Home » Game » Street Fighter » [Street Fighter 6] Shiranui Mai, Transport ◎, Firepower ◎, Breakdown ◯

[Street Fighter 6] Shiranui Mai, Transport ◎, Firepower ◎, Breakdown ◯

Japan Otaku ReviewsYeahx1

Counter ◯

Nipple

5F Tech △

1: Japan Otaku Reviews

Where’s the butt?

3: Japan Otaku Reviews

>>1

That’s outside my area of expertise.

2: Japan Otaku Reviews

It’s probably a strong character; everyone is just unfamiliar with it yet, so it’s not stable.

4: Japan Otaku ReviewsYeahx37

Ero***

6: Japan Otaku ReviewsYeahx30

It must be breasts!

14: Japan Otaku ReviewsYeahx5

>>6

A great breast comes with a great areola.

75: Japan Otaku Reviews

>>6

The nipples are too big.

7: Japan Otaku Reviews

Terry is stronger.

26: Japan Otaku ReviewsYeahx15

>>7

Response to Kencho-ru.

9: Japan Otaku Reviews

The return for a counter is ridiculously high, isn’t it?

The crouching is fast and connects to a big P.

11: Japan Otaku ReviewsYeahx1

Isn’t this combo insufficient to connect to SA1?

12: Japan Otaku Reviews

I feel like there isn’t much firepower.

13: Japan Otaku Reviews

What should I do with the flower butterfly fan?

18: Japan Otaku Reviews

>>13

Lower or parry.

15: Japan Otaku ReviewsYeahx15

I agree that it has firepower, but I want to use the Slashing Shadow Fist on those who use stock 5 and CA together in maximum combo videos.

16: Japan Otaku Reviews

There are people who say it’s S rank, but it looks like G or H to me.

21: Japan Otaku Reviews

>>16

It looks like it’s drooping and about to touch the ground.

22: Japan Otaku Reviews

>>16

S is too big and scary.

17: Japan Otaku ReviewsYeahx15

>>10

The 5F techniques used for countering are longer reach than 4F techniques, so it doesn’t matter how many 4F techniques there are.

47: Japan Otaku Reviews

>>17

Stop it…

19: Japan Otaku Reviews

The rising dragon being quite thin horizontally seems a bit tough.

20: Japan Otaku Reviews

I knew she was a sexy woman, but it was the first time I actually saw her in the game.

23: Japan Otaku Reviews

Since the flame technique is strong, you don’t have to try hard to finish the combo.

If I let the stored flower butterfly fan guard, I’ll just give up the wake-up pressure and use SA1 from far away…

Jamie has a ranged weapon.

24: Japan Otaku Reviews

The rising dragon looks narrower from the side than it does, right?

37: Japan Otaku Reviews

>>24

The weak rising dragon is really narrow… medium stability.

25: Japan Otaku Reviews

When I see a pro making a lot of mistakes in a match, it kind of makes me laugh.

27: Japan Otaku Reviews

Is there anyone who ranks on the first day?

31: Japan Otaku Reviews

>>27

You can’t just say whatever you want without receiving any criticism on the first day.

32: Japan Otaku ReviewsYeahx4

>>27

There are so many of them, and it gets lively.

34: Japan Otaku Reviews

>>27

The rank on the first day is just the rank on the first day, and this is not something anyone thinks is the final version, you know.

28: Japan Otaku Reviews

What are the ranks of B and H?

33: Japan Otaku ReviewsYeahx3

>>28

It’s not a big deal in the Reiwa era.

29: Japan Otaku ReviewsYeahx3

The bug where the OD flower butterfly fan addition has no gauge should be fixed quickly.

30: Japan Otaku Reviews

Since they’re speed characters like Cammy and Juri, if they had strong firepower, it would be crazy.

35: Japan Otaku Reviews

Is it okay for beginners to just touch it playfully?

Cammy was impossible for me.

38: Japan Otaku ReviewsYeahx1

>>35

Well, maybe it’s impossible then.

