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It’s true that in games with various fields, not just underwater ones, the underwater stages do have that aspect.
The basic operability becomes worse…
Apart from fun games with other elements, I don’t have a very positive impression of underwater controls themselves.
It was the most disliked stage in Mega Man DASH 2.
I quite like the underwater stages in Mega Man.
>>5
Rockman forgets the swimming he learned at level 8 by level 9.
From the perspective of the creators, underwater and slippery floors have different behaviors with just a slight change in parameters, so they probably can’t help but want to incorporate them.
What are you saying? A balloon trip that behaves the same way as the thread image is a bad game?
I don’t think being on a deserted island is that bad.
The submerged forest should dry up.
Movement tends to become sluggish, and the tempo often worsens.
In 2D, I have to play the frustrating stick game.
I like the underwater section in Goonies 2.
Gentler than the surface of the earth.
Even considering patterns like the frog suit in Mario or improved underwater movements, I still dislike it.
I think one example of seeking too much realism in games is that it can make them less fun.
There is a sadness in the strength that Mario crushes underwater being sealed.
There are few examples that can be provided, but how about manipulating fish and doing underwater scenes?
Like Donkey’s helper animals.
The underwater part of Ninja-kun: Chapter of Ashura was the worst.
>>16
It was mainly a projectile-based game until then.
It’s terrible that entering the water only allows for limited range melee attacks.
I learned that it’s safe to walk as Small Mario because the squid won’t come all the way down.
>>17
Mario 2, unable to move easily surrounded by multiple enemies.
I like the few underwater stages like Belfast and Jaburo in Gundam.
If there is an oxygen meter, I feel like I can’t breathe.
The Little Mermaid world in Kingdom Hearts was good, I suppose…
I don’t like those who have a limited time to dive.
I feel like it’s a bit different from the underwater levels, but I really like the stages in Mario World where the water level fluctuates on the ground.
>>22
I totally get it.
It’s fun to be able to go to high places with aerial water.
I liked the underwater surface of 64.
Unfathomable nature
When it comes to a water stage, it often feels refreshing, but underwater is a different story…
Even the legendary Stafy, who can fully utilize all abilities underwater, feels like the ground was more interesting.
The galaxy where I could accelerate with my shell was comfortable.
That aside, the bone stage was scary.
The movements are slow and sluggish, giving a poor impression of usability.
The Super Famicom’s Nintama Rantaro 2 has an underwater stage that isn’t too difficult.
On the contrary, there aren’t many games that focus primarily on fun underwater experiences like Stafy.
I feel that in a game where you can move faster in water, the enjoyment will win out.
3D, to begin with, requires intricate three-dimensional manipulation on a 2D screen, which is unreasonable… even on the ground, movement is fundamentally on a flat plane.
It was fun, right?
Downtown Nekketsu Marching Chord
SEKIRO wasn’t fun either…
It turned into something like a shooting game.
Somehow it reminded me of the submarine from FF7.
The essence of the underwater surface is the excitement, so please do not expect advanced maneuvers.
I don’t like how the underwater level in the first Super Mario suddenly feels like a different game.
When I encounter an overly large enemy underwater, it gives me a primal fear, so I hope you’ll spare me from that.
I thought Stafy was interesting.
>>42
Stafi is like land is underwater, right?
I like the underwater stages placed in Princess Bowser.
>>43
(Is it a literary metaphor?)
I was like, “What? They implemented Monster Hunter 3 while making excuses?”
There are plenty of creatures that you don’t see underwater or on land in Ark, and it’s fun, right?
If you can move with simple thrust without partial gravity and buoyancy, it doesn’t feel very stressful.
Although Stafi is certainly strong underwater, I think it’s pretty impressive that its ultimate move is actually a ground technique… or rather, an aerial technique, making the ground action quite enjoyable as well.
It’s probably as fun as Kain Spark from Kirby 2…
The underwater stage of Devil May Cry has turned into a game that just subjectively shoots underwater without a trace of style.
The underwater Kain in Kirby’s Star Allies was comfortable, but the game itself was too easy, so Kain wasn’t really necessary…
When it comes to movement speed, SEKIRO becomes incredibly fast underwater.
You like Mario Land, don’t you?
>>54
I want to do more shooting!
I really hate it, I really hate it, I really hate it!!
I hate games where I have to match the height and timing, but the character sinks on its own…
It’s not interesting, but it’s really amazing that Super Mario Brothers implemented this as a stage variation in this era.
>>56
It seems like they thought it wouldn’t be too different from Balloon Fight, so maybe they decided to make this a water stage.
Subnautica is interesting.
I dislike dungeons that raise and lower water levels.
The Blue Marine in Star Fox 64 was difficult too.
I liked going into the well in the labyrinth suite.
I thought so, but when I thought about it carefully, there was no water.
The 4.6-billion-year story is interesting even when it comes to fish.
If anything, you might as well make everything underwater.
Skoon, Dave, and Kikai.
Come on!
It’s impossible; even Mario can’t make it interesting.
>>65
No… I think the stage that utilized Wonder’s dolphin kick was fun.
When you combine an unfun underwater stage with an unfun frog suit…!
>>67
Peloon (can come off with a single hit)
I really liked the underwater battles in Monster Hunter 3…
Mario Land’s Marine Pop Stage
I like swimming smoothly as Zora Link in Majora’s Mask.
Dungeons and eels suck.
If they set it up so that mobility increases in water, it would probably motivate them more.
The Paris-Dakar Rally is most enjoyable during the water stages.