Home » Game » Summon Night » [Summon Night] It’s a series that surprisingly has quite a few people who got into it through the spin-off or only played the spin-off.

[Summon Night] It’s a series that surprisingly has quite a few people who got into it through the spin-off or only played the spin-off.

SUMMON NIGHT

1: Japan Otaku Reviews

It seems that there are indeed some people for whom X was the first.

2: Japan Otaku ReviewsYeahx10

I understand that even that on its own is fun.

3: Japan Otaku ReviewsYeahx1

There are quite a few side stories.

I mean, it’s more than the numbering.

4: Japan Otaku Reviews

I can see various opinions outside, so I understand that a wide range of people were playing.

If I could have all regular customers, then.

5: Japan Otaku Reviews

I started with Craft Sword 1.

Next, in the beginning of Chapter 2, the Magna Warrior and Leshi made choices that were not suitable for beginners and were struggling.

7: Japan Otaku Reviews

Summon Night X was actually not a bad one, as it is.

12: Japan Otaku Reviews

>>7

Thinking calmly, I believe it was quite a rock thing to release a new work and a side story in a different genre for the anniversary.

8: Japan Otaku Reviews

In addition, let’s distribute the bonuses evenly for the rock route.

Looking back now, it was quite a restrictive playthrough.

9: Japan Otaku Reviews

I wonder what the policy was regarding the fact that there were many side stories in worlds other than Linbaum.

10: Japan Otaku ReviewsYeahx2

If you don’t know the standard moves, you’ll want to swing evenly, right?

11: Japan Otaku ReviewsYeahx1

I feel like it was more interesting as a game than as a blank slate from Muji.

It might be a bit odd to compare different genres, but…

13: Japan Otaku Reviews

I think the strategy aimed at younger users wasn’t so bad, but it feels like it remained a gateway work for otaku and couldn’t retain users for the long term.

14: Japan Otaku ReviewsYeahx4

Extese is good, isn’t it?

16: Japan Otaku Reviews

>>14

This guy just casually revealed the core setting of the world…

20: Japan Otaku ReviewsYeahx1

>>14

The OP’s white night is nice, isn’t it…?

15: Japan Otaku Reviews

In Twin Age, there was a companion whose affinity remained low because I made the wrong choice at the start…

18: Japan Otaku Reviews

Extase is too linear and has almost no detours or elements like that, but it’s a game that can be played quickly.

19: Japan Otaku Reviews

In the DS world, Dragon Quest IX was a huge hit, and there might have been a timeline where Summon Night X was also a big success.

21: Japan Otaku Reviews

Now that you mention it, I haven’t played X and 6 throughout the entire series.

25: Japan Otaku Reviews

>>21

I think it’s amazing to have played Twin Age and Granteed.

You chose well.

22: Japan Otaku ReviewsYeahx1

I like the link with the numbering in the crap.

Why would you quit out of shame…?

23: Japan Otaku ReviewsYeahx5

What a terrible abbreviation!

24: Japan Otaku ReviewsYeahx3

I think the uncertainty of round transfer is one of the reasons for the decline.

26: Japan Otaku Reviews

“Crap is still okay, but ‘crap shame’ is an abbreviation that’s just too much.”

35: Japan Otaku ReviewsYeahx3

>>26

That’s not good!

27: Japan Otaku ReviewsYeahx1

I was trying to make it fun and interesting as an action RPG, but it didn’t seem to hook me as much as SRPGs did.

28: Japan Otaku Reviews

There was quite a bit of flirting that was almost embarrassing for X.

33: Japan Otaku Reviews

>>28

It feels like there wasn’t enough promotion for a commemorative work.

I was completely buried.

38: Japan Otaku Reviews

>>33

It’s still better than Granteze.

That is also a 10th-anniversary work.

29: Japan Otaku Reviews

I think the reason for the decline is that they couldn’t create a world view as captivating as that of Rinbaum, instead of focusing on systems like 5 or 6.

55: Japan Otaku ReviewsYeahx1

>>29

It’s good that the worldview has been reset (even though it’s in the far future), but won’t numbering it discourage new players from joining? That’s what I thought at 5.

60: Japan Otaku Reviews

>>55

I think it was significant that they wanted to bring back teachers from 3 and some characters from past works, and also the link with UX, as it had been a long time since the series had a revival.

There are quite a few issues preceding 5…

30: Japan Otaku Reviews

In its later years, it released a lot of works other than Summon Night.

31: Japan Otaku Reviews

I think it’s strange that the blacksmith is doing poorly despite the main story.