77: Japan Otaku Reviews

>>35

To be honest, it’s become a bit of a difficult character and is not suitable for beginners.

I have ammunition, but it’s special, so it’s difficult to shoot, and since I can’t really use regular techniques, there tends to be more single hit confirmations.

36: Japan Otaku ReviewsYeahx3

For now, I only understand that the OD Hanachou fan is lawless.

44: Japan Otaku Reviews

>>36

It was unexpected that the fan bounced back and fell.

39: Japan Otaku ReviewsYeahx1

I think it will fit in the rank just below the highest level.

52: Japan Otaku Reviews

>>39

It’s probably that rank since it doesn’t have everything.

When dealing with the opponent, the strong aspects are pointed and unpleasant, but when using it myself, I feel the shortcomings stand out.

41: Japan Otaku Reviews

I feel that the difficulty of the operation is quite high.

Mainly combo selection is

42: Japan Otaku Reviews

I might not use it myself, but maybe I’ll support the pros who make it their main character.

43: Japan Otaku Reviews

Looks as strong as Juri-chan.

50: Japan Otaku Reviews

>>43

I feel that way about it.

45: Japan Otaku Reviews

I wonder if I can see it at the Grand Final.

I guess it’s just too much.

51: Japan Otaku Reviews

>>45

That’s impossible.

If it’s CC, then I think I can go.

46: Japan Otaku Reviews

I don’t feel the insane power like Vega, but I sense potential for growth and it seems likely that they will settle into a strong character.

48: Japan Otaku Reviews

Is there anything other than the middle tier for breaking?

49: Japan Otaku Reviews

It looks better to have Mai spread rather than Akuma and Vega.

53: Japan Otaku Reviews

It looks like a mix of a cami and a dress.

54: Japan Otaku Reviews

I felt that it seems tough against characters with projectile abilities or long-range moves after encountering them a few times yesterday.

When the Hanachou fan is charged up, it forces the opponent’s turn, so I want to consider how to deal with that.

55: Japan Otaku Reviews

This is Mariza!

I feel like I’m going crazy dealing with them!

57: Japan Otaku Reviews

>>55

I heard that some people cut in on the target conversation, and it made me feel sorry…

64: Japan Otaku ReviewsYeahx1

>>57

Many people easily get hit by a mid P target combo.

79: Japan Otaku Reviews

>>64

The problem is that since SA1 comes in, if it is strengthened there, the subsequent defense becomes tough.

56: Japan Otaku Reviews

Isn’t the motion in the middle too small?

62: Japan Otaku Reviews

>>56

I can’t see it at all, to the level where I think a correction might come.

58: Japan Otaku Reviews

The scene of Shiranui-ryu Judo looks so funny.

59: Japan Otaku Reviews

The strength is determined by how well you can engage with environmental characters.

60: Japan Otaku ReviewsYeahx9

Mariza will lose her mind with anyone she deals with.

61: Japan Otaku ReviewsYeahx1

As always, there’s no saving for Mari-chan.

63: Japan Otaku Reviews

There are many strong points, but it’s not the strongest class, and the weaknesses are noticeable, so once everyone gets used to it, it might drop in rank, which is quite an ideal adjustment.

There should at least be some hidden strengths somewhere…! Rather than that direction, much more.

70: Japan Otaku Reviews

>>63

Stop mixing in badmouthing Terry.

65: Japan Otaku Reviews

What is that bouncing flower fan?

That’s not in my data.

66: Japan Otaku Reviews

If we assume that it is currently at the lowest position, it means that there is a high possibility of jumping to the top after the adjustments post-CC.

67: Japan Otaku Reviews

Why doesn’t Mari-chan just become a throwing character?

68: Japan Otaku Reviews

Isn’t it rather firepower ◯?

71: Japan Otaku Reviews

The bouncing breasts were in my data.

72: Japan Otaku Reviews

Weak K-target combos can sometimes feel quite lawless because, depending on the character, there may be no counterplay.

