
Mobile Suit Gundam GUNDAM Federation vs. Zeon PRESS START BUTTON ©Sotsu Agency・Sunrise ©BANDAI 2001 ©CAPCOM CO.,LTD. 2001 ALL RIGHTS RESERVED.
Insect collecting
I wanted to move the Braubru, so I tried it for the first time in a while, and it’s super slow.
Was it this late?
Fun
No brand!?
This MS is interesting.
This MS is interesting.
This MS is interesting…
I’ve only been using Shager.
I can’t remember what a normal Gelgoog looks like.
The Zaku usually has foot missiles, which is nice, even though they don’t hit.
The sound of the gym footsteps seems really light and weak, and it’s very good.
Playing with a low cost and then feeling the lightness of the gunshage’s movement again is nice.
At first, I hesitated and only used low-cost, but I feel that beginners should actually use high-cost units.
>>8It has been like that all the way to the present.
The only game where Shage ruled the world.
>>10The sentence translates to: “A sentence of a fastball naginata and a slow loop.”
Does MUJI have loops?
Since I got into DX, I haven’t done it.
>>12I feel like there was a rough trap that involved endlessly repeating the first level of fighting, but I forgot.
I have a memory of playing with the Gun Tank at the arcade, and my dad praised me by saying, “You’re really good at this!”
Tettekete!
Was the normal gel’s naginata spinning technique famous?
The Federation has too few mobile suits, but anyway, the Gundam is just too strong.
It’s not a setup, but there’s a unique fun in the way you keep headbutting until you die in Gog, right, the original version?
I feel like MS is running.
It’s super weird when the old Zaku is holding a heat hawk in other games.
Thinking about it, it’s strange to challenge with bare hands.
This level of speed is just right.
An interesting Gundam battle action game or something.
To say the least, it was a revolution…
Well, there was also something like BATTLEMASTER.
My beloved machine was the Char’s Z’Gok.
I remember bouncing around and hitting with a beam that made a beeping sound in quick succession.
I used to like the Zaku’s missile pod.
Jump and then shoot.
The game center where we used to hold the Aggai regular tournaments has gone out of business.
Muji was so strong that the Geong was at a ban level.
Was it the original series where Dom’s nipples were strong?
I am moved to hear “Aisen-shi” flowing in Jaburo.
It was fun to gamble.
I hate the Geonj in the space where nothing can be done.
Isn’t it a game that Capcom made on their own and then got permission for afterwards?
>>31I received direct permission from Director Tomino and Sunrise, but it seems that since I hadn’t communicated with Bandai, the home version was entangled with Bandai.
Please make a new Gachaforce!!!!!
I’ve played this game so much that I can draw all the mechs from memory without having watched any of the anime.
Did they own the rights to the bald Gundam around this time?
I loved that when you spam the start button right after clearing the stage, you can strike a cool pose immediately after the attack.
I disappeared from the joint liability.
I was so clumsy that I couldn’t operate Virtua-On properly.
I was first impressed that I could freely control the robot with just a regular lever and buttons.
>>37I feel like I saw a story recently where a developer said that Virtua On has too much freedom to be a good reference, and that advanced Armored Core players are optimally turning around as fast as their cursor speed allows, so they designed it to be done automatically.
The arcade cabinet had a different effect when defeated, right?
I liked how the parts scattered all over, regardless of whether it was real or not.
>>38It was nice that it was like Plamo Kyoshiro.
>>38Pappappa-
>>41(Rarely gets a close-up of the Type 60 tank)
A guy who destroys everything except MS to earn points.
I like the casual behavior that is nicely freed from the heavy mechanical feel and faithful reproduction of the original.
Many Gundam games have cockpit perspectives.
The older guys move with a heavy thud, but their small turns match a really flexible feeling, don’t you think?
The sensation of moving the MS feels the strongest with the clanking sound.
This time was the best.
Lie DX was the best.
Char’s Zaku is the optimal solution.
The 3D model with an anime-style silhouette and somewhat excessive panel lines, reminiscent of MSV, was quite new at the time, wasn’t it?
The motion of the transformer is fun, isn’t it?
Due to the detailed creation of behavior and inertia, one can strongly feel the weight of the aircraft while moving it.
The excitement at Muji was really interesting; the game center was overflowing with old men.
Elementary school students are shooting beam rifles at Big Zam in Solomon, saying “Damn it, we can’t defeat this guy!” while some old men in the background are watching with smirks.
Drunk salarymen coming in and playing, saying, “Boss, boss! This is it, this game!” were scenes that looked like something out of a comic, which I could see all over the place.
