
It’s interesting that using that strategy avoids inventory issues in Champhro…
Therefore, when there are enemy enemies nearby, it will be disabled.
Sanraku is saying, “Isn’t it better to fix this because it could be misused?” and has properly sent a message about it.
It feels like watching cheap tricks in a poorly crafted game.
Since the inventory has been addressed in operations, I will now creatively use it this way.
Why do you view the management as an enemy?
>>5
I’m not that hostile just because the developer of Sunraku’s memorable bad game is in the management.
On the contrary, the management is hostile towards Sanraku.
This is the kind of reward you’d expect for defeating a unique monster that is intended to be defeated fifth.
Isn’t it true that Shanfuro is a terrible game?
>>7
I think most players probably aren’t aiming to conquer all the bosses.
Like RO (Ragnarok Online).
In the original route.
Qutarnid→Orchestra→Siege Worm→
So it’s fixed at 6 Vash, so it’s somewhere at 457, Weatheremon.
>>8
It’s amazing that you can skip the world quest and start right away.
The spirit of the operation, or rather the GM’s cruelty, is somewhat reflected in the crap.
There’s that same player again! People are reacting to it.
Whether or not one gets caught up in the event aside, the rewards are outstanding, so it’s normal for those who have cleared it to be at another event for another clear…
>>10
If it became a normal feature for everyone else to be able to challenge all the boss monsters again, things would eventually level out.
That’s why the bard GM…
In the shallow waters, it’s a divine game.
This shallow area is quite deep, but
Why did they make it a level-restricted boss?
>>13
I wonder if it’s to be defeated step by step…
>>15
I think they are sincere in their adjustments and requests.
>>13
Originally, the plan was to have substantial implementation of enhancement elements other than levels, such as level resets, skill upgrades, and external equipment, before defeating bosses…
The wicked wolf is probably towards the back among the seven.
>>14
In the original work, it is confirmed to be the ending.
>>18
Huh? Even though it’s the final boss, a beginner encounters it in a field that’s like the next town for the first time?
Is the production foolish?
>>65
Ultimately, the people you can meet at an encounter are just shadows…
>>69
It seems like it’s a place that’s difficult to even go meet in person, skipping a lot of various things.
Ziegvrulm and Kutanid are somewhat close by after all.
>>65
It’s not real…
It’s to prevent being able to push through at that level.
>>16
Why did you place it in the early area?
>>19
Usually, it was supposed to be impossible to solve without looking for hints within Bahamut…
>>19
The fact that a big boss dungeon was hidden near the first town or that a boss area has appeared is a thrilling setting, isn’t it?
Put a scenario progression limit on the challenge itself!
>>73
For those who must not lose, there are proper restrictions, so paradoxically, I think Weatheremon has the role of being able to lose there in the story without it being an issue.
>>73
In the first place
Do not allow entry into areas that are set to a difficulty level that can be challenged at the timing when the new continent is discovered, level cap is lifted, higher jobs are unlocked, hidden dungeons are discovered and cleared, and robots become widespread.
Don’t let it be found in the first place.
>>82
Isn’t it strange to be able to find something in an unnatural way?
I wonder if tank jobs can also acquire the Vorpal soul.
>>22
Well, as long as you fight strong enemies and don’t die, you’ll level up, so if it’s a Josette-type tank, it should probably be fine.
>>22
You can get it even in production jobs, so it should be easy.
In the future, level caps will be lifted and you’ll be able to reset your level by being reborn, so Weatheremon is set as a boss with that in mind.
Recently, the Shanfro management has started to ignore gameplay and storytelling on their own and has been plotting and executing harassment towards Sanraku…
Trying to ban people for petty reasons and adding equipment drops through silent fixes…
>>24
Is it a shitty operation?
>>32
Well, that’s… one of the important figures in the management…
>>36
BAN and the silent fix are each important figures in their own right…
The reason we were able to defeat Wetheremon is partly because the specs of Sanraku-san itself are insane.
It’s likely that causing the unique occurrence of Vice Ash was significant.
In terms of gameplay, I think that after knocking down a high-level Weatheremon, it led to a practical level-down build at that time.
“Isn’t it the case that about 99% of players feel like ‘things are progressing on their own in some unknown place… What exactly is an MMO…’?”
>>29
The problem is that this game is released as an MMO.
If it were a solo game with a world for online play, that would be a different story…
>>29
Ziegwurm can fight together with everyone…
>>29
Well, basically, aside from Weathemon, it’s a large-scale raid that can be followed up, so we can progress the conversation in familiar places and look back at it later.
