A game that really understands the feelings of the young lord king.
Is this a game where you can transfer from the Alliance to ZAFT, like in Battle Universe?
>>2Since it’s a sequel to the Batcro series, if you’ve played it before, buy it.
The difficulty has been slightly increased, but it’s still interesting!
I’m going to go with a natural approach and the Earth Federation! When I did that, the CE71 was on a mass-produced machine until the end.
The freedom and justice seen from the enemy’s perspective are so perverted that it’s laughable.
>>4Those guys are moving like they’re in a past game’s stage clearance…
I don’t know how the enemy is doing that backstep-like movement…
Bulduel is too lawless.
In CS, most of Destiny’s health can be depleted.
I saw some threads popping up about Gundam while my enthusiasm for it was rising due to G Generation ET, so I decided to buy it, and it’s really interesting…
Thank you to the person who started the thread.
I thought it wasn’t possible to move quickly like a splash, but it seems that the step cancellation is indeed gone.
It looks like I reached the upper limit for tunable points relatively quickly, but I guess the breakthrough happens after clearing it.
>>11The condition is to clear all stages except for the Another faction and achieve a certain level of S Rank clear.
The main story starts from the silly game mode where everything is MAX, just like the previous works, so I’m really looking forward to it.
If it’s Union Natural, then Muji is fine at 105, and Destiny at Bur Duel is not a problem.
>>14I’ve definitely been riding the 105 all along.
Once you’ve unlocked all the limitations, after that, natural ones are stronger due to the skill slot relationships in this game.
The Ale 105 Dagger is a savior of nature.
I like games like this where being in a mass-produced machine gives me a bit of that nameless soldier vibe.
Despair at the devastating slowness of the Strike Dagger right from the opening.
All the additional units are completely rejected due to their natural traits, driving me crazy.
And I am overjoyed by the ease of use of the Aile 105 dagger.
It must be tough for the natural unnamed to struggle with the aircraft they board.
I’ll turn it into a biocomputer, put it on a Raider, and annihilate space monsters with a transformation cannon.
It’s fun to shoot Agni through the wall inside Genesis!
Here’s some good news for you.
Right now… I’m running a program to create pilots who can compete with coordinators.
Aren’t you interested? I’ll cover the costs.
Playing this game makes me really attached to 105.
I really like the 105 Dagger and the three Aktaiyon projects.
The effects are flashy and fun.
That aside, the efficient skill of rising against hatred is too cosmic and surreal.
Hahaha! If you want to get your hands on my Hyperion, there’s only the 1971 Allied Forces Remnant route! Are you kidding me!!!!!!
Since it was released early for the Vita, I wonder if there were relatively few pilots because the deadline couldn’t be met.
It’s the lineage of Gundam Battle, but I have memories of enjoying each of the works in one way or another.
>>29I’ve never seen someone praise 3D before.
>>31It’s the strongest and most fun in the series.
Canard (Abnormal Hyperion Lover)
Is there really no element of freedom?
As expected of Freedom… there’s no element to it, after all, it’s just a remastered version of Battle Death.
But if this sells, the release of Battle Freedom might be decided!
>>33Kagari’s voice is a Freedom element!
>>44The voice doesn’t feel out of place.
It’s fun to do the Archangel route with Shin and Stella after clearing it.
I understand why you want a version that fully covers pilots and aircraft.
>>35Unfortunately, in a world where there’s no shortage of fire sources, both pilots and aircraft seem likely to increase, which is a troubling point.
I want to shoot a disrupter.
It’s lonely without songs by Takamasa Nishikawa.
It feels quite unusual since I usually see Mina more often, so it’s just Gigi’s side.
Strikes alone can’t defeat the three evil weapons…
Since Battle Arena didn’t suit me, I’m finally able to replenish my battle elements after a long time.
You can move your camp between 71 and 73, so start with the 71 alliance and join Ark Angel in Alaska.
At 73, I’ll definitely go to ZAFT, and with a word from Lady Kagari, I can go back to the Archangel again.
It’s the worst, my partner and I keep dropping the ZAFT soldiers that escaped from the Cyclops…
Why are you only evading with a step against named enemies?
>>47You can step while locking onto the enemy by tilting the control stick and lightly pressing the jump button.
Since I’ve been able to replenish my battle component after a long time, I also want battle freedom.
I also want Battle 00 and the latest Battle Universal Century.
Personally, the one that feels the most out of place without is Gates R.
But I have a dagger L!
I also want Gelzge.
It’s a game where you can’t help but realize the alliance is mass-producing outrageous weapons.
>>50Large MA is a masterpiece… that’s how it feels.
>>55Since the numbers can be arranged, having many guards like daggers or Windhams is also strong.
