and latent revival made it convenient to use until the endgame.

But you can’t really understand this kind of thing without a strategy guide.

62: Japan Otaku ReviewsYeahx3

Since Ma-kun is slow, I was also putting Gozu Tennoh with another kid.

64: Japan Otaku Reviews

For kids, even combining was something complicated and troublesome!

Why is the experience points gained from battles so inconsistent?

65: Japan Otaku Reviews

It’s the same in Megaten 3 where you can’t fight the final boss in a bad ending…

66: Japan Otaku Reviews

I think it will generally turn brown at first.

70: Japan Otaku ReviewsYeahx1

>>66

Weapons and personas can be used reliably…

Changing it separately can be quite difficult.

85: Japan Otaku Reviews

>>70

It’s a hidden character! When I include Rage, the front row is too crowded…

◆◆◆

This will be the arrangement.

67: Japan Otaku Reviews

Motion bō. Hanako-san. Kuchisake. Little Grey is the archenemy.

68: Japan Otaku Reviews

The law of “hya hya” for people born in the year of the cedar.

69: Japan Otaku Reviews

Can I let you hear my song today!?

71: Japan Otaku ReviewsYeahx4

Some people can easily settle negotiations with persona talk.

I liked those who start fights and can’t negotiate.

72: Japan Otaku Reviews

I didn’t realize that Kido can’t take me along unless he properly sets up the flag.

Well, it doesn’t really matter since I was mostly taking Ellie with me anyway.

73: Japan Otaku ReviewsYeahx1

(Who is Kamakura Gongoro…?)

75: Japan Otaku Reviews

Is there any intention to make Megido special for newcomers without much explanation?

76: Japan Otaku Reviews

bittersweetness

77: Japan Otaku Reviews

The system that gives almost no experience points when the speed is slow is awful.

78: Japan Otaku Reviews

Even though it’s an old game, covering all the elements is just really annoying.

79: Japan Otaku ReviewsYeahx1

For those who are slow, here’s a chicken for now. 🐓

Once you are no longer needed, you can become a bow as well.

80: Japan Otaku ReviewsYeahx1

Mark really has a hard time when he gets back attacked due to weapon circumstances.

I wish the gun could have followed there, at least…

81: Japan Otaku Reviews

SUN is too strong because it has fast legs and can be equipped by males.

As you get to the latter half of the personas, the SP consumption becomes larger and the cost-effectiveness decreases, so it might be stronger to inherit skills from personas around the middle stage and develop them.

83: Japan Otaku Reviews

It seems that the two-hand axes are no good.

90: Japan Otaku Reviews

>>83

Don’t worry, shotguns are also out of the question.

84: Japan Otaku Reviews

Masao

Say something.

86: Japan Otaku Reviews

Landing step of the stairs

87: Japan Otaku Reviews

What’s terrible about a back attack is that you start the next battle without remembering to fix the form.

88: Japan Otaku ReviewsYeahx1

It’s been harshly criticized, but I kind of like the opening and battle music of the PSP version.

91: Japan Otaku ReviewsYeahx1

>>88

It’s not that the song is bad.

Not suitable for the game.

94: Japan Otaku Reviews

>>91

It’s just that I have an attachment to the old one.

89: Japan Otaku Reviews

The strategy guide from Famitsu said that whether the protagonist’s singing or provocation is good for the Kuche-Sake, but it makes me really furious!!!!

97: Japan Otaku Reviews

>>89

I think it was something like filling up with anger and fear to activate the burst and then escape.

Essential for the Snow Queen chapter.

92: Japan Otaku Reviews

Basically, only personas with a consumption of 20 or less will be used.

93: Japan Otaku Reviews

I only play on PSP, so I like PSP more.

95: Japan Otaku ReviewsYeahx9

I liked how it always ended with the sound “dedededededededede” no matter where the battle music stopped.

96: Japan Otaku Reviews

Drum roll punch

Maharagydain

Mahaeihaha

Mahakouha

Takamareppu Squad

Megidolaon

…Kamakuragon Gorou’s over-the-top performance is really good, isn’t it?

98: Japan Otaku Reviews

A rare technique called Hieros Glyphein.

99: Japan Otaku Reviews

Overly special meal voting.

100: Japan Otaku Reviews

There was something about automatic revival that increased the Persona’s stats, and I ended up maxing everything out…

101: Japan Otaku Reviews

Mahmood

Mahmood

Mahmud

Graduate

Gradine

102: Japan Otaku Reviews

That Hanuman’s head is a warrior of light…

103: Japan Otaku ReviewsYeahx1

The sadly disappointing performance of Vishnu, despite its cool design.

