
In G Generation ET, the mobile suit from the Gundam ZZ series is selected for the ULT category.
In Mobile Suit Engage Gundam, it has been confirmed that a character resembling a boss will appear.
The existence intensity in the Universal Century is steadily being enhanced.
It would not be an exaggeration to say that it is now the most successful model of the Battle Master origin.
I can only say “Yeah…”
The shoulder armor resembles the giant mountain of Saigo, and there is a sense of reverse-imported SD design, isn’t there?
The machine is already at an advantage just by being part of the Psycho series.
The shape of the helmet and the rib ducts on the chest overlap with the Death Scythe helm.
Indeed…
…No, wait, there aren’t any other original machines for Battle Master, right?
It doesn’t look like it has funnels attached.
I wonder if it’s like a Geo that uses psychic control.
Is it okay to dream of becoming a plastic model!?
It seems that the Psycho Gundam is fully focused on close combat with its psychomu characteristics.
It’s slippery and moves around with this huge body.
It’s unfair that the signature pose and strength are already widely recognized.
“There is a line that says ‘Matching with psychommu is OK’, so it is confirmed that the machine control uses psychommu.”
The omission of the transformation mechanism and psychommunication weapon is reasonable, as it purely focuses on physical strength and internal firepower.
Why does Psycho Gundam have a rising dragon?
Overhit
Is Engage a new in-game anime?
It’s coming out…
Let’s have Gloria as a pilot in G Generation ET like this…
It’s not included in the thread image, but…
In the latest Reiwa version, a finger beam that was not present in the original work or past works has been quietly fabricated, further increasing its attack power.
When using it, the Dragon Punch has more obvious firepower but also has more vulnerability frames.
The scary one with a sudden flying leg sweep and a saber that makes no sound.
The final boss Hydra Gundam in 2 has some seriously shady abilities, but because of this mid-boss, it feels relatively better, which is a problem.
I need to clear it without continuing in order to use the Hydra Gundam.
I’m scared of strong attacks swinging down while relying on armor.
The fact that a boss character with permanent super armor can normally guard is quite unfair from a fighting game perspective.
I’m waiting for a remake or sequel of Battle Master.
The Psycho Arm has been filling in the gaps with recent side stories like AOZ, which are intended for combat use.
It’s a mobile suit that exists in the Universal Century, so you don’t have to think too complicated from the beginning; isn’t it fine to just say that it’s a different setting in Battle Master?
➡️↘️⬇️👊
Please port Batmas…
I remember that when I looked for it in the past, 2 was surprisingly expensive.
It’s fine if it’s a different setting too.
I will have you perform the Shoryuken.
Hello!
>➡️↘️⬇️👊
I thought it was 623+P, but it’s 632+P…
But what I seek from the Psycho Gundam is to push forward without being fazed by our attacks…
(Yakuza kick)
The sound when you hit or kick is really nice, isn’t it?
If UC Engage is coming out, I definitely want them to use a new anime for the Shoryuken.
The Rising Dragon Fist is fine, but stop with the beam sabers by the wall.
Natsume itself is still releasing remakes of its own works and titles created in collaboration with Taito.
I think it all depends on Bandai Namco’s motivation for the Battle Master remake…
You don’t need to play fighting games; the EXVS series is good enough, right?
When I first saw it in G Generation, I thought, what is this original machine? Plus, its main weapon is a punch? Are they serious? But it turns out it came from a fighting game.
Both the Neue’s mega particle cannon and your entire body mega particle cannon are scary, but more than anything, normal punches and kicks are just too frightening.
In both Exvs and Battle Operation, you can’t operate large MS.
Let me throw some punches and kicks!
It seems that smooth martial arts is achieved through psychoframe linkage.
This thing growing from my shoulder that I don’t really understand!
The second final boss, Hydra, has an absurd speed for aerial movement with its thrusters, and completely nullifies beam attacks with normal defense, making it extremely high-performance.
The impact of the previous thread image is so strong that it doesn’t quite stand out.
The opponent’s head explodes from a psychommu punch.
This guy is hurt more by the Shoryuken than by the super move.
In Eternal, the Shoryuken became the background for the SP move, and it didn’t work out.
In a fighting game, even though he’s big, he’s not a grappler but a standard character with hadouken and shoryuken.
The setting states that the thread image is newly developed by the military while everything else is made from a historical archive, so technically it shouldn’t exist in the Universal Century, but that’s a minor detail.
It’s easy to defeat enemies with strong long-range attacks like Saisalis or Full Armor ZZ.
Fighting with a hammer is hopeless.
It’s nice that the Genesis’ Blast Upper has an anti-air attribute.
Is it possible that it has significantly shrunk in size?
I think this is one of the few cases where a fighting game with the common feature of “instant turn-around guard” feels so suspiciously overpowered.
