Home » Anime » Gundam » Mobile Suit Gundam SEED » [Mobile Suit Gundam SEED] Since it’s the first time playing Battle Destiny, I went through the AA route for now, but the three idiots are really annoying.

[Mobile Suit Gundam SEED] Since it’s the first time playing Battle Destiny, I went through the AA route for now, but the three idiots are really annoying.

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Japan Otaku Reviews25/06/13(Fri)12:13+

It moves and dodges in a ridiculous manner, has high firepower, and Aslan dies instantly.
What should I do about this?

3: Japan Otaku Reviews25/06/13(Fri)12:15Yeahx11

It’s just like the original…
It’s just like the original…
!?

127: Japan Otaku Reviews25/06/13(Fri)13:42

>>3The three idiots vs. Asran were struggling the whole time except for when they took down Olga together with Kira.

1: Japan Otaku Reviews25/06/13(Fri)12:14

Which way did you go?

5: Japan Otaku Reviews25/06/13(Fri)12:17

>>1I first dealt with Calamity, which doesn’t move much.
I was beaten up by the Raider Forbidden from there.

7: Japan Otaku Reviews25/06/13(Fri)12:18Yeahx1

>>5Sorry, talking about routes.

10: Japan Otaku Reviews25/06/13(Fri)12:21

>>7It’s natural and a coalition, isn’t it?
The aircraft is using the 105 Dagger with a basic shield.

2: Japan Otaku Reviews25/06/13(Fri)12:15

The basics involve both moving and engaging in gunfights over here as well.
If it’s from the Union, believe in the power of 105.

4: Japan Otaku Reviews25/06/13(Fri)12:16Yeahx9

Not just Asran, but the NPCs in this game are weak.

6: Japan Otaku Reviews25/06/13(Fri)12:18

Since TPS can easily run out of energy, it’s also an option to whittle it down with a machine gun.

8: Japan Otaku Reviews25/06/13(Fri)12:19

Aim for the boost run out.

9: Japan Otaku Reviews25/06/13(Fri)12:20

If you think it’s easy to avoid, you should use the beam rifle and rely on predictive shooting with a long press.

11: Japan Otaku Reviews25/06/13(Fri)12:22

The priority for dealing with them is Raider > Phobi Don > Calamity, right?
The raider’s autocannon and zone are both crap.

12: Japan Otaku Reviews25/06/13(Fri)12:24

I started the plant route, but is it better not to push myself and avoid going to AA at first?

13: Japan Otaku Reviews25/06/13(Fri)12:26Yeahx3

If you’re using a 105 dagger, my only advice is to not hold back on tuning and to make good use of pilot SPA! This game is just generally difficult, isn’t it?

16: Japan Otaku Reviews25/06/13(Fri)12:29

>>13Is it better to focus entirely on the Aile instead of the launcher?

14: Japan Otaku Reviews25/06/13(Fri)12:27

In the end, since everyone will have to fight against the enemy ace, I think you can choose any route you like.

15: Japan Otaku Reviews25/06/13(Fri)12:27Yeahx1

If you’re a coordinator, you can manage any route fairly well.
The boarding restrictions are in place, and the natural AA route is just too trashy.

17: Japan Otaku Reviews25/06/13(Fri)12:29Yeahx2

At worst, if you just max out the beam rifle and keep shooting CS, it should be fine.

18: Japan Otaku Reviews25/06/13(Fri)12:30Yeahx4

It’s tough because the AA route is just too slow, like in any game.
I’m impressed that you survived well.

19: Japan Otaku Reviews25/06/13(Fri)12:30

If you focus entirely on your “Yell” play, the standard 105 has higher maximum performance, so you need to knock down or use the sword at key points.

20: Japan Otaku Reviews25/06/13(Fri)12:30Yeahx2

It’s easy to forget, but you can also issue commands to your wingman to use the SPA! If you let them fire as soon as they accumulate it, your survival rate will significantly increase and you’ll have a reliable partner.

21: Japan Otaku Reviews25/06/13(Fri)12:31

The natural who says it’s difficult.
If you stick with the default key bindings, they were made by a monkey, so it’s better to rewrite them properly.

25: Japan Otaku Reviews25/06/13(Fri)12:33

>>21What do you recommend?

26: Japan Otaku Reviews25/06/13(Fri)12:35Yeahx1

>>25At the very least, it’s better to place step/boost in a position that’s easy to press, like LT.

