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I haven’t missed, but there might be some people who have missed certain tough ones like Chikorita.
I remember taking out Jellicent during BW.
Chikorita and Serperior are quite common to hear.
Due to the ease of passing the ace position to Mega Evolved Pokémon, there are occasionally patterns like Brivolon’s Mafoxie and Gekkouga.
I fired Tsutarja.
The USM’s Mokuroh was instantly defeated by Nushishizukumo’s Aurora Beam, and I was about to lose hope, but I stayed until the very end anyway.
In the end, since level-based violence works in the game, I don’t think there are many people who would skip it just because it’s weak.
>>5
Meganium has such weak moves that it doesn’t get through even with level up.
Jalorda has too few moves, making it take too long to set up.
Looks like a pattern.
Jade is prone to falling off.
>>6
The boss is strong, you know…
>>6
I want to fill the encyclopedia mission, so my collection will undergo a complete overhaul…
I chose Messon and it was the first time I got it wrong.
Pardea has been equipped with high specs to avoid being excluded.
I think BW tends to be excluded from partners other than Daikenki.
It’s a hassle to fill tasks when doing Legendal with a fixed party.
The Pardea starters are all strong.
The festival has many rivals, but…
Jalorda only has moves like Coil and Leaf Storm, and its sub-weapons are moves like Revenge, Aerial Ace, and Dragon Tail.
>>15
It looks more fulfilling compared to Meganium.
>>18
Due to the experience point correction based on level differences with the opponent starting from BW, it’s become more difficult to use level abuse.
Compared to its appearance in the wild, the higher usage level by enemy trainers increases the difficulty of battling against Jalorda.
Emboar isn’t weak, but Darumakka-kun, who can destroy everything with Fire Punch, and the violence that awaits beyond is just too appealing.
>>16
At the time of Darumakka, does it already have A90…?
There are people who say they’ll remove Emboar, but that’s a lie, right?
Messon ← 🤗
Jimeron ← 🤔?
Inteleon ← 🤯
If it’s a grass attacker, Dredia is good, so I removed Jarooda.
It’s hard to use on a journey because you can’t output power without stacking it…
If I don’t know the evolution in advance, I wouldn’t even think about using Darumakka’s enthusiasm and missing its moves. If I know the strength of Hihidaruma and have the intention to use it, I wouldn’t choose Pokabu in the first place.
Leaf Cutter
Repayment of kindness
mud throwing
Iron Tail
I’ve gone through various experiences with SV, so I’ve used all three of the main ones and have also removed them at times.
I think it’s off to talk about the strength of the three imperial families at the stage of a travel party.
Don’t take off something just because it’s a remake.
If it’s a Pokémon I’ve never seen before, I’ll use it until the end.
I didn’t remove the Dakenki, but it turned into a skill set like surfing, climbing waterfalls, and having immense strength.
Well, as long as you have surfing, you won’t be out of the game, so water types are really cool.
Jalorda has been removed.
Speed is everything during the journey.
>>31
Jalorda doesn’t miss that much because of this, right?
>>34
The desire for speed is because I don’t want to take damage.
Jalorda, which is based on stacking, is completely different.
Flare Song, Trick Flower, and Aqua Step are all too strong…
I wonder if it’s really necessary to remove it, considering it has a high level, especially when it’s not like it’s no longer being used as an ace.
Aqua Step honestly isn’t that great…
>>36
It felt a notch lower compared to the other two.
>>47
I wonder if it couldn’t raise its Attack because its hidden ability is Overconfidence.
Although it is strong, it can let you down when it truly matters, so it is somewhat unreliable as a leader.
In BW2, Jaroda can learn Aqua Tail towards the end, which significantly improves its coverage.
In history, there was only once when Pokabu was left out.
Everything was somehow tough.
I remember being excited that Emboar could learn Scald through a TM.
I was happy that a fire Pokémon could use water moves.
Jalorda is fast, but since it can’t take me down in one hit, the damage accumulates, so it’s pretty much the same.
If you’re going to use level-based violence, isn’t it better for speed to be just average?
If you’re at a higher level, you can relatively outspeed even if your base stats are lower.
It’s not that Inteleon is weak, but it just feels unimpressive somehow.
If I were to remove someone from my travel party, it would probably be this guy because he’s too strong.
