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PlayStation the Best Megami Ibunroku ~Persona~ BE YOUR TRUE MIND PS 91029
If you want to recover hit points
The character is designed to be a student with a casual appearance, which should be aimed at newcomers.
The difficulty is definitely not casual at all.
>>2
It’s also systematic…
The attack range, positioning, and other details are too complicated and bothersome, as well as the rules of spell cards and so on.
>>2
It was great that many people got hooked (from a sales perspective)!
I was surprised to recently learn that the staff who made the Shin series were working on Devil Summoner, while the team that created Persona was mainly from Last Bible.
More than half of the total playtime is related to combat.
>>4
I don’t remember it clearly, but I feel like the load time was long and each action took a long time.
>>15
Persona! (Fo-oooon…) Zubabababa! Gyahee!
Every time someone moves, it’s about 7 seconds or so.
But I’ve brought in a lot of casual users, so it’s right.
It might be my favorite awakening in Persona, combined with the background music.
Even reading the strategy guide, the fusion system was difficult for me to understand as a kid.
Searching for that answer, and so on.
I live to find that answer.
The jumping side-to-side at the landing of the stairs has been made into a joke too much.
Why do we have to walk back endlessly from the depths of the dungeon after defeating the boss?
The encounter rate in games from this era is way too high!
There were many interesting characters that were also quite colorful.
Nanjou-kun is nice, isn’t he…
I will never tolerate the difficulty of negotiating over the mouth salmon.
Compared to the Shin Megami Tensei series, it’s quite light.
Persona
PS is broken.
It felt like they really incorporated a lot of female fans…
I think it’s the older ladies who love BL that have increased, don’t you?
I thought the mark was useless trash, but as soon as it got the Gozutennou, it became the ace.
>>22
Just because the Gozu Tennoh is strong, the trash remains marked…
It’s amazing that you can summon a Persona without a support device, probably due to the Deva system too.
>>23
From 3 onwards, there are only wild characters as protagonists, yet all of them are switching without hesitation…
>>33
The definition of a persona is different, so rather, in this setting, people who can’t switch will become mentally unstable!
>>33
People live wearing many masks… and that’s where the name “persona” came from, so it’s really frustrating that it can’t be changed.
Whether it was Yoshio or Waruo, they originally had a certain level of popularity among women.
Among the Persona heroines, I still really like Maki-chan the most.
If you don’t make choices like a top student in the middle stages, you’ll be guaranteed a bad ending just before the final stage.
Persona! Hwaah!
There are too many elements that you can’t understand without a strategy guide.
If you’re just playing normally, you’ll absolutely never understand latent revival!
>>28
It’s not something that you can’t clear without it.
I want to have fun with creating something strange by coincidence or making the strongest character…
>>28
I remember being suddenly activated and wondering, “What!?”
Myth Awakening is good, isn’t it?
If there wasn’t a strategy guide, I wouldn’t even have known that such a route branch existed…!
God Katori
I learned about the existence of the Snow Queen chapter from the strategy guide.
The reward at the end of the arduous task of collecting all the spell cards is here!
I like this too.
I think it’s almost impossible to understand items like avatars without any hints.
>>39
I think the worst thing about that is that it gives no hints and isn’t strong at all for the effort it requires.
P is Igor, but there’s also a special feeling about 12 being handled by Firemon.
Why was the delayed arrival of the crime summoned with a gag-like atmosphere…?
>>40
Playing Persona and just introducing myself to unknown older men often feels more like a gag rather than anything special.
When it comes to classic topics that have been parodied in anthologies, it’s the side-to-side jumping and the thing about carrying Agastia’s pot.
>>43
Mikaber makes a joke about the fact that side-stepping was banned in the PSP version.
You don’t think Pixie’s going to become the strongest with latent revival, right?
>>45
In about four times, magic attack will reach 999, so with one Jionga, I can blow away Buta and Tetsuo, and it becomes terrible.
Those who can create a FOOL even by chance are fortunate…
The battle BGM in the remake isn’t bad, you know…
Well, if the battle drags on to the point of excitement, someone is probably going to die…
Philemon’s shoulder width
I had always thought there were too many attributes! But I was kind of happy that they added more attributes in P5…
Well, but there are definitely too many attributes…
Isn’t the time from the confirmed bad ending to actually reaching the bad ending not that long?