When challenging with three Big Zams against one G Fighter at home, it felt like a different game.
The fact that Zaku and Dom can hold machine guns and bazookas with both hands is highly regarded.
Before this… or before and after, there are many one-handed shots held under the arm.
The concept of cost is excellent.
It’s perfectly fine for Gundam to be clearly stronger than Zaku and still work as a game.
The Aggai has a unique shape that is characteristic of this series.
It seems like I’ve seen somewhere that cell shading is still too early, and that a well-crafted Gunpla example is set as the ideal visual for first-time experiencers.
I vaguely remember that the arcade mode in the game center had a tricky spot with the Dom from the Black Sea.
>>58Zeon has two Guntanks, and later on there is a Gundam that poses a challenge.
The mountain in the first half is the Black Sea, and the mountain in the second half is Abawaku.
>>60The mid-game mountain grabro is also added.
The performance of dash fighting that clearly changes with cost!
Muji was okay with the Gundam Gun Cannon and the red Gelgoog, right?
The Muji Dom was seriously strong.
It’s too much to lower the power compared to the Zaku Bazooka in DX, isn’t it!?
>>63Zazapika
Zazapikā
The plain Dom doesn’t get hit by bullets just by walking.
It was a salt game maker.
It’s a pity that the old Zaku and Gyan didn’t allow for weapon selection between the original version and the DX version.
It was hell with countless Giant Buzz bullets flying in.
The Gundam Hammer was really fun.
I used to really enjoy playing with the MUJI GunTank by myself.
If I got interrupted, I was always prepared to think (Oh, I’m dead…) even before the fight started.
I feel like Gan’s thrusts had a refreshing sensation.
How skillful you are, wow!
The DX Dom has been weakened too much.
Although it has become closer to the image of Conscon’s Rick Dom,
Are you underestimating space aerial combat in particular?
I remember how incredible the diversity of the customer base was in the early days of the Muji release.
Even people who usually don’t come to the arcade were there.
The naginata continues to be passed down to the latest work, spinning around and breaking the gym helmet.
I’ve played Gundam vs. Z Gundam and Alliance vs. Z.A.F.T. II, but I don’t have the image from the thread.
Is there an additional mode for the CS version?
>>74There is quite a substantial volume of mission mode.
The Giong is super strong.
I thought it was revolutionary to have a 2v2 system.
It was good cost-wise to have the combination of Gelgoog and Gun Cannon when playing with my friends.
I was moved when I played it at the arcade.
The sound effects are good, and there are properly singing balls flowing during the climax.
The Gundam’s beam rifle is too strong.
Only the game on the Nexus is made with NAOMI, so it’s quite different from the PS2 version.
There is a DC version too, but it’s pretty rare.
At that time
Yes, yes, I wanted to play a game where I could move Gundam like this!
It was exactly the same content.
Those days when I was into gambling.
The movement has a sense of weightiness, but it’s a suit fight that has abandoned the realistic robot-style movements.
I was completely mesmerized.
The three stars along the Black Sea coast are really strong.
Right now, it’s so slow in behavior that I wonder if it will become popular even if I release it.
>>87I feel like I want at least a BD.
The CPU battle in DX seems to be the most difficult in history, as it even has damage corrections applied.
What are you doing?!
Mujirushi was an extremely crazy game, but it was fun at the time…
I won’t forgive bugs.
It’s ridiculous how strong Bigro’s firepower is in the second half.
A ridiculous winning streak bonus that makes it almost lethal with just one win after 20 consecutive wins.
A bazooka flying and twisting towards a distant target.
Once you go down, you’ll continue to consume explosives until you die.
It’s nostalgic, isn’t it?
>>93A 10-game winning streak halves the defense, but it’s not the maximum limit.
It’s impossible to get another 10 consecutive wins unless you intentionally die against an opponent by putting in 100 yen each time.
Takajin Yashiki during his lifetime.
This is because I no longer hated Gundam, which I used to dislike a lot, due to the chaos when I contributed to the theme song.
>>94Were you playing a game, Takajin?
I felt refreshing that the entire game, led by MS, has a vibe that aligns with anime.
I thought that Gundam was made based on an anime by a model magazine.
I’ve been using Gyan since the Mobile Suit Gundam vs. series.
I want this guy to always be around because he’s fun.
The deployment scene is great, isn’t it…?
The Char’s Zaku machine gun trap was fun.
I admire people who can use the old Zaku well.
The No Brand Old Zaku was easy to use.
The EX is too focused on being a gimmick, making it hard to use, and the machine gun also seems to have gotten weaker.
I feel like the Zaku made it easy to use the Mazer Cannon.
