
The bullet curtain is too thin, what are you doing!
Now that you mention it, I feel like I’m getting approached by the enemy pretty quickly.
It’s thin because I haven’t done anything.
If the barrage is thick, it gets suspected that the named character might be weak since they get taken down, so it’s unfortunate for Rezin.
I’m sure it wasn’t made with MS in mind.
The naval gunfire seems unimpressive, yet it feels like the MS gets instantly killed if hit, as they are being pounded relentlessly.
It’s a robot anime, so it can’t be helped.
I’ve heard that Bright didn’t say the barrage was that thin, though.
>>6In the first place, the line in the thread image is only spoken in Super Robot Wars…
>>7Is it also for fire suppressant defense?
I’ve never seen anyone say “The bullet curtain is thick 🩷.”
At first glance, even the impressive bullet hell of Adrastea allows for special attacks, so I think the bullet hell doesn’t have much significance.
I can’t help but feel that what appears in Z is very fragile.
A named battleship that was supposed to die was easily shot down by a single MS.
>>10Not as much as the 1st.
When the bridge is hit, the hull often explodes for some reason.
I think that’s the kind of power dynamic that exists, as real battleships were also sunk left and right by aircraft.
During the war period, there are many depictions where the captain shares the fate of their ship if it is sunk, but in the Universal Century, there are hardly any captains with that kind of mindset.
There are hardly any people who managed to escape before being sunk.
>>14It’s MSV, but with Admiral Cunninghan…
I think it’s rare for there to be a moderate level of damage; it’s usually either completely unscathed or everyone perishes in an explosion.
When I watch Gundam and stuff, battleships start to look like big, slow targets, don’t they?
Because it explodes spectacularly and disappears, there’s no way to escape from the Gundam battleship.
The Dogos Gear, which emerged like a gigantic battleship, sank in an instant.
Isn’t it something really tenacious, like a droplet?
There’s no way it’s cheaper than a high-class MS, so I think it would be good to have at least an I-field barrier as standard equipment.
You normally can’t get close to battleships, can you?
In Gundam, it easily gets surrounded and shot down in one hit; I wonder why it’s so unreliable.
The number of operators is so low that it’s hard to understand, and the battleships around Gundam are basically a mess.
The bridge seems to be protruding or something.
I feel that being easy to understand is a bad thing.
In a situation where visibility is only possible with powder.
Moreover, isn’t it quite difficult to spot enemy aircraft moving at high speed in a space where countless stars can be seen and hit them with a machine gun?
>>24Aren’t you using the radar properly?
The I-field should be equipped on the battleship before being loaded onto the MS…
Mobile suits are firing beams at me.
Over here, it’s live ammunition in the gun turret…
It’s impressive that Char rose through the ranks by sinking battleships, which has been evident from the very beginning.
Thanks to that, it has been established that strong characters can easily sink battleships.
Shooting from far away in space won’t hit anything, and the bullets will just be wasted.
The port side’s barrage is weak! Learn from the density on the starboard side!
Considering the size and the situation with the mino powder,
The interception system is really lacking, isn’t it?
It would be nice if battleships were equipped with bits and funnels.
I always want you to fight with a barrage as fierce as the Ark Angel, which was treated as expendable at the Alaska base.
Sometimes, bullet patterns aren’t as specified.
How about having a Newtype on battleships launching bits from a safe distance?
It’s fine if there are absurd battleships like those from the Millennium.
It’s stronger to load MS instead of armaments on the battleship and strike the enemy battleship first…
Isn’t it because it’s easy to approach (though not exactly so) that the importance of MS has increased?
There are too many warships that explode completely when the bridge is blown off.
At the very least, it would be better to put an I-field on the front of the bridge.
I’ve heard that if they actually existed, I could crush them with a fighter jet, but in that world, the fighter jets are ridiculously weak.
Because we can take down Giladoga with bullet hell, bullet hell is really important.
