
I’m not really telling lies.
Tell me the weight of the weapon.
I see… so what about those damn heavy swords?
With this one, we can annihilate the large Veigan forces!
SPEC Format Number: AGE-1R
Unit Name: Gundam AGE-1 Razor
Height: 18.5m
Weight: 51.6t
Armament:
– Laser Blade x2
– Waist Beam Saber x2
[Unit Description]
The AGE-1 Razor is a high-mobility form specialized for close-quarters combat, featuring small laser blades that can be deployed from its entire body to slash through enemies. By accelerating, it is capable of freely extending the laser blades mounted all over its body. In battle, it can swiftly approach enemy ships and slice through all opposing units. Its head unit is equipped with a high-resolution camera and radar, further enhancing its ability to intercept enemy units. With thrusters distributed throughout its armor and a backup propulsion system on its back, it can continue to accelerate at full output for a short time. When the AGE-1 Normal and Razor parts are activated, a Razor Mode indicator appears on the head, allowing real-time confirmation of the output status and battle conditions.
AGE-1
GUNDAM AGE-1 RAZOR
MOBILE SUIT GUNDAM AGE – UNKNOWN SOLDIERS.
061
Even though weight reduction and thruster addition were mentioned together in the explanation for the Sparrow…
I built the HG model kit, but I can’t find the additional thrusters…
Were additional thrusters installed…?
>>7
I don’t think it’s completely not happening.
Maybe
>>7
It felt like, since it’s space, just swing the heavy part around and do your best with inertia!
Using a frame that is light while employing heavy weapons means it will be swung around.
>>8
Use that to control the aircraft smoothly with inertia; you can do it.
The brain muscle system, you know…
Kiln: “The sword and the body are heavy, but in theory, if we use this mass to do a space breaststroke, we can move at high speed!”
The real combat machines in G Generation are generally weak…
>>13
It needs to be able to shoot from a range of 1 to 3 with a breakthrough like Epion from OW.
That girl might think that all the same type of machines look the same because she mixed up the Ez-8HAC and HMC.
The Sigur metal that is excessively used for various purposes.
What is this gear…
It’s so inconvenient…
>>16
Because I carelessly used it, the kiln is deepening its strange learning.
The pot could use a bit more practicality…
>>17
Of course, additional training based only on Asuno family’s data will be biased.
A kettle that seems less flexible than chatGPT.
If it can be handled, a more aggressive design would be great…
>>21
Even so, it’s clear that they didn’t adopt the large Sigil Blade in the gear after 2…
If you say “Please adjust it to be suitable for ordinary people,” it will respond properly.
The Asuno family? Then it’s fine if the handling is garbage, since you’ll just end up mastering it anyway.
I’m just making that judgment.
>>23
This assumes that Asuno has human piloting skills, the reverse.
>>24
Kiln collects user operation data from device users regularly.
Since there probably isn’t even a byte of data on general pilots, they must be producing something unusable.
What’s terrible is that Flit can fight while thinking about other things with this.
The reason it turns out that way is…
It’s because there is only sample data from the Asuno family…
Having 1-3 boomerangs would be considered good, I guess…
Moreover, this is the wear from when young Flit was around, so he must have been commanding the squad at the same time.
>>30
It’s wear for when you have to face a fleet with only a remote base.
If only I could make mercenaries and attackers have ridiculous melee ranges.
>>28
It’s a hospital!
I have somehow overcome the shortcomings of the Sparrow!!
Although I am presenting something that can be properly used, I am sadly being called incompetent and brainless.
It’s not practical to say it can be used when only a handful of skilled pilots can even operate it properly.
>>37
Assem-kun, who is not an X-rounder, can be moved, right?
I wonder why the age1 gear is so focused on close combat.
Wouldn’t it be better to enhance the regular Dodds rifle or improve shooting weapons in general?
>>39
Because Flit is not good at shooting and to prevent damage to the colony during shooting battles.
That’s why we needed Titus.
>>39
It seems that young Flit was only moderately skilled at shooting…?
In the game version, the weapons created from the AGE system are already melee weapons from the start…
Because the boy Flit was not that good at shooting…
What the kettle brings out is a lack of play, or rather, a lack of safety margin, isn’t it…?
Put on a little more insurance!
I hope that someday all the AGE wear will be made into plastic models, just like the current F90…
No matter how durable a weapon is, it’s no good if you get defeated…
>>47
Since I’m a member of the Asuno family, there’s no need to worry about that, right? Yoshi!
The weapon has high durability, so it has endurance in battle → If thrown as a boomerang, it won’t come back.
The fact that Stark’s design proposal remained means that Flit saw the blueprint and went “no good, no good!” about that…
In the game, there are proper items like Gundam gear and shooting wear, and there are also assault jackets that evolve into Granza, so AGE-1 has that as well.