>>51
That’s why it’s even worse…
No one keeps save data from such an early stage anyway.
In the first place, starting over is a pain!
I was too lazy to raise a new persona from scratch, so I kept using the one I made at the beginning.
Negotiating with Gozutennou’s Megido, Nanjou-kun’s plasma sword, and gun will probably work out fine.
Is the bad ending when Deva Yuga ends?
I sometimes think about starting over, but there are way too few options for free characters in the Sebek route, so it’s a drag.
>>58
It’s been a long time with few members when trying to bring along a magician.
Hunting plasma swords from the yakuza and dying in a vinyl strike.
Everyone had good compatibility with Horus, and equipping Megidoraon and latent revival made it convenient to use until the endgame.
But you can’t really understand this kind of thing without a strategy guide.
Since Ma-kun is slow, I was also putting Gozu Tennoh with another kid.
For kids, even combining was something complicated and troublesome!
Why is the experience points gained from battles so inconsistent?
It’s the same in Megaten 3 where you can’t fight the final boss in a bad ending…
I think it will generally turn brown at first.
>>66
Weapons and personas can be used reliably…
Changing it separately can be quite difficult.
>>70
It’s a hidden character! When I include Rage, the front row is too crowded…
◆◆◆
◆
This will be the arrangement.
Motion bō. Hanako-san. Kuchisake. Little Grey is the archenemy.
The law of “hya hya” for people born in the year of the cedar.
Can I let you hear my song today!?
Some people can easily settle negotiations with persona talk.
I liked those who start fights and can’t negotiate.
I didn’t realize that Kido can’t take me along unless he properly sets up the flag.
Well, it doesn’t really matter since I was mostly taking Ellie with me anyway.
(Who is Kamakura Gongoro…?)
Is there any intention to make Megido special for newcomers without much explanation?
bittersweetness
The system that gives almost no experience points when the speed is slow is awful.
Even though it’s an old game, covering all the elements is just really annoying.
For those who are slow, here’s a chicken for now. 🐓
Once you are no longer needed, you can become a bow as well.
Mark really has a hard time when he gets back attacked due to weapon circumstances.
I wish the gun could have followed there, at least…
SUN is too strong because it has fast legs and can be equipped by males.
As you get to the latter half of the personas, the SP consumption becomes larger and the cost-effectiveness decreases, so it might be stronger to inherit skills from personas around the middle stage and develop them.
It seems that the two-hand axes are no good.
>>83
Don’t worry, shotguns are also out of the question.
Masao
Say something.
Landing step of the stairs
What’s terrible about a back attack is that you start the next battle without remembering to fix the form.
It’s been harshly criticized, but I kind of like the opening and battle music of the PSP version.
>>88
It’s not that the song is bad.
Not suitable for the game.
>>91
It’s just that I have an attachment to the old one.
The strategy guide from Famitsu said that whether the protagonist’s singing or provocation is good for the Kuche-Sake, but it makes me really furious!!!!
>>89
I think it was something like filling up with anger and fear to activate the burst and then escape.
Essential for the Snow Queen chapter.
Basically, only personas with a consumption of 20 or less will be used.
I only play on PSP, so I like PSP more.
I liked how it always ended with the sound “dedededededededede” no matter where the battle music stopped.
Drum roll punch
Maharagydain
Mahaeihaha
Mahakouha
Takamareppu Squad
Megidolaon
…Kamakuragon Gorou’s over-the-top performance is really good, isn’t it?
A rare technique called Hieros Glyphein.
Overly special meal voting.
There was something about automatic revival that increased the Persona’s stats, and I ended up maxing everything out…
Mahmood
Mahmood
Mahmud
Graduate
Gradine
That Hanuman’s head is a warrior of light…
The sadly disappointing performance of Vishnu, despite its cool design.
I’ll give you a 10-yen coin with the sides reversed.
>>104
▶◀
The proficiency in Persona-like things isn’t increasing at all, is it?
>>105
Endlessly using support skills against weak opponents.
They did it in Devil Survivor too…
>>105
The higher the level, the more problematic this is.
>>105
It seems that the specifications are reversed between the initial version and the best version.
>>105
Lucifer suddenly became like a maxed-out character as soon as he reached the maximum level of 8, without much increase until level 7.
The only drawback is that the consumption SP is too harsh, making it impractical.