Right now, we can think of using computer analysis to extract only moving objects from the video and automatically intercept them…
When Gundam was made, computers must have been unknown machines.
The exposed people in the White Base’s machine guns are too scary.
>>44Well, in actual warships, the machine gunners are often out in the open as well…
Can a machine gun mounted in a gunner’s seat really punch holes in an MS?
>>45It all depends on the work…
At least in Char’s counterattack, he was strong.
>>45On the contrary, if they don’t have some effectiveness, they would probably remove the anti-aircraft guns.
Understood, I will sink you.
In Vienna, they lower the shutters on the windows, but…
I wish I could have installed it in a place that would be less likely to be targeted from the beginning.
Is it difficult because the importance of visual contact is high?
Since beam weapons have developed, armor has become less important because if you get hit, you die.
On the contrary, even a battleship’s machine guns can be effective.
And I thought about it now.
In F91, the shields couldn’t withstand the main cannon of the battleship and exploded, making me feel the difference in firepower.
The premise that sinking a large battleship is an amazing feat is collapsing due to too much excessive depiction.
I’m just picking up the scenes that can be dropped.
I think there are quite a few guys who end up getting defeated in a normal way, like Resun…
It’s quite a bit later in the series that battleship-class ships start to deploy barriers in UC.
Arc angels are properly strong and impressive.
Even though enemies like Aura and 0 Arthur Goodman get really scared when approached, the operators around them don’t react at all, which shows they have nerves of steel.
When I watch the OP of PS2’s “Meguriai Space,” I think it’s pretty sparse.
But depending on how it hits, even a Dom can be dangerous, so I guess I’ll properly avoid it.
The head vulcan of the Gundam can be an effective strike.
If you hit it with a machine gun, it should have some effect.
In a world where beams are flying everywhere, having exposed bridge sections is too scary.
>>58The time spent navigating is probably longer than the time spent flying… Don’t you have a CIC (Combat Information Center)?
If it’s too strong, then it would just be better to use a battleship instead of a humanoid robot…
>>59After all, the main focus is on the MS.
Even though it’s understandable that the Universal Century is based on World War II, there isn’t even a CIC in SEED, which relatively leans more towards modern military technology…
It’s a fleet battle in the Universal Century where instead of long-range combat, they are quite close and engaging in a fistfight-like shootout.
>>62Due to the mino powder, we are forced to operate like an aircraft battleship.
Seriously! Your hands are so slow!
In Seed Destiny, Minerva was operating the movable CIC.
I feel like there wasn’t much meaning beyond the appeal of having a CIC.
Just like when a Mobile Suit’s head is crushed it explodes, or when a battleship’s bridge is destroyed it leads to a chain explosion.
Since when you’re going to be done, you’ll just be done anyway…
In an environment where MS run rampant, if I were to search for the ideal battleship, I would definitely want an I-field, and I would also want to equip a good number of single-barrel beam guns with high-speed tracking mode and line them up along the sides.
>>68After all, even after the proliferation of beam shields, the mass-produced battleships are equipped with forward beam shields for anti-ship purposes, so I wonder if the enemy MS has resigned themselves to MS squads handling it somehow…
The fact that Gundam has started wielding battleship-level beam cannons is definitely a crazy technological innovation.
When battleships are destroyed, they usually go down after being hit by a few beam rifle shots, while in situations where they don’t fall, they can be incredibly tenacious even when surrounded by enemy MS, with only anti-aircraft guns and onboard MS to defend themselves, which is quite troublesome.
It might just be that the ones in the spotlight are strange.
Put up the beam disruption curtain!
Battleships are basically large, so they can solve power output issues, and if they’re going to implement defense measures, it should be easier than with MS.
>>73It seems that the Mother Vanguard’s full-surround beam shield has a limit of 20 minutes, so fundamentally, just like real armor and firearms, the assumed defensive area is probably too large to be effective…
Do battleships in the Gundam world have weakened defenses on the bottom part?