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[Mobile Suit Gundam] This game is really fun!

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Mobile Suit Gundam GUNDAM Federation vs. Zeon PRESS START BUTTON ©Sotsu Agency・Sunrise ©BANDAI 2001 ©CAPCOM CO.,LTD. 2001 ALL RIGHTS RESERVED.

1: Japan Otaku Reviews25/05/26(月)04:00Yeahx7

Insect collecting

2: Japan Otaku Reviews25/05/26(月)04:06

I wanted to move the Braubru, so I tried it for the first time in a while, and it’s super slow.
Was it this late?
Fun

3: Japan Otaku Reviews25/05/26(月)04:08Yeahx9

No brand!?

4: Japan Otaku Reviews25/05/26(月)04:10

This MS is interesting.
This MS is interesting.
This MS is interesting…

5: Japan Otaku Reviews25/05/26(月)04:12

I’ve only been using Shager.
I can’t remember what a normal Gelgoog looks like.
The Zaku usually has foot missiles, which is nice, even though they don’t hit.

6: Japan Otaku Reviews25/05/26(月)04:14Yeahx5

The sound of the gym footsteps seems really light and weak, and it’s very good.

7: Japan Otaku Reviews25/05/26(月)04:15

Playing with a low cost and then feeling the lightness of the gunshage’s movement again is nice.

8: Japan Otaku Reviews25/05/26(月)04:18Yeahx3

At first, I hesitated and only used low-cost, but I feel that beginners should actually use high-cost units.

9: Japan Otaku Reviews25/05/26(月)04:19

>>8It has been like that all the way to the present.

10: Japan Otaku Reviews25/05/26(月)04:19

The only game where Shage ruled the world.

11: Japan Otaku Reviews25/05/26(月)04:20

>>10The sentence translates to: “A sentence of a fastball naginata and a slow loop.”

12: Japan Otaku Reviews25/05/26(月)04:24

Does MUJI have loops?
Since I got into DX, I haven’t done it.

15: Japan Otaku Reviews25/05/26(月)04:31

>>12I feel like there was a rough trap that involved endlessly repeating the first level of fighting, but I forgot.

13: Japan Otaku Reviews25/05/26(月)04:30

I have a memory of playing with the Gun Tank at the arcade, and my dad praised me by saying, “You’re really good at this!”

14: Japan Otaku Reviews25/05/26(月)04:30

Tettekete!

16: Japan Otaku Reviews25/05/26(月)04:34

Was the normal gel’s naginata spinning technique famous?

17: Japan Otaku Reviews25/05/26(月)04:35

The Federation has too few mobile suits, but anyway, the Gundam is just too strong.

18: Japan Otaku Reviews25/05/26(月)04:46

It’s not a setup, but there’s a unique fun in the way you keep headbutting until you die in Gog, right, the original version?

19: Japan Otaku Reviews25/05/26(月)04:48Yeahx1

I feel like MS is running.

20: Japan Otaku Reviews25/05/26(月)04:50

It’s super weird when the old Zaku is holding a heat hawk in other games.
Thinking about it, it’s strange to challenge with bare hands.

22: Japan Otaku Reviews25/05/26(月)04:53Yeahx4

This level of speed is just right.

23: Japan Otaku Reviews25/05/26(月)04:54Yeahx7

An interesting Gundam battle action game or something.
To say the least, it was a revolution…
Well, there was also something like BATTLEMASTER.

24: Japan Otaku Reviews25/05/26(月)04:55

My beloved machine was the Char’s Z’Gok.
I remember bouncing around and hitting with a beam that made a beeping sound in quick succession.

25: Japan Otaku Reviews25/05/26(月)05:00

I used to like the Zaku’s missile pod.
Jump and then shoot.

26: Japan Otaku Reviews25/05/26(月)05:00

The game center where we used to hold the Aggai regular tournaments has gone out of business.

27: Japan Otaku Reviews25/05/26(月)05:01

Muji was so strong that the Geong was at a ban level.