The capabilities of Psycho Mk II in close combat operations were demonstrated in AOZ, indirectly reinforcing its existence.
The Shoryuken is scary, but I’m most afraid of getting cornered against the wall and being cut by an unblockable beam saber.
The world of that fighting game has people from an entirely different era.
You used the wrong place for that aircraft… I guess I wouldn’t know! Well, whatever!
It’s that kind of thing.
In the end, it’s the type of psycho who arrives at the conclusion that killing with physical power is the strongest.
The Zaku is the strongest, after all…
What was that Zaku, anyway?
The destructive power of great mass is justice.
That aside, it is also loaded with a massive amount of beam cannons.
The saber, crouching saber, grabbing knee kick, long reaching crouching kick, rapid fire beam, SPA, and super armor are strong.
“There is a premise that it’s probably not actual history, but the fact that Engage Gundam became an anime and Psycho Mk3 looks like a boss is quite a stretch…”
But if the Pisto God Fist is allowed in the Universal Century, can’t this guy be allowed too?
A farmer acquiring GP02 to protect the farm.
Most attacks are too painful, overheat.
I feel like the Battle Master was being ridden by a widow in Geo.
I remember becoming a nun after renouncing the world at the ending.
The background music has a sense of intimidation and a psychopathic loneliness that is nice.
Since it’s designed to be humanoid, it would be a waste not to make use of the reach of its arms and legs, not just the beam cannon.
In the crossover UC, if we handle the strange data that was in the historical data, we can create an IF story! I can’t believe this is to bring out the Psycho Mk-3 for the new project starring the Engage Gundam…
Behold that courageous figure.
There were characters that were turned into biological parts.
I think the creators of the Federal Guren-tai and KATANA have been quite influenced by the Agahi from Battle Master.
I’m curious about this Pokédex entry for Eternal…
The sway holder is still fine.
It’s really troublesome to fight this guy who has a barrier.
A strange fighter is riding in the New Gundam.
My older brother was really angry back then.
In the latest work, they’re still using the Shoryuken.
I love kids of ZZ.
The shock I felt when I first saw it in Batmas was huge.
But this one doesn’t transform, does it?
Is it really okay to call yourself Psycho Gundam with that?
The feeling that the description has nothing to do with the Universal Century is nice, isn’t it?
I’ll take one with the upper.
The aircraft aside, I wish the characters would come to G Generation already.
There are a lot of cute characters too.
The first Psycho also did a drop kick, so it’s okay for the successor model to do a Shoryuken, right?
If I were to try a remake now, there’s really no reason to stick to pixel art with 3D or Live2D available.
Is it acceptable for a rapper to ride on a Sazabi?
It’s a game where MS from the Universal Century fight, and for some reason, the final boss of Gundam 2 is Hydra Gundam.
The Hydra Gundam itself was a perfect fit as the final boss.
Is it okay for a bald female terrorist who is deeply involved with the establishment to be riding a Kyubey!?
“The handling of the fact that Psycho Mrk3 already exists, without any mention, is amazing.”
It seems like a lot of people are okay with the idea of a sexy girl riding on a Higog.
The girl riding ZZ is like a mother.
It is a consistent interpretation.
Gig Salamander… was the final boss among the Knights of the Round Table, so I guess that’s fine.
There seem to be many people who only know that side.
Well, the Gundam that transforms into a Zong has the face of a Gelgoog attached to it, after all.
It’s generally UC…
The model number was set once, but it has been erased.
Is there no meaning? I would be disappointed if the armor damage expression is removed.
It’s not like there aren’t ways to express something that can break, even without pixels, now.
>https://www.natsumeatari.co.jp/tengo-project/
It turns out that Endless Duel and Power Rangers are properly included in the history of the game created by Natsume…
Due to adult circumstances, there are no images.
An old man who claims to protect the farm while fighting in a nuclear-armed aircraft.
The sequel features a crazy guy with added coin tossing.
The pilot has a surprisingly high recognition level among nuclear farmers and Honey B-chan.
Nuclear farmers are just injecting pesticides and seeds into Buzz, right?
The pilot of the Aggai is… just like that!
The High Gog’s sister is super sexy, right?
Well, I can’t really think of any that might become ULT in the ZZ series spin-offs or MSV…
As expected, there are no pilots in Eternal…
The reason I like Hi-Gog is definitely because of that sexy older sister.
I thought the main character was a rigid soldier, but I like that he quits the military at the ending.
Carrying a piece of the prototype Psycho Frame, it has been miniaturized to about the size of an ordinary MS! Unlike the Mk-IV, it actually resembles the Psycho Gundam more properly…
It is equipped with a full-body beam cannon, and it has a proper sense of being psycho.
Is it smaller compared to Muji and II, after all?
Even if you guard against the Rising Dragon, the damage still hurts…
But the schedule makes it tricky to decide where to make it.