Regarding the specifications of Inveteria, I’m sending letters and it’s quite strange, so great job, Sanraku-san.
What upset Sanrak in the management was the silent modification of monster behavior patterns, the reuse of fair-cas face, the silent update of PK equipment theft, and was there anything else?
>>38
The first time I got angry at Shanfro was when that damn wolf cursed me.
>>41
That’s a gaming-related feature, after all…
The basic negative impression from the administration side stems from the scenario writer’s selfish demand of “Follow my story, damn it!”
>>39
Still, the level design people should have made it so that entering is impossible except for the New World quest.
>>39
That said, the only time I seriously felt like losing my temper was during the Noarlind incident, but since that falls within the realm of the scenario, it seems like I’m complaining, yet I’m surprisingly not that angry.
The fact that there is world progression separate from individual progression feels closer to PBW than to real MMOs.
I’m a wandering GM, but I don’t particularly support moving forward like this.
Creating a more understandable event for guidance and a system that doesn’t lead to exclusivity.
They are preventing access to event areas that would allow challenges at a later stage.
I don’t do things like that.
>>46
Alright! This guy is troublesome, so let’s trap him in the dungeon!
>>46
The assumed order exists, and it’s just frustration that Weatheremon doesn’t easily lose as a character, but the fact that they can be challenged isn’t a problem in terms of the scenario itself.
The NPCs are so excellent that it’s sad for the people in production jobs.
>>47
But making things like maid costumes is something only PL would do…
>>52
I want to see someone in a swimsuit in anime.
>>47
There is a trap where if you keep using the NPC blacksmith’s equipment, it gradually becomes too specialized and eventually becomes unmanageable.
Sanrak is somewhat usable.
>>47
The production staff is continuously making more and more bizarre equipment.
>>47
I think it would be enjoyable to be able to become a skilled worker if you properly become an apprentice and learn.
However, the equipment created by that production job allocates points for appearance and performance based on the materials used.
There are instances where something looks ugly in terms of performance, or looks cool but is actually garbage.
It’s tough to rely on high-end materials that can go either way if you’re not a strong combat class, so you would die if you’re alone.
>>60
So what is needed is a patron who readily provides the funds and sets only a rough goal, allowing full freedom to create as they like with all the fine details left up to them.
I wonder if there’s some conveniently lucky bird-faced jerk somewhere!
>>60
NPCs are unfair…
>>121
You can do it on a PC too!
As long as we can prepare the budget and materials!
It seems like the only thing that’s impossible to clear due to being over-manipulated is the orchestral canon, aside from Sanraku-san.
I wonder if it has been fixed after being defeated.
I wonder if I was also irritated by the orchestra’s consideration guard.
The curse of the damn wolf is okay because it’s a Sanraku style, but if it were a regular job, it would be at the character deletion level, right?
Because what matters to that person is not wanting to stray from the path of the game by recreating grandpa’s black history notebook.
If someone tells me not to do that in an MMO, I’d say yeah?
>>56
Yet, there was someone who said, “Let’s make it an MMO.”
Wouldn’t it be better to hire them as an official debugger?
I mean, the fundamental cause might be the game development according to the laws of heaven and earth…
Why did you choose an MMO?
>>61
I want to use a big mackerel.
Orchestra leaking time.
The scenario writer was furious, and the development team was happy.
What I want to create is a world simulator, and the game is just a bonus.
>>63
Each unique monster corresponds to a server (the entire building) after all…
It seems that defeating Wezaemon right from the start isn’t normally expected, but this is actually something that’s fully anticipated within the scenario.
At this stage, I think that the ones who definitely can’t win are intentionally locking themselves out, so theoretically, it’s a winnable situation.
The important thing is that by creating a world, the users probably felt like they could just play within it for now.
I was already dissatisfied when the game mechanics changed, and on top of that, the order got completely messed up.
Just because I have a fondness for the characters from a past game that I bought the rights to, it’s frustrating to have the top-rated characters who would otherwise retain users be forced to speak lines due to a character that ranks among the lowest in popularity from user feedback.
I think it’s completely mocking the users who bought the original crappy game and played it.
>>71
Maybe that person lacks a heart in a different vector than a pencil.
Huh, is Vash going to become a unique boss?
>>72
When considering the lines and various settings, that’s the only conclusion I can come to.
>>72
In other words, it was originally a unique boss.
>>72
If the Holy Girl fan club members weren’t firmly surrounding and role-playing, there was a possibility that Holy Girl could have become the latest unique boss…
>>110
Is it correct to surround that?