28: Japan Otaku Reviews25/05/26(月)05:04

Was it the original series where Dom’s nipples were strong?

29: Japan Otaku Reviews25/05/26(月)05:06

I am moved to hear “Aisen-shi” flowing in Jaburo.

30: Japan Otaku Reviews25/05/26(月)05:07

It was fun to gamble.
I hate the Geonj in the space where nothing can be done.

31: Japan Otaku Reviews25/05/26(月)05:07

Isn’t it a game that Capcom made on their own and then got permission for afterwards?

34: Japan Otaku Reviews25/05/26(月)05:13Yeahx2

>>31I received direct permission from Director Tomino and Sunrise, but it seems that since I hadn’t communicated with Bandai, the home version was entangled with Bandai.

32: Japan Otaku Reviews25/05/26(月)05:07Yeahx5

Please make a new Gachaforce!!!!!

33: Japan Otaku Reviews25/05/26(月)05:09

I’ve played this game so much that I can draw all the mechs from memory without having watched any of the anime.

35: Japan Otaku Reviews25/05/26(月)05:17

Did they own the rights to the bald Gundam around this time?

36: Japan Otaku Reviews25/05/26(月)05:17

I loved that when you spam the start button right after clearing the stage, you can strike a cool pose immediately after the attack.
I disappeared from the joint liability.

37: Japan Otaku Reviews25/05/26(月)05:17Yeahx1

I was so clumsy that I couldn’t operate Virtua-On properly.
I was first impressed that I could freely control the robot with just a regular lever and buttons.

44: Japan Otaku Reviews25/05/26(月)05:30

>>37I feel like I saw a story recently where a developer said that Virtua On has too much freedom to be a good reference, and that advanced Armored Core players are optimally turning around as fast as their cursor speed allows, so they designed it to be done automatically.

38: Japan Otaku Reviews25/05/26(月)05:26Yeahx2

The arcade cabinet had a different effect when defeated, right?
I liked how the parts scattered all over, regardless of whether it was real or not.

39: Japan Otaku Reviews25/05/26(月)05:26

>>38It was nice that it was like Plamo Kyoshiro.

41: Japan Otaku Reviews25/05/26(月)05:28Yeahx1

>>38Pappappa-

105: Japan Otaku Reviews25/05/26(月)07:28

>>41(Rarely gets a close-up of the Type 60 tank)

40: Japan Otaku Reviews25/05/26(月)05:28

A guy who destroys everything except MS to earn points.

42: Japan Otaku Reviews25/05/26(月)05:28Yeahx2

I like the casual behavior that is nicely freed from the heavy mechanical feel and faithful reproduction of the original.

43: Japan Otaku Reviews25/05/26(月)05:28

Many Gundam games have cockpit perspectives.

45: Japan Otaku Reviews25/05/26(月)05:32

The older guys move with a heavy thud, but their small turns match a really flexible feeling, don’t you think?

46: Japan Otaku Reviews25/05/26(月)05:34

The sensation of moving the MS feels the strongest with the clanking sound.

47: Japan Otaku Reviews25/05/26(月)05:35

This time was the best.
Lie DX was the best.

48: Japan Otaku Reviews25/05/26(月)05:35Yeahx1

Char’s Zaku is the optimal solution.

49: Japan Otaku Reviews25/05/26(月)05:36

The 3D model with an anime-style silhouette and somewhat excessive panel lines, reminiscent of MSV, was quite new at the time, wasn’t it?

50: Japan Otaku Reviews25/05/26(月)05:38

The motion of the transformer is fun, isn’t it?

51: Japan Otaku Reviews25/05/26(月)05:38

Due to the detailed creation of behavior and inertia, one can strongly feel the weight of the aircraft while moving it.

52: Japan Otaku Reviews25/05/26(月)05:39Yeahx2

The excitement at Muji was really interesting; the game center was overflowing with old men.
Elementary school students are shooting beam rifles at Big Zam in Solomon, saying “Damn it, we can’t defeat this guy!” while some old men in the background are watching with smirks.
Drunk salarymen coming in and playing, saying, “Boss, boss! This is it, this game!” were scenes that looked like something out of a comic, which I could see all over the place.