(What should I do… I can’t say I’ve never handled MA since I’ve only played the AC version…)
>>104Conversely, there are people who have only played the PS2 version and don’t understand the original story.
>>117The PS2 version had a really long campaign mode, right?
I was doing that all along.
It is a relatively relaxed balance game, unlike now.
The game speed is about the limit for me at around Gundam vs. Gundam Next Plus 2.
>>107That was too fast for me, I couldn’t do it…
I’m still playing with the Gouf in Gundam vs Zeta Gundam.
The memory of the G-Bull’s mega particle cannon homing in so hilariously.
Now that I’m doing it, I really want a boost dash.
The fighting is too life-threatening, so I don’t feel like swinging my weapon willingly!
>>110There are situations where you have to shake off the beam weapon system that doesn’t recover ammo easily, which is quite realistic.
The GM is incredibly weak in combat, and when the spray runs out, they can’t do anything, which is realistic for a character that gets beaten.
>>110This game focuses on close-range combat in aerial battles, and since melee attacks involve taking risks to gain rewards, the gameplay is completely different.
I have re-recognized the white devil as the white devil in this game.
It has indeed continued for over 20 years as a great masterpiece of a game.
The first installment is amazing for being a perfect 100 points as a character game.
PAPAPAPPA
Gundam is seriously strong, isn’t it…
I like the Gun Cannon’s melee combat.
It’s obviously strong in arcade mode as well.
The mission mode’s strength is based on anime standards, so it’s really satisfying to take down a Rick Dom with a single shot from a beam rifle.
I wanted all the original characters and Universal Century mode that are only available in the home version of the game.
Well, it might overlap with the Battle series, but…
Finally, you are evaluated as being on par with Kaishiden.
I want it to be ported to Switch or something.
I understand that evasion is needed to receive a new type evaluation, but I thought that the hit rate could be a bit more lenient.
The amount of missions in the PS2 mission mode is insanely large.
In the beginning, we were using machine-gun crossfire, huh.
If there was a Universal Century, what was it again? Was it Gundam DX?
>>124I guess it’s the Universal Century mode of Gundam vs. Z Gundam.
The operation briefing screen and the arcade version were well done down to the smallest details.
The PS version had simplified silhouettes in that area.
The excitement when it was updated to Eutita was incredible.
The game speed has become even faster.
A variable one is coming at an incredible speed, and it’s bending!
Enemies have invaded the Belfast base again.
Please destroy the enemy mobile suit unit.
Back then, there were also collaboration events, so I was looking forward to the next 00 release.
>>129The surprising performances that were presented are overwhelming, so I’m quite taken aback.
I kind of lost interest starting from Eutytia because of the unnecessary elements like awakening that were added.
I liked having many aircraft, but…
>>130Wasn’t that from the ZDX?
>>131The awakening came from Eutytha.
What changed with DX is that you can now choose from different types.
I loved the Gun Cannon in this game.
There is only the rare Dreamcast version to play Mulitple on a home console.
I think it was strong when I pressed two buttons while doing a sideways roll with the Gun Tank, though I forgot which buttons they were, and it shot from the shoulder while sliding.
I want this to be ported in a basic way for the uncle’s sake and placed in current arcades.
I’ll go do it every day! It’s true! I don’t need online or anything, so please!
>>137If it’s DX, you can always have fun in Akihabara…
>>137Don’t put the risk on the arcade because of your uncle’s selfishness.
>>137There’s a Dreamcast over there, right?
There are probably a few arcades with DX machines around.
It’s something that would normally exist before Next.
I won’t be doing crazy combos, and minimizing cancellations is fine. The character’s movements can be slow, the unit doesn’t have to be an ace machine, and the pilot can be a generic one.
I was fine with that.
I was surprised to learn that someone involved in the production of this game is actually a member of a famous Touhou doujin anime circle.
Eutita has become easier to play with, but the lawlessness of the machine has increased.
>>145The times have changed! Out with the non-variable machines!
I see many Gundam models on display, but on the contrary, I hardly see NEXT, which is troublesome.
As the series progresses, the operability has improved, and many detailed techniques have been considerably streamlined.
Just because the game speed is slow doesn’t mean it’s easy.
I don’t know about the PS2 version of Eutita, but in the AC version, Z was absolutely dominating.
High mega is terrible.
It’s terrible that the shield doesn’t break.
If you use the No Brand Hi-Mega Z, you’ll be banned.
I hope those who like the original Mobile Suit Gundam game will also enjoy Spawn and Power Stone.
Since I can’t play in line, I’ll play the Heavy Metal Geometry next to it…