
Haven’t you ever tried frame avoidance?
Once you get used to it, it’s surprisingly easy.
Where are you avoiding this?
But… I have to go that far.
Is this the witch’s movement?
It can be achieved by passing through the part of the pattern from below.
But I’m not bending down.
It’s backing up while circling and putting its back against it.
It seems to be the type that has no collision detection on the stick part.
It seems like it moved from left to right.
Are you circling behind your opponent?
I guess moving quickly is understandable since they probably used thrusters.
What was that sudden change in direction and stop?
It’s a afterimage.
Are you not taking the back but just crouching down?
Adding a commentary in the style of Tomi Shinzō will make it more characteristic.
Avoiding the previous step frame is a basic technique, right?
Isn’t it just that there is invincibility time during the dash?
It’s the difference between 1000 cost and 3000 cost.
There are pieces trying to pass in front, but there are no pieces overlapping behind the gym, so it seems to be avoiding the rug on the front side.
It boils down to a choice between an MS that can teleport in an instant and take the enemy’s back, to the point where it doesn’t leave a trace.
I don’t really understand what kind of movement they were trying to create with this animation error…
Did it turn into a frame dodge, thinking of avoiding the reach?
I think it’s not a drawing mistake, but rather a depiction of moving so swiftly that one can barely catch it to avoid it.
You often see it in shonen manga.
Don’t do it in a robot anime.
It looks like a game-like invincible dodge, doesn’t it…?
It seems to be a description just before swinging down, as if it has entered into one’s pocket.
Too simultaneous…
It’s the thing you do when hunting something like an Elder Dragon.
The Z-axis in Smash Bros.
As expected, there is no judgment based on the pattern…
A guy with a terrible hitbox.
It’s such a game-brained movement…
It’s the Ashura Flash Void, right?
No matter how you think about it, I’m dodging with the invincibility time from the previous move.
A scene that sparked countless debates.
Invincible all over while dashing forward.
You should know at least this much.
Not realizing that the thing in front of me was just a afterimage and that the real object had already moved behind…
The federation has also declined in quality.
That won’t happen.
It’s the step of the dark bon odori.
UC is probably not going to be that way because there are quite a few of them…
The Mechanism of the Zeon Threat
The hitbox is sparse, or the invincibility on the evasive side is remarkable.
I like this gym, so I get frustrated with cheat moves.
I don’t understand why the Jueg is blocking the beam saber with its policy.
If it were a mistake, it would have been corrected in the TV version, but that’s not the case…
After this, Mr. Schneider, having completed the regular withdrawal, is doing another job.
I don’t understand anything!
Heat kunai?
I think I’m diving in at an angle, but I don’t have enough frames…
Even Master Gundam has a way to slip through in close combat…
It looks like it just slipped into the right back corner, but it actually went all the way around behind and came back to the left front of the gym.
A video solved by the invincible step theory.
Sway
Kah!
That’s why those Rugua guys from Zeon are so annoying!
It’s cheating!
The official response is always slow.
Actually, the person inside is Schneider-kun, a former Federation member.
It was just before the attack judgment occurred, right?
The beam part is shorter than I thought…?
Although the animator is drawing, there are cases where the director decides to remove a frame to add movement dynamics and completes the footage.
At least let the wind that I bent over to slip into lie to me.
Please stop using one-frame invincible moves.
It’s probably just following the movements drawn by someone who could only think of it this way at the storyboard stage.
If you can get behind, you can just attack from behind as it is.
There’s really no need to step forward and stab backward in this pose.
It’s definitely an invincible state.
The person who makes the storyboard or key frames seems to be familiar with fighting games and action games.
It looks like it’s drawn in a way that definitely conveys the feeling of slipping through, including the movements of the frames before and after.
It might be that they’re doing it with the vibe of “having such points to nitpick makes it more appealing nowadays.”
I can’t help but wonder how that is as a way of making anime.
Since it wasn’t modified in the terrestrial re-broadcast, this must be the correct version.
I understand that it’s a deliberate direction, and I don’t necessarily want to criticize it.
A movement that makes you want to say, “That can’t be right.”
Since you’re a ninja, you should have at least invincibility frames, right?
Have you never played Gun Online?
It moves like this.
I couldn’t make it in time, but I just went ahead and submitted it anyway.
If it’s Ifrit, it should be fine to let him do this much.
I slipped out before feeling the heat from the beam coating.
But if the enemy moved like this in Gundam Operation 2, you’d get angry, right?
I’ve never played Gun Operate, but…
Is it not possible to quantize?
If you can’t do even that, it will be tough from here on out.
If you can do this, wouldn’t it be better to launch a preemptive attack instead of waiting for the enemy’s attack?
If you fold your legs and jump, it seems like you could make it, right?
If I had to give a reason, it might be that they used a method that causes a discrepancy between the camera and the actual movement.
To the extent that dummy balloons are effective.
The cockpit footage doesn’t show exactly what it is.
It’s a flanking maneuver; I saw it with Charon.
I think this guy is Yuji’s disciple, how pathetic…
It’s not about frame avoidance in the game.
The judgment of the semistr is too flimsy.