104: Japan Otaku Reviews

I’ll give you a 10-yen coin with the sides reversed.

107: Japan Otaku Reviews

>>104

▶◀

105: Japan Otaku ReviewsYeahx1

The proficiency in Persona-like things isn’t increasing at all, is it?

111: Japan Otaku Reviews

>>105

Endlessly using support skills against weak opponents.

They did it in Devil Survivor too…

114: Japan Otaku Reviews

>>105

The higher the level, the more problematic this is.

117: Japan Otaku Reviews

>>105

It seems that the specifications are reversed between the initial version and the best version.

118: Japan Otaku Reviews

>>105

Lucifer suddenly became like a maxed-out character as soon as he reached the maximum level of 8, without much increase until level 7.

The only drawback is that the consumption SP is too harsh, making it impractical.

106: Japan Otaku ReviewsYeahx1

Angel Yamaoka is great, isn’t he…?

109: Japan Otaku ReviewsYeahx1

>>106

I never thought the glasses I picked up after that tutorial would turn out like that…

108: Japan Otaku Reviews

Minami’s face in No. 1 seemed rounder than I remembered.

110: Japan Otaku ReviewsYeahx7

When we were in elementary school, it became popular to imitate Nanjou-kun’s voice saying “Persona…” and “Go.”

No one has cleared it.

112: Japan Otaku Reviews

Melancholy rain shower.

113: Japan Otaku ReviewsYeahx2

I couldn’t find the save, so I couldn’t finish it even though I had school the next day.

116: Japan Otaku ReviewsYeahx1

>>113

And then it overheats.

125: Japan Otaku ReviewsYeahx2

>>113

I want to give 1 million points for this because I increased the number of save points significantly in the PSP version.

No, seriously, there are trees planted everywhere…

115: Japan Otaku ReviewsYeahx6

Nanjou-kun’s exclusive Judgment Yamauka is great.

119: Japan Otaku Reviews

I have been greatly helped by Pixie, Hiri, and Phaleg.

120: Japan Otaku Reviews

The Grimys from the Last Dungeon were tough, so I rushed through.

126: Japan Otaku Reviews

>>120

Weak against magic (unreasonably high and not much damage reduction from magic defense)

121: Japan Otaku ReviewsYeahx1

Phaleg’s Medirama was too convenient as a means of recovery.

122: Japan Otaku Reviews

The surprisingly passionate protagonist with lines.

127: Japan Otaku Reviews

>>122

But only cheerful guys are suited for negotiations.

123: Japan Otaku Reviews

There are too many people who only have traits suitable for rage.

124: Japan Otaku Reviews

I wouldn’t know about latent resurrection if I was just playing normally! It’s a close call with Fool!

128: Japan Otaku Reviews

Prepare for death from Hanako’s back attack.

129: Japan Otaku ReviewsYeahx1

Because I tend to lose to the toilet…

Instant death techniques and vinyl strikes are a hell that anyone can experience.

130: Japan Otaku Reviews

The song from the Good Ending of the Snow Queen chapter is good, but it doesn’t get much attention.

136: Japan Otaku ReviewsYeahx5

>>130

Maybe there are few who have cleared it…

141: Japan Otaku ReviewsYeahx2

>>130

LasDan is tough!

142: Japan Otaku ReviewsYeahx3

>>130

What percentage of players have cleared the Snow Queen arc?

131: Japan Otaku ReviewsYeahx6

Even when I was a kid with no particular knowledge, it was clear that Megido was strong.

140: Japan Otaku ReviewsYeahx1

>>131

I realized that the onslaught of rapid attacks is weak.

149: Japan Otaku ReviewsYeahx2

>>140

Back then, I clearly thought that Mark had a narrow attack range and was hard to use.

132: Japan Otaku Reviews

No way! Zuun!

133: Japan Otaku Reviews

Since there are many adaptations of old works into anime, I wonder if this will also be adapted into anime.

134: Japan Otaku Reviews

Ellie’s great, isn’t she…

138: Japan Otaku Reviews

>>134

2…

135: Japan Otaku Reviews

The hula dance and some parts of the performance are surprisingly long and unskippable, but there’s something addictive about it.

137: Japan Otaku Reviews

The guys with the Kaneko illustrations are all around level 90, so there aren’t any actual opportunities to use them.

139: Japan Otaku Reviews

Too much attribute!

151: Japan Otaku Reviews

>>139

That said, as long as you use the major attribute that counters it, it’s basically fine even if it’s divided into smaller parts…

143: Japan Otaku Reviews

The Snow Queen arc has a hidden route that requires certain conditions to be met in order to access it.