53: Japan Otaku Reviews25/05/26(月)05:40

When challenging with three Big Zams against one G Fighter at home, it felt like a different game.

54: Japan Otaku Reviews25/05/26(月)05:41

The fact that Zaku and Dom can hold machine guns and bazookas with both hands is highly regarded.
Before this… or before and after, there are many one-handed shots held under the arm.

55: Japan Otaku Reviews25/05/26(月)05:42Yeahx5

The concept of cost is excellent.
It’s perfectly fine for Gundam to be clearly stronger than Zaku and still work as a game.

56: Japan Otaku Reviews25/05/26(月)05:42

The Aggai has a unique shape that is characteristic of this series.

57: Japan Otaku Reviews25/05/26(月)05:42

It seems like I’ve seen somewhere that cell shading is still too early, and that a well-crafted Gunpla example is set as the ideal visual for first-time experiencers.

58: Japan Otaku Reviews25/05/26(月)05:44

I vaguely remember that the arcade mode in the game center had a tricky spot with the Dom from the Black Sea.

60: Japan Otaku Reviews25/05/26(月)05:48

>>58Zeon has two Guntanks, and later on there is a Gundam that poses a challenge.
The mountain in the first half is the Black Sea, and the mountain in the second half is Abawaku.

62: Japan Otaku Reviews25/05/26(月)05:49

>>60The mid-game mountain grabro is also added.

59: Japan Otaku Reviews25/05/26(月)05:45

The performance of dash fighting that clearly changes with cost!

61: Japan Otaku Reviews25/05/26(月)05:48

Muji was okay with the Gundam Gun Cannon and the red Gelgoog, right?

63: Japan Otaku Reviews25/05/26(月)05:55

The Muji Dom was seriously strong.
It’s too much to lower the power compared to the Zaku Bazooka in DX, isn’t it!?

80: Japan Otaku Reviews25/05/26(月)06:36

>>63Zazapika
Zazapikā

64: Japan Otaku Reviews25/05/26(月)06:12

The plain Dom doesn’t get hit by bullets just by walking.
It was a salt game maker.

65: Japan Otaku Reviews25/05/26(月)06:13

It’s a pity that the old Zaku and Gyan didn’t allow for weapon selection between the original version and the DX version.

66: Japan Otaku Reviews25/05/26(月)06:13

It was hell with countless Giant Buzz bullets flying in.

67: Japan Otaku Reviews25/05/26(月)06:15

The Gundam Hammer was really fun.

68: Japan Otaku Reviews25/05/26(月)06:19

I used to really enjoy playing with the MUJI GunTank by myself.
If I got interrupted, I was always prepared to think (Oh, I’m dead…) even before the fight started.

69: Japan Otaku Reviews25/05/26(月)06:23

I feel like Gan’s thrusts had a refreshing sensation.

70: Japan Otaku Reviews25/05/26(月)06:24Yeahx1

How skillful you are, wow!

71: Japan Otaku Reviews25/05/26(月)06:24

The DX Dom has been weakened too much.
Although it has become closer to the image of Conscon’s Rick Dom,
Are you underestimating space aerial combat in particular?

72: Japan Otaku Reviews25/05/26(月)06:26

I remember how incredible the diversity of the customer base was in the early days of the Muji release.
Even people who usually don’t come to the arcade were there.

73: Japan Otaku Reviews25/05/26(月)06:26

The naginata continues to be passed down to the latest work, spinning around and breaking the gym helmet.

74: Japan Otaku Reviews25/05/26(月)06:27

I’ve played Gundam vs. Z Gundam and Alliance vs. Z.A.F.T. II, but I don’t have the image from the thread.
Is there an additional mode for the CS version?

77: Japan Otaku Reviews25/05/26(月)06:32

>>74There is quite a substantial volume of mission mode.

