
I wonder why there are no masterpieces even though the artwork is terrible.
There are no terrible masterpieces of BGM either.
Classic masterpieces are just like that.
Wasn’t Gundam quite terrible?
Aren’t there countless masterpieces that are being used as inspiration for illustrations?
Every time I wonder who this is?! But Tekkaman Blade is a masterpiece.
Kemono Friends and so on.
The second season of KonoSuba had some rough animation, but it managed to get through with the voice actors’ performances, the story, and the direction.
Ice sword
Look at Tekkaman Blade.
Getter Robo Arc was good, right?
Kaiji
I don’t really understand the standard of “terrible,” but it’s the forbidden chant of the holy sword user.
Gungrave
Voices of a Distant Star
I don’t know many masterpieces that have consistently terrible animation quality.
Macross is famous, but it’s not a masterpiece.
The animation was a bit rough, but the anime “Frozen Tile” was good.
Is Transformers considered a masterpiece?
The animation in the first season of Phi-Brain was quite terrible.
There are occasionally some terrible scenes in Yu-Gi-Oh.
The first season of Symphogear was terrible, but it led to the series being continued.
The first half of Zegapain is pretty bad, right?
The angel’s drawing was also questionable.
What is the situation in the thread image?
Gundam starts off good, but I have the impression that the animation deteriorates rapidly as it progresses towards the end.
From the New World… it’s not that bad after all.
How should I put it, there are quite a few works where the first season or the original has fluctuating animation quality due to budget constraints, but once they hit, the following seasons stabilize.
The drawings in Gundam became quite terrible after Anno’s fall.
I was surprised when Symphogear used a single image to animate the scene of walking down the hallway during its broadcast.
I really love the art from the first season of Initial D.
I think the premise of Ore Twin was good and the story was coherent, but the animation was really lacking.
The issue is that Gundam’s focus has shifted more to the script rather than the animation, resulting in the pressure from the broadcasting side.
I somewhat think that since the animation in Iron-Blooded Orphans and other late episodes was shaky, they should take their time to redraw it.
Like the remaster of Seed 00
The main event is solid, but I’m not sure if it’s okay to talk about the other parts being terrible in the same breath; there have been fewer situations like this recently.
The Quintessential Quintuplets Season 1
In the case of things like “Kamakatsu,” they actually take advantage of the poor animation, so in reality, animation is not absolute.
The reason old animations are problematic is partly because they have a kind of default attribute, making it hard to say anything definitive.
Due to the end of the sky, the bar for animation quality has dropped significantly.
I wonder what the reason was for the improvement of the Aikatsu CG to the old version.
Oh, it’s the episode with the original drawing for 〇〇~ and ×× is the animation director, huh~
It used to be common back then.
It is not necessarily the case that the working environment and treatment of animators have uniformly improved, so it may be the same now as it was in the past.
It’s not that bad, but I don’t remember Cross Ange having great animation.
But it was interesting.
If we’re talking about a masterpiece with subtle animation, I recently think of Gaiking LOD, which has been airing in the morning.
It’s common for long-term children’s content, isn’t it?
Utena forcefully eliminated terrible animation by reusing backgrounds from past works.
Well, it was still a bit dangerous now and then.
No one mentioned it, but the animation in Kabuto Borg was terrible throughout.
I like Imoimo-chan because she’s cute.
I think the standards for masterpieces are probably too high.
The first season, which was fully packaged, had great animation, but the second season, made under a tight schedule, is often criticized as being unbearable to watch.
Even if I say the drawing is bad,
Sometimes it gets really bad.
Overall sluggishness.
Normally, there are just outrageous things popping out one after another.
There are various things.
Blue Reflection
This is really legendary.
It’s a low-budget anime, but if it’s interesting…
If it’s not just about showcasing drawing power like in a battle scene, then…
It’s not a problem unless it’s really bad.
The animation and art from the previous season of Ice Card weren’t that good, rather they were pretty bad, but it was enjoyable.
Details of the thread image
Is it safe to say that “The Quintessential Quintuplets” falls under this category?
But it’s not that terrible.
The TV version of Macross definitely has some seriously crazy parts.
There are also some really good combat scenes.