144: Japan Otaku ReviewsYeahx1

144: Japan Otaku Reviews

Hey, are you seriously doing this!? I told you, you’re going too far, right? I didn’t say that! That’s just an auditory hallucination!! But honestly, isn’t there nowhere else to go…? Ugh!! Wait, what!? Why am I fighting a war? For someone like me, an ordinary person, my abilities are like this! I’m not doing such a thing!! One chance! One chance!! Mumble mumble, the things connected to me are connected to my mom, so you could say they are for me. All the light is smoothly on top of the dot, I’ll be turning back…… Huh!! Did you hear that!? The lives of ordinary people are in danger, the flower is the truth in reality. “My ‘truth and trust’, I convey to the citizens, saving with these hands is my long-cherished wish.”

145: Japan Otaku ReviewsYeahx1

Well, compared to something like Devil Summoner, it might be more aimed at newcomers…

That’s gone too far.

156: Japan Otaku ReviewsYeahx1

>>145

Devil Survivor is quite something, too.

The second game, Soul Hackers, has been quite adjusted and is easier to play.

146: Japan Otaku Reviews

The firepower of the Megid system is completely different before and after becoming a Press Turn, right?

147: Japan Otaku Reviews

The Devil Summoner was also troublesome, and this was bothersome too…

148: Japan Otaku Reviews

If you step out to the courtyard, you’ll be able to clear it right away.

150: Japan Otaku Reviews

I can’t save and there’s only a pause function; what kind of hidden route is this…?

Moreover, depending on the order in which you conquer the tower, the equipment and the exclusive Persona will also be like that!

152: Japan Otaku Reviews

This is also Devil Summoner, and it’s barely okay on the PSP version.

153: Japan Otaku Reviews

The impression from Vinyl Strike is strong, but it’s also quite popular and has appeared in other works as well, right, Motion Bow?

154: Japan Otaku Reviews

Devil Summoner was tough in the dungeon, but

I have the impression that Atlas regularly releases annoying dungeons.

163: Japan Otaku Reviews

>>154

The Soul Hackers for light users also has things like the Amami Monolith.

155: Japan Otaku ReviewsYeahx1

It’s really casual from here.

It’s been continued since the hugely successful 3…

158: Japan Otaku ReviewsYeahx1

>>155

Regarding 3 and 4, actually, the Megami Ibunroku series is selling better.

196: Japan Otaku Reviews

>>158

I thought that while 3 might be like that, 4 would sell more overseas and in the G market.

161: Japan Otaku ReviewsYeahx2

>>155

Looking at them individually, 3 is relatively on par with 2, and 1 is selling better.

157: Japan Otaku ReviewsYeahx2

It was innovative to receive experience points individually.

Mark is being slowly separated.

159: Japan Otaku Reviews

Goodbye…

160: Japan Otaku Reviews

The main character in the first one has no settings at all, right?

I understand that the player is the protagonist, but there are other personas normally.

168: Japan Otaku Reviews

>>160

There shouldn’t be much of 4.

162: Japan Otaku Reviews

It became significantly easier when I thought that there’s no need to max out loyalty for Debi-sama…

164: Japan Otaku Reviews

It seems there aren’t any other cases in the series so far where a dead butler or something similar becomes a persona.

165: Japan Otaku Reviews

Flame, ice, wind, impact, earthquake, gravity, lightning, breaking magic, curse, assassination, nuclear heat, and what else was there…

174: Japan Otaku Reviews

>>165

Aqua-type water attack

193: Japan Otaku Reviews

>>174

It’s not in the first generation.

166: Japan Otaku Reviews

if was easy to play and had a friendly design without a game over.

It’s a mystery why the sequel to Persona is so annoyingly complicated, and even Devil Summoner as well.

182: Japan Otaku ReviewsYeahx3

>>166

If the dungeon is terrible!

208: Japan Otaku Reviews

>>182

It’s not as difficult as the beginning of the Lazy World and Akira arc.

167: Japan Otaku ReviewsYeahx5

I feel like it’s made for the youth of that era, so there’s no need to force a reboot or remake…

Even P3P4 seems somewhat outdated by today’s standards.

169: Japan Otaku Reviews

I wonder if Ride HD will be remastered…

170: Japan Otaku Reviews

It’s quite painful to have to level up, and on top of that, I have to train Mark and Nanjou, which makes it even more of a hassle.

If you skip, you won’t be able to get the spell card.

212: Japan Otaku Reviews

>>170

If you stack Makakaja, you can manage without raising it too much.

