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[Love Live!] I’m starting to want to work on a new project.

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1: Japan Otaku ReviewsYeahx22

Give up.

2: Japan Otaku Reviews

Ri, Rinkura…

4: Japan Otaku Reviews

>>2

The screen that was under development looked different.

3: Japan Otaku Reviews

At the All-Star?

5: Japan Otaku Reviews

This thread image suggests that you’re saying this after playing the second one, right?

It got better and eventually that happened.

6: Japan Otaku Reviews

There’s an Ikidzu live, isn’t there?

7: Japan Otaku ReviewsYeahx1

Regardless of the circumstances, it’s quite difficult after having shut down two games.

Perhaps there isn’t such a strong demand to begin with.

8: Japan Otaku ReviewsYeahx1

When it comes to the game, it’s tough because Liella! is completely getting the short end of the stick.

10: Japan Otaku Reviews

>>8

You released a puzzle game alone, didn’t you!

9: Japan Otaku Reviews

There are jigsaw puzzles that feel like nothingness…

11: Japan Otaku Reviews

I’ve always thought that rhythm games are the best since they’re music content, and I believe I wouldn’t have gotten into various things without them.

That aside, it’s already impossible, isn’t it?

12: Japan Otaku Reviews

SIFAS (School Idol Festival All Stars) really has fundamental issues that have led to this situation…

It might have been a low budget, but the quality of the renewal wasn’t good enough to be released.

17: Japan Otaku Reviews

>>12

It wasn’t just the budget; there was also a lack of time.

13: Japan Otaku ReviewsYeahx3

In any case, I want constant All-Star content.

16: Japan Otaku ReviewsYeahx1

>>13

In gacha content, there are too many characters and the waiting time is too long.

25: Japan Otaku Reviews

>>16

Alternatively, the gacha frequency has become quite extreme.

14: Japan Otaku ReviewsYeahx1

Rather, the disadvantage of the release of 2 is that the assets of 1 did not remain in archives or similar.

15: Japan Otaku Reviews

All-star games don’t sell, and even if you prepare a solid 3D presentation nowadays, it’s a world where half-dead, half-alive is the norm for mobile games.

18: Japan Otaku Reviews

Well, since it’s a crab, there probably wouldn’t have been anything left anyway…

19: Japan Otaku Reviews

I would be happy if additional content for the home version of Ake fes was released.

20: Japan Otaku Reviews

I want the all-star content, but in relation to Rennosora, it seems like there will be difficulties handling the graduated school idols and the new school idols who have joined after.

21: Japan Otaku ReviewsYeahx1

If there was a benefit from SIF, it could be said that μ’s has squeezed it dry, and everything else is just leftover.

23: Japan Otaku ReviewsYeahx1

When I cut the crab, it didn’t get better; the main body just had no motivation to begin with.

24: Japan Otaku Reviews

John plays Rockman and card games.

Rainbow is a gal game.

Liella! is a puzzle game.

Ren is planning a card game and a rhythm game.

Official card game overall

31: Japan Otaku ReviewsYeahx4

>>24

John’s Rockman was quite interesting.

26: Japan Otaku Reviews

The rhythm game implementation for Linkra hasn’t been done yet.

27: Japan Otaku Reviews

The game part of Ren no Sora isn’t that much…

30: Japan Otaku ReviewsYeahx8

>>27

I don’t think even 10% of people who play think Scusate is interesting.

29: Japan Otaku ReviewsYeahx3

It feels more like I want something that is consistently available rather than just wanting a game, so as long as that is satisfied, I might not care what the game is.

34: Japan Otaku Reviews

>>29

Do anime every week.

35: Japan Otaku Reviews

>>29

Well, I think if you want to provide a constant supply these days, social games are the best option.

32: Japan Otaku Reviews

As long as we just provide inter-series interactions and supply for series that have completed their anime adaptations.

It’s now at a level where games are no longer necessary.

33: Japan Otaku Reviews

I think it would be great if they released a mobile app version of Loveka.

The rules are interesting.

36: Japan Otaku Reviews

Puchiguru, huh…

42: Japan Otaku Reviews

>>36

It came back last year!

38: Japan Otaku Reviews

You need something like 3DMV, don’t you?

39: Japan Otaku Reviews

If Bushiroad dies, can we expect new works?

50: Japan Otaku Reviews

>>39

I don’t think there are any places other than Bushiroad that would step up to produce a new work… Even if there are, they probably wouldn’t be very reliable.

40: Japan Otaku ReviewsYeahx1

Linkla is a school idol support app, and the fact that the game is just an extra is one of its good points…

41: Japan Otaku Reviews

Honestly, I didn’t think Loveka would be this popular.

That’s a good thing.

43: Japan Otaku Reviews

>>41

I don’t know if it’s popular, but it’s actually interesting to touch that thing.

The pack is expensive!

44: Japan Otaku Reviews

I sometimes think it would be enough to just do withmeets as an all-star event.

46: Japan Otaku ReviewsYeahx4

>>44

It’s nice that you can say it so casually.

47: Japan Otaku Reviews

>>44

With around 50 people, the burden can be managed.

53: Japan Otaku Reviews

>>44

It’s impossible to cram a year and a half of lessons for streaming now…

If it’s about calling Kinako’s cousin, then it should be fine.