75: Japan Otaku Reviews25/05/26(月)06:27

The Giong is super strong.

76: Japan Otaku Reviews25/05/26(月)06:28Yeahx4

I thought it was revolutionary to have a 2v2 system.

78: Japan Otaku Reviews25/05/26(月)06:34

It was good cost-wise to have the combination of Gelgoog and Gun Cannon when playing with my friends.

79: Japan Otaku Reviews25/05/26(月)06:35Yeahx3

I was moved when I played it at the arcade.
The sound effects are good, and there are properly singing balls flowing during the climax.

81: Japan Otaku Reviews25/05/26(月)06:39

The Gundam’s beam rifle is too strong.

82: Japan Otaku Reviews25/05/26(月)06:40Yeahx2

Only the game on the Nexus is made with NAOMI, so it’s quite different from the PS2 version.
There is a DC version too, but it’s pretty rare.

83: Japan Otaku Reviews25/05/26(月)06:41Yeahx1

At that time
Yes, yes, I wanted to play a game where I could move Gundam like this!
It was exactly the same content.

84: Japan Otaku Reviews25/05/26(月)06:43

Those days when I was into gambling.

85: Japan Otaku Reviews25/05/26(月)06:49

The movement has a sense of weightiness, but it’s a suit fight that has abandoned the realistic robot-style movements.
I was completely mesmerized.

86: Japan Otaku Reviews25/05/26(月)06:50

The three stars along the Black Sea coast are really strong.

87: Japan Otaku Reviews25/05/26(月)06:51

Right now, it’s so slow in behavior that I wonder if it will become popular even if I release it.

90: Japan Otaku Reviews25/05/26(月)06:54

>>87I feel like I want at least a BD.

88: Japan Otaku Reviews25/05/26(月)06:52

The CPU battle in DX seems to be the most difficult in history, as it even has damage corrections applied.

89: Japan Otaku Reviews25/05/26(月)06:53

What are you doing?!

91: Japan Otaku Reviews25/05/26(月)07:02

Mujirushi was an extremely crazy game, but it was fun at the time…
I won’t forgive bugs.

92: Japan Otaku Reviews25/05/26(月)07:02

It’s ridiculous how strong Bigro’s firepower is in the second half.

93: Japan Otaku Reviews25/05/26(月)07:06

A ridiculous winning streak bonus that makes it almost lethal with just one win after 20 consecutive wins.
A bazooka flying and twisting towards a distant target.
Once you go down, you’ll continue to consume explosives until you die.
It’s nostalgic, isn’t it?

95: Japan Otaku Reviews25/05/26(月)07:08

>>93A 10-game winning streak halves the defense, but it’s not the maximum limit.
It’s impossible to get another 10 consecutive wins unless you intentionally die against an opponent by putting in 100 yen each time.

94: Japan Otaku Reviews25/05/26(月)07:06

Takajin Yashiki during his lifetime.
This is because I no longer hated Gundam, which I used to dislike a lot, due to the chaos when I contributed to the theme song.

98: Japan Otaku Reviews25/05/26(月)07:12

>>94Were you playing a game, Takajin?

96: Japan Otaku Reviews25/05/26(月)07:11

I felt refreshing that the entire game, led by MS, has a vibe that aligns with anime.
I thought that Gundam was made based on an anime by a model magazine.

97: Japan Otaku Reviews25/05/26(月)07:11

I’ve been using Gyan since the Mobile Suit Gundam vs. series.
I want this guy to always be around because he’s fun.

99: Japan Otaku Reviews25/05/26(月)07:12

The deployment scene is great, isn’t it…?

100: Japan Otaku Reviews25/05/26(月)07:14

The Char’s Zaku machine gun trap was fun.

101: Japan Otaku Reviews25/05/26(月)07:14

I admire people who can use the old Zaku well.

102: Japan Otaku Reviews25/05/26(月)07:16

The No Brand Old Zaku was easy to use.
The EX is too focused on being a gimmick, making it hard to use, and the machine gun also seems to have gotten weaker.

