
For a limited time only!! Huge increase in lottery chances!! Plus, with the 10 consecutive lottery feature, you can get one dark attribute item!! ‘They are fast; this large Jegan type won’t do!!’ Denan Zon makes his appearance!! ★ ★ ★ ★ ©SOTSU・SUNRISE *The image is for illustration purposes and may differ from the actual models in the game.
I just implemented the F91 the other day, and now the Denanzon is coming?
…What about the RF Dom?
The implementation pace is fast!
Will a game come eventually?
I have two feelings: one is that Denanzon is cool, and the other is that it’s too overt as a design.
I can’t believe I’ll finally see this ugly face in Battlegrounds.
Isn’t that a cooler villain look than I thought?
In the thread of the F91V set chaos, we can’t have a proper discussion.
>>10
That person doesn’t know anything about Battle Operation, so when I talk about it, they can’t do anything.
I have a very bad feeling about the heavy machine gun.
Strong in shootouts against parameters that are close-range.
I was hoping they would continue all the way to the RF series Gelgoog, but they stopped at the Gouf.
I hate it because you torment my Proto ZZ.
I’m just beating up an opponent I can’t handle with a charged attack…
Is the remaining RF Dom, Gelgoog, and Gyanko?
>>15
If we include the earlier Gyan, it will be impossible to manage, but for now, the later group also has Z’Gok.
I’m curious about how to put it into 750.
This series gives the image of a shot lancer, but is it being reproduced?
>>17
Properly set to fire three shots and cause immediate stagger.
The thread image has some limitations, but it moves while boosting from the sky and shoots with a heavy machine gun.
Since there is a high-level aerial control program, the fuel efficiency of the boost is better in the air.
>>21
The original work is being reproduced incredibly well.
>>21
I feel like the small guys are all so light that if they stop, they’ll die.
>>25
In other words, it’s perfect for someone who is restless.
>>25
The Formula 2 machines were still cost-appropriate just for defense adjustments.
The thread character has low HP and defense buffs for its cost range, so once it’s stopped, it really melts away…
In place of that, if I can jump with a height less than 15m, this large type can’t handle it!
Since it’s 650 cost, it won’t clash with F90 or F91 for now.
Being forced to surround and strike with large aircraft.
I’m honestly surprised that it’s stronger than I thought.
While the shot launcher and machine gun catch the eye, the beam gun behind the shield is also quite strong.
If this is the case with Zon’s shooting, what would happen with Ge?
The shot lancer also has armor-piercing effects!
>>26
It’s already a compromise on live ammunition correction, and with this, it decreases significantly!
This is impossible for the Jegan.
There are no special enhancements like F90 or F91, so for now, this is the most reliable small model.
Is there really such a niche machine that looks like a dog-shaped Jegan…? I was a bit perplexed.
>>31
It’s a federal dog, right?
>>31
It may have started to meet pet demand over a long operating period of 30 years.
Managing the heat gauge is really difficult.
In terms of imagery, it’s more like the F91 of the theater.
In Formula Wars, when dropping Lieutenant Wilder, they approach with such wriggly movements.
On the same day, a high-level Jagan D type with the same cost was implemented, and the irony is too much.
>>36
Walking speed 125… too slow!
>>36
What do you mean there are 74 D-type Lv4 martial arts…?
>>48
That aircraft is originally more focused on melee combat.
It’s not this MS that kicks the large Jegan type, though…
>>38
For some reason, I’m often thought to be this guy.
Well, I have the impression that the mass-produced F91 is equivalent to this guy…
>>38
I expect the game to let me do Jagan soccer kicks.
If possible, I wanted a kicking motion to knock someone off in aerial combat.
Was it Zon? Or was it Ge?
>>41
It’s a game.
If the ear antenna has a beam shield that is trapezoidal or triangular, and the shoulders are asymmetrical while holding a beam rifle, it’s related to the game.
If I don’t change the button assignments, aerial combat is going to be too difficult…
The modeling is incredibly good, and I’m honestly impressed.
The small MS can be pushed even if you’re sure it’s out of boost, because if the shield is still active, it can hold out, leaving no openings.
They understand over there too, so they’re flashing their shields and pushing back instead.
The once-popular Red Zeta has disappeared.
The frontier side raid in the situation battle is something the Federation definitely does not want to do…
>>47
You can ride things like the G Cannon.
Don’t you want to ride?
I think there might be a kick that feels like a Rider Kick from a basic Narra.
I feel like the old Denon gear had a smooth, seamless finish.
The flap booster feels like a highly refined flying skill.
If anything, I’m more free than a Qusey.
If the thing I was doing was a game, like kicking a Jagan.
What did this guy do in the movie…?
I’ve only seen F91 once, so I don’t remember it at all.
>>53
I think the most famous scene is when they squarely cut through the colony wall.
>>53
Isn’t this just like the scene where they break into the colony in the thread image and the title logo for “F91” appears?
Denanzon’s active scene
I don’t get the impression that they’re doing well.
I rarely see anyone making good use of high-speed mobile shooting in the first place.
It gives the impression of a fragile high-end machine.
>>59
I think the small model is something that people who love space will really get into.
>>59
Well, I think it depends on the rank tier…
The game’s shooting weapons, as they are now, consist of a beam rifle, a grenade, and then a left single-barrel beam gun?
Since the thread image is a shooting machine focused on martial arts, there might be a chance for additional kick martial arts to be included…
Small MS units are meant to move freely in all directions.
The familiarity and suitability of the user are tougher than the flight itself.
I think it was significant that there was a uniform reduction in skill consumption during Dima’s rampage.
>>64
Sludge consumption reduction
Damage cut
HP 50% activation
Well, I think it’s all of it.
>>68
Oh, and it’s also added that it won’t drop below 200% accumulation.
They brought in exactly the strong machine gun that everyone has been fantasizing about for the past 10 years.
If I had this guy’s machine gun, it would have been easy to knock down Dimater too…
It’s about making use of high-speed shooting.
Because of this guy, the number of people who produce Red Zeta and Proto Dub Ze has decreased.
>>67
That’s appreciated.
It feels a bit odd to criticize a machine that has only been implemented for one day.
Compared to those who were clearly broken, I guess this one is more stable, but the Shot Lancer is strong and I think it’s a capable general-purpose machine… If I had to say one thing, I don’t like that level 1 is 650… 600 would have been better.
Mechs designed to fly generally have a high difficulty level.
>>71
Among them, this one can use normal shooting weapons without psychoframe weaponry and can stop manually to engage in melee combat.
The fighting motions are just simply easy to use.
It’s way easier to use than Yonghwa and others.