164: Japan Otaku Reviews25/06/13(Fri)14:00

>>21I ended up clearing it without being able to break away from the keybinds I got used to since the PSP era, which are suited for monkeys.

22: Japan Otaku Reviews25/06/13(Fri)12:32

If it’s before the restriction lift, the one with 105 swap parts has a higher limit, so I pour the over-tuning into the Aile.

23: Japan Otaku Reviews25/06/13(Fri)12:33

If you get the Raider with the Union, it’s easy mode from there.

24: Japan Otaku Reviews25/06/13(Fri)12:33

Kira and Athrun seem reliable, but they’re not dependable.
It’s okay to be stronger, you know?

38: Japan Otaku Reviews25/06/13(Fri)12:58

>>24Aslan, why are you so strong when you’re on the enemy’s side!

39: Japan Otaku Reviews25/06/13(Fri)12:59

>>38The rule is to kill the enemy Aslan as soon as you see him.
Only does bad things.

43: Japan Otaku Reviews25/06/13(Fri)13:08

>>39When the enemy Aslan shines, prepare for death.

27: Japan Otaku Reviews25/06/13(Fri)12:36Yeahx2

Back in the Vita version, I didn’t realize that I could carry over my mechs with my faction, so I was playing with M1, but looking back, I wonder how I managed to clear it.

28: Japan Otaku Reviews25/06/13(Fri)12:38

I really love the part of this game where “you die if you are surrounded and shot.”

29: Japan Otaku Reviews25/06/13(Fri)12:39Yeahx2

Muu-san! Kira! Jan! Partner!
Let’s protect the archangel together!

30: Japan Otaku Reviews25/06/13(Fri)12:43Yeahx3

>>29What the hell is with you, Jan?!
The aircraft you brought is cool, but…
But I’m natural, so I can’t ride!

31: Japan Otaku Reviews25/06/13(Fri)12:44

>>30Why do you have Jin’s gun?

33: Japan Otaku Reviews25/06/13(Fri)12:47Yeahx1

>>31During the Allied Forces era, it played a big role with the captured Zin.

32: Japan Otaku Reviews25/06/13(Fri)12:45

Let’s paint it white to make it stand out!

34: Japan Otaku Reviews25/06/13(Fri)12:50

It’s fine when we do a down follow-up, but I won’t allow the enemy CPU to do a down follow-up.

35: Japan Otaku Reviews25/06/13(Fri)12:50

I was moved by the fact that my partner and Jan are the emotional pillars for Kira as new types of the Federation.

36: Japan Otaku Reviews25/06/13(Fri)12:54Yeahx3

I feel like there aren’t many opportunities to see it like this game.
This guy is seriously just hanging around here…

37: Japan Otaku Reviews25/06/13(Fri)12:57

The glittering evil star “J” (self-proclaimed)

40: Japan Otaku Reviews25/06/13(Fri)13:00

I feel like there are only about three reliable fools on my side.

41: Japan Otaku Reviews25/06/13(Fri)13:06

>>40I don’t know which one it is.
Once you get on a destroyer, it won’t be reliable.
As expected, only a partner who can frequently unleash SP is reliable.

42: Japan Otaku Reviews25/06/13(Fri)13:07

I absolutely won’t forgive Aslan’s deadly technique.

45: Japan Otaku Reviews25/06/13(Fri)13:12

>>42The Ark Angel had 80% of its HP left, but it was blown up in one hit.
That guy is really stupid.

44: Japan Otaku Reviews25/06/13(Fri)13:08

Aslan riding Saber is only this strong in this game.

46: Japan Otaku Reviews25/06/13(Fri)13:13

As expected, it’s strong… TP armor…!

47: Japan Otaku Reviews25/06/13(Fri)13:14

I want to take down the enemy ace quickly.
Let’s use a close-range SPA to instantly kill either my partner or myself.

48: Japan Otaku Reviews25/06/13(Fri)13:14

The three idiots are unpredictable, so you can’t let your guard down.

49: Japan Otaku Reviews25/06/13(Fri)13:15

The three fools in the first stage of the AA route are the hardest.
For now, it’s better to slowly take them down one by one from a distance with shooting.

51: Japan Otaku Reviews25/06/13(Fri)13:20

>>49The urban area in the first half is fine because the buildings are dense, but in the second half, the mass driver area has no cover at all, which is tough.