After all, something like inventory needs to be provided through in-game purchases.
The world view has been significantly renewed with a large update.
It often feels like something serious is happening somewhere I don’t know about, even in a regular MMO.
I think there was a silhouette of Vash in the manga’s panel explaining the seven strongest species.
Because the scenario writer dislikes things that seem convenient for gameplay…
In the first place, reaching something like a Vorpal soul is really only possible through a seriously twisted playstyle.
In other words, it’s not that Weatheremon is this weak; it’s just that the way they are reacting seems as if Weatheremon lost at this stage and the scenario collapsed.
The reason for Ritsu-chan’s fair cause becoming a loss was said to be deadlines and budget issues.
Even so, just listening to the story, the character’s personality is almost irrelevant, right?
It’s strange for Wezaemon to lose in a place like this!
It’s because you weakened it!!!
So, you see.
That aside, the behavior and gestures of the fair cut made more exaggerated in the anime original are quite cute, aren’t they?
The actions are crap, but…
Indeed, the laws of heaven and earth are bad, huh…
>>91
Isn’t it a strong kind of hatred? Did you leave someone you care about behind on a deserted island?
>>91
There’s also the amazing skill of Sanraku itself.
The abundance of connections stemming from the breadth of one’s network and proactive behavior makes it an incredibly convenient place for gathering information.
Lycaon is just luck, but Kuthanid and Wezae are connections through acquaintances.
>>92
The fact that the top-ranking players are so cooperative is a huge advantage.
The pressure is intense, and I can’t read your thoughts, but…
It doesn’t seem like Weatheremon has any significant involvement in the story.
>>94
Isn’t it relatively affecting the parts of Shangri-La and Frontier?
It’s a rabbit’s EX scenario, so it’s not strange at all for Vash to be unique…
>>95
It’s not surprising, or rather, I feel like “Vash” was definitely in the server name.
Do you have any intention of lifting that damn wolf’s curse?
>>96
In fact, solving it is easy if you have connections.
It’s designed to prevent that from happening, but if, by some mistake, Siegvrulm was defeated for the first time, it’s likely that the world-building team would have been incredibly furious and possibly ruined the game.
Huh?
By the way, can other users never play with Wazayemon again?
>>100
I don’t think I can fight the real Weathemon at the moment.
>>100
In the original work, it’s not possible at the moment, but for now, it suggests the possibility that it could be done.
>>100
I can’t do it with Zaemon himself anymore.
Later on, different colored regeneration bosses will appear in various locations.
>>100
As long as you ignore the cost-effectiveness and the appearance of counterfeit items, there is content that allows you to re-fight all enemies, so you can use that for battles.
>>100
You can battle with Wezamon, so do your best!
The inventory could be purchased among the whales, but when was that whale originally scheduled to appear?
Isn’t it the case that in the final night raid, Sanraku will be forced to play with equipment restrictions all the way to the end, making it a god-tier play?
Unlocking all equipment after clearing the game is way too late… Who are you supposed to defeat with that?
>>103
Pencil
>>105
Isn’t it just a crappy game after all!!
>>103
I don’t think it’s good that it has status abnormality immunity and enemy avoidance.
I think it’s strange to find and defeat various things at this stage, but if it stays like this, the main part would be considered unplayable trash.
>>106
The users were really enjoying it.
Only the person in charge of the worldview is becoming increasingly dissatisfied.
The big shots in development have started to take notice of Sanraku, but is something going to happen after this?
>>108
Secretly strengthen the unique boss to the max.
>>108
When PKed, there will be a feature where powerful equipment drops through a silent update.
>>122
That is the specification for the coup event.
Isn’t it a different matter from the Sunraku Mark?
>>122
Are you seriously going to strip off the gear I worked so hard to make?
>>135
That’s right.
The hazard triggers that appeared in the manga will also drop.
Wasn’t that big rabbit normally placed among the unique ones somewhere?
Does that mean we’re going to defeat it?
Regarding the curse, Akitsuki Akane, who was bestowed upon by the Ziegwurm and transformed into a blessing, indeed has good luck, while Sanraku’s luck is bad.
>>123
What is Akitsuki Akane…?
>>125
Light’s Sanraku
>>125
The heroine who was deliberately kept away from the protagonist by the author because she was too much of a heroine.
>>125
It’s a “TSed” Toriko.
Well, unless something really drastic happens, the saint girl probably won’t fall to darkness, but since it’s an MMO, you never know what anyone might do…
I’m glad I was there to protect you.
