
A teammate is taken out, game over.
Even without relying on allies, the enemy is strong in this stage…
I remember my relatives playing it, but I don’t recall seeing them clear stage 1.
It was tough because there was no manual included since it was second-hand.
It took quite a while to understand how to shoot like this.
The random arrangement of the map also adds to the difficulty.
In some cases, it might be practically impossible to clear it due to the combination of layout and growth.
>>5
I didn’t know this at all.
A demon, huh…
I finally learned about the specifications online.
Personally, I found it more frustrating than Romancing SaGa 2.
Abram,
To Gundam
Next objective
“like”
toward
Please.
Watching videos of skilled people feels like another dimension.
Belga Dallas is too hard!
A new bug has been found this year.
A game that allows you to experience the feelings of a brigadier general.
I remember somehow getting to the point of producing F91 without any instruction manual.
It was difficult until I understood.
It seems that a bug was discovered this year where friendly units are taking damage from enemies that shouldn’t be in combat.
While searching, you can move on your own or the outcome changes based on your input after attacking.
A funnel that fires rare live ammunition.
It seems there is a bug where the unique proficiency that originally exists as internal data for weapons is not functioning due to a malfunction, causing weapon performance not to increase at all.
In Stage 11, if your starting position is near the center, it’s usually a deadlock.
>>19
Rather, I’ve only been able to win when the mother ship is placed in the center…
While I’m resupplying, my allies are getting wiped out!
I can’t believe a seriously disadvantageous bug is being found now.
The mass driver just before the last month is seriously a critical point.
It’s much tougher than the last one, so if you can get past this, you’ll definitely clear it.
Cannot pull out.
It was already unfamiliar for kids at the time, plus its mechanics were unique…!
Shelf
>>23
Ciel!!!!!!!!!!
Abraham
To Gundam
Next objective
Toward you.
Please.
The only Gundam game I’m aware of that allows you to leave everything to the ace pilot and switch or upgrade the mobile suit every time you return to base for resupply is this one.
>>25
My companions are such a burden that it makes me cry.
A friend is not a friend.
>>26
If we don’t get completely wiped out and game over, then it has served as a delay.
If we get completely wiped out, we lose, so seriously, it’s just a delay.
Is it true that the stage just before the final stage and the mass driver are insane?
The good looks of Vulkan, the BGM, and the difficulty are all famously notable impressions.
>>28
Additionally, enemy aircraft torn apart by direct rifle hits.
>>30
Whoosh!
Zugagagagagagagagagan
A memory of a game that focused on distance.
It has also been revealed why it’s impossible for our allied aircraft to shoot down the enemy squadron leader’s aircraft.
For each unit, there is a chance of dealing damage at an ambiguous probability of about 90/255 every turn.
Unless you are an ordinary soldier in the early game, the damage dealt with a successful judgment is usually 1.
And the HP of the enemy commander’s machine exceeds 500, even for a Zaku. It’s overwhelming.
I used to think that the accuracy was poor because the beam saber was being thrown around due to the direction of the production.
Because of this game, I have a strong image of Denanzon being split in half by Vesbar.
It’s nice, isn’t it, Vulcan?
The first appearance of Zaku in “GUNDAM TACTICS MOBILITY FLEET 0079” or
Sometimes, works are created that are impossible for just an ordinary Gundam-loving boy to clear.
The strength of Bellf is fine, but I feel like the number of Crossbone mechs in the final stage is a bit excessive…!
>>40
Once you clear the one before the final stage, the final stage isn’t scary anymore.
I have a memory that the instructions were incredibly unhelpful…
>>42
I feel like there were over 20 BergaDallas.
When I think about it now, I wonder what this shelf nozzle actually is.
It’s strange that the hardest level isn’t the last one!
>>46
It’s simply that the act 11 mass driver battle is strange.
>>48
When I think about what’s wrong, it’s because my companions are easier to encounter and die compared to other aspects, so that’s a problem.
If we don’t save those who are fighting as much as they can, we will lose.
When you slash with the saber, it explodes with a bang, and when hit by the rifle, it splits in two.
Vesubarm is super strong!
What was that huge RF Dom that was picked up even in the manga?
This type of axis-alignment combat style is really tough.
Even skilled players who are taking on challenge runs in various retro games are struggling.
Because you are weak!!
>>53
That’s really why it’s a problem.
This game is not a bad game, but it’s ridiculously difficult.
It was too tough when I did it as a kid.
I want to play it again after a long time, but I probably won’t have my save data.
Once you get used to the controls, it really frustrates you how weak your allies are.
Using the beam launcher on the penultimate stage against the backdrop of the moon looks really cool.
It was a dull existence, constantly taking care of a puppet-like ally while mindlessly popping bubbles, yet for some reason, there were a few people who had it, and it had an oddly high level of recognition.
Captain, I won’t allow any sneak attacks.
Our thoughts are determined.
Once you advance to where you can shoot the VESBAR, it becomes relatively easy.
A fully recovered squad is annihilated by a single dying Bergadallas.
There are no weapons like that in Bergadallas~
Game over usually results in the complete annihilation of allies.
Sometimes the battle screen becomes a terrible setup with three enemies behind me that clearly have only murderous intent.
I can’t go around it!?
>>66
Do a spin.
>>71
While trying to pull away, three attacks come flying in a row!
Once the bug fixes are done, it will become significantly easier, considering the numerous disadvantageous bugs!
I thought there would be a development where I reunite with the female pilot who went missing along the way in the final stage (since I haven’t cleared it, I haven’t seen it), but she really doesn’t appear at all until the end, seriously?
The mass driver hits the exhausted spot with two sets of four Bergadallas targeting the Abrams!
