
Broadcast time
Contrarian approach to past works
Isn’t there a hardline fundamentalist in Wataru’s style despite the way he expresses it?
>>3I mean, after a more terrible concluding episode in the OVA.
I pretended that didn’t happen and posted the thread image.
Wataru later found it good to use this as a negative example.
I won’t forgive you for pretending that 2 never happened.
Well, it was made to seem like the super didn’t exist in the Seven Souls, though. Bweh heh heh.
I appreciate that there was a big-breasted main character and the coolness of the Sword King.
The Creative Legend only extracts the good parts of Wataru.
The thread image is a bad place.
>>7Well, toys don’t sell.
It’s not good for just the Sword King to take all the kills!
I only knew this Wataru.
I like both theme songs.
Is it really that bad?
>>12It’s a work I don’t want to acknowledge from the first generation.
>>16I watched the first generation too, but I didn’t think it was that bad…
The Seven Souls somehow dropped out halfway through, though.
As a result of completely denying the ultra, the good aspects of the ultra were not inherited, and even the cool elements that made it interesting disappeared; the relationship between the Seven Souls and the Creative Legend is similar to that of the new Star Wars trilogy and the sequel trilogy.
I still remember when Himiko came out in a mawashi, then it was taken off and she spread her legs naked against the backdrop of the sun.
The era when it was overly done was indeed bad.
If it had been done around the early 2000s, it probably wouldn’t have reached this level of criticism.
>>15At that time, Director Iuchi was making Crash Gear.
I vaguely remember thinking it wasn’t NTV and that there were no birds.
As a first-generation fan, I have some minor complaints, but overall I enjoyed it and I love it.
Seven Souls and Creation Legends, too.
Is this what Wataru looked like when I first saw him around 30?
The animation is really good, so it was worth watching.
At that time, when things like this and ramune were not popular, I was thinking that this kind of work might be done for.
I don’t dislike either of them as much as people say I do.
>>22As for Ramune, everyone watched Chō Wataru.
It’s a product that naturally won’t sell well.
Ramune felt like it was already at its climax? Is it already over?
It doesn’t really feel like I’m traveling.
I remember thinking, “Why would they do something like that?” because the PS game that was released during the anime aired had a completely parallel setting.
I thought so, but it also appeared a little in the anime.
I was a part of the first generation, but I really enjoyed it!
It’s true that Kurama didn’t appear, but I would have liked a substitute like the Miyamura voice or a Katsu A-type if it weren’t for the fishy lips.
I prefer Torikaminaru over Sorakaminaru.
At that time, I didn’t know about the past work Wataru.
I was just enjoying watching it normally.
Looking at it now, regardless of the content, the animation is tough.
The wolf that was made to wear only the Sword King’s helmet is too tragic.
>>28The one wearing the silver wolf helmet is the white tiger.
>>28Wasn’t it for the White Tiger instead of the Sword King?
The Praction was re-released at that time, but it had the Bandai logo on it, and the feeling of being cuckolded was intense.
It was nice that the story had a clear theme centered around the heart.
The response to the Pokémon Shock was delayed.
Because the regular techniques were omitted, the battle until the second half, when the transformations are aligned, is really boring; that’s not good.
It’s a color change, but there’s no special move; I just like lions.
>>36Look closely, the back of the shoulder is made of two pieces.
I like it when I deal damage by unleashing all-out attacks with the Sword King against the final boss demon and then finish it off with a regular attack.
Wasn’t it already the time when everyone was crazy about Pokémon?
>>39I even released a game that jumped on the bandwagon.
Sure, here is the extracted text: “` Nintendo GAME BOY Dream War Chronicle: Tenchi Den Wataru Game Boy Dedicated Cartridge Kyomo Moko Monster ~ Super GAME BOY Set for Use with High-Compatibility Cable Let’s increase something! BANDRESTO Renjoy RED Lpluwa Edition • ASATSU CAN PRESENTED BY BANDRESTO 1987 MADE IN JAPAN “`
It feels like our Wataru has returned with the Seven Souls.
Thank you for making the second installment into a canonical story and the other into a dark history.
>>42I can only say that having someone like this is a bad thing.
The Ramune flames are too dark.
Mazzekko Monster is just about raising and combining.
It’s closer to Tamagotchi than Pokémon.
I bought the game of Wataru from another world.
I was watching, thinking that no matter how hard the new format tries, it will inevitably have a strain in the latter half after finishing the first tier…
In reality, almost all the pressure was placed after the Sword King.
It’s the last Wataru created by the original staff, but the backlash is too strong.
The products that appeared were all on the side of the good guys, which in a bad way felt like a typical Bandai development.
>>48It can’t be helped because it didn’t sell at the second stage.
Rather, it’s abnormal that even the weak demon god sold well in the first installment.
>>51Since it sold well, they released additional Iron Drill and Budo Master, right?
Thanks to that, I ended up seeing these two quite a bit later in stores.
My favorite Wataru is this one.
The base Dragon Godmaru is too weak.
On the contrary, it’s very much like Takara that the first generation properly commercialized the enemy side, like Transformers.
I think that was a more unusual thing on that side.
I think about half of the reason the first generation sold well is thanks to Ghoston.
The demon of the Donal Kami family likes Dovalto and Luxion.
The Donarukami family was a good enemy character.
Creative Myth lacks stylish enemies and feels unsatisfying.
I like the theme song and Super God Dragon Godmaru.
I only know this Wataru.
I want it to appear in Super Robot Wars.
Opportunities for the super demon god to shine…
>>59The design is incredibly cool, so if it performs well, it seems like popularity would skyrocket.
I didn’t really like the rival character.
I don’t remember why.
Right now, watching 2, Himiko keeps saying “cho” over and over, and it’s kind of amusing.
I remember that there were many characters whose purpose was honestly unclear.
The well-balanced Seishinmaru, which has developed a chest, is my favorite above all.
Since the first game turned most of the enemy demon gods into Practions, I was expecting the second one too… but only the boss appeared…
>>64Because the Granzoat has piled up in the warehouse…
>>68Did they think they would sell, raising the price to double and releasing all models?
I was strict with the children, but I pursued them to some extent.
It’s not bad, but the character’s deformed proportions and the balance of the demon’s height are outside of my preferences.
The superpower transformation wasn’t really necessary, was it?
I was excited because the Super Demon Dragon Jinmaru resembled Dovalt, so I thought it might be a demon created based on the Super Demon, but there was no such setting, in particular.
I love the design of Ryujinmaru the most.
I bought both the Super Dragon God Godmaru HG and Nex Edge on the day they were available for pre-order.
Not yet opened.
I am really grateful that I finished the Nex Edge…
There are zero scenes of activity, but the moment the sword of the Sword King is drawn from the summoning is really cool.
I still love rewatching the Banks scene.
If you ask what was wrong,
Isn’t it the worst to make inappropriate comments without even having seen the first generation?
It’s supposed to be the strongest form that possesses all the powers of the Sword King, but some people even say it’s weaker than the Sword King.