50: Japan Otaku Reviews25/06/13(Fri)13:18Yeahx3

The three idiots are fought against in a way that feels like it’s fine to take them down all at once, as if that’s the vibe of the scene.
The Raider is the strongest machine in C.E. 71, so if you let your guard down, you’ll die.

53: Japan Otaku Reviews25/06/13(Fri)13:22

>>50In other words, even when three of them appear at the same time in the story, they’re struggling immensely…
It’s only thanks to running out of time that things manage to work out.

54: Japan Otaku Reviews25/06/13(Fri)13:22

>>50The artillery that fits too perfectly with the specifications of the PS armor in this game.

57: Japan Otaku Reviews25/06/13(Fri)13:22

>>54When the cannon fire came flying in the first match, I thought live rounds would work against the PS armor, and I got shot down with a bang! It became a trauma for a while…

52: Japan Otaku Reviews25/06/13(Fri)13:21

The enemy Aslan suddenly glows and uses Fatum to instantly kill, so it’s tough.

55: Japan Otaku Reviews25/06/13(Fri)13:22

The AA route 71 is so strong that it feels impressive when you receive Justice after deploying Lux.

58: Japan Otaku Reviews25/06/13(Fri)13:23

>>55If you’re not a dirty coordinator, you’ll get debuffed…

56: Japan Otaku Reviews25/06/13(Fri)13:22

For now, I think if we equip the lower-class rising and recovery skills, we can manage the unique battles in the main story.

59: Japan Otaku Reviews25/06/13(Fri)13:23

The shield disappears before you know it, is that how it is in this game too?

63: Japan Otaku Reviews25/06/13(Fri)13:24

>>59Before I knew it, it either gets blown away or I don’t do the guard because it’s too bothersome.

60: Japan Otaku Reviews25/06/13(Fri)13:24

The weapons are all set, so Babi is intense.

61: Japan Otaku Reviews25/06/13(Fri)13:24

All kinds of powerful Raider, including grappling guns, machine guns, and steel ball punches.

62: Japan Otaku Reviews25/06/13(Fri)13:24

Once I completed it, I suddenly lost all motivation…
There are no restrictions on the aircraft or tuning, and it feels wrong to weaken myself.
Should I create new data and do a challenge play…

64: Japan Otaku Reviews25/06/13(Fri)13:24

The first move natural is the toughest.

65: Japan Otaku Reviews25/06/13(Fri)13:25

Honestly, I think it’s only natural to find it difficult after choosing Natural from the start.

68: Japan Otaku Reviews25/06/13(Fri)13:26

>>65If you choose knowing what you’re getting into, that’s one thing, but if you just go with “Allied Natural” for your first playthrough, I think it’s unexpected that the difficulty level throughout the game is the most different.
I didn’t think it would be this much.

79: Japan Otaku Reviews25/06/13(Fri)13:29

>>68It’s full of J’s and Sokius’s mobile suits, and there are too many alliance MS that are overly reliant on coordination!!
Wasn’t there something more like this…? Something that could be handled naturally…
Only the dagger and 105…?

111: Japan Otaku Reviews25/06/13(Fri)13:37

>>79I really want the 105 model.
Everyone is here.
That’s how I am.

71: Japan Otaku Reviews25/06/13(Fri)13:28

>>65Regardless of performance, it’s a bit concerning that there are no properly drivable aircraft.

75: Japan Otaku Reviews25/06/13(Fri)13:28

>>71Let’s wait until CE73.

66: Japan Otaku Reviews25/06/13(Fri)13:26

The roughness of the lock-on specification is amazing.

107: Japan Otaku Reviews25/06/13(Fri)13:36

>>66The previous and the one before that were a bit better.
Perhaps the radar performance of the aircraft remains the same as in the Universal Century series, but the stage has become wider, and it hasn’t caught up.

67: Japan Otaku Reviews25/06/13(Fri)13:26

But as a fan who buys works for someone like me (CE), you’d want to ride around as a regular soldier with a dagger first, right…

69: Japan Otaku Reviews25/06/13(Fri)13:27

You can use the original characters to advance!

70: Japan Otaku Reviews25/06/13(Fri)13:27

Basically, it’s not that difficult, but the first move natural AA is quite hard for some reason.

72: Japan Otaku Reviews25/06/13(Fri)13:28

But I want to try rolling with the natural mass production machine AA cool route…

73: Japan Otaku Reviews25/06/13(Fri)13:28

Look at the power of the dagger that has been drastically accelerated in development!