Charizard misses normally… Fire doesn’t go through well, and flying is easily covered by Freezer and Thunder.
I seriously debated whether to remove Emboar or not until the very last moment.
The Sinnoh starter Pokémon may have their strengths and weaknesses, but there’s no reason to exclude them.
>>48
In other words, there aren’t many competitors of the same type, you know.
Monkeys are undoubtedly valuable fire, and Empoleon will end up having higher firepower than Gyarados due to using Surf anyway.
Dodaitose’s ability to learn earthquake on its own is so significant that it is unlikely to be overshadowed by any other grass types.
Since the fighting along the way goes well, Wainival is also very strong, isn’t it?
There are almost no opponents who can’t be beaten with water combat in the first place.
I liked Hibanny, but I couldn’t accept Aceburn, so I removed it after evolving.
I traveled wearing a Legend T-shirt with a flame frame and a legend inside.
The reason I removed Jarrados is that it didn’t have enough firepower to one-shot, and I ended up getting countered, which is bothersome.
If you have a speed of about medium level, you can generally take the first move as long as you level it up a bit, so for me, firepower is more important.
Meganium is out.
I have always been out of the loop even against gym leaders.
>>53
It’s honestly strange that the only one who can fight advantageously is Shijima’s Nyoro-bon!
Meganium has an advantage against Kingdra.
It would be great if the first partner has max individual values for sure.
The current Pokémon have experience point distribution, so joining midway can also contribute to the team’s strength.
In the past, it wasn’t like that… Even if I were given a level 15 Lapras now… it just wouldn’t work out.
The three main houses that are dispatched automatically become the strongest force.
I acknowledge that Meganium is unfortunate, but I cannot agree with counting the battle against Yanagi as a disadvantage.
If you raise them properly, won’t you just beat down Dugong and Inomoo as if they were nothing?
>>59
What technique can knock someone out with one punch?
Is it a burden?
>>110
If it’s level violence and a type match, then Leaf Cutter should work, right?
>>116
If you have concentrated experience points on just one Meganium until then, it might be possible.
Dodaitose is more about being used as ground rather than grass, and its ability to learn on its own is impressive.
Both BW and BW2 were tough with all the starter Pokémon.
In other words, BW is difficult…
I have been playing with the three original starters at the highest level, and the hardest moment was when I challenged Dragonite with Meganium as my last Pokémon.
Unlike Jarooda, which can be pushed through by stacking, Meganium is really a struggle.
For that reason, it’s a bit too easy for Odaire, creating an unbalanced situation.
In games like Gold and Silver or HeartGold and SoulSilver, there are still hidden ability factors anyway.
Iai Cut, Thrust, Rock Smash, Strength
That’s fine too.
Meganium’s grass moves are weak.
The hardest part was Mokuro.
Until then, it’s smooth sailing, but Kingdra is just too tough for Bakufun.
Surprisingly battle-capable Brigalon.
Subtle Juniper
BW2 was left out at the Janoby stage, huh.
Why is that?
>>68
From early to mid-game, the Poison Gym comes, then the Bug Gym, and then the Electric Gym (but Nitro Charge and Aerial Ace come flying in), so I guess they gave up somewhere around there.
XY, well… to be honest, anyone can win using it…
>>69
The enemy’s level does not take the specifications of the learning device into account!
>>69
Take off the learning device and you’ll instantly become a demon!
In the first place, the enemies in BW are too strong.
Even in the wild
Blaziken’s Thunder Punch and Feraligatr’s Ice Punch
Meganium uses Headbutt.
>>71
Compatibility complement is great, isn’t it?
Unless there is a very significant reason, Enzui will not be fired.
XY has an excessive feeling of strength even with just the guys who can receive it for free, and their levels keep rising aggressively.
BW has a ridiculous evolution level for new Pokémon.
>>76
I can tolerate Hydreigon being a 600 base stat Pokémon, but I think Pokémon like Braviary and Mandibuzz are just a nuisance.
If it becomes a Mascarain, it’s strong, but starting off with the disadvantageous matchups of Nyaoha can be quite challenging.
There’s no reason to take Hogeta out, right?
BW has a relatively high story difficulty, which makes it even tougher for Serperior.
XY’s special Mega Evolution acceleration Torchic is too strong, so I removed Brionne.
