
Isn’t it the same?
All!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
When lined up like this, the sister figures have quite different colors, huh?
The second version is ugly.
I was happy to see a slight return to the sharp legs of the original model in the Type 2.
I guess it’s the original Justice after all.
The silhouette of the first generation is the strongest, but its performance is the lowest.
It’s only natural that the fourth generation would be the opposite, but it’s interesting.
I like Injya, but I also feel like I only like Great Mazinger.
I really like how the original Justice feels like it properly serves as Freedom’s buddy.
>>10
The handheld weapons are common, and the machines have similar parts like ducts with the same design in similar places.
The frame looks somewhat like a common sibling machine.
The HGCE Requiem is really cool, you know.
I’m using Type 2, but will it update when I assemble it?
I like the sharp knees of the Type 2.
While they may seem similar, the performance of the burdens they carry is significantly differentiated.
I like the feel of the curvy shapes in Imoja.
It’s sad that things like this don’t inherit everything from appearance to weapons and don’t get enhanced and bulked up.
The color of the lifter in Second Type is…
>>16
Because if the Z’Gok was carrying a lifter in that color, it would be obvious…
>>19
Hide your horns more!
I still like the hermit’s foot saber.
The new model of Seed Justice is eagerly awaited.
I like simple sweet potatoes that are not heavily armed, too.
Thanks to the new lifter increasing the number of gunports, I also love the type 2, which can now shoot like a full burst.
You should just do PS.
Because there are parts I like and parts I don’t like.
The basic body is Type 2.
My legs are immortal.
The burden I carry is infinite.
The head is Muji Justice…
It turns into a chimera.
The design of the second type looks a bit plain compared to the hermit when just looking at the folded wings… but when the wings are spread and the full body beam is active, it looks cool… I love it…
I like Fatum 01.
It’s nice that it turns into a mantle when folded.
I also like that the backpack of the Strike Freedom looks like a cape when not deployed, so it looks good when two units are lined up.
I somehow like big lifters.
But I also like leg beams, so I want to have the original version with the Type 2 legs.
I want to try mixing Saber and Immortal someday.
I liked Saber just for her looks.
The backpack looks the coolest on Aslan’s machine.
It feels like Imoja has returned to the concept of justice with a focus on mobility.
It’s rough with the saber, but the full burst from the Z’gok was also flashy and cool, so I really like the Type 2.
I like potato the most because it’s the most stylish.
The Justice series has certainly grown.
The justice lifter is huge!
Type 2 is thin.
I think the Imoja design is the coolest among three-dimensional objects.
I’m concerned that the right eye of the second model is misaligned.
I wonder what the concept of Imoja is.
It seems that the strengths of Justice haven’t been inherited very much…
It almost feels like an advanced version of Saber.
>>37
Personally, I have the image of it being like a close combat version of Justice with Life-Ri as the foundation.
One person among them.
What is the concept of the hermit from Justice?
>>39
Kira’s assistance
The non-Type II hermit likes lifters and the green on the chest.
I don’t really understand the concept of justice itself…
>>42
Aero Strike that can act autonomously.
What you can ride on is almost a bonus.
>>47
Then, Imoja feels more like an Ale Strike.
>>57
It feels like a super high-end mass-produced machine for the ace, doesn’t it, Imoja?
In reality, Shin was on it after all.
I like the roughness of the first generation.
It feels like the basic abilities are at the highest level because there are no quirks.
In the CE world, you can just match your strongest unit against the enemy’s strongest unit!
It seems that it will become a doctrine, so I wonder if it will specialize in one-on-one matches…
When arranged like this, the Immortal is too different in every aspect.
Isn’t it just a matter of attaching a crest and some white stuff to a non-related MS?
After all, the original Justice.
The thickness of the lifter is convincing.
In a normal state, I like Imoja the most, but I really don’t like the MA form at all…
When it comes to justice, I really like how he casually rides the cavalry, as if to say, “This is it.”
Are the Hermit and Type 2 really the same unit?
>>53
It seems troublesome to fix it since nothing except the lifter is broken from the previous war.
The second version of Freedom felt like a “find the difference” game, but the second version of Justice has changed quite a bit from the original.