73: Japan Otaku Reviews

Dhalsim is oddly tough now.

There may be a lack of measures as well.

152: Japan Otaku Reviews

>>73

I think I’m good at fast rushes, delivering Ken-like moves, and handling aerial attacks against Dhalsim.

74: Japan Otaku Reviews

The projectile is dark grace.

76: Japan Otaku Reviews

It’s the cherry blossom slash of Rashōmon Jūjirō!

82: Japan Otaku Reviews

>>76

When I saw that butterfly fan, I thought, “That’s the one that was almost ended by Reimu!”

78: Japan Otaku Reviews

Is the manager who throws fire around stronger?

88: Japan Otaku ReviewsYeahx9

>>78

Don’t disturb busy people.

80: Japan Otaku Reviews

Weak Ash Con is excellent because.

I think a true beginner can win quite a bit.

81: Japan Otaku Reviews

I really hate it when the fan’s strength causes it to bounce differently!

83: Japan Otaku Reviews

The person adjusting Terry is the one adjusting Ryu.

The dance is Ken’s person.

84: Japan Otaku Reviews

Can you even choose CC from the beginning?

85: Japan Otaku Reviews

Well, I think it’s more beginner-friendly than characters like just-necessary Luke, slow Ryu, or tricky Akuma.

I want to recommend it to beginners as much as Ken.

86: Japan Otaku Reviews

The forward walk is just a little slower than Akuma, so it’s really fast.

Seriously? You get thrown from that point or hit with a medium kick.

I want you to do something about the fact that the Hold Hanachou Fan makes me see the blue bird’s hallucination and stand up.

87: Japan Otaku Reviews

The difficulty is high, but it’s said that the current modern compatibility is also high.

It’s impressive that the practical techniques are still intact, it’s truly remarkable.

94: Japan Otaku Reviews

>>87

The lack of standing copas means that some combos and cuts can’t be executed, but…

I’m curious about how the lack of a mid-P will affect things.

But being able to use SA1 and SA2 with modern inputs is quite an advantage.

89: Japan Otaku Reviews

If there is even one unwavering element that you can absolutely say is strong, then you can have expectations.

The rush is quick too.

90: Japan Otaku Reviews

A rough evaluation: stronger than Terry, weaker than Akuma and Vega!

97: Japan Otaku ReviewsYeahx8

>>90

Let’s stop the full support, okay?

91: Japan Otaku Reviews

I saw the evaluation post for Kincho no Mai and thought, “It’s become that way… like a hungry wolf!”

92: Japan Otaku Reviews

Looking at Ed Vega, there’s a high possibility that the nerf to the dance in the next balance adjustment will be less severe, so switching characters is quite an option.

93: Japan Otaku Reviews

The strength of the character varies too much depending on whether they belong to the cautious group or the aggressive group.

95: Japan Otaku Reviews

The gauge is depleted…

I want to know about easily recoverable connections…

96: Japan Otaku ReviewsYeahx10

After all, Terry was strange.

It’s basic to cancel on the first hit of a strong punch.

110: Japan Otaku Reviews

>>96

A jump in the air by Mai overflowing with kindness.

98: Japan Otaku Reviews

Carrying together

There is a rush.

There is an unsightly middle section.

With the invincible rising dragon.

I do have some bullets, just in case.

I can’t become a weak character.

100: Japan Otaku ReviewsYeahx8

>>98

Hey, come on, come on.

101: Japan Otaku ReviewsYeahx7

>>98

Okay!!

99: Japan Otaku Reviews

This is a request, but… please make it so that I can perform the Shoryuken with just P.

103: Japan Otaku Reviews

The problem is that when I use OD excessively and experience burnout, the middle assist combo turns into trash in modern play.

105: Japan Otaku Reviews

I understand that using the gauge on OD is stronger than a rush of cancellations.

106: Japan Otaku Reviews

I wish I could save up a bit more for the enhancement fan.