74: Japan Otaku Reviews25/06/13(Fri)13:28

So if I use Mu or Jan on the 2A route, I can ride Strike and Freedom, huh?

76: Japan Otaku Reviews25/06/13(Fri)13:28Yeahx1

It’s rare to find a game where the raiders are this strong!

77: Japan Otaku Reviews25/06/13(Fri)13:29

Shining Evil Star Nameless

78: Japan Otaku Reviews25/06/13(Fri)13:29

I don’t want to remove the rookie.
I guess if there’s no choice, I’ll let it go.

80: Japan Otaku Reviews25/06/13(Fri)13:29

Diakka usually gets taken out right away.

81: Japan Otaku Reviews25/06/13(Fri)13:29

I wonder what was strong about the Zaft Route.
I remember that the exclusive Cruzer aircraft was quite strong.

105: Japan Otaku Reviews25/06/13(Fri)13:35

>>81The Aegis could be used until the end.
Once you get used to the transformation, Saber and others become strong too.

82: Japan Otaku Reviews25/06/13(Fri)13:30

It seems that many anonymous users took seriously the claim that veterans of the VITA version have a strong natural advantage, despite it being predicated on having well-rounded machines, skills, and developed stats.

83: Japan Otaku Reviews25/06/13(Fri)13:30

If I can reach level 73, I can use Noir.

84: Japan Otaku Reviews25/06/13(Fri)13:31

By equipping skills for SP savings and recovery speed up, constantly being in hyper mode makes it an easy game.

85: Japan Otaku Reviews25/06/13(Fri)13:31

In this game, the difficulty spikes with faction branching, but probably starting with a Natural Alliance to AA is the hardest.

91: Japan Otaku Reviews25/06/13(Fri)13:32

>>85On the contrary, when you go to AA as a coordinator, you really feel the strength of freedom…

86: Japan Otaku Reviews25/06/13(Fri)13:31

It’s only natural that it gets difficult if you choose a challenging route.

88: Japan Otaku Reviews25/06/13(Fri)13:31

>>86Even though it’s the original route!

92: Japan Otaku Reviews25/06/13(Fri)13:32

>>88If it weren’t for Kira, I would have died.
I am not Kira, so I will die.

94: Japan Otaku Reviews25/06/13(Fri)13:33

>>88The original work for “Shu” is often said to be on extra hard mode and has a true ending.

90: Japan Otaku Reviews25/06/13(Fri)13:32

>>86There are places where I wonder if this is the difficulty in this direction.

87: Japan Otaku Reviews25/06/13(Fri)13:31

After all, it’s natural.

89: Japan Otaku Reviews25/06/13(Fri)13:31

For now, it seems that the final status will grow better with natural.
Cody has no potential for growth at all.

93: Japan Otaku Reviews25/06/13(Fri)13:32

>>89If you reach 99, it’s ultimately the coordination that can boost it that is strong…
In the end, it’s something like spatial awareness and revolt because it’s a fellow unit, but that’s a different story.

95: Japan Otaku Reviews25/06/13(Fri)13:33

If you aim for maximum damage with your skills, it ultimately leads to a rise of hatred, which hinders the coordinator.
Well, it’s okay since it can be replaced.

96: Japan Otaku Reviews25/06/13(Fri)13:33

Did the foolish and silly natural person not read the system message that says they can’t ride MS properly?

103: Japan Otaku Reviews25/06/13(Fri)13:35Yeahx2

>>96🔪

152: Japan Otaku Reviews25/06/13(Fri)13:55

>>103💥🔫

97: Japan Otaku Reviews25/06/13(Fri)13:33

A dagger is just weak after all.
The era is Zaku.

99: Japan Otaku Reviews25/06/13(Fri)13:34

>>97Zakuranger!!

100: Japan Otaku Reviews25/06/13(Fri)13:34

>>97When you go to 73 and ride it, you think, “Zaku is strong!”

98: Japan Otaku Reviews25/06/13(Fri)13:34

I really love how they completely change when they attach the biological CPU system.
On top of that, I love my child who cares about their friends.

101: Japan Otaku Reviews25/06/13(Fri)13:34

I ended up becoming a natural (extended) in that ridiculous route of Alliance → Alliance → ZAFT → AA.