Sanraku is a newcomer lunatic, but
Since the launch of ShanFro, it’s been a while, so there are quite a few crazy people around.
A great sword user from a top clan that has held the title of maximum firepower within just one year…
Ever since that child was told they look like Toriko, they’ve been cursed to look that way.
>>128
The equipment drop in PK suddenly came, and the comments section was on fire with reactions at that time.
The person in charge of the world-building is somewhat forgivable, but aside from occasionally trying to make unauthorized adjustments, it seems like they might end up overloading the monsters’ abilities.
Isn’t there some crap peeking out from a different part than the one we’re supposed to be fixing, Shanfu?!
>>133
Isn’t it good?
There are people involved with Faircus, you know?
There is so much content just in the old continent that players weren’t really concerned about the main story.
The management team seemed to feel like it was about time to take down the first one.
But… I was doing Ben P…
Is Kyogoku-chan still not active?
>>137
Season 3… no, Season 4… maybe even Season 5…
It’s a game that even a shitty gamer can get hooked on.
It’s obviously a bad game.
>>143
Moreover, there are useless game developers in the management.
Actually, Ricchan is the one who crosses the line a lot.
Regarding the creation, while the orchestral canon greatly surpasses the line, it has little impact on the majority.
As an organization, I think they were having trouble because too many branches spread out, leading to fewer people reaching the important EX.
I thought things suddenly started moving forward, and it turns out there’s a group of people making progress among themselves, triggered by just one person…
Kyogoku-chan is honestly a bit forgettable because she’s getting into another game…
>>147
I should have gotten hooked on Nephrolo.
>>148
I can’t walk properly…
>>147
It’s bad that my soul was too aligned with the late Edo period.
>>147
Because the heavens said to do it…
The Gilta Bril dropped because of the Bird Head and the Levint Trigger…
The equipment drop is said to be a mistake by the author, but within the story, it became a matter of countermeasures against zombie attacks due to large-scale battles.
Somehow, Tsukuyo-chan cares too much about the worldview.
The majority of the problems with the crappy parts are caused by Ritsu-chan, after all.
A certain member of the management is harassing a specific player.
First of all, regarding the unique raid, we have confirmed that we can win them all before implementation, so it is both good and bad as it is end content.
However, there are some exceptions for the orchestra only.
Bringing the vibe of a different game into Shafro is a bit…
>>159
Everyone is bringing it in, so it’s safe.
>>159
The protagonist constantly reuses strategies from other terrible games.
>>166
It’s great that you’re bringing the bridge evasion learned from the mock battle with the bonito to Shanfro right away!
>>159
Were you executing divine punishment?
Don’t lose your mind just because your father created something like a death game and you were a participant, you terrible administration.
I want Ritsu-chan to watch the Sangraku orchestra strategy video.
I’m so happy that you knocked it down from the front, there’s a cute side to it!
I think the difficulty of the fake scripture is appropriate, but the scenario is too anticlimactic…
I’m playing a game created by parents who have personal conflicts unrelated to the actions in this game.
There is a play history of a game that was discontinued due to player issues in a past work.
Investigating logs on your own and just that alone for attempting to account ban a game that is currently being operated is an act that even those who usually go overboard would have to stop and say, “What are you thinking?”
After defeating the unique monsters, battles with the Source and the Moon await.
Isn’t there something like a proper implementation of the orchestra?!
It would have been like that, right, management team?
Oh, how unfortunate!
The name of what seems to be a new weapon feels very familiar.
Well, the orchestra is quite tough because it’s a Sunrock, but for the heroine, it’s usually much easier to clear, and it depends on the person.
Look, Mr. Sanraku!
It’s a tidal sea serpent!
Looks delicious~
As expected, we can’t control real knowledge or the nervous system.
…Technically, it seems like we could probably do something similar with the Shanfro engine…
>>173
They’re probably manipulating emotions by interfering with the brain, and they might also be able to do something with the nerves.
If asked whether to do it or not, it seems likely that I would.
>>177
What is technically possible has long been proven by the sabakan.
Is the motif of Siegfried Albah?
It seems that there are some general players in the wild who have their own unique skills and appear strong, here and there.
>>176
I feel like those kinds of people usually have strange names and fetishes.
>>178
I’m mostly stuck in specific content and can’t progress in the strategy.
>>176
The beast-obsessed ones were skilled enough to be praised by Sanraku.
In GGC, Shanflo’s… would that be a spoiler in the anime?
I want to go to the whole battle soon.
There are perverts who can blow up a capital city all by themselves, you know.