I want to use a Faract to shoot and retreat on Battle Mercury.
In terms of the aircraft, the Union’s design definitely looks more authentic and cool.
It’s quite plain that there are no Buster Daggers and the swimming club is completely wiped out, and there are also some gaps in the MSV.
Besides FREEDOM, there are also more ECLIPSE and recently something called RECOLLECTION has emerged, and with ZERO coming in the future, the ideas are endless.
The CE73 alliance’s remaining route gives you Zamuza, which is funny.
This is the top tier for natural ones…
I can still understand the reason for going from the union to AA at 71, though.
The reason for the route from the 73 alliance to AA was simply that I became interested in AA’s actions…! That’s what happened.
>>57Actually, it would be困る if I were told that I lost my memory at 71 and was picked up by the federation…
>>57Since I’m with the opening Gartear-ru group, even though I’m a human from Phantom Pain, that stupid son of Seiran is way too much! I can’t deal with this! It’s too free to be able to just leave at a time like this.
Is there a slaughter dagger I like?
>>59I’m here.
>>61Then I’ll buy it.
I belong to ZAFT.
I am natural.
>>63That’s complete torture, isn’t it…?
>>63It’s too much of a dom-sub bondage play…
>>63Captain Cruze is also natural, huh…
>>75Captain Cruzer seems like he would be kind.
What becomes clear from the ZAFT side is that Daggers are scary.
Beam rifles and those 105 swords are so unfair!!
So it’s you again, Ace.
>>65This is a bit of an out-of-place artifact that normally wouldn’t appear in the early game…
The strength of beam weapons is something I think about even in games like Federation vs. Zeon.
It’s a natural alliance, but it’s tough…
In 71, Hyperion is my beloved machine.
Aliens, go back to space… to space…
In the CE world, pilots up to a certain level tend to flock together in MSs like Katonbo.
Riding an MA with firepower and strength would definitely be great, right?
I can’t become an ultra ace like the protagonist trio!
Can you start a union as a coordinator?
>>74You are a traitorous coordinator, aren’t you?
>>74I can do it.
>>74It can be done normally over there, and if anything, since you can use things like strikes, it’s easier than being natural.
The start of Natural Zaft is a bonus after clearing the game.
Starting the Coordinator Union can be done normally.
Suddenly, Freedom turned around and unexpectedly unleashed a beam of energy.
I will die.
It is said that there were quite a few coordinators in the original story who were like, “No, I have family on Earth…”
The comfort level must have been far from terrible.
Due to the mobification of R乱れ桜, who can operate the coordination OS despite being natural.
The shining evil star “J” is forced to work like a draft horse.
>>82If Mu joins early on, there’s no problem… For some reason, in this game, even using the Codec OS is fine, and the stats are high too.
In other words, if I don’t do it, I won’t even be able to get on a decent strike…
Starting with the 71-year Union Route Natural, if it’s the Ark Angel convergence route, you’ll really end up having to ride the Yell 105 until the very end.
This time I can not be a coordinator, so at first, maybe being a coordinator is stable.
It seems like they’re saying they’re going to self-destruct here with the Cyclops, so I guess I’ll just run away…
Woooooooooo! Die, you coordinators trying to escape!!!
The hardest part is the ZAFT naturals.
You can experience Cruze’s feelings.
>>87How much did that guy level up to fight against that Kira…
I wonder if there were people who belonged to ZAFT and were natural.
In ZAFT, naturals are probably delicious, right? Parents coordinating and being unadjusted themselves, or perhaps being a remarried stepparent?
When I became a biological CPU, my facial expressions and behavior became intense, and I felt a strong sense of having done something irreversible.
I was doing an invincible loop in SP and thought I was just fine, but then a Destroy attack came in during a break and knocked me out with one hit…
Wait, isn’t that a bit too strong…?
>>92They mass-produce and deploy a huge number of those guys, so the alliance is scary.
Considering the range and performance of the capable aircraft, we will join the Archangel midway through the 71st Alliance Natural Start.
Transferring to ZAFUT is probably the toughest part without a break.
Since it’s about 5000 yen for a remaster, if you’re hesitating, just buy it.
Could it be that the Sword Calamity is stronger than the first unit rather than the second unit…?
Except for the short telomeres, the genes themselves are the same as those of Alda Fraga.
If you put in a desperate effort like Crusé, there is a possibility of obtaining combat power equivalent to Crusé’s.
The fluctuation of the natural gacha is seriously way too large.
Born as a coordinator, but since natural abilities already exist at the point of the original, the possibilities are endless.
When Aile 105 realizes that the machine gun is a relatively important weapon, its power increases.
