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Counter ◯
Nipple
5F Tech △
Where’s the butt?
>>1
That’s outside my area of expertise.
It’s probably a strong character; everyone is just unfamiliar with it yet, so it’s not stable.
Ero***
It must be breasts!
>>6
A great breast comes with a great areola.
>>6
The nipples are too big.
Terry is stronger.
>>7
Response to Kencho-ru.
The return for a counter is ridiculously high, isn’t it?
The crouching is fast and connects to a big P.
Isn’t this combo insufficient to connect to SA1?
I feel like there isn’t much firepower.
What should I do with the flower butterfly fan?
>>13
Lower or parry.
I agree that it has firepower, but I want to use the Slashing Shadow Fist on those who use stock 5 and CA together in maximum combo videos.
There are people who say it’s S rank, but it looks like G or H to me.
>>16
It looks like it’s drooping and about to touch the ground.
>>16
S is too big and scary.
>>10
The 5F techniques used for countering are longer reach than 4F techniques, so it doesn’t matter how many 4F techniques there are.
>>17
Stop it…
The rising dragon being quite thin horizontally seems a bit tough.
I knew she was a sexy woman, but it was the first time I actually saw her in the game.
Since the flame technique is strong, you don’t have to try hard to finish the combo.
If I let the stored flower butterfly fan guard, I’ll just give up the wake-up pressure and use SA1 from far away…
Jamie has a ranged weapon.
The rising dragon looks narrower from the side than it does, right?
>>24
The weak rising dragon is really narrow… medium stability.
When I see a pro making a lot of mistakes in a match, it kind of makes me laugh.
Is there anyone who ranks on the first day?
>>27
You can’t just say whatever you want without receiving any criticism on the first day.
>>27
There are so many of them, and it gets lively.
>>27
The rank on the first day is just the rank on the first day, and this is not something anyone thinks is the final version, you know.
What are the ranks of B and H?
>>28
It’s not a big deal in the Reiwa era.
The bug where the OD flower butterfly fan addition has no gauge should be fixed quickly.
Since they’re speed characters like Cammy and Juri, if they had strong firepower, it would be crazy.
Is it okay for beginners to just touch it playfully?
Cammy was impossible for me.
>>35
Well, maybe it’s impossible then.
>>35
To be honest, it’s become a bit of a difficult character and is not suitable for beginners.
I have ammunition, but it’s special, so it’s difficult to shoot, and since I can’t really use regular techniques, there tends to be more single hit confirmations.
For now, I only understand that the OD Hanachou fan is lawless.
>>36
It was unexpected that the fan bounced back and fell.
I think it will fit in the rank just below the highest level.
>>39
It’s probably that rank since it doesn’t have everything.
When dealing with the opponent, the strong aspects are pointed and unpleasant, but when using it myself, I feel the shortcomings stand out.
I feel that the difficulty of the operation is quite high.
Mainly combo selection is
I might not use it myself, but maybe I’ll support the pros who make it their main character.
Looks as strong as Juri-chan.
>>43
I feel that way about it.
I wonder if I can see it at the Grand Final.
I guess it’s just too much.
>>45
That’s impossible.
If it’s CC, then I think I can go.
I don’t feel the insane power like Vega, but I sense potential for growth and it seems likely that they will settle into a strong character.
Is there anything other than the middle tier for breaking?
It looks better to have Mai spread rather than Akuma and Vega.
It looks like a mix of a cami and a dress.
I felt that it seems tough against characters with projectile abilities or long-range moves after encountering them a few times yesterday.
When the Hanachou fan is charged up, it forces the opponent’s turn, so I want to consider how to deal with that.
This is Mariza!
I feel like I’m going crazy dealing with them!
>>55
I heard that some people cut in on the target conversation, and it made me feel sorry…
>>57
Many people easily get hit by a mid P target combo.
>>64
The problem is that since SA1 comes in, if it is strengthened there, the subsequent defense becomes tough.
Isn’t the motion in the middle too small?
>>56
I can’t see it at all, to the level where I think a correction might come.
The scene of Shiranui-ryu Judo looks so funny.
The strength is determined by how well you can engage with environmental characters.
Mariza will lose her mind with anyone she deals with.
As always, there’s no saving for Mari-chan.
There are many strong points, but it’s not the strongest class, and the weaknesses are noticeable, so once everyone gets used to it, it might drop in rank, which is quite an ideal adjustment.
There should at least be some hidden strengths somewhere…! Rather than that direction, much more.
>>63
Stop mixing in badmouthing Terry.
What is that bouncing flower fan?
That’s not in my data.
If we assume that it is currently at the lowest position, it means that there is a high possibility of jumping to the top after the adjustments post-CC.
Why doesn’t Mari-chan just become a throwing character?
Isn’t it rather firepower ◯?
The bouncing breasts were in my data.
Weak K-target combos can sometimes feel quite lawless because, depending on the character, there may be no counterplay.
Dhalsim is oddly tough now.
There may be a lack of measures as well.
>>73
I think I’m good at fast rushes, delivering Ken-like moves, and handling aerial attacks against Dhalsim.
The projectile is dark grace.