I wanted to save about 10.

120: Japan Otaku Reviews

>>106

Kishida’s response

107: Japan Otaku Reviews

Why is Terry…

116: Japan Otaku ReviewsYeahx4

>>107

Putting strength and weakness aside, the consistently high difficulty of operation is tough.

108: Japan Otaku ReviewsYeahx1

I understand that the self-deprecating humor of weak characters is also part of the history of fighting games, but…

The weakness of old weak characters and current weak characters is so different that their self-deprecation becomes annoying.

Terry brings up everything… that’s just how he is.

109: Japan Otaku Reviews

The clear advantage that air defense SA1 is easy to use, right M Mai?

125: Japan Otaku Reviews

>>109

The flipping and dropping are really strong, seriously strong.

111: Japan Otaku Reviews

Is it a live rush character?

112: Japan Otaku Reviews

The only thing that jumps up is the dance of the flower butterfly fan that I’m dealing with…

When do you build it up!!? It’s like that.

113: Japan Otaku ReviewsYeahx2

SA1, SA2, and SA3 are all strong!

114: Japan Otaku Reviews

It seems like there is a lot of potential for growth.

115: Japan Otaku Reviews

Moi?

117: Japan Otaku Reviews

How strong is your carrying ability?

118: Japan Otaku Reviews

>>117

Yes

131: Japan Otaku Reviews

>>118

Isn’t it less than Ken? That guy’s throwing and carrying is his biggest characteristic.

138: Japan Otaku Reviews

>>131

The dance throw carries a lot of weight too.

If anything, my forward throw is so amazing that I can go straight to judo.

141: Japan Otaku ReviewsYeahx4

>>131

I think the route to the hornet is easier than Ken’s tornado.

119: Japan Otaku ReviewsYeahx1

>>117

There is/There are

The hornet is amazing.

121: Japan Otaku Reviews

Modern is good at changing the middle part to a bumblebee by itself.

122: Japan Otaku Reviews

The stock technique is more intense than I expected.

123: Japan Otaku Reviews

The carrying power will swing around vigorously once touched.

124: Japan Otaku ReviewsYeahx2

It sounds like Maiko has a voice similar to Koyama.

126: Japan Otaku Reviews

It’s not about self-deprecation.

The dance has a clear strength and feels just right, which makes me wonder why Terry was so meticulous…

127: Japan Otaku Reviews

Without having advantageous normal moves, it’s impossible to become a strong character.

132: Japan Otaku Reviews

>>127

Here we goooo!!

135: Japan Otaku Reviews

>>127

That’s right.

Ken thinks so too.

137: Japan Otaku ReviewsYeahx2

>>127

I’ve been waiting!

139: Japan Otaku ReviewsYeahx2

>>127

I’ve been waiting!

128: Japan Otaku Reviews

No way.

Is it like Ken?

That’s bad.

129: Japan Otaku Reviews

Strong Dragon Flame Dance → Since the Ninja Bee will be connected, it will carry a considerable amount.

130: Japan Otaku Reviews

The situation is better than a furious tornado, and the ninja bee is strong.

The Frenzy Tornado Steste can’t shimmy, but the Ninja Bee Ste micro-walk can shimmy, and as a Ken user, I’m so moved by how strong it is.

133: Japan Otaku Reviews

It’s not that, it’s just like Cammy’s arrow.

134: Japan Otaku Reviews

It may become a new residence for Chun-Li players.

136: Japan Otaku Reviews

It seems that Tachikawa will develop modernly.

140: Japan Otaku Reviews

I’ll launch it!!

142: Japan Otaku Reviews

I think OD Shinobibat is surprisingly admirable.

143: Japan Otaku Reviews

I was looking for a good frame for Weak Flame Dance Overlap, but since it knocks down on counter hit, the return is too low, so I concluded that using Back Heavy Kick is just fine.

144: Japan Otaku ReviewsYeahx4

Shut up, Ken!