It’s just the issue of those who received the gross treatment, so there’s a variation, and I guess it’s fine to turn the bad times into a laughing matter! That’s how I feel.
It’s something that often happens in manga.
Direction is important; even with good animation, if it’s boring, it’s still boring.
Hell Girl and so on.
After the Wano Country arc, One Piece has received more budget and effort, but before that, the animation felt like they should have been more aware of being a globally popular flagship Jump series!
I heard that Gundam had its staff taken away to other projects and was already at its limit even by the standards of the time.
As a personal opinion, it’s precisely because everything else about Tekkaman Blade is good that the animation stands out to me.
For the sake of drawing…! For drawing… for the sake of drawing…! Whooooa…!!
In works with terrible artwork, the flaws in the drawings distract so much that the content doesn’t register in my mind.
There is no work interesting enough to bounce back from such negatives.
It’s not the case that cutting corners in animation somehow makes the direction good.
I think drawing ability is the entrance to anime.
Once you go in, you might actually enjoy it more than expected, but most people won’t think to enter a shop with a shabby entrance.
It’s not that it’s terrible, but I was surprised that the animators kept drawing G-Self’s face incorrectly throughout the mid-broadcast of G Reco.
There are basically no things that become interesting just because the animation is good, even if the script is crap.
There are cases where a good script becomes uninteresting because the animation is bad.
There are fewer anime nowadays where the key visual is completely different from the main content.
Kabuto Borg
Nanaha
The thread image was not unpleasant.
If the drawing is crude, it can’t express the intended direction, resulting in the collapse of the directorial elements as well.
Zoids Genesis or something?
The first season of Oregairu and Angel Beats had poor animation, but they were interesting.
I feel that I can’t definitively say it’s terrible because Belka’s movements were more dynamic in an anime sense.
The scene where the princess sings karaoke with casual drawing in the weirdo’s salad bowl was a memorable moment.
Indeed, even the angels were quite terrible.
Even if the animation is quite bad, I think there are still interesting anime out there despite the poor art.
There are limits, but I think it can be reasonably covered with tempo and direction in terms of animation.
Even if it’s a shortcut, as long as it doesn’t stray from the final direction policy, it can be considered successful.
It depends on the era.
I think the drawings are becoming more intricate each year, and the processes are increasing.
The beginning and the end have rich visuals, while the middle shows a digest of the TV version and backgrounds, making it quite precarious for King & Prince.
I didn’t think the level-up stuff or the scenario in the previous part was interesting at all.
The battle footage moves really well.
Just watching that was fun.
There are many times when Yamato is terrible, but it’s regarded as a masterpiece.
The animation of “The Master of the Sacred Sword: The Forbidden Spell Chant” is not so much terrible as it feels severely underbudgeted, but it managed to overcome this with strong direction, making it a standout.
I feel like there aren’t many works that are considered masterpieces where the scenario is bad but the animation is good, rather than just being works that only have thin scenarios and are worth watching solely for the animation.
An anime that clearly has a low budget but still conveys the determination to entertain viewers is a good thing.
The first season of KonoSuba didn’t have great animation, but it was still well-received.
Those who keep producing difficult cuts despite lacking drawing power give off a tough impression in both art and direction.
Amdriver
If you say the animation in KonoSuba is bad, the animation fans will get angry.
I wonder if it’s magical.
The combat animation was honestly reaching its limits quite a bit.
Fictional Fairy Tale…!
The animation was basically terrible except for the intense cuts in Gatchaman Crowds, but it was still fun…
There are also patterns that become subtle after being revised, so the audience’s reactions are not very reliable.
There are quite a few works with a decent budget and beautiful animation, but the storyboards and direction are mediocre…
Currently streaming for free, Gaiking LOD.
From around the middle part, episodes with intense battles start to appear, but the animation quality is generally low.
Initially, the opening animation was mostly reused from the main content, making it a low-quality animated series.
Even if the artwork is poor, an interesting story can still make it enjoyable.
I think there are two types of scenarios that can be ruined if the artwork is poor.
A little while ago, there was someone who used the example of intentionally breaking apart a middle cut for the sake of movement and said it was falling apart.
