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[Game] The theory that there are no interesting games involving underwater surfaces.

1: Japan Otaku Reviews

It’s true that in games with various fields, not just underwater ones, the underwater stages do have that aspect.

2: Japan Otaku ReviewsYeahx12

The basic operability becomes worse…

3: Japan Otaku ReviewsYeahx4

Apart from fun games with other elements, I don’t have a very positive impression of underwater controls themselves.

4: Japan Otaku Reviews

It was the most disliked stage in Mega Man DASH 2.

5: Japan Otaku ReviewsYeahx2

I quite like the underwater stages in Mega Man.

27: Japan Otaku Reviews

>>5

Rockman forgets the swimming he learned at level 8 by level 9.

6: Japan Otaku ReviewsYeahx1

From the perspective of the creators, underwater and slippery floors have different behaviors with just a slight change in parameters, so they probably can’t help but want to incorporate them.

7: Japan Otaku Reviews

What are you saying? A balloon trip that behaves the same way as the thread image is a bad game?

8: Japan Otaku ReviewsYeahx1

I don’t think being on a deserted island is that bad.

The submerged forest should dry up.

9: Japan Otaku Reviews

Movement tends to become sluggish, and the tempo often worsens.

In 2D, I have to play the frustrating stick game.

11: Japan Otaku ReviewsYeahx1

I like the underwater section in Goonies 2.

Gentler than the surface of the earth.

12: Japan Otaku Reviews

Even considering patterns like the frog suit in Mario or improved underwater movements, I still dislike it.

13: Japan Otaku Reviews

I think one example of seeking too much realism in games is that it can make them less fun.

14: Japan Otaku Reviews

There is a sadness in the strength that Mario crushes underwater being sealed.

15: Japan Otaku Reviews

There are few examples that can be provided, but how about manipulating fish and doing underwater scenes?

Like Donkey’s helper animals.

16: Japan Otaku ReviewsYeahx2

The underwater part of Ninja-kun: Chapter of Ashura was the worst.

30: Japan Otaku Reviews

>>16

It was mainly a projectile-based game until then.

It’s terrible that entering the water only allows for limited range melee attacks.

17: Japan Otaku Reviews

I learned that it’s safe to walk as Small Mario because the squid won’t come all the way down.

23: Japan Otaku Reviews

>>17

Mario 2, unable to move easily surrounded by multiple enemies.

18: Japan Otaku Reviews

I like the few underwater stages like Belfast and Jaburo in Gundam.

19: Japan Otaku Reviews

If there is an oxygen meter, I feel like I can’t breathe.

20: Japan Otaku Reviews

The Little Mermaid world in Kingdom Hearts was good, I suppose…

21: Japan Otaku Reviews

I don’t like those who have a limited time to dive.

22: Japan Otaku ReviewsYeahx4

I feel like it’s a bit different from the underwater levels, but I really like the stages in Mario World where the water level fluctuates on the ground.

24: Japan Otaku Reviews

>>22

I totally get it.

It’s fun to be able to go to high places with aerial water.

25: Japan Otaku Reviews

I liked the underwater surface of 64.

Unfathomable nature

26: Japan Otaku Reviews

When it comes to a water stage, it often feels refreshing, but underwater is a different story…

28: Japan Otaku Reviews

Even the legendary Stafy, who can fully utilize all abilities underwater, feels like the ground was more interesting.

29: Japan Otaku Reviews

The galaxy where I could accelerate with my shell was comfortable.

That aside, the bone stage was scary.

31: Japan Otaku Reviews

The movements are slow and sluggish, giving a poor impression of usability.

32: Japan Otaku Reviews

The Super Famicom’s Nintama Rantaro 2 has an underwater stage that isn’t too difficult.

33: Japan Otaku Reviews

On the contrary, there aren’t many games that focus primarily on fun underwater experiences like Stafy.

34: Japan Otaku Reviews

I feel that in a game where you can move faster in water, the enjoyment will win out.

35: Japan Otaku Reviews

3D, to begin with, requires intricate three-dimensional manipulation on a 2D screen, which is unreasonable… even on the ground, movement is fundamentally on a flat plane.

36: Japan Otaku Reviews

It was fun, right?