145: Japan Otaku ReviewsYeahx5

Even if characters with scores above 90 out of 100 are considered strong, there are only characters that score around 70 or 80.

People who love to complain ultimately enjoy talking about their complaints and open threads because they want to vent, so there’s nothing that can be done about it.

157: Japan Otaku ReviewsYeahx3

>>145

Stop with the type of complaints that don’t benefit anyone.

146: Japan Otaku Reviews

It’s really amazing how much I can carry, and it’s so much fun!

From the perspective of the one being targeted, it’s probably quite unpleasant.

155: Japan Otaku Reviews

>>146

I feel like I quickly reach the edge of the screen!

Well, Ken is the same, so I’m used to it…

147: Japan Otaku Reviews

I understand, Ken, it’s just one.

149: Japan Otaku Reviews

The flames are strong, but all the special moves consume stocks, so they run out quickly…

159: Japan Otaku Reviews

>>149

It’s like the wind of Lily…

162: Japan Otaku ReviewsYeahx1

>>149

Therefore, a trend is emerging to make the anti-aircraft capabilities in the flames into air-to-air and seek high firepower returns.

150: Japan Otaku Reviews

Um, the brown-skinned Mai is too erotic.

151: Japan Otaku Reviews

The flower butterfly is much stronger than I thought.

153: Japan Otaku Reviews

153: Japan Otaku Reviews

154: Japan Otaku Reviews

I’m unsure what to do when OD wasps are guarded.

158: Japan Otaku ReviewsYeahx10

I realized that having a good visual elevates motivation, so appearance is definitely important.

161: Japan Otaku Reviews

>>158

Feeling motivated when I look good before starting.

160: Japan Otaku Reviews

When the opponent strikes, an accident can occur where the flowers and birds are crushed and hit.

163: Japan Otaku Reviews

The OD flower butterfly looks like quite a lawless thing.

164: Japan Otaku Reviews

The makeup is different with a rider’s style, it’s meticulous.

Your eyebrows are getting thinner.

165: Japan Otaku Reviews

I think it’s only until the OD flower butterfly fan quietly guards that I can really use it, so I’ll keep using it.

166: Japan Otaku Reviews

It’s good to rely on the simple rising dragon in modern dance; if it ignites, it will persistently fly.

If the one-button Shoryuken consumes the Flame Stock, that would be great.

Incredibly cheap.

167: Japan Otaku Reviews

The strong moves on the ground are tough, but when I think about it, everyone is like that, so it probably reflects a good level of strength.

168: Japan Otaku Reviews

It looks strong and has the performance I like, so I will use it.

174: Japan Otaku Reviews

>>168

It’s also about appearance.

It’s erotic…

181: Japan Otaku Reviews

>>168

Describe the costume and color.

182: Japan Otaku Reviews

>>168

Really?

169: Japan Otaku Reviews

It seems that MODERN has a unique aspect with many use cases for SA1, but the others seem too challenging.

170: Japan Otaku Reviews

The hornet is already terrible at transporting things, but it’s really amazing that it can handle both ways of receiving.

171: Japan Otaku Reviews

Which character do you think I could use as a sub in terms of compatibility?

Some people are saying Vega is tough, so could he become a sub for Honda or Blanka?

172: Japan Otaku Reviews

The best thing is that it’s fun to use!

175: Japan Otaku Reviews

But Kinchoro is weak and has no room for growth…

178: Japan Otaku Reviews

>>175

I’m just a wolf that is starving both in body and soul.

179: Japan Otaku Reviews

>>175

Use Terry!

184: Japan Otaku Reviews

>>175

Just relying on Terry’s performance.

185: Japan Otaku ReviewsYeahx3

>>175

Real Maiona

186: Japan Otaku Reviews

>>175

Well, that’s because Terry was a bundle of potential.

It’s just incredibly difficult.

195: Japan Otaku Reviews

>>175

It’s stupid to take the words of the Mai-ona group at face value.