It’s the cherry blossom slash of Rashōmon Jūjirō!
>>76
When I saw that butterfly fan, I thought, “That’s the one that was almost ended by Reimu!”
Is the manager who throws fire around stronger?
>>78
Don’t disturb busy people.
Weak Ash Con is excellent because.
I think a true beginner can win quite a bit.
I really hate it when the fan’s strength causes it to bounce differently!
The person adjusting Terry is the one adjusting Ryu.
The dance is Ken’s person.
Can you even choose CC from the beginning?
Well, I think it’s more beginner-friendly than characters like just-necessary Luke, slow Ryu, or tricky Akuma.
I want to recommend it to beginners as much as Ken.
The forward walk is just a little slower than Akuma, so it’s really fast.
Seriously? You get thrown from that point or hit with a medium kick.
I want you to do something about the fact that the Hold Hanachou Fan makes me see the blue bird’s hallucination and stand up.
The difficulty is high, but it’s said that the current modern compatibility is also high.
It’s impressive that the practical techniques are still intact, it’s truly remarkable.
>>87
The lack of standing copas means that some combos and cuts can’t be executed, but…
I’m curious about how the lack of a mid-P will affect things.
But being able to use SA1 and SA2 with modern inputs is quite an advantage.
If there is even one unwavering element that you can absolutely say is strong, then you can have expectations.
The rush is quick too.
A rough evaluation: stronger than Terry, weaker than Akuma and Vega!
>>90
Let’s stop the full support, okay?
I saw the evaluation post for Kincho no Mai and thought, “It’s become that way… like a hungry wolf!”
Looking at Ed Vega, there’s a high possibility that the nerf to the dance in the next balance adjustment will be less severe, so switching characters is quite an option.
The strength of the character varies too much depending on whether they belong to the cautious group or the aggressive group.
The gauge is depleted…
I want to know about easily recoverable connections…
After all, Terry was strange.
It’s basic to cancel on the first hit of a strong punch.
>>96
A jump in the air by Mai overflowing with kindness.
Carrying together
There is a rush.
There is an unsightly middle section.
With the invincible rising dragon.
I do have some bullets, just in case.
I can’t become a weak character.
>>98
Hey, come on, come on.
>>98
Okay!!
This is a request, but… please make it so that I can perform the Shoryuken with just P.
The problem is that when I use OD excessively and experience burnout, the middle assist combo turns into trash in modern play.
I understand that using the gauge on OD is stronger than a rush of cancellations.
I wish I could save up a bit more for the enhancement fan.
I wanted to save about 10.
>>106
Kishida’s response
Why is Terry…
>>107
Putting strength and weakness aside, the consistently high difficulty of operation is tough.
I understand that the self-deprecating humor of weak characters is also part of the history of fighting games, but…
The weakness of old weak characters and current weak characters is so different that their self-deprecation becomes annoying.
Terry brings up everything… that’s just how he is.
The clear advantage that air defense SA1 is easy to use, right M Mai?
>>109
The flipping and dropping are really strong, seriously strong.
Is it a live rush character?
The only thing that jumps up is the dance of the flower butterfly fan that I’m dealing with…
When do you build it up!!? It’s like that.
SA1, SA2, and SA3 are all strong!
It seems like there is a lot of potential for growth.
Moi?
How strong is your carrying ability?
>>117
Yes
>>118
Isn’t it less than Ken? That guy’s throwing and carrying is his biggest characteristic.
>>131
The dance throw carries a lot of weight too.
If anything, my forward throw is so amazing that I can go straight to judo.
>>131
I think the route to the hornet is easier than Ken’s tornado.
>>117
There is/There are
The hornet is amazing.
Modern is good at changing the middle part to a bumblebee by itself.
The stock technique is more intense than I expected.
The carrying power will swing around vigorously once touched.
It sounds like Maiko has a voice similar to Koyama.
It’s not about self-deprecation.
The dance has a clear strength and feels just right, which makes me wonder why Terry was so meticulous…
Without having advantageous normal moves, it’s impossible to become a strong character.
>>127
Here we goooo!!
>>127
That’s right.
Ken thinks so too.
>>127
I’ve been waiting!
>>127
I’ve been waiting!
No way.
Is it like Ken?
That’s bad.
Strong Dragon Flame Dance → Since the Ninja Bee will be connected, it will carry a considerable amount.
The situation is better than a furious tornado, and the ninja bee is strong.
The Frenzy Tornado Steste can’t shimmy, but the Ninja Bee Ste micro-walk can shimmy, and as a Ken user, I’m so moved by how strong it is.
It’s not that, it’s just like Cammy’s arrow.
It may become a new residence for Chun-Li players.
It seems that Tachikawa will develop modernly.
I’ll launch it!!
I think OD Shinobibat is surprisingly admirable.
I was looking for a good frame for Weak Flame Dance Overlap, but since it knocks down on counter hit, the return is too low, so I concluded that using Back Heavy Kick is just fine.
Shut up, Ken!
Even if characters with scores above 90 out of 100 are considered strong, there are only characters that score around 70 or 80.