103: Japan Otaku Reviews25/05/26(月)07:20

I feel like the Zaku made it easy to use the Mazer Cannon.

104: Japan Otaku Reviews25/05/26(月)07:24Yeahx2

(What should I do… I can’t say I’ve never handled MA since I’ve only played the AC version…)

117: Japan Otaku Reviews25/05/26(月)08:03

>>104Conversely, there are people who have only played the PS2 version and don’t understand the original story.

149: Japan Otaku Reviews25/05/26(月)08:46

>>117The PS2 version had a really long campaign mode, right?
I was doing that all along.

106: Japan Otaku Reviews25/05/26(月)07:33

It is a relatively relaxed balance game, unlike now.

107: Japan Otaku Reviews25/05/26(月)07:35Yeahx2

The game speed is about the limit for me at around Gundam vs. Gundam Next Plus 2.

109: Japan Otaku Reviews25/05/26(月)07:39

>>107That was too fast for me, I couldn’t do it…
I’m still playing with the Gouf in Gundam vs Zeta Gundam.

108: Japan Otaku Reviews25/05/26(月)07:36

The memory of the G-Bull’s mega particle cannon homing in so hilariously.

110: Japan Otaku Reviews25/05/26(月)07:44

Now that I’m doing it, I really want a boost dash.
The fighting is too life-threatening, so I don’t feel like swinging my weapon willingly!

111: Japan Otaku Reviews25/05/26(月)07:53

>>110There are situations where you have to shake off the beam weapon system that doesn’t recover ammo easily, which is quite realistic.
The GM is incredibly weak in combat, and when the spray runs out, they can’t do anything, which is realistic for a character that gets beaten.

132: Japan Otaku Reviews25/05/26(月)08:24

>>110This game focuses on close-range combat in aerial battles, and since melee attacks involve taking risks to gain rewards, the gameplay is completely different.

112: Japan Otaku Reviews25/05/26(月)07:56

I have re-recognized the white devil as the white devil in this game.

113: Japan Otaku Reviews25/05/26(月)07:57

It has indeed continued for over 20 years as a great masterpiece of a game.
The first installment is amazing for being a perfect 100 points as a character game.

114: Japan Otaku Reviews25/05/26(月)08:00

PAPAPAPPA

115: Japan Otaku Reviews25/05/26(月)08:01

Gundam is seriously strong, isn’t it…

116: Japan Otaku Reviews25/05/26(月)08:03

I like the Gun Cannon’s melee combat.

118: Japan Otaku Reviews25/05/26(月)08:04

It’s obviously strong in arcade mode as well.
The mission mode’s strength is based on anime standards, so it’s really satisfying to take down a Rick Dom with a single shot from a beam rifle.

119: Japan Otaku Reviews25/05/26(月)08:04

I wanted all the original characters and Universal Century mode that are only available in the home version of the game.
Well, it might overlap with the Battle series, but…
Finally, you are evaluated as being on par with Kaishiden.

120: Japan Otaku Reviews25/05/26(月)08:06Yeahx2

I want it to be ported to Switch or something.

121: Japan Otaku Reviews25/05/26(月)08:08

I understand that evasion is needed to receive a new type evaluation, but I thought that the hit rate could be a bit more lenient.

122: Japan Otaku Reviews25/05/26(月)08:08

The amount of missions in the PS2 mission mode is insanely large.

123: Japan Otaku Reviews25/05/26(月)08:10

In the beginning, we were using machine-gun crossfire, huh.

124: Japan Otaku Reviews25/05/26(月)08:11

If there was a Universal Century, what was it again? Was it Gundam DX?

126: Japan Otaku Reviews25/05/26(月)08:13Yeahx1

>>124I guess it’s the Universal Century mode of Gundam vs. Z Gundam.

125: Japan Otaku Reviews25/05/26(月)08:12

The operation briefing screen and the arcade version were well done down to the smallest details.
The PS version had simplified silhouettes in that area.