Angel Yamaoka is great, isn’t he…?
>>106
I never thought the glasses I picked up after that tutorial would turn out like that…
Minami’s face in No. 1 seemed rounder than I remembered.
When we were in elementary school, it became popular to imitate Nanjou-kun’s voice saying “Persona…” and “Go.”
No one has cleared it.
Melancholy rain shower.
I couldn’t find the save, so I couldn’t finish it even though I had school the next day.
>>113
And then it overheats.
>>113
I want to give 1 million points for this because I increased the number of save points significantly in the PSP version.
No, seriously, there are trees planted everywhere…
Nanjou-kun’s exclusive Judgment Yamauka is great.
I have been greatly helped by Pixie, Hiri, and Phaleg.
The Grimys from the Last Dungeon were tough, so I rushed through.
>>120
Weak against magic (unreasonably high and not much damage reduction from magic defense)
Phaleg’s Medirama was too convenient as a means of recovery.
The surprisingly passionate protagonist with lines.
>>122
But only cheerful guys are suited for negotiations.
There are too many people who only have traits suitable for rage.
I wouldn’t know about latent resurrection if I was just playing normally! It’s a close call with Fool!
Prepare for death from Hanako’s back attack.
Because I tend to lose to the toilet…
Instant death techniques and vinyl strikes are a hell that anyone can experience.
The song from the Good Ending of the Snow Queen chapter is good, but it doesn’t get much attention.
>>130
Maybe there are few who have cleared it…
>>130
LasDan is tough!
>>130
What percentage of players have cleared the Snow Queen arc?
Even when I was a kid with no particular knowledge, it was clear that Megido was strong.
>>131
I realized that the onslaught of rapid attacks is weak.
>>140
Back then, I clearly thought that Mark had a narrow attack range and was hard to use.
No way! Zuun!
Since there are many adaptations of old works into anime, I wonder if this will also be adapted into anime.
Ellie’s great, isn’t she…
>>134
2…
The hula dance and some parts of the performance are surprisingly long and unskippable, but there’s something addictive about it.
The guys with the Kaneko illustrations are all around level 90, so there aren’t any actual opportunities to use them.
Too much attribute!
>>139
That said, as long as you use the major attribute that counters it, it’s basically fine even if it’s divided into smaller parts…
The Snow Queen arc has a hidden route that requires certain conditions to be met in order to access it.
Hey, are you seriously doing this!? I told you, you’re going too far, right? I didn’t say that! That’s just an auditory hallucination!! But honestly, isn’t there nowhere else to go…? Ugh!! Wait, what!? Why am I fighting a war? For someone like me, an ordinary person, my abilities are like this! I’m not doing such a thing!! One chance! One chance!! Mumble mumble, the things connected to me are connected to my mom, so you could say they are for me. All the light is smoothly on top of the dot, I’ll be turning back…… Huh!! Did you hear that!? The lives of ordinary people are in danger, the flower is the truth in reality. “My ‘truth and trust’, I convey to the citizens, saving with these hands is my long-cherished wish.”
Well, compared to something like Devil Summoner, it might be more aimed at newcomers…
That’s gone too far.
>>145
Devil Survivor is quite something, too.
The second game, Soul Hackers, has been quite adjusted and is easier to play.
The firepower of the Megid system is completely different before and after becoming a Press Turn, right?
The Devil Summoner was also troublesome, and this was bothersome too…
If you step out to the courtyard, you’ll be able to clear it right away.
I can’t save and there’s only a pause function; what kind of hidden route is this…?
Moreover, depending on the order in which you conquer the tower, the equipment and the exclusive Persona will also be like that!
This is also Devil Summoner, and it’s barely okay on the PSP version.
The impression from Vinyl Strike is strong, but it’s also quite popular and has appeared in other works as well, right, Motion Bow?
Devil Summoner was tough in the dungeon, but
I have the impression that Atlas regularly releases annoying dungeons.
>>154
The Soul Hackers for light users also has things like the Amami Monolith.
It’s really casual from here.
It’s been continued since the hugely successful 3…
>>155
Regarding 3 and 4, actually, the Megami Ibunroku series is selling better.
>>158
I thought that while 3 might be like that, 4 would sell more overseas and in the G market.
>>155
Looking at them individually, 3 is relatively on par with 2, and 1 is selling better.
It was innovative to receive experience points individually.