People who love to complain ultimately enjoy talking about their complaints and open threads because they want to vent, so there’s nothing that can be done about it.
>>145
Stop with the type of complaints that don’t benefit anyone.
It’s really amazing how much I can carry, and it’s so much fun!
From the perspective of the one being targeted, it’s probably quite unpleasant.
>>146
I feel like I quickly reach the edge of the screen!
Well, Ken is the same, so I’m used to it…
I understand, Ken, it’s just one.
The flames are strong, but all the special moves consume stocks, so they run out quickly…
>>149
It’s like the wind of Lily…
>>149
Therefore, a trend is emerging to make the anti-aircraft capabilities in the flames into air-to-air and seek high firepower returns.
Um, the brown-skinned Mai is too erotic.
The flower butterfly is much stronger than I thought.
I’m unsure what to do when OD wasps are guarded.
I realized that having a good visual elevates motivation, so appearance is definitely important.
>>158
Feeling motivated when I look good before starting.
When the opponent strikes, an accident can occur where the flowers and birds are crushed and hit.
The OD flower butterfly looks like quite a lawless thing.
The makeup is different with a rider’s style, it’s meticulous.
Your eyebrows are getting thinner.
I think it’s only until the OD flower butterfly fan quietly guards that I can really use it, so I’ll keep using it.
It’s good to rely on the simple rising dragon in modern dance; if it ignites, it will persistently fly.
If the one-button Shoryuken consumes the Flame Stock, that would be great.
Incredibly cheap.
The strong moves on the ground are tough, but when I think about it, everyone is like that, so it probably reflects a good level of strength.
It looks strong and has the performance I like, so I will use it.
>>168
It’s also about appearance.
It’s erotic…
>>168
Describe the costume and color.
>>168
Really?
It seems that MODERN has a unique aspect with many use cases for SA1, but the others seem too challenging.
The hornet is already terrible at transporting things, but it’s really amazing that it can handle both ways of receiving.
Which character do you think I could use as a sub in terms of compatibility?
Some people are saying Vega is tough, so could he become a sub for Honda or Blanka?
The best thing is that it’s fun to use!
But Kinchoro is weak and has no room for growth…
>>175
I’m just a wolf that is starving both in body and soul.
>>175
Use Terry!
>>175
Just relying on Terry’s performance.
>>175
Real Maiona
>>175
Well, that’s because Terry was a bundle of potential.
It’s just incredibly difficult.
>>175
It’s stupid to take the words of the Mai-ona group at face value.
>>175
It’s really amazing to say it outright until the potential for growth.
Even with a normal SA2, you can somewhat avoid spamming bullets.
>>173
Face👹
SA2 seems strong too.
What’s up with both weak target combos and strong target combos being so powerful?
What was Terry’s poop-like target combo?
It’s stupid to use it just because it’s dirty.
Since when did gamers become so weak?
I will use it, though.
I feel that escaping like a flying squirrel when cornered is quite important.
It’s nice how when you cancel the big P into OD and jump over, the last part ends up being a reverse guard…
If I get parried, I’ll throw it.
It’s amazing that after performing a weak target combo with almost no risk of counter, you can just follow it up with a special move that interrupts any attempt to fight back.
>>190
If this only does the flying squirrel dance, then I’m managing somehow with the impact gun, but is there really a choice on the dance side?
>>190
It’s easy to connect from OD Flying Squirrel to aerial SA2 for a 4F start, and the damage is high…
Terry is being adjusted by the super careful staff who adjusted Ryu and Jamie in Zun 1.
It’s just that the dance is not like that.
I only trust the evaluations from Score: “The craftsmanship is great!” “It’s worth diving into!” “I wonder if the hidden boss will appear.”
I’ve been using Mai since the time of Street Fighter 2.
During a normal match, my reaction is delayed because I’m influenced by the swaying of the gaze.
I would like to add a “Don’t shake” option in the settings.
Aren’t their breasts quite large by modern standards?
Also, the riders feel bigger than the old costume.
>>196
Do you think so too?
It’s really amazing, isn’t it?
If Capcom can create something this well and sexy, then we don’t need Arc games anymore.
For a professional at the level of Kincho, it’s important to express their individuality.
This woman is way too strong for this guy with no bullets.
It’s too soon to talk about compatibility or completion for a character that has only been out for just over 24 hours.
No matter how much Tachikawa does, it’s all just “oh, yes, yes.”
It has just turned into the usual modern sales, hasn’t it?
>>204
I’m grateful that you are doing it.
>>204
In this case, since they’re saying that modern dance is extremely difficult, it might not be for business purposes.
>>204
Nobody else thinks that except for you, which is why the numbers for the modern videos are increasing.
The fact that the weakness in air defense, which tends to be a flaw in Mai, is being thoroughly countered feels the most like lawlessness.
I feel there’s a tier-top level due to character power.
I want it to exist.
I wonder if there are characters that can get a counter without using any gauge against weak target combos.
Next month, there will probably be a character coming that will be “fixed” with adjustments, so that’s a good boost too.
Instead, the bouncing element that is a strength of the original has been greatly diminished…
Having a gauge and stock is strong.
You can still manage to fight reasonably well without it.