It would be a luxurious selfish wish if they could at least include the Eclipse as a bonus, even if getting the Freedom model is impossible.
Well, I can always stick with a tuned Strike and then switch to a Freedom if it comes to that.
It’s the first time I’ve been able to use a basic impact in a game…
A knife that is like a special move called a folding razor.
The Power Loader is such a surprising and amazing machine that it’s hilarious to use.
>>106It’s so big that I laugh.
The enemy Astrea trio is really weak, so of course they’ll die in the burning.
Was it a lineage of Gundam Battle something?
It was fun to do super-speed steps that felt like teleportation in the exam and to throw the G3’s absolutely hitting myth-like beam javelin.
Players in the 73rd Union Route are generally thought to be affiliated with Phantom Pain, whether they’re storming Armory One with Gertie Lou or having fun in a snowball fight with the three from Stag.
In the early stages of the alliance, I feel like a captured Jin, similar to a Jangki, might have been okay.
If we stick too closely to the original work, we won’t be able to show the allied MS around Panama.
>>110It’s because it’s J that J can use Gin.
>>110In the mission mode of the連ザ家庭版, it was set up where you fight using captured ZAFT MS equipped with prototype Natural OS, like an even more prototype version of the Strike Dagger.
The delicious character setting of a Natural in ZAFT comes with corresponding responsibilities…
In the first encounter with Destroy, dodge all the artillery, slip into its embrace, and slash with a beam saber; let’s become Shin Asuka together!
>>113When I try to imitate Shin-chan’s behavior, I end up thinking, “Hey, Shin, you’re weird…”
>>113(A noble dropkick coming in)
It’s funny how Miguel appears as reinforcements immediately after he dies.
It’s good because there’s nothing that can be done game-wise, but it’s funny how the development of the Strike Daggers is so far ahead of schedule.
>>119If I hadn’t done that, I would have ended up being forced to ride the Linear Gun Tank or the Spearhead.
>>131I want to ride.
I was able to ride the Type 61 in Assault Survive, so let me ride it.
The bazooka is relatively weak.
If Nicole dies, get Nicole and Blitz!!
Nghh! 🤕💥🦵 I don’t want to die!!! Nnnn!!!
Speaking of which, I just realized that Zaut isn’t here.
>>123Noooooo!!!!!!!!!!!!
I cleared up to the songstress, but I wonder what I will get if I complete the remaining three missions… I can’t think of any aircraft that I haven’t obtained.
Oh no! Why is that thing that’s hugely popular with anonymous users not implemented yet?
>>125Stop it already! You’re weak, yet you have to put on unnecessary transformations!
There are some strange ones, but there are also some that aren’t there.
It’s probably the easiest time to go all out, and I wanted to go all out…
>>126It’s just a remaster, after all.
If you’re going that far, then you should add a story and also add pilots.
>>129That’s what I’m talking about!
You can do it without a remaster!
People will probably say, “Is this the visual for the new work?”
If we really reproduce it, the United Natural will end up being Skygrasper for a long time in the early game…
>>128If anything, even the Skygrasper isn’t that abundant…
That’s because! Zauth is weak!
The strangely awkward facial graphics are still addictively charming.
>>134There’s no bad choice with the Yona-class in Battle Alliance, but Kuroto’s eyes are unusually small.
>>134Kira being angry is like in Scrapped Princess, you know?
>>195Well, it’s not wrong, but…
Transforming the Raider in space to face forward is quite difficult.
>>135Before, I could just press L and it would align the axis for me.
I bought it as a donation in the hopes that a new work will be released.
Please include a new work featuring FREEDOM… Also, please release those that haven’t appeared yet, like Gates R…
It’s a nostalgic feeling to be made to feel uncomfortable by the last moments of an SP attack.
I’m curious about what the Archangel is thinking, so it’s weirder for me, Aslan, to become a member of the Archangel.
>>139I couldn’t help but laugh a little when my character said, “What are those archangels thinking?” while being able to join the archangels.
>>151Going from ZAFT to AA through that flow makes me completely useless and only a traitor, which is troublesome.
I really lose my sense of direction in space when playing this type of Gundam game…
If we keep asking for this and that, it will never end, and we would have to change the game system to that level!
When I see the fighter jets scattered around like trash in these Gundam games, it makes me feel a sense of emptiness thinking that the people who fly them must have worked hard and studied various things…
>>145They’re quite annoying in Battle Destiny, you know.
Since the previous series was on PSP, I’m thinking of buying the Switch package version so I can play while lying down, but are there any issues like choppiness or strange problems compared to the Steam version?
Exus is strong, but it’s tough when I’m like, “Which way am I facing right now?!”
I was moved by hearing about purity.