The Inja Mk. II feels like a return from Inja to the original Justice.
The most interesting use of the lifter was by the original Justice.
Used to divert the opponent and create a pseudo 2-on-1 situation, or to temporarily block the opponent’s line of sight.
Could it be that the Justice series is characterized by having a long jaw?
Except for the first generation.
I thought the second type looked lame in low resolution.
I thought it was cool watching it move.
The initial absolute power is inferior, but it’s the rapid firing and continuous firing nature of Fortis that stands out.
I like the concept of scattering anything that approaches with numerous machine guns.
It’s because it’s an Aerial Strike (full-body sword)…
After reading Mechanic & World, I was surprised to find out that the justice rough from the Okawara exhibition about ten years ago was actually the Type 2 rough.
I still think the Type 2 lifter is lame.
I think Type Two will power up even more.
The Type 2 lifter feels uncool or rather plain.
It resembles a jet striker, and just by appearance, it looks like something a mass-produced machine would have.
>>66
The power of color, after all.
The Justice type has a subtle yet deadly close-range firepower with its four head-mounted vulcans.
The reason the potato growers are like this is also due to the handicap of being battery-powered.
I like the weapon configuration that focuses on close combat, even at the expense of the overall firepower of the Type 2.
I added beam blades and wings while maintaining the backpack shape.
I like the Type 2 Lifter, so it would have been even better if the original or the Hermit had a larger body area.
“Are you okay, Kira!?”
Is yours okay?
The power system of the Life Remodja has yet to be clearly stated.
If you’re basing it on the OS notation, then it’s just that they have Orb-made parts, so they are equipped with Orb’s OS. What is written there means that this is the control system, and unlike the Zaku Gundam, it doesn’t touch at all on the power system.
I thought it must be difficult to make Justice’s battle style look cool while watching the battle animations in G Generations Eternal.
The armament is simple, and the combat scenes in the main story are elaborate and interesting, but it’s not the type of fun that translates well into a game.
>>75
The lifter is the strongest technique, after all.
If you can push through like a hermit, you can do it like a finishing move.
It’s cool to ride on it and do a full burst before crashing into it.
I believe that the reason why Imoja has such specifications is simply because it sincerely responds to the supreme proposition of generalizing hermits.
The lifter separation is gone, to begin with! There’s no way you can generalize a design where a large portion of thrust is divided, causing the main body maneuvers to drop significantly! Don’t use Athrun Zala as a standard, that Athrun Zala!
Are you so incompetent that you continue to make the same concept despite not achieving significant results?
The Justice series will allow for chaotic special moves like in Super Robot Wars DD…
The first generation has an appearance that feels almost entirely like the ZAFD type, except for the face.
I was frustrated that the Imoja’s main body didn’t have a beam shield, but I guess if you can avoid the saber with mobility, it might not be a problem.
>>81
Because it’s not even for a hermit…
I still can’t quite understand the strength of the main unit since the first generation…
“Inja is incorporating fixed melee weapons into the Type 2.”
>>82
It was an era where simply having nuclear power provided an overwhelming advantage.
Rather, the Justice series is quite lost in terms of concept.
The original Justice was a good experiment that created a combination of Gurr and Ale Striker, but for some reason, the hermit went completely off the rails.
I looked back at the characters, but Freedom has quite a few struggles while Justice is incredibly strong.
If you’re going to ride the Type 2, having the Cavalier is nice, so keeping the lifter attached and focusing on close combat feels good.
Just like the Z’Gok, it can compensate for the many long-range weapons aside from its claws with the lifter.
In Super Robot Wars, figuring out the strongest technique is tough, and it usually ends up being a combination attack with Kira or Meteor.
Isn’t it a great achievement to take down the enemy ace by colliding with them?
It’s performance including Aslan, you know!
Everyone mistakenly thought G Generation was about combat anime and hermits.
>>90
Cross Raise is almost a companion to Hermit, so it can’t be helped.
I want to know what the Inja Prototype was like before being modified by Kira.
No full-body sabers, no beam shields, no VP armor, and no hyper deuterion engine…