32: Japan Otaku Reviews

For fans of craft swords, I recommend Maglarm Road.

For better or for worse, games in the Heisei era are now enjoyable… but the characters and world view have a nostalgic flavor that’s not bad.

36: Japan Otaku Reviews

The cycle of gathering materials, crafting weapons, and leveling up in Craft Sword was fun.

37: Japan Otaku Reviews

I graduated with a 3 and an extension, but I think it was a pretty good graduation.

39: Japan Otaku ReviewsYeahx1

I was satisfied with the UX and was able to attain peace.

40: Japan Otaku ReviewsYeahx1

The used price of the Granteze is quite high, even if it’s just the asking price.

Did the flight plan die right after this was released?

41: Japan Otaku Reviews

Because it is what is known as a “isekai” transfer story.

There were people who transitioned to the current main character and thought, “This isn’t it.”

42: Japan Otaku ReviewsYeahx1

Granteze liked this child for being lewd. The character design isn’t that bad when you take a closer look, but the packaging was hopelessly unappealing.

Granteze liked this child for being lewd.

The character design isn’t that bad when you take a closer look, but the packaging was hopelessly unappealing.

43: Japan Otaku Reviews

From the late 2000s to the early 2010s, the light novel and the subsequent late-night anime boom made it feel like games were struggling due to their inferior amount of information.

44: Japan Otaku Reviews

I wanted to watch a TV anime just once.

45: Japan Otaku Reviews

There is certainly a minor popularity, but adapting a game into a TV anime is quite a high hurdle.

46: Japan Otaku ReviewsYeahx1

The opening animation made by UFO for Ex-Taze and Gran-Taze was really great.

47: Japan Otaku ReviewsYeahx3

I really like 2 to 4 in the OP.

Was it IG that made it?

53: Japan Otaku Reviews

>>47

3 is Studio 4℃.

Studio 4°C was involved with 2, as mentioned in some strategy guide from back then, like V Jump or something.

I think IG passed it on to a subcontractor.

48: Japan Otaku Reviews

I love the sword fight scenes in 2.

It’s so amazing that it looks like a character design from Werewolf.

49: Japan Otaku Reviews

When I look at it now, kemorori shota seems to have a strong niche demand.

I wonder if things would have been different if I had aimed for overseas reception…

50: Japan Otaku Reviews

I think that even if it gets animated, it will only remain in history as one of the cursed works in character design.

51: Japan Otaku Reviews

The story of the crappy tale is still okay for 1 and 2, but 3 has a somewhat poor story.

It’s not that it’s not interesting, but it’s a bit provocatively immoral, so to speak.

56: Japan Otaku Reviews

>>51

Even though my partner’s design is the best, it’s tough that they always want to prioritize the girl from Amelu’s frame because she’s a former guardian beast.

She’s cute when she shows her affection, but…

52: Japan Otaku Reviews

Black Star is not blessed with anime…

54: Japan Otaku Reviews

The desire to cloud the start stone was too strong.

57: Japan Otaku Reviews

I dislike Mi-chan, who is unnecessarily putting effort into the dot motion of hitting the shota loli protagonist.

It’s fine to just do something like this 🧍→🧍 with a simple slide.

58: Japan Otaku Reviews

I like fighting with comrades at a reckless level after clearing the game.

It’s so much fun to level up rapidly!

59: Japan Otaku ReviewsYeahx2

Honestly, forget about the previous failures and it’s okay to do something like a social game for the new work.

The assets could be utilized as valuable works.

61: Japan Otaku Reviews

The weapon switch was really exciting, you know?

63: Japan Otaku Reviews

It was painful that I got too used to the unit summoning beast frenzy and now I have to level up the results.

64: Japan Otaku ReviewsYeahx2

Isn’t 6 just a failed example of a world view similar to social games?

65: Japan Otaku Reviews

From just watching the opening, 5 seems really interesting.

66: Japan Otaku Reviews

I wonder if one day a game similar to Summon Night will be released as an overseas mobile game.

67: Japan Otaku ReviewsYeahx2

The song of 1 is casually super stylish.

It really matches the Scottish style with the motif of Britain during the Industrial Revolution.

68: Japan Otaku Reviews

There are guys like me who got into it from Craft Sword 2.

69: Japan Otaku Reviews

5 really has nothing to praise aside from the character design; both the game and the story are just that bad.

70: Japan Otaku Reviews

It’s not terrible, it’s just that 5’s scenario hasn’t fully developed and is somewhat lacking.

71: Japan Otaku Reviews

5 is just that the SRPG is terrible and the volume is garbage…

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