In XY, I was just playing as if I might take out trainers that were visible on the first playthrough, but when it came to the battle against Karune, my Fennekin and Blastoise ended up in the high 70s and I was perplexed.
There’s no way I can lose.
Since the water remembers how to ride the waves, it is usually left in.
I can understand that Trick Flower is a difficult plant to deal with.
Flare Song is too much.
>>85
It’s a bonus that allows for speed enhancement with Nitro Charge.
>>85
There is no such thing; I am just a humble fire technique.
The power is kept at a moderate 80 as you can see.
XY couldn’t remember the names of the Gym Leaders because there wasn’t a memorable struggle, so I do want some level of difficulty after all…
It’s unfair that you can enhance your firepower with Surf from Hidden Moves in the disposable TM era.
Even without the changes in specifications, getting two of the three starter Pokémon and also receiving Lucario as a bonus in XY makes it a bit too easy…
Considering the breakthrough of Sazandora, BW’s formation becomes limited.
Struggling to decide who to exclude due to the selective recruitment and mandatory participation in Zecreishi.
>>91
Kojofu is cute! It’s a bit late, but I’ll add it to my travel party! Then I ended up kicking everyone except Desukan to death and it was over.
The fighting is too much for N and Ghetsis.
It seems that not many people are likely to leave out the Hoenn starters.
>>92
Kemorijii stands out with its weakness.
I took off Brigalon because it was way too creepy.
BW caught some bugs along the way and realized that I could put together a pretty balanced Bug-type team… so I had to swap out Pokabu.
Grass-type moves are too weak up to Generation 3.
Even the few decent lift breaks have a power of 70.
Well, even if I’m told it shouldn’t be like that, it’s unavoidable since it actually happened… that’s what I always think.
If the final evolution doesn’t match, I’ll just put it in the box.
I felt like Inteleon was the only one getting all the action, so I swapped it out for other Pokémon.
We didn’t have enough space for the party at all.
If we can secure a Pikachu, we will trade it for the starter trio.
I don’t think I removed Meganium… I have a memory of pushing through with its level.
Jalorda didn’t have the luxury of leveling up a lot, so it was impossible.
I’ve never missed before, but I missed the Legends’ Rowlet… The boss I caught around there is strong!
I feel like I hardly ever use the regular abilities of the three main families while on a trip.
I feel like Hoenn had quite a few strong opponents like Mero Mero Kohtasu, Papa’s Kecleon, and Nagi’s Altaria, but I don’t remember how I managed to get through them on my first attempt.
Meganium is a Grass-type, so it should learn moves like Sleep Powder or Stun Spore. Why does it learn the absolutely useless Poison Powder instead?
I guess I missed out on BW’s Jalorda and Hisuian Typhlosion…
On one hand, it’s simply difficult to use, and on the other hand, the competition is too strong.
When it comes to Meganium’s main weapons, it’s Leaf Cutter and Body Slam.
>>109
What’s sad is that the expected value of facing an equally matched opponent is more than Leaf Cutter.
You should just become a normal type already.
Well, it’s more efficient to replace Arceus with the Alpha Pokémon you catch later on, both in terms of performance and filling the Pokédex.
Jalorda, you see…
The sound of the thud when it comes out of the ball is good.
Travel is tough.
Basically, I haven’t missed it, so I think the flames are stable.
>>113
Water and fire are strong elements.
In Sword and Shield, I replaced Inteleon, and my water slot has become Wailord.
It’s rare to find alternatives during the journey, so I can’t really switch that much.
>>118
I think this fire is big.
It’s not that the Fire starter family is strong, but rather that there is no substitute.
It might withstand the dugong, but it won’t fall from the counter ice moves, so I can probably win.
It’s not that the first three are the cutest or anything…
It seems that many people who played the previous game have skipped BW2 thinking it would be fine.
Jalorda stacks and hits in travel, and so does Dredia; even though what we’re doing is basically the same…
>>122
The base stats are 40 points different.
>>122
I won’t stack the traveling Drifblim!
If you’re on the way, it’s fine to just keep throwing petals without worrying about the confusion.
In the first play, once I’ve reached the final evolution, I want to switch out to see the evolution of other Pokémon.
Before I knew it, I had become the master of the box.
If it evolves and looks too different from what I expected, I’ll remove it right away.