I feel like I haven’t been seeing much of that lately, perhaps because there are more opportunities to gain knowledge.
In action shows, if the animation is terrible, it becomes unwatchable, but for other genres, I feel like it can be somewhat covered.
The animation is good… but it’s using an unnecessary number of frames, moving in a way that lacks impact, and it doesn’t positively contribute to the direction.
There are also cases where a famous artist does the theme song and the animation is really great, but the story is disastrous even though it’s two cours long…
People who cut the storyboard are really important.
I think they did a good job with allocating limited resources to the erotic scenes and making them work.
The nighttime Yatterman really left me feeling like, “Is this how exhausted they can get?” with scenes that don’t match the voice acting at all and repeated use of the same scenes in the final episode.
There were many episodes of Blennd Powered with poor animation.
I think it would have ended up as a bad work if there hadn’t been techniques like using still images to connect scenes and other cost-saving methods by the animation studio.
There may be some nostalgia bias, but honestly, Seed Destiny was terrible.
It’s really just filled with banks and is just stretching out the length too much.
Recently, some anime put too much effort into the animation, and it can be tiring to watch.
While the movements in Seed Destiny are pretty cool…
I feel that a good storyboard ultimately comes down to talent rather than effort and experience.
The cost-saving techniques in old anime are interesting.
Making a single illustration move in a nice way to make it look convincing.
Due to the inability to apply the bank, a nice new battle scene was being showcased, but the Dom Trooper was mostly overshadowed by the parody of Sam.
I think storyboarding requires a sense of creativity as well, but until the storyboard is finished, the character design can’t move on to collective work, so the flexibility of the schedule also plays a role.
What is Pop Team Epic?
The “Instant Death Cheat” doesn’t have bad animation, but I wonder what that black haze at the edge of the screen was.
It wasn’t just in one episode; it was present throughout the entire series.
Recently, “Frozen Tiles” was really interesting.
If overall resources are insufficient, it’s important to cut corners where possible.
I have to say, I think animation can be resolved with money.
While the animation may have been lacking, I thought the story of Qualidea Code was interesting.
The stability of animation depends on the budget and schedule, and the challenging aspects reflect the staff’s abilities.
If the staff doesn’t have any sense in drawing, nothing can be done about it.
Is “Kami-sama Activities” a masterpiece?
I like anime that forcibly lands like it’s about to spin out of control, similar to Kiss Dum.
Especially in the beginning, both the animation and the script were lacking, but in the end, the characters and the creators felt full of vitality, and I loved it.
I have a strong impression that in the latter part of the TV version of Evangelion, they were cutting corners significantly but managed to get by with the direction.
Noein had an incredible quality in terms of animation and so on.
The story was interesting.
I like the episodes where the animator occasionally puts in extraordinary effort.
Robin vs. Mammoth Man from Kinnikuman
The artwork, or rather the visual presentation, is terrible, but if it’s a masterpiece, it’s a Kami-sama activity.
During One Punch Man, the staff said, “The unit price doesn’t change in any anime; it ultimately comes down to the skill and motivation of the animators.”
I think it became clear that with a 12-episode scenario for Qualidea, it’s tough without narrowing down the main character.
The character from the Tokyo team that was supposed to be the main was also a bit lacking.
Isn’t it rare to find a poorly made work with good drawings?
The animation is so good, it overwhelms me.
.hack was quite something, although they did try to cover it up with close-ups of faces.
The animation of the Wano Country arc is incredibly well done.
It’s really like a grueling pace.
Is it okay to treat an anime with poor animation as generally low quality, even though it delivers at key moments? Does it have to be strange from beginning to end to be considered acceptable?
When it comes to a masterpiece with terrible animation, it’s got to be Kabuto Borg, right?
DYNAMIC CHORD
I’m the guy who slaps those who call ruined drawings “drawing collapse.”
To put it extremly, most theater animations have good animation, but of course there are plenty of bad works.
Works that focus on storytelling can afford to pay attention to the artwork to some extent, so they are less likely to experience severe deterioration.
It’s common if it doesn’t cost money.
By the way, in which episode did Anabuki fall in Gundam?
I like that even though the budget seems low, the animator’s efforts result in good movement.