Downtown Nekketsu Marching Chord

37: Japan Otaku Reviews

SEKIRO wasn’t fun either…

It turned into something like a shooting game.

38: Japan Otaku Reviews

Somehow it reminded me of the submarine from FF7.

39: Japan Otaku ReviewsYeahx1

The essence of the underwater surface is the excitement, so please do not expect advanced maneuvers.

40: Japan Otaku Reviews

I don’t like how the underwater level in the first Super Mario suddenly feels like a different game.

41: Japan Otaku ReviewsYeahx1

When I encounter an overly large enemy underwater, it gives me a primal fear, so I hope you’ll spare me from that.

42: Japan Otaku Reviews

I thought Stafy was interesting.

45: Japan Otaku ReviewsYeahx1

>>42

Stafi is like land is underwater, right?

43: Japan Otaku Reviews

I like the underwater stages placed in Princess Bowser.

48: Japan Otaku ReviewsYeahx1

>>43

(Is it a literary metaphor?)

44: Japan Otaku Reviews

I was like, “What? They implemented Monster Hunter 3 while making excuses?”

46: Japan Otaku Reviews

There are plenty of creatures that you don’t see underwater or on land in Ark, and it’s fun, right?

47: Japan Otaku Reviews

If you can move with simple thrust without partial gravity and buoyancy, it doesn’t feel very stressful.

49: Japan Otaku Reviews

Although Stafi is certainly strong underwater, I think it’s pretty impressive that its ultimate move is actually a ground technique… or rather, an aerial technique, making the ground action quite enjoyable as well.

50: Japan Otaku Reviews

It’s probably as fun as Kain Spark from Kirby 2…

51: Japan Otaku Reviews

The underwater stage of Devil May Cry has turned into a game that just subjectively shoots underwater without a trace of style.

52: Japan Otaku Reviews

The underwater Kain in Kirby’s Star Allies was comfortable, but the game itself was too easy, so Kain wasn’t really necessary…

53: Japan Otaku Reviews

When it comes to movement speed, SEKIRO becomes incredibly fast underwater.

54: Japan Otaku ReviewsYeahx1

You like Mario Land, don’t you?

57: Japan Otaku Reviews

>>54

I want to do more shooting!

55: Japan Otaku Reviews

I really hate it, I really hate it, I really hate it!!

I hate games where I have to match the height and timing, but the character sinks on its own…

56: Japan Otaku Reviews

It’s not interesting, but it’s really amazing that Super Mario Brothers implemented this as a stage variation in this era.

59: Japan Otaku Reviews

>>56

It seems like they thought it wouldn’t be too different from Balloon Fight, so maybe they decided to make this a water stage.

58: Japan Otaku Reviews

Subnautica is interesting.

60: Japan Otaku Reviews

I dislike dungeons that raise and lower water levels.

61: Japan Otaku Reviews

The Blue Marine in Star Fox 64 was difficult too.

62: Japan Otaku Reviews

I liked going into the well in the labyrinth suite.

I thought so, but when I thought about it carefully, there was no water.

63: Japan Otaku Reviews

The 4.6-billion-year story is interesting even when it comes to fish.

64: Japan Otaku Reviews

If anything, you might as well make everything underwater.

Skoon, Dave, and Kikai.

65: Japan Otaku Reviews

Come on!

It’s impossible; even Mario can’t make it interesting.

66: Japan Otaku Reviews

>>65

No… I think the stage that utilized Wonder’s dolphin kick was fun.

67: Japan Otaku Reviews

When you combine an unfun underwater stage with an unfun frog suit…!

70: Japan Otaku Reviews

>>67

Peloon (can come off with a single hit)

68: Japan Otaku ReviewsYeahx1

I really liked the underwater battles in Monster Hunter 3…

69: Japan Otaku Reviews

Mario Land’s Marine Pop Stage

71: Japan Otaku Reviews

I like swimming smoothly as Zora Link in Majora’s Mask.

Dungeons and eels suck.

72: Japan Otaku Reviews

If they set it up so that mobility increases in water, it would probably motivate them more.

73: Japan Otaku Reviews

The Paris-Dakar Rally is most enjoyable during the water stages.

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