106: Japan Otaku Reviews25/06/13(Fri)13:35

>>101What a chaotic background you have…

102: Japan Otaku Reviews25/06/13(Fri)13:35Yeahx1

Coordination Union → Isn’t it quite easy with AA?

112: Japan Otaku Reviews25/06/13(Fri)13:37Yeahx1

>>102That’s why, like in the thread without a name, those who took the biggest risk first and the others have quite a different perception of the difficulty.

122: Japan Otaku Reviews25/06/13(Fri)13:39

>>102I think the first three fools in the AA at Codec are tough, so that’s quite a barrier.
I mean, in this game, the initial natural mode is just a limitation.

104: Japan Otaku Reviews25/06/13(Fri)13:35

Windham is extremely strong, but the timing of acquisition is poor.

109: Japan Otaku Reviews25/06/13(Fri)13:36

>>104If the Jet Striker had been before the branching, it could have performed well enough not to lose to the Gundam.
Either way, it’s limited to the surface…

108: Japan Otaku Reviews25/06/13(Fri)13:36

I want to do a version with added freedom.
I belong to the Black Knight Squad in Foundation (Natural).

110: Japan Otaku Reviews25/06/13(Fri)13:37

The control methods for the Battle series are changed each time to feel similar to the VS series.
The default operation method is off in terms of intuition.

113: Japan Otaku Reviews25/06/13(Fri)13:37

I was able to clear the route by fully focusing on beam weapons for now.
Challenges don’t go that easily.

114: Japan Otaku Reviews25/06/13(Fri)13:38

I want at least one more work.

115: Japan Otaku Reviews25/06/13(Fri)13:38

Due to the fact that almost all Zaku units are equipped with wizards, there are ironically no unarmed versions.

116: Japan Otaku Reviews25/06/13(Fri)13:38

What a filthy coordinator!
Aren’t all the MS in your army based on coordination?

126: Japan Otaku Reviews25/06/13(Fri)13:42

>>116Well, in the official history, they were struggling with tanks and fighter jets all the way to Panama…

117: Japan Otaku Reviews25/06/13(Fri)13:38

At first, the fact that it’s not designed for Zaftrian Naturals is a sign of good conscience.

119: Japan Otaku Reviews25/06/13(Fri)13:39

>>117It’s too much of a head-cruise, you know.

123: Japan Otaku Reviews25/06/13(Fri)13:40

>>117Elijah’s play is difficult to clear, so it will probably reset soon, but just having this makes a difference, right?

118: Japan Otaku Reviews25/06/13(Fri)13:39

To be honest, I think that with performance as high as Freedom or Justice, even if the stats are reduced due to the natural piloting restrictions, they can still fight without any problems.

120: Japan Otaku Reviews25/06/13(Fri)13:39

Our army doesn’t have to rely on filthy coordinators because our Bio CPU-kun is doing great.

121: Japan Otaku Reviews25/06/13(Fri)13:39

My custom 105 dagger is the strongest! I love it because I can do it!

124: Japan Otaku Reviews25/06/13(Fri)13:40

Somehow, Zamuzaza is strong…

125: Japan Otaku Reviews25/06/13(Fri)13:42

If you’re doing things naturally, both the biological CPU and the extended ones are so convenient that it’s no wonder the federation would create enhanced humans.

128: Japan Otaku Reviews25/06/13(Fri)13:43Yeahx1

>>125I mean, there are too few mobile suits that Natural can pilot!

131: Japan Otaku Reviews25/06/13(Fri)13:44

>>128The order in which they are handed out is also strange due to the number.
Don’t just send over the Jaun and Sosius units on your own initiative.

134: Japan Otaku Reviews25/06/13(Fri)13:44

>>128That’s why, after ’73, there was a significant increase in the number of MS that could handle natural tuning, which indicates progress in technology.

141: Japan Otaku Reviews25/06/13(Fri)13:49

>>134The natural OS is amazing! No wonder the orb is being restored with the patent fees.

129: Japan Otaku Reviews25/06/13(Fri)13:43

As expected, a stupid and foolish natural one is no good.

130: Japan Otaku Reviews25/06/13(Fri)13:43

I often ran out of ammo because I didn’t notice the ammo decreasing with the charge shot.

133: Japan Otaku Reviews25/06/13(Fri)13:44

>>130In the past, there was actually no consumption, so it couldn’t be helped.
If you think of it as a means to rapidly charge ammunition, it’s strong, but…

132: Japan Otaku Reviews25/06/13(Fri)13:44

The United Federation is good because there is Sword Calamity.

