
Sunrise Robot Laboratory
Young punk…
Mark Two is great too, isn’t it?
It wasn’t until much later that I realized the goodness of Mk�U.
At that time, it felt kind of questionable…
The movement behavior when hovering is great again.
It’s exciting to switch to this after the mk2…
I like the shape that seems to see even though it doesn’t have eyes.
I like Junon because it feels like a super Elgar.
Having this equipped with a Buster Launcher is…
That’s nice, isn’t it…?
I love the mecha designs in products like Dunbine and Elgaim, so I wonder if there will be any anime remakes, but I probably doubt it.
The commemorative PV that Sunrise released for Dunbine was so-so, so I can’t expect a remake.
>>12
Pachinko is better made.
>>15
It seems like the new things we are trying to do are causing the additional weapons to get off track.
I think an all-white outfit is a bold color choice.
I want to see Dunbine as a new Aura Battler from Bucchan.
No need for a remake.
I also like Calvary Temple.
>>16
This one also has quite a bold color scheme, doesn’t it?
I never thought that robots from Boston Dynamics, which have simplified structures thanks to 3D printing, would make frame structures a thing of the past…
I don’t really understand what Elgaim is, but it has some boring aspects similar to the TV version of Zeta Gundam.
I wonder if it would become interesting if it were made into a theater version or a 2-cour anime…
>>20
I watched the recap, but I ended up not really understanding it.
>>21
Well, is it already no good…
>>21
Isn’t this protagonist quite a crazy guy…? It’s amazing how it just ends like that in Elgaim.
That compilation episode mainly features episodes 1 to 3 and the final episode, so it’s strange if you understand it…
>>23
The editor might think that it’s almost unnecessary to watch the digest from episode 4 to just before the final episode…
Other robot anime from that time are also making similar compilation episodes.
Among them, the one that is overwhelmingly the worst is Elguym…
Until this was achieved, there was hardly any thought on how robots move their limbs.
I liked the early comedic road movie-like exchanges.
I fell into despair once when I became the main character of the rebel army.
While containing a significant amount of groundbreaking elements that had a tremendous influence on subsequent robot designs and settings,
I think it’s a work that feels like a fleeting flower of the times in the story that unfolds from there.
I liked being able to move while facing the opponent with hover movement in ACE.
It’s incredible that Houchu Ohtsuka is suddenly in charge of the narration for the preview in what is basically his first regular role.
I got the novel, but seriously, I was like, “What is this?” because it has a storyline where Kaio dies from leukemia due to the atomic bombing in the end.
>>31
At that time, there was a tendency to want to release works that offered no salvation.
I guess a random slate would have been fine with a standard thruster deployment mechanism, right?
The idea of movable frames and omnidirectional monitors was interesting, wasn’t it?
It was directly inherited by the subsequent Z Gundam as well.
As expected, there was no docking sensor.
When I’m in Super Robot Wars, the enemies become a hassle…
It’s definitely an old design when I look at it now, but I feel like it must have felt revolutionary to see this in the early 80s.
>>35
The impact on future times is incredible.
>>35
In a way, this was shocking, and as a result, a large number of followers in design increased thereafter.
There may be aspects where a collection of elements has been worn to the point of looking like an old design.
Wired high-output external weapons are cool, including the setup, but they aren’t used much in later works.
>>36
Bertochika’s High Nu Gundam’s long-range weapon, oh, the Buster Launcher, right?
After the design of HM, the MS group of Z was designed.
That format became the foundation for the entire Gundam series, so it has had an incomprehensibly large impact…
Even after becoming GTM, the Buster Launcher is still wired.
>>41
The design is inspired by an electric bass, so I probably can’t compromise on that.
He is also the progenitor of double joints in the knees.
It’s the pioneer of robots that have armor covering the now-common frame.
What is the relationship with Dunbine, which features similar fairies?
Actually, I… like Alone…
I first learned about it through Super Robot Wars, so when I watched the original anime, I thought everyone seemed kind of skinny…
It might be something like, since it wasn’t allowed to release Fatima, it was okay to release a fairy from Dunbine instead.
Fatima is normally creepy…
The arms are divided into inner and outer parts, and the heel operates horizontally, making it easier to make contact with the ground; these things come naturally.
In the final episode, I return to my original partner.
I love the design of this era the most, especially the Nagano mecha.
It’s not just a double heroine, but a triple heroine instead.
Perhaps because of that, there are more service scenes compared to Sunrise anime at that time.
In other words, the mecha design is the only thing worth praising; it is undoubtedly a bad work.
Ah, but I want to praise the existence of the final boss, Poseidal, because it has a very unique position and is interesting.
Honestly, it hasn’t been that interesting since going to space, Elgheim…