207: Japan Otaku Reviews

>>175

It’s really amazing to say it outright until the potential for growth.

176: Japan Otaku Reviews

Even with a normal SA2, you can somewhat avoid spamming bullets.

177: Japan Otaku Reviews

>>173

Face👹

180: Japan Otaku Reviews

SA2 seems strong too.

183: Japan Otaku Reviews

What’s up with both weak target combos and strong target combos being so powerful?

What was Terry’s poop-like target combo?

187: Japan Otaku Reviews

It’s stupid to use it just because it’s dirty.

Since when did gamers become so weak?

I will use it, though.

188: Japan Otaku Reviews

I feel that escaping like a flying squirrel when cornered is quite important.

189: Japan Otaku Reviews

It’s nice how when you cancel the big P into OD and jump over, the last part ends up being a reverse guard…

If I get parried, I’ll throw it.

190: Japan Otaku Reviews

It’s amazing that after performing a weak target combo with almost no risk of counter, you can just follow it up with a special move that interrupts any attempt to fight back.

198: Japan Otaku Reviews

>>190

If this only does the flying squirrel dance, then I’m managing somehow with the impact gun, but is there really a choice on the dance side?

201: Japan Otaku Reviews

>>190

It’s easy to connect from OD Flying Squirrel to aerial SA2 for a 4F start, and the damage is high…

191: Japan Otaku Reviews

Terry is being adjusted by the super careful staff who adjusted Ryu and Jamie in Zun 1.

It’s just that the dance is not like that.

192: Japan Otaku Reviews

I only trust the evaluations from Score: “The craftsmanship is great!” “It’s worth diving into!” “I wonder if the hidden boss will appear.”

193: Japan Otaku Reviews

I’ve been using Mai since the time of Street Fighter 2.

194: Japan Otaku Reviews

During a normal match, my reaction is delayed because I’m influenced by the swaying of the gaze.

I would like to add a “Don’t shake” option in the settings.

196: Japan Otaku ReviewsYeahx3

Aren’t their breasts quite large by modern standards?

Also, the riders feel bigger than the old costume.

199: Japan Otaku ReviewsYeahx2

>>196

Do you think so too?

It’s really amazing, isn’t it?

197: Japan Otaku Reviews

If Capcom can create something this well and sexy, then we don’t need Arc games anymore.

200: Japan Otaku Reviews

For a professional at the level of Kincho, it’s important to express their individuality.

202: Japan Otaku Reviews

This woman is way too strong for this guy with no bullets.

203: Japan Otaku ReviewsYeahx1

It’s too soon to talk about compatibility or completion for a character that has only been out for just over 24 hours.

204: Japan Otaku ReviewsYeahx1

No matter how much Tachikawa does, it’s all just “oh, yes, yes.”

It has just turned into the usual modern sales, hasn’t it?

208: Japan Otaku ReviewsYeahx7

>>204

I’m grateful that you are doing it.

209: Japan Otaku ReviewsYeahx4

>>204

In this case, since they’re saying that modern dance is extremely difficult, it might not be for business purposes.

211: Japan Otaku ReviewsYeahx10

>>204

Nobody else thinks that except for you, which is why the numbers for the modern videos are increasing.

205: Japan Otaku Reviews

The fact that the weakness in air defense, which tends to be a flaw in Mai, is being thoroughly countered feels the most like lawlessness.

206: Japan Otaku ReviewsYeahx1

I feel there’s a tier-top level due to character power.

I want it to exist.

210: Japan Otaku Reviews

I wonder if there are characters that can get a counter without using any gauge against weak target combos.

212: Japan Otaku Reviews

Next month, there will probably be a character coming that will be “fixed” with adjustments, so that’s a good boost too.

213: Japan Otaku Reviews

Instead, the bouncing element that is a strength of the original has been greatly diminished…

214: Japan Otaku Reviews

Having a gauge and stock is strong.

You can still manage to fight reasonably well without it.

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