127: Japan Otaku Reviews25/05/26(月)08:17

The excitement when it was updated to Eutita was incredible.
The game speed has become even faster.
A variable one is coming at an incredible speed, and it’s bending!

128: Japan Otaku Reviews25/05/26(月)08:18

Enemies have invaded the Belfast base again.
Please destroy the enemy mobile suit unit.

129: Japan Otaku Reviews25/05/26(月)08:18Yeahx1

Back then, there were also collaboration events, so I was looking forward to the next 00 release.

143: Japan Otaku Reviews25/05/26(月)08:42

>>129The surprising performances that were presented are overwhelming, so I’m quite taken aback.

130: Japan Otaku Reviews25/05/26(月)08:19

I kind of lost interest starting from Eutytia because of the unnecessary elements like awakening that were added.
I liked having many aircraft, but…

131: Japan Otaku Reviews25/05/26(月)08:23

>>130Wasn’t that from the ZDX?

133: Japan Otaku Reviews25/05/26(月)08:24

>>131The awakening came from Eutytha.
What changed with DX is that you can now choose from different types.

134: Japan Otaku Reviews25/05/26(月)08:26

I loved the Gun Cannon in this game.

135: Japan Otaku Reviews25/05/26(月)08:29

There is only the rare Dreamcast version to play Mulitple on a home console.

136: Japan Otaku Reviews25/05/26(月)08:39

I think it was strong when I pressed two buttons while doing a sideways roll with the Gun Tank, though I forgot which buttons they were, and it shot from the shoulder while sliding.

137: Japan Otaku Reviews25/05/26(月)08:39

I want this to be ported in a basic way for the uncle’s sake and placed in current arcades.
I’ll go do it every day! It’s true! I don’t need online or anything, so please!

138: Japan Otaku Reviews25/05/26(月)08:40

>>137If it’s DX, you can always have fun in Akihabara…

142: Japan Otaku Reviews25/05/26(月)08:42Yeahx2

>>137Don’t put the risk on the arcade because of your uncle’s selfishness.

150: Japan Otaku Reviews25/05/26(月)08:48

>>137There’s a Dreamcast over there, right?

139: Japan Otaku Reviews25/05/26(月)08:40

There are probably a few arcades with DX machines around.

140: Japan Otaku Reviews25/05/26(月)08:41

It’s something that would normally exist before Next.

141: Japan Otaku Reviews25/05/26(月)08:41

I won’t be doing crazy combos, and minimizing cancellations is fine. The character’s movements can be slow, the unit doesn’t have to be an ace machine, and the pilot can be a generic one.
I was fine with that.

144: Japan Otaku Reviews25/05/26(月)08:43

I was surprised to learn that someone involved in the production of this game is actually a member of a famous Touhou doujin anime circle.

145: Japan Otaku Reviews25/05/26(月)08:44

Eutita has become easier to play with, but the lawlessness of the machine has increased.

148: Japan Otaku Reviews25/05/26(月)08:46

>>145The times have changed! Out with the non-variable machines!

146: Japan Otaku Reviews25/05/26(月)08:45

I see many Gundam models on display, but on the contrary, I hardly see NEXT, which is troublesome.

147: Japan Otaku Reviews25/05/26(月)08:45

As the series progresses, the operability has improved, and many detailed techniques have been considerably streamlined.
Just because the game speed is slow doesn’t mean it’s easy.

151: Japan Otaku Reviews25/05/26(月)08:48

I don’t know about the PS2 version of Eutita, but in the AC version, Z was absolutely dominating.
High mega is terrible.
It’s terrible that the shield doesn’t break.

152: Japan Otaku Reviews25/05/26(月)08:49

If you use the No Brand Hi-Mega Z, you’ll be banned.

153: Japan Otaku Reviews25/05/26(月)08:56

I hope those who like the original Mobile Suit Gundam game will also enjoy Spawn and Power Stone.

154: Japan Otaku Reviews25/05/26(月)08:56

Since I can’t play in line, I’ll play the Heavy Metal Geometry next to it…

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