
Even taking that into account, it was really boring as a game.
Well, I became a Dragon Ball and attained enlightenment…
It’s not pointless because it’s been modified into a Gunpla sim.
I wonder how many off units still exist; they might have all been wiped out by now.
It’s true that the release timing was after the arcade game bubble, but the criticism of Kizuna II itself is unrelated to the timing.
You were dead…
I don’t understand the intention behind this being output from the 12 years of bonds.
BANDAI NAMCO’s arcade games tend to flop when they release sequels, don’t they?
The once staple Bay Area might head towards the thread course with the new release.
It’s nice to control it with a three-screen monitor, though.
If only it had at least been a semi-private space, it would have created the right atmosphere.
I heard stories about common things in Viking games from people who were doing it properly.
I don’t think it was a game that was finished well enough to fully immerse yourself in, even if the cabinet was the same as the previous work.
It’s like being unable to use anything except Ex-Gundam and Next Stream at the Gundam Zoo.
The scenario has been set where the original characters are deleted and a school competition takes place on the circuit of the metropolitan highway.
Well, the fact that the Tokyo Metropolitan Expressway is a circuit has been the case since Maxi, but…
As for the new Bay Area, for now, based on the information available, I’m left wondering why it has the Bay Area title…?
Since the first Namco’s Bay City, both the original creator and Kodansha have stated that they have not been involved and left it up to the game company, but it is so extreme that it has surprised people.
Removing all original manga characters and creating an original setting is at a level where you can’t even claim to be Bayside Midnight anymore…
Isn’t the failure rate of the triple monitor setup high?
The most memorable bug is the one where the electronic money payment sound is ridiculously loud.
The Japanese live-action adaptation is surprising, completely removing the original content…
I can’t believe this product is from a manufacturer that actually deals in rights management.
Isn’t that basically a metropolitan expressway battle?
The in-game operator was really noisy…
It’s now a case of misleading advertising in violation of the Prize-Linked Incentives Act that there are no Bay Area characters in the Bay Area…
Now is the time! A chance for bond purchases!
Oh dear? Aren’t you going to bond?
The system is so ridiculous that I can only laugh.
Because it’s an inter-school competition, it’s not even a midnight race. The bay area fundamentally involves illegal street racing, so there’s the underlying premise of doing it secretly at night.
It’s crazy to completely abandon the elements that allow you to experience the original poem with the arcade cabinet on the bay coast.
I didn’t do it, but I was able to see the monitor, so I looked at it and the movement had become really uncool.
School Daylight…
I won’t deny that there were many players who weren’t interested in the original manga of Bay Coast Maxi, and I also don’t see people who are furious about the complete removal of original elements.
That said, while leaving the sign of the bay area, this is turning into quite a confusion…
It seems that there were quite a few issues, like not being able to change equipment even though it wasn’t just the hardware but also had associated mobile features, or that the values were different.
Moreover, paying for that, etc.
However, I feel it’s a delicate line whether the people playing the arcade version of Wangan are interested in the original Wangan characters…
I want to do Hoshi Tsubasa one more time.
When I was around middle school age and playing Akeini D, I didn’t know the characters; in fact, everyone had a vague look and I thought they were unnecessary…
The Blackbird always has cool dedicated background music each time, too.
It’s amazing how everything has deteriorated compared to the previous work.
It seemed like the graphics were evolving, but they weren’t that great.
It’s good to have the idea to release a specialized original racing game for those who don’t play Mario Kart, but in that case, just release it as a new title instead of just riding on the name… It’s fine if you reuse the content…
And on top of that, if we can feature the bay area through collaborations or guest appearances, it would be even better.
I think it could have gained a strong following if the game had at least been well-made.
The game itself is no good…
In short, when a new Mario Kart AC is released, it means that the Mario family is gone and is now running with Tamagotchis and Pac-Man, right?
Huh… Is the new Bay Area project like that…?
It’s the same as copying the combat system rather than the scenarios of KanColle or FGO in social games.
I think this kind of thing is like an experiment on enhanced humans that depicts test machines and ethics, thinking “why not just make the Border Break arcade machine extravagant?”
The new bay area cabinet became a hot topic and after the location test, it’s now getting a lot of backlash, so it’s really uncertain if it will be released as is.
The Star Wing has wings of stars, so please forgive me.
When I was playing Maximum Tune 2, I had no idea about Wangan, but the scene where the crazy machine called “Devil Z” blasts past during a race against the CPU felt really cool, and I was quite fascinated by it…
I think Square Enix was providing interesting arcade machines and really putting in a lot of effort.
