
I personally find original characters too difficult, so I gave up.
The game part is fairly ordinary.
Since there are suitable and unsuitable scenarios, it’s recommended to prepare in advance if it seems okay.
I quite like it in terms of gameplay.
If you like scenarios like Super Robot Wars A or IMPACT, you’ll enjoy this.
I quite like the warriors of Lacroix who try to make do with whatever they have.
I’m getting tired of collecting parts, so I’ve piled them up.
I’m seriously in love, so please make a sequel.
It was a game that really makes you feel like those who get hooked will get hooked for sure.
The only game currently capable of moving the Phoenix Gundam in action.
In the last battle, I can forgive everything; I’m easy!
The character’s vibe can be a bit cringy, but I really like the parts where they can alter history, support Amuro in the Federation army, and fight alongside Mika in the Tekkadan; it gives me the feeling of something I truly wanted to see in EXA.
More addictive than you think.
Try using Bael, and it’ll fly!
On the contrary, I quite liked the level of intervention.
This is fine as it is, but since it’s ArtDink, I would have preferred something like the classic Battle series.
If I could intervene a little more, I could avoid the bad ending…
It’s inevitable to be sent back for the purpose of historical revision, but it’s painful.
Many people have had their brains fried at the 2D gym.
I want to have high expectations because there is still a lot of potential for growth as a game.
I’m really happy that I can run SD.
The initial version was really bad.
With a rerun that’s far too long, an unreasonably unfortunate fighting machine, and earnings that are simply insufficient…
The position of squad leader is just right.
A unit with a name like Gatherbeat.
It’s a bit much to conclude that historical facts are the best, huh…
The long stages and high difficulty were quite challenging, so I would have been happier if it were a bit easier.
Overall, the balance was geared towards masochists, making it too difficult as a character-based game.
I think it would have been nice to include a character portrait since the squad leader talks quite a bit.
I really struggled at the beginning of this game when Garazzo showed up and I didn’t know what to do.
The combo is too tedious.
The field is too wide.
It’s fine as long as it’s a little wider than Gundam Breaker 4.
The gameplay was somewhat disappointing and had many tough spots, but I really liked the story.
It seems that the game part has been improved with the update.
The Ez8 has some intricate motions, such as an aerial slam that can either involve ripping off an arm or using a 180mm hammer.
This gym is too intense…
Gun Kata gym is great, isn’t it?
The Tekkadan is devastated every time for the sake of earning money…
Before the update, it was a game where you could force your way through with Justice’s boomerang.
I don’t play games that much, but this is in 4th place for my Nintendo Switch playtime.
1st place is G Gen.
I like the action part if I ignore the balance.
The mobile armor battles are so dull… but the memories are stronger and more enjoyable.
Please release a sequel.
Seeing the operator’s child, I was able to reconfirm that the Federation uniform is really sexy.
I remember using F91 and Alex a lot because they were profitable before the update.
Here comes the Chobam God Fist!
The memory of being thoroughly beaten by the three Musha Command Knights.
There were some parts where Sakura’s reading felt a bit stiff.
Whoa… Sretta’s acting is too good…
It’s often said about this kind of game that dedicated CPUs are a waste.
There are many elements that can only be consumed this way, so it seems to really resonate with those it hits.
I wanted it to move a bit more quickly.
I want a version with improved combat aspects.
When I was defeated by the mid-boss Ioku, I couldn’t shake off the feeling of defeat even after clearing the stage.
MA will knock you down, and it was Alex who was called Dantalion by the nameless one, and that didn’t work out.
In fact, this is the first work where KENN piloted a Gundam.
There are many things that can be pointed out as bad.
I enjoyed the game enough to hope for a sequel.
If we do it now, I think the game balance has also been adjusted, so it will be enjoyable.
This means that Akihiro and the others will be saved!
I like Squad Leader-kun and Yuno, so I hope someone picks them up somewhere.
It’s great that the Freedom you can obtain early on earns about twice the combo points compared to the previous machines.
If you do it now, the balance will be pretty good.
I was using Norn because I was in a shooter environment at the time.
I think the most used mobile suit was the F91.
It’s not about being strong; it’s about the Tekkadan earnings…
It can’t be helped, but Break is more exciting than True, isn’t it?
I still remember the shock of how skilled the staff player was when they released the gameplay video during the time when the early boss enemies were too tough!
A memory of it being incredibly tough if I didn’t level up.
I wanted to allocate my stats more dramatically.
The first game in the PSP Battle series was lacking in volume, but it improved significantly from the next installment, so I’m hoping that Alliance will also evolve from the second game.
I think if you like Gathabi-style, you’ll really love it.
Let’s become time patrols protecting the Gundam’s timeline!
When I heard “Gatherroad,” I thought hidden units HMC and HAC would appear, and I looked ridiculous.
I love it in the main story, but I was surprised to see Captain Gym participating in Battle Operation too.
Poor Kou, being forced to fight Noire with Stamen…
I was troubled by the sudden intrusion of SD and Astray at the same time…
I dislike that I can’t read it until after the discussion conversation is finished.
I feel like it would have been better if it followed a straightforward path of defeating enemies easily.
It’s fun when they come at you with two named machines.
Die
It was interesting, but I got bored with the selection elements and didn’t finish it.
In the beginning, I feel like it was tough to grind to the point where I thought, “This isn’t even a mobile game.”
I like Yuno-nee-san, or rather, I like that she doesn’t weirdly quote lines from Gundam.
I wish it wasn’t limited to three armed restrictions.
Why is the sub-weapon for the Riser a saber throw?
I wasn’t expecting much from the DLC, but it turned out to be incredibly rich.
Mackie, who only says lines from Exvs, was honestly in a weird kind of groove.
Sirocco keeps sexually harassing me every time I continue the combo.
The bosses in the DLC stages were all astonishing.
I was thinking maybe it’s Turn A? But when it suddenly teleports with red eyes, it’s too much of a horror for those who have experience with G Gen.
It’s the same with Gundam Breaker, but I wish they would stop making it so hard to earn equipment and other things in the initial state, probably to extend the software’s lifespan with updates.
Next time, it’s this! (black history)
While having Hathaway attack the White Base team, I’ll throw in Quess as a bonus.
I liked how Jim struck a pose with two guns, and that weird character standing out was… the squad leader!
I love that the Gundam Fight venue has become a strange stage just for this occasion.
Running out of money halfway through.
I was only using Phoenix.
Mobile Suits from the Universal Century that appear in the G-Gundam Truth Stage.
I love this reproduction of the original work.
Graham’s reaction to ELS Quanta is creepy, but it’s good…
I don’t want to, I don’t want to ride a Gundam tonight!
I thought that, but before I knew it, I was riding Alex to make some money.
I am… weak!
I was astonished by the surprise sacred object that appeared on the stage of Moon Gundam.
Let me use it.
I won’t forget the favor of tying in AGE, which tends to be underappreciated, with Iron-Blooded even if it’s just DLC.
FX is strong…
Squad leader Jim is such a boy, including the background of his receipt, that just for that I would give him a perfect score—such an easy player…
Battle Arena is interesting, but those who have reached the interesting part of Battle Arena are…
I think I won’t be able to meet you in a thread that I happen to come across.
It has great depth and many features aimed at advanced players.
I think it would be even better if there were a sequel, but I understand why a sequel isn’t being released.
If we could have released it from the very beginning in version 1.30, it would have been a bit different.