135: Japan Otaku Reviews25/06/13(Fri)13:44

Ultimately, the reason to start from natural is that the coordinator can become natural, and that’s about the only reason for role play.

140: Japan Otaku Reviews25/06/13(Fri)13:49

>>135The OS that Kira made is amazing, right? Even the orb was able to recreate the mass driver that self-destructed just from the royalty, and it makes me smile.

136: Japan Otaku Reviews25/06/13(Fri)13:45

Oh, has the port version already been released?

137: Japan Otaku Reviews25/06/13(Fri)13:46

>>136Maybe about last week.

138: Japan Otaku Reviews25/06/13(Fri)13:47

Since I finished everything in VITA, I might recommend it to a friend who became interested in CE through the movie.

139: Japan Otaku Reviews25/06/13(Fri)13:47

If you set it up according to the settings, without the Mobius, the initial unit is the captured Jin, and then the Long comes next.

142: Japan Otaku Reviews25/06/13(Fri)13:51

It’s a waste to be usable, but this game’s long (duel) dagger is too difficult to use.

148: Japan Otaku Reviews25/06/13(Fri)13:53

>>142The increased armor type, such as Fortestra, isn’t very strong…

143: Japan Otaku Reviews25/06/13(Fri)13:51

The original route has natural pilots dying left and right, so it’s tough to go with natural, of course. If you say that, it’s true…

144: Japan Otaku Reviews25/06/13(Fri)13:51

I will fight as Zero, a survivor of the Grimaldi Front.

145: Japan Otaku Reviews25/06/13(Fri)13:51

I’m very lonely without Barry Ho.

146: Japan Otaku Reviews25/06/13(Fri)13:52

Even if this game covers movies, it seems like the only addition would be something like the natural MS Murakumo Kai.

147: Japan Otaku Reviews25/06/13(Fri)13:52

By the way, there are no usage or terrain restrictions for the Gunbarrel or Dragoon, right?
Even if it’s there, it would be a problem.

149: Japan Otaku Reviews25/06/13(Fri)13:54

What would the position of strangely strong characters like the ones in this universe or Meta and Gazoum be?

151: Japan Otaku Reviews25/06/13(Fri)13:55

>>149Aren’t you a raider?

153: Japan Otaku Reviews25/06/13(Fri)13:55

>>149Excess

156: Japan Otaku Reviews25/06/13(Fri)13:56

>>149How about something like noir with double pistols?
Cruise Gates is strong too.

150: Japan Otaku Reviews25/06/13(Fri)13:54

I like Duel Dagger Fortestra… the railgun is just full of quirks, though.

154: Japan Otaku Reviews25/06/13(Fri)13:55

I believe you know that I am the second hawk of Endymion…

157: Japan Otaku Reviews25/06/13(Fri)13:56

>>154I don’t have the second ace pilot, so I can’t pilot the mobile suit without the natural-use operating system…

155: Japan Otaku Reviews25/06/13(Fri)13:56

It’s great to be in a position where you can be boosted or protect a boosted person.

158: Japan Otaku Reviews25/06/13(Fri)13:57

Is it true that starting with natural will ultimately lead to having the most MS?

160: Japan Otaku Reviews25/06/13(Fri)13:58

>>158That place doesn’t change.
If it’s natural, there will be limitations.

162: Japan Otaku Reviews25/06/13(Fri)13:59Yeahx1

>>158It feels like I can win against coordinators not with a usable MS, but with the freedom of skills.

159: Japan Otaku Reviews25/06/13(Fri)13:57

Why is there a restriction on the Burst that Mu-san could ride?

163: Japan Otaku Reviews25/06/13(Fri)14:00

>>159Muu-san has an ace, so there are essentially no restrictions.

161: Japan Otaku Reviews25/06/13(Fri)13:59

You’re being cheeky!
Natural mobile suits and such!

165: Japan Otaku Reviews25/06/13(Fri)14:00

It’s the Fraga tribe.

166: Japan Otaku Reviews25/06/13(Fri)14:01

I wanted to create an operation feel similar to an AC, but it’s not completely a free key configuration.

167: Japan Otaku Reviews25/06/13(Fri)14:01

The Fraga family is a lineage of geniuses…

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    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.

    • June 14, 2025
    [Thunder thunder thunder] I thought this cover was sexy… so I bought it, and it turned out to be more interesting than I expected.