Well, I’ll definitely use Blaziken rather than Donphan, Magmar, or Torkoal…
>>125
The problem of lacking fire types is quite noticeable in Diamond and Pearl, but it’s pretty bad here too…
Until now, I had always chosen water for the first round, but the Wainival was too creepy, so I skipped it.
Meganium has had some problems with its move repertoire for quite some time.
It might be that the strategy of persistently attacking without much of a grassy Pokémon feel is not good.
I’m mainly choosing Fire types, but since new Pokémon of Grass and Water types appear relatively early on, I also want to try using them.
I had trouble finding new water Pokémon in SV.
If choosing the starters with the assumption of employing Gyarados in the second generation, the Surf slot is tough.
The wild flames seem to have improved since the fifth generation.
I was quite surprised to hear that since I had been choosing ducks and they were doing relatively well, some people around were swapping them out.
After clearing it, when I looked at the water physics in Paldea, I was somewhat convinced.
I want to believe that there are people who have a special restriction of only using certain Pokémon from the start, but make a rule in their mind saying, “However, the starter Pokémon are an exception!”
>>138
When playing through multiple times, I avoid overlapping the locations where I encountered Pokémon used in the past.
The three noble families are treated as exceptions.
The BW Darumashander is just some kind of accident.
You know, a glass mixer…
>>141
It really seems like the new technique of the Tsutarja tribe, doesn’t it?
I think it’s a position that doesn’t often get deliberately excluded, as Meganium, which is often said to be underwhelming, is actually on par with many other Grass-type Pokémon.
Churine seems to have a tough time against competitors like W-Jalorda.
>>142
To be frank, grass Pokémon aren’t really necessary for the journey, you know…
>>150
It’s whether it was used or not in the end.
It’s a different story to intentionally take a risk in a situation where you can’t see the future.
I always think that Chikorita is underrated.
>>144
Well, if it’s just about clearing it, you can do that by leveling up…
It seems that many people will choose Mijumaru as their starter in the BW remake by process of elimination.
Putting in something like Daruma or Hitomoshi at this timing is just not right.
>>146
I happened to notice it just when I became somewhat annoyed with the feel of Emboar.
When it comes to actually doing it, there’s no decisive factor, but it’s not like it’s a problem either; that’s Meganium.
Just sprinkle a bit of decent powder.
Chandelure’s evolution stone is precious, so it’s a journey…
The effectiveness of attack techniques means that the grass type is not as suitable for traveling parties as the fire or water types.
If it can be learned with sleep powder, it will become important as a capture factor.
The grass three families don’t really remember that kind of thing.
If grass type moves pass through the water, then it would be better to use electric and water types to broaden the range…
In the first place, grass is not particularly resistant…
>>153
I was thinking about it, and the first thing I wondered what to do was Tritodon.
To be a main attacker with grass type, it needs to have guaranteed critical hits and high power, otherwise it’s tough… The gorilla as a singularity is well…
>>154
The grass type has had a long period where its techniques were weak, mainly based on status ailments and drain moves.
Originally, evolution stones are something you can easily buy at a department store.
Depending on the work, the local circumstances that make it unusually difficult to obtain are for the player…
>>155
In Legends, the light and dark evolution stones that were easily obtainable have become rare items in DP; I wonder if the mines have run dry…
Sword and Shield had a lot of good fire-type options.
In the first place, people who say something about grass in travel…
There’s no need to specifically choose the Grass starter at the beginning, so there’s no reason to drop it along the way.
I really think it’s stupid that only black evolution stones are sold in stores.
Greninja missed.
It’s not that it’s weak or anything; it’s just that in XY, there were so many Pokémon that I was able to raise, so I was rotating them all while progressing.
I’ve always chosen water types, so I’ve never missed one.
Daikenki was a bit dangerous, but that’s about it.
If you don’t choose Hinoarashi for the second generation, the only options for the fire type are Garudīrokon (which makes obtaining Flame Stone outside of crystals difficult) and Boober, making it quite tough.
It seems like there are players who regret using stones on the three monkeys casually while also trying to complete the Pokédex in BW.
Usually I choose water types, but when I took Tsutarja just based on its appearance, the battles definitely tended to drag on.
It wasn’t to the extent of being removed, but…
The easy-to-use subtype is convenient, isn’t it, Ashyren?