If the enemy squad gets down to about one unit, our allies will take care of them, so it’s also an option to let them handle it if we can reduce their numbers moderately.
Thanks to this game, I have a stronger attachment to F90 and F91.
After all, it’s a Gundam that I moved with my own hands.
I fell in love with the F90V because of this.
The effects and sound effects when shooting through the abdomen with a rifle feel really satisfying.
It’s tough because it’s a bug that is disadvantageous rather than advantageous.
Hasn’t around 200 MS equipped with Albion been shot down?
>>78
This is Abram…
>>78
Because I’m shooting down the enemy even more…
>>84
They set the game result to match the game in f90ff.
There’s a BGM that comes to mind when I think of this game! but I’m pretty sure it only played about twice.
What! Destroy the Allzmobile with a single ship!?
I did it.
Determine distance with radar and select weapons.
I don’t know why, but there was a rumor among my friends that rapidly pressing the B button while being attacked by enemies makes it easier to evade, so I played every time completely out of breath.
I only know Super Saiyan Legend and the codex of Bandai’s Super Famicom games from around this time, but the former had some serious bugs too.
It’s tough, but it’s interesting, and that’s what makes it interesting.
The proportions are realistic for the time, and the production is good, plentiful, and lively.
Albion and Abram correspond in the Sengoku Den, so it would be easy to understand if you look there.
White Dragon (GP01) is in Shadow Dance Dream (Eibura), and Ashura (F90) is in Red Flow Fire Calm (Albion).
…Hmm?
>>87
SD has no rules, right?
He was a man who wasn’t enjoying the fight, but was just desperately doing his best, resulting in a score like a monster.
>>91
Well, it’s like a desperate struggle because I’m going to die.
It’s quite deadly.
Because I gave up at that time.
A game that surprised me when I found out the Crossbone appears in the second half.
Excluding cases of allies dying in event battles or from narrative deaths, I think the difficulty might be high because Second Lieutenant Belf isn’t the type to abandon his comrades.
>>94
If you abandon me, you’ll die!
Usually, in old games like this, there are always people who boast that it was a piece of cake.
I have never heard such a story about this game.
A man who returns even after sustaining damage since the days of piloting mass-produced machines.
The combat phase is quite unique, and it’s rather difficult to attack multiple units while looking at the radar.
If it’s okay to abandon them, I’d like to abandon my companions as much as I want.
Belf won’t do something like that.
>>100
You’ll understand if you play the game.
A game that makes you acutely aware that the differences in MS performance are the decisive factor in combat power.
I think the coolness is amazing, so the appeal in magazines and at stores is strong.
F91 is a machine that can operate at the forefront for the next 10 years.
A man who goes on a sortie, takes damage, returns to the ship, and then sorties again about three times in a single battle.
>>105
If you get hit enough to exchange three times, pretty much all your teammates are either gone or wiped out…
Since getting on the F90, I’ve been rapidly making a name for myself.
TYPE-D, what the hell are you?!
First, the two sides are difficult, you know.
If you can get past that, you can manage up to level 10, but most people get their spirits broken at level 11.
The last match is a dead rubber.
I thought the heroine was definitely alive since she was missing, but it turned out she was just dead the whole time.
I’ll switch to V and F91 after fully unlocking all equipment for both A and D.
D becomes useless in the second half…
>>111
Being slow on your feet can be fatal…
>>111
There is simply no advantage to using anything other than F90V and F91…
I saw a nuclear attack by a Vulcan and a nuclear Vulcan.
If you don’t use all the weapons properly, the F91 will have questionable performance, right?
>>114
Don’t worry, there are no growth factors.
The exhilaration of piercing through multiple targets with a vesbar is unparalleled.
Since the second half is mostly just this, I won’t notice the special takedown scene in the Charles battle.
>>115
That said, it doesn’t hit much at close range, so it’s necessary to use it differently.
>>115
I randomly used a rifle on a whim and was able to see a special effect, though.
Is there something for each weapon at that time!? I was a little excited.
There wasn’t any.
That being said, I’ve been wanting to see the G Generation movie where it gets taken down by a three-shot rifle!
>>119
The recognition must be increasing with FF.
The cluster we’re currently working on will probably cover the outcome of the Second OM War, and I hope there will be more in the future.
There is a task to defeat the guys who come close to the ship during the supply in the first half.
The latter half is to the warehouse.
Here’s a grenade.
I was wondering why it was a game for F90 instead of F91 at that time.
Thanks to this guy, I’m even buying up MGs…
I hope that poses like those in the thread will be picked up around the F90V of G Generation Eternal.
>>123
It’s the pose with MGF90V… so it seems like Berv is lurking on the official side too.
It’s a collaboration project with the movie that’s being released, you know.
>>124
It connects to the beginning of the movie in the ED.
I prefer the D type for armament, but I have no choice but to deploy with the A type.
The shurlf nozzle wasn’t just a thruster for AMBAC…
>>129
It’s too bold to skip the shelf nozzle.
It feels great to cut through enemies with the Vesbar.
Part end data position, Vulcan, rifle, saber HIT ATK HIT ATK HIT ATK 11 0 0 8 8 0 0 10 0 0 16 16 0 0 9 0 0 32 32 0 0 8 0 0 48 64 0 0 7 0 8 128 96 0 0 6 0 16 152 128 0 0 5 16 32 144 136 0 0 4 32 48 112 144 0 8 3 136 52 72 160 16 16 2 152 56 48 176 80 48 1 160 64 32 192 112 80 0 168 64 16 240 160 96 ATK(act.1): A-type=1 D-type=48
As a result of the voluntary survey, it turned out that the categorization of the range was more detailed than expected.