Excluding Dissidia and the failed Scrug, there’s no need to make a dedicated cabinet.
I don’t want to remember the money I spent, but I wish I could go back to the time when Border Break and Daitaisen were at their peak.
Well, to be honest, the original work’s recreation was already quite energy-saving from the start.
At least we should have Akio come out, right? Even if we do an original story.
The card builder also had a sequel that was dead, right?
It’s embarrassing to be seen enthusiastically messing with the lever from behind…
I didn’t do much because I was worried about my belongings unless it was a semi-private room.
I have heard that very few stores still have offline machines.
Star Wings had a unique fun factor, but it was a team battle where you had to grasp the rules and handle your role precisely, and the delay in implementing PvE was an issue.
The high play fees were tough, but if they didn’t set the prices around that much, it would have been difficult for the arcade side as well…
They probably want to attract new customers since their current clientele is too solidified, but even if they make it more fashionable, there aren’t really that many people who play racing games at arcades.
If it became like this since then, it’s impossible.
If it’s beyond that, it would have to become a Z’s 360-degree monitor or something.
As for the bay area, I can’t deny that you guys have already seen plenty of it, right?
I thought the era would come where you could do things at home with VR.
The reason Gundam Battle Operation was interesting is because it was made by Capcom.
The card builder was interesting because it was made by Sega.
The reason “Battlefield Connection” was interesting is because it was made by Namco.
It’s true that there were various things with the Kizuna 1 cabinet.
Well, you know…
Sega probably wants to release MF Ghost too.
It seems that they are struggling with recreating the flow of the original race and aligning the actual race time with the gameplay experience time.
The memoir of the original D at the end of Kizuna 1’s operation is interesting.
It won’t be reflected on as truly awful.
A game called Time Crisis 5 that teaches you such things.
When I read about the development of bonds,
It was thought that Chika-chan was created using RTS grammar.
Right now, the new arcade cabinet for GuitarFreaks and DrumMania has also failed and it’s intense.
It’s not hot, help me.
Even if the number 2 is in a pod shape… I somewhat agree with that, but still, a significant part of the goodness of Bonds was supported by the atmosphere created by the pod casing.
Kizuna 1 refers to the cabinet and system of a Namco project that was halted due to the aftermath of the merger between Bandai and Namco.
It’s rather harsh to say that it’s just a Gundam with a skin over it.
Asebe-kun seems to be in good condition, which is great.
I enjoyed Kizuna 1 and also had fun with Star Wings because of the experience-type attraction flavor that came from that cabinet.
Even without the casing, 2 was a problem.
There was a Star Wars game that reused the bond cabinet.
I have only seen the Gundam UC Card Builder when it was powered off, so I never had the chance to use it until the end.
The House of the Dead has released a new title, but on the contrary, I’m starting to wonder when that story will finally end.
One more remake is crap.
I’ve been playing GuitarFreaks since the first one, but it was too terrible, so I quit.
The judgment is too strange…
The POD cabinet prototype from the Namco era looks quite different.
I think we’ll be getting more news soon.
Steel Chronicle Garnet
The only memory I have is of a FromSoftware game, a poop builder.
The achievements of the Card Builder, which created Reiko and Catherine, are not forgotten…
I liked the additional secretaries, Amana and Via.
I wonder why the sequel that was supposed to have compatibility ended up being a failure, Builder-kun.
Ake games were popular, but there are often sudden deaths when they unexpectedly release something unbelievable…
It seems that GuitarFreaks and DrumMania has messed up for the second time since XG.
It seems a bit better than the XG3 just because it’s a new casing.
The interesting part of the card builder is in that ridiculous folding sleeve…
It must have been quite difficult to make the old works similar in specifications in today’s era, but even so, the UC Builder ended up being overly simplified, and that just didn’t work.
Why do people outsource to vikings?
Those who create must be asked for new things from above, I suppose…
I’ve heard stories that it took several tries to get the judgment to match, and I can’t imagine anyone other than passionate people being able to handle that.
I was able to sell all my cards on the first day of the UC Builder and get away with a profit, so I’m glad.
After VR has further evolved, please come back, bond.
The price looks really high, though.
In VR, it’s limited to amusement facilities, but the Battling of Armored Trooper VOTOMS seemed interesting.
I want them to stop dreaming about arcade games and release it for home consoles instead.
There were people eating inside instead of just using it as a love hotel… leaving the smell of fried potatoes behind.
I’ve never actually seen a game cabinet being used instead of a love hotel, but I have seen tissues lying around.
Isn’t it time for Bandai Namco to revive Galaxian 3 and place it at the Expo?