I will shoot it down.
Which is better, the pilot SP attack or the machine SP attack?
>>150By the aircraft
>>150Basically, the aircraft SP is fine.
Except for a few worthless ones, the firepower is like something out of a joke.
When playing Gundam games, you realize that games like Super Robot Wars really put effort into recreating the faces, don’t you?
>>152I think those closer to the current era are doing it with less sense of discomfort regarding facial graphics.
For characters from older works, it’s often difficult to present them as they are, so some level of arrangement is necessary.
I will take my revenge!
Many guides mention that you can just choose either Hyper Mode or Slow and it’ll be fine!
I’ll use the SP aircraft that I know well.
The Astrea three girls are usable, but they’re incredibly weak…
I laughed when I heard “I am!! I am, you know!?” during the Mendel defense battle.
You’re supposed to do that further ahead, Croto!
>>156(A little early death, Nicole)
>>163“The scene where Aslan shouts, ‘You killed Nicole… you killed Nicole!!! (It’s the protagonist, not Kira, who killed her)’ and then gets lynched by Kira and his comrades is just too brutal.”
When I shot down Stella Destroy, the general-purpose voice of Neo saying “Was it too much for you?” made Neo seem even worse and it was kind of disappointing.
>>160“Nicole, I shot you! Yay! I might say something like that.”
It’s bad that it’s convenient for quick solutions because the person is unusually strong.
Indeed, Neo is trash, but…
Sorry, but Agni works on Stella~
I think there are some bad aspects to everyone looking like passport photos.
>>166The rear display is large.
The shower after a battle like this feels incredibly good!
Subtle changes have been made to the description of the past.
Was it during the SEED remaster back then?
Since the PSP series, it feels like when I decrease the enemy ace’s HP, they use SPA and I end up dying instantly, and it reminded me that this is exactly the kind of game it was!
I like Stella’s crying face, it’s surreal.
>>171Mr. Kuwajima’s intense performance combined with it makes it incredibly surreal, doesn’t it?
Due to game circumstances, Nicole is worried about the piano every time, and Izark has his face explode.
Please include Eclipse in the sequel.
I want to play to atone for the sins born from Boost Raider.
I think the changes in expressions, like with Cruzee, are quite well done, but somehow it’s funny.
I’m curious about the way Okure Nii-san makes a face like Kabaou-kun’s AA when he’s being attacked.
I have experience with battle tactics, but can I adapt to it?
>>178Yes! I can do it!
Even though it’s a remaster, it feels like it’s been a while since a game featuring real-scale Gundam, other than the EXVS series, has allowed us to move it.
Looking at the stats, Luna Maria is surprisingly strong.
>>180Even if it’s rotten, it’s still a red garment…
>>180Having restoration durability is subtly nice.
>>180The fact that both the opponents and allies in battle are top-tier means that the surviving red-clad fighters at the front lines until the end can’t be weak…
Mu and Cruzer are in the middle of an argument! I’m going to slam a Gerobi into Mu!!!
Huuuuu!!
Since getting hit will lower my rank anyway, it’s fine to just stick to hyper mode.
Make the aircraft use its partner’s command to fire a beam weapon.
I want Zaout and Zamzazar in the DLC.
>>186Zamuzaza is here!
>>186Isn’t Zamzazar here!?
Due to the arson of determination and the fact that Diakka is being lynched by the three fools.
There is a high probability that the conversation between Kira and Aslan will be canceled…
>>187This guy is seriously dangerous!!
I wonder why it was released on Vita but not on PS.
Is the Astray-related content something like an extra mission outside the main storyline or after clearing it?
If you get knocked down once by a weakling approaching with a drawn saber in Satsuma style, you’ll be beaten and killed for the rest of your life.
>>194I’m embarrassed… heh…
>>202Stop crowding and beating me up!
I love conversations that restart with something like “That aside from someone’s dying scream…”
I started as a female coordinator for the Earth Federation.
Wahaha, the Agni of the launcher dagger works well!
Isn’t it better to just burn everything with nuclear weapons after all…?
Escape!!
My piano…
My piano…
If this remaster does well, I wonder if they’ll release BATTLE FREEDOM… probably not…
The partner who can’t keep up with the player but desperately wants to be of help, trembling as they volunteer to be modified into a Boosted Man, is so cute…
1ザ
2M
3-
dice5d3=3 1 2 3 1 (10)
>>206Zamooza!
Zamza!
Ah, this time it’s okay to drop the mothership…
Huh? Is Ace going to leave this mission?
Such things happen quite often.
The strong Exas of mystery
It feels like Diakka often dies instantly in places where both allies and enemies are strong, wondering what they even came there for.