It’s just a sense of incongruity because it’s Gundam, but if you think of it as a super robot, there’s no problem.
It’s like a super earth gain.
People only talk about the wear, but the weapons they release are pretty ridiculous too, right?
They say that after improving athletic performance, it shifted from speed-oriented to muscle-oriented! Then they mention that the biggest feature is the boomerang! But it seems there’s an AI that says, “Boomerangs are difficult to handle, aren’t they?”
>>54
There are times when even AI games can be quite clueless…
>>54
It’s like an AI system such as AGE.
Where would you actually use this boomerang?
>>57
When sinking a battleship
>>58
I thought about what to do after that, but it seems like I can move quickly after getting rid of this heavy weapon, so it looks like escaping will be easy.
The double bullet still looks decent at first glance, but it feels like they’re making it with four joysticks, so the kiln is definitely strange after all.
Normally, the center of gravity gathers in the center, but the limbs have become heavy.
Of course, it’s difficult to fly straight with poor balance, but do your best.
>>61
(Flit you can master)
The older man, Flitt, is using a normal type of flat.
I thought this thing was really inconvenient after all…
>>63
It was difficult to use since the beginning…
The reason why wear other than Adeltitus was not inherited.
Looking at the game wear, it seems a bit off because there were too many overlapping concepts during the AGE2 period.
>>66
The pot, you know…
There are various types of gaming wear, but I felt that choosing Titus and Sparrow from the anime was too edgy in terms of production.
>>68
It was published in a design book, but the ones that are to be the main focus have strict gauging constraints.
In rough conditions, Sparrow and others had their long swords shortened to fit in the casing.
The Veigan’s transformation gimmick and size have been reduced.
By leaving everything to the furnace, it not only maximizes the pilot’s suitability but also produces something even more refined…
>>71
Well, you’re being asked to respond to a situation that cannot be handled from a state where basically anything is possible in normal conditions.
What is inevitably created is something pointed.
>>73
I think the double bullet had a pretty good output, but it’s also the case that the variability of its characteristics has become a bit subtle.
Even with the advancements in AI, it still doesn’t care about anything other than the input settings.
I feel like AI design has a sense of reality.
I like the way it looks, Razor.
I think the concept is romantic and interesting, but I definitely don’t want to ride it.
I think I’ll end up operating it while getting really angry if something like this is presented.
So, in the end, we came to the conclusion that it’s better to fly only with the blades.
If a regular pilot were to get on, it seems like they would just move their arms and legs and fly off in the wrong direction.
Compared to places like this and Double Bullet, Fortress and Orbital seem quite decent… do they?
>>78
Regardless of the orbital, the damage to the town from the fortress is…
This guy is more like a humanoid shuriken than an MS.
Does this outfit not carry any firearms?
>>82
I feel like I had something like a Be Machine in the game.
I don’t think this is specifically for him/her.
Even at the fritas no level, it’s criticized as difficult to ride; a genuine piece of garbage wear.
>>83
Well, Flit was piloting casually while thinking about Emily.
AGE2 and Double Bullet are ultimately too difficult to use, so it takes a long time for Cranshe to be born.
…Isn’t it a mistake to use the Asuno family as a model case?
The double-barrel is a machine that can deliver the strongest firepower if operated with the assumption that it has four arms… The problem is that humans only have two arms.
>>86
If it were a tandem seat configuration, there might have been a chance for mass production…?
The SIGUR material is likely only suitable for something like the AGE1 Swordia, aside from high-performance one-offs of the FX class, which might be its appropriate or maximum use.
>>89
The tip of the G Bouncer’s shield is just right.
Using the inertia generated when swinging a heavy blade for aircraft control isn’t a strength.
It’s about finding a way to make up for the shortcomings, right?
Double Bullet properly learns Asem’s performance.
Prefers dual-wielding.
Good at both shooting and close combat.
You can also operate the Strider.
The simulated enemy is an X-rounder, so we should prioritize area suppression.
Since there is no X-Rounder ability, I’m putting everything on piloting skills.
It’s the result according to the learning…
>>93
I fulfilled all the orders, and Asem didn’t particularly complain and went on a rampage, but since it’s something that only Asem can handle—“While making him deal with missile responses that can’t be avoided even if they’re visible, get in close and finish it off with his own skills!”—I don’t want to say something like “Double Bullet is great!”
The drawings for the double barrel are finished! I think the kiln was reacting like, “What is this wear…?” but I’m not very sure.
Recently, when I look at generative AI, I think the resolution of AI in this era is surprisingly high, so the AGE system is amazing.
As a result of learning that the Dodd’s rifle can pose a risk of making holes within the colony, it became Titus, and looking back at Titus’s successful learning, it seems too realistic to be overly focused on close combat.
Let’s say that Flitt is to blame for not getting good results with Titus.
I just presented a specification that you can only use this one, but you can use it if it’s this one.
Approach and attack!