Mark is being slowly separated.
Goodbye…
The main character in the first one has no settings at all, right?
I understand that the player is the protagonist, but there are other personas normally.
>>160
There shouldn’t be much of 4.
It became significantly easier when I thought that there’s no need to max out loyalty for Debi-sama…
It seems there aren’t any other cases in the series so far where a dead butler or something similar becomes a persona.
Flame, ice, wind, impact, earthquake, gravity, lightning, breaking magic, curse, assassination, nuclear heat, and what else was there…
>>165
Aqua-type water attack
>>174
It’s not in the first generation.
if was easy to play and had a friendly design without a game over.
It’s a mystery why the sequel to Persona is so annoyingly complicated, and even Devil Summoner as well.
>>166
If the dungeon is terrible!
>>182
It’s not as difficult as the beginning of the Lazy World and Akira arc.
I feel like it’s made for the youth of that era, so there’s no need to force a reboot or remake…
Even P3P4 seems somewhat outdated by today’s standards.
I wonder if Ride HD will be remastered…
It’s quite painful to have to level up, and on top of that, I have to train Mark and Nanjou, which makes it even more of a hassle.
If you skip, you won’t be able to get the spell card.
>>170
If you stack Makakaja, you can manage without raising it too much.
It’s not that casual, to say the least…
I have doubts about my singing ability because it doesn’t get much reaction.
>>172
Considering the various elements that make one unable to take interest, the fear that arises, and the criticism towards a clumsy demon that gets angry, it probably can’t be any other way.
>>172
Wasn’t it a classic 4-panel comic idea? Being tone-deaf, that is.
It’s probably around 2, with a strong sense of individuality.
>>173
Aren’t 3 and 5 carrying relatively heavy settings since before the main story started?
Devil Summoner can only have one item that allows you to save anywhere.
I won’t forgive the series of annoyingly long dungeons with Demiurge and Sid.
It’s amazing that this was the best-selling in the series until 5 was updated.
The clear rate is definitely low.
I feel that sin has become quite casual.
I felt like the punishment has become tougher again, hasn’t it?
>>177
Collecting cards in Sin is easy if you put in some serious effort, and the fusion magic is incredibly strong, making it enjoyable.
The punishment is Yeah.
>>177
It’s more of a hassle than a sin, huh?
Finding flags is way too troublesome.
pepepepepepepe
I know, I know, Pierrot had a twin brother.
I also like Nobufune Ueda’s manga.
>>181
It’s amazing that you’re still active now.
>>181
I wish they would digitize it…
I like the music from Mikage Station and Karuma Palace, but it resets every time I enter battle, and the encounter rate was too high.
There is no Estoma in the PS version.
The first generation has an excessively abundant number of status ailments.
>>184
The mark is often frozen or numb here as well.
The protagonist of the Ibunroku has a strong image of Naorin.
Nomorakatano mama
Are you making P6?
The only thing this protagonist knows is that they are alone in an arcade.
The coexistence of shock and gale, or gravity and earthquake, creates a confusion due to their overlapping images.
>>194
It’s easy to understand if you can distinguish between spirit type and physical type around here.
If I’m told that I shouldn’t divide it so finely, then that’s true.
“True 5V or true 4f is too kind.”
No way… Is this really allowed?
It happened, didn’t it?
>>195
It’s tough to try to start over from Shin Megami Tensei IV because I’m used to Shin Megami Tensei IV: Final.
I didn’t know for a long time that the correct route to fall into the pit at the Kama Palace.
From here, Atlas will become a Persona shop.
I think the influence of anime is also quite significant.
There were also minor attributes such as divine revelations, miracles, and demonic descent.
It’s different from the classification of magic.
The Divine Left Explosive Palm is so straightforward that lately, it’s only been the God Hand…
I think it was a bold decision to discard the 3D dungeons in all the series, but it’s a bit sad.
I heard that 3D dungeons are designed in a grid format, which makes balancing easier.
I wonder if the Persona and Devil Summoner were shaped like that with their own will…
>>207
Isn’t there a lack of punch or something? It’s stupid how they just keep adding warp zones like that.
Agui
Blizzard
Gal
Magna
Freyr
Zan
Glide
Geo
Eihaw
Mud
Kouha
Hammer
Casinos are fun!
A high-level persona, Amatsu Mikaboshi, suddenly appears.