171: Japan Otaku ReviewsYeahx6

It’s not that casual, to say the least…

172: Japan Otaku Reviews

I have doubts about my singing ability because it doesn’t get much reaction.

197: Japan Otaku Reviews

>>172

Considering the various elements that make one unable to take interest, the fear that arises, and the criticism towards a clumsy demon that gets angry, it probably can’t be any other way.

201: Japan Otaku ReviewsYeahx2

>>172

Wasn’t it a classic 4-panel comic idea? Being tone-deaf, that is.

173: Japan Otaku Reviews

It’s probably around 2, with a strong sense of individuality.

192: Japan Otaku Reviews

>>173

Aren’t 3 and 5 carrying relatively heavy settings since before the main story started?

175: Japan Otaku Reviews

Devil Summoner can only have one item that allows you to save anywhere.

I won’t forgive the series of annoyingly long dungeons with Demiurge and Sid.

176: Japan Otaku ReviewsYeahx1

It’s amazing that this was the best-selling in the series until 5 was updated.

The clear rate is definitely low.

177: Japan Otaku Reviews

I feel that sin has become quite casual.

I felt like the punishment has become tougher again, hasn’t it?

191: Japan Otaku Reviews

>>177

Collecting cards in Sin is easy if you put in some serious effort, and the fusion magic is incredibly strong, making it enjoyable.

The punishment is Yeah.

198: Japan Otaku Reviews

>>177

It’s more of a hassle than a sin, huh?

178: Japan Otaku Reviews

Finding flags is way too troublesome.

179: Japan Otaku Reviews

pepepepepepepe

180: Japan Otaku ReviewsYeahx2

I know, I know, Pierrot had a twin brother.

181: Japan Otaku ReviewsYeahx3

I also like Nobufune Ueda’s manga.

185: Japan Otaku Reviews

>>181

It’s amazing that you’re still active now.

188: Japan Otaku ReviewsYeahx1

>>181

I wish they would digitize it…

183: Japan Otaku Reviews

I like the music from Mikage Station and Karuma Palace, but it resets every time I enter battle, and the encounter rate was too high.

There is no Estoma in the PS version.

184: Japan Otaku ReviewsYeahx1

The first generation has an excessively abundant number of status ailments.

204: Japan Otaku Reviews

>>184

The mark is often frozen or numb here as well.

186: Japan Otaku ReviewsYeahx1

The protagonist of the Ibunroku has a strong image of Naorin.

187: Japan Otaku Reviews

Nomorakatano mama

189: Japan Otaku Reviews

Are you making P6?

190: Japan Otaku Reviews

The only thing this protagonist knows is that they are alone in an arcade.

194: Japan Otaku Reviews

The coexistence of shock and gale, or gravity and earthquake, creates a confusion due to their overlapping images.

210: Japan Otaku Reviews

>>194

It’s easy to understand if you can distinguish between spirit type and physical type around here.

If I’m told that I shouldn’t divide it so finely, then that’s true.

195: Japan Otaku Reviews

“True 5V or true 4f is too kind.”

No way… Is this really allowed?

It happened, didn’t it?

214: Japan Otaku Reviews

>>195

It’s tough to try to start over from Shin Megami Tensei IV because I’m used to Shin Megami Tensei IV: Final.

199: Japan Otaku Reviews

I didn’t know for a long time that the correct route to fall into the pit at the Kama Palace.

200: Japan Otaku Reviews

From here, Atlas will become a Persona shop.

202: Japan Otaku Reviews

I think the influence of anime is also quite significant.

203: Japan Otaku Reviews

There were also minor attributes such as divine revelations, miracles, and demonic descent.

It’s different from the classification of magic.

205: Japan Otaku Reviews

The Divine Left Explosive Palm is so straightforward that lately, it’s only been the God Hand…

206: Japan Otaku ReviewsYeahx1

I think it was a bold decision to discard the 3D dungeons in all the series, but it’s a bit sad.

207: Japan Otaku Reviews

I heard that 3D dungeons are designed in a grid format, which makes balancing easier.

I wonder if the Persona and Devil Summoner were shaped like that with their own will…

211: Japan Otaku ReviewsYeahx1

>>207

Isn’t there a lack of punch or something? It’s stupid how they just keep adding warp zones like that.

209: Japan Otaku Reviews

Agui

Blizzard

Gal

Magna

Freyr

Zan

Glide

Geo

Eihaw

Mud

Kouha

Hammer

213: Japan Otaku ReviewsYeahx6

Casinos are fun!

215: Japan Otaku Reviews

A high-level persona, Amatsu Mikaboshi, suddenly appears.

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