>>168
This guy can deal violence with the main ability “Ariake no Utakata” and can charm with the sub ability, making him way too strong.
It’s different from restructuring, but like special techniques (at the time) such as Dracotail or Shell Blade.
It’s a bit sad sometimes when I have to forget because surfing is stronger.
>>170
There are limited techniques for convenient surfing…
I’ll introduce the strong grass starter Pokémon from the series!
The weird weak point design of the first generation helped Banan! A power gorilla! A cat of power and speed! That’s all!
(Juniper often has its weaknesses exploited…)
Speaking of which, the three monkeys evolve with a stone.
In a way, those guys are also creatures close to the Three Houses, but if they don’t know how hard it is to obtain stones, they would be quite a hassle…
Hitomoshi evolves into something cute, strong, and amazing!
Well, even if I hesitate to use stones on the monkey, there aren’t any other places to use them until after clearing the game…
Muskanya’s wide range of techniques and high speed are too great…
The special technique for after-use is also appreciated.
I thought Loudred was weak, but it was a C0 variant…
XY allows you to receive the Kanto starters, and it even includes Mega Evolution.
In the first place, I will crush everything except the secret weapon members with the three starter Pokémon until I reach the Hall of Fame.
I think the Three Monkeys would be really reliable with level evolution because their range of techniques is wide.
The problem of being too strong at surfing the waves of travel.
>>182
Even without a journey, I’m quite strong…
There might be cases where I want to remove something because something I want to add later overlaps.
In terms of strength, it’s actually not that common to be excluded.
At most, the other assets might become the main force and turn into something lively.
I think that eventually, besides remakes, the stone evolution will be unified like in GO using “(region name) stone.”
It’s just that the moves other than Surf and Strength are weak… I’m glad it’s changed from the era when you had to use Hidden Moves.
Not hitting opponents with Surf from the three generations is also making it tough for Dracozolt.
It seems like Buu will only properly enter the journey party in Gold and Silver…
The Buber available at the Enju point is quite unlawfully strong.
There is enough reason to keep it on hand just for the flavor of the partner I received first.
I feel like they’re a bit unreliable, but I still believe they’ll do well somewhere.
Totally excluding the starter Pokémon.
Rather, since things like SV have been abolished, especially with default swaps being too easy, the starter Pokémon have high base stats and plenty of moves, so it’s just too easy.
The most interesting thing is struggling and winning with low base stats.
I wonder how many trainers boarded the trip to Blurgaku…
It’s just a delusion, but it seems like there are quite a few people who have taken elements from past works and turned them into something like a legendary full-scale assault.
>>192
I selected four from the alumni of the past travel program.
Since they are level 100 and have been enhanced with crowns and such, six of them were too easy.
>>197
It’s nice to see the past travel parties gathering in a place where all the three great houses converge…!
>>192
It was a normal travel party.
I have been using it in the main story and in Kitakami, and since all my characters are level 100, I’m not having any trouble at all.
>>192
I added Poni and Sazare’s Gardy to the trip party, but what about you?
>>192
The level of the travel party had already risen excessively, so I completely replaced the members in Kitakami and traveled with those guys.
Water is definitely strong in surfing, and while there may be some differences in availability for fire, Flamethrower is strong.
Water-type Pokémon are inevitably favored in travel!
Water is simply too strong with the presence of Gyarados.
>>195
I will definitely catch a Magikarp if I see one on my journey.
>>195
The journey is the strongest except for the constant need for intimidation.
>>195
Simply strong…!
Blueberry brought along some legendary past works, which were quite troublesome with their quirks… The most troublesome was the local capture toothpaste, though.
>>196
Huh? These kids were caught in the crystal cave here, so they’re from the Blueberry area, you know!!
That’s how it turned out.
Water may be limited in terms of what it can create, but boiling water is also powerful…
Since I cleared Kitakami with a local party, I went into the Blue event with a similar mindset and ended up getting hurt quite a bit, so I took along various trained ones for the strongest raid…
The recent experience points system and Magikarp are just too compatible.
That is precisely a representative example of Yarti, and fundamentally, Magikarp appears in basically the entire series.
Gyarados has a certain incredible face, in a way…
Stable hits! Huge power! Large hitbox!
Surfing!
I once removed Chaoboo because I thought Urgamoth looked stronger.