54: Japan Otaku Reviews

>>44

Isn’t it too much of a burden whether you’re training to improvise a character or writing the entire script?

45: Japan Otaku Reviews

I don’t know very well, but is it because of the expertise in the field of card games?

48: Japan Otaku ReviewsYeahx1

I haven’t been following the reputation at all, but is Rabuka doing well?

That’s great!

49: Japan Otaku Reviews

In terms of gameplay, John’s Rockman feels more like Metroid than Rockman.

The Obara area was Crystal My Mind, but…

51: Japan Otaku Reviews

Honestly, the overall content doesn’t really need interaction with players, as the characters are the main focus, so it seems like the combination with gacha elements might not be great.

Should I focus on the story from the beginning and position Yuu-chan accordingly…?

61: Japan Otaku Reviews

>>51

Maybe I’ll become the chairman…

52: Japan Otaku Reviews

I want to see Nico, Yoshiko, Sumire, and Ji talking!

55: Japan Otaku Reviews

Honestly, if it’s not a rhythm game, I don’t have any interest and I haven’t dug up any information at all.

If everyone has properly developed an interesting game, then that’s a good thing.

56: Japan Otaku Reviews

I think Loveka is far more on track than Reverse, at least in terms of distribution and the event aspect of the shop.

60: Japan Otaku Reviews

>>56

I’ve never seen someone actually doing a reverse.

57: Japan Otaku ReviewsYeahx2

I watched today’s Liella live performance.

This song is great… I wanted to dance, but Love Live! School Idol Festival is already gone.

58: Japan Otaku ReviewsYeahx2

It seems that managing the names for how characters are referred to in the All-Star is also incredibly difficult.

It seems like it was quite tough at the time of ScOUT.

81: Japan Otaku Reviews

>>58

I really think it was well done as a cross-border event episode or series.

I liked Kasumin, who was always in love with senpai from any group, feeding them with “aa-n♡.”

59: Japan Otaku Reviews

If it doesn’t exist, then I’ll make it…

62: Japan Otaku Reviews

All-Star stuff usually just involves a word or two of conversation and then it’s over…

63: Japan Otaku ReviewsYeahx1

In terms of knowing songs, it was an excellent tool.

It’s about the first one.

64: Japan Otaku Reviews

An endless gal game might be the optimal solution.

I thought that was the case with Sifas too…

69: Japan Otaku ReviewsYeahx1

>>64

Let me choose a man from the rainbow map!

72: Japan Otaku ReviewsYeahx1

>>69

Don’t make unreasonable demands for the manager position at an all-girls school from the start.

65: Japan Otaku Reviews

Despite being marketed as an all-star event, Scousta didn’t really live up to that either.

97: Japan Otaku Reviews

>>65

Aside from the main story, it was properly an all-star.

It was fun to mix different series and make them dance and sing.

66: Japan Otaku Reviews

A game that looks like a gal game is coming out, right?

74: Japan Otaku Reviews

>>66

In fact, I’m using materials from Love Live! School Superstar!!.

67: Japan Otaku Reviews

The other day, the stream was interrupted for about 30 minutes due to a serious issue, but that’s about it in these two years.

68: Japan Otaku Reviews

When it comes to having voice features in the All-Stars, it’s physically difficult for some of the first and second generations…

70: Japan Otaku Reviews

The All-Star MV of Tokimeki Runners might be at its peak.

71: Japan Otaku ReviewsYeahx2

It was nice that the footnotes for the two songs were well done and that the songs were collected in one place.

It simply wasn’t worth the money I paid for it.

75: Japan Otaku Reviews

>>71

Wasn’t it somewhat suspicious that it said Minotaur and dinosaur?

73: Japan Otaku ReviewsYeahx4

About the size of a hangyasa is just right.

82: Japan Otaku Reviews

>>73

What is Kozue-senpai…

85: Japan Otaku Reviews

>>82

It’s just that you’re in the same protective category as Ai.

76: Japan Otaku Reviews

Why did All-Stars end?

77: Japan Otaku Reviews

I was genuinely amazed by the number of songs…

78: Japan Otaku Reviews

The newly drawn illustrations weren’t bad.

It was good that I could choose all the notes from the very first song.

It wasn’t a game that required resetting assets and achievements to start from scratch.

79: Japan Otaku Reviews

I kept saying I don’t like crabs, and when I stayed away from them, 2 died within a year, which makes me laugh.

80: Japan Otaku Reviews

Rhythm games are boring, after all.

No matter what I do, it turns into a grind game.

I’m only interested in characters and music, so to be honest, my ideal would be a school mass without card games.

108: Japan Otaku Reviews

>>80

Well, if you’re not good at rhythm games, that’s the kind of impression you’ll have.

As a rhythm game, it was great; the transcription leaned more towards the band than the vocals and felt really good.

83: Japan Otaku ReviewsYeahx2

>ID:klT1phbY

84: Japan Otaku Reviews

Create a game where Yuu-chan becomes a student at various schools and progresses in romance with girls in a parallel world.

86: Japan Otaku ReviewsYeahx1

Just because 2 died, the All-Star was delayed significantly and the crab that blew up won’t be reevaluated!

90: Japan Otaku Reviews

>>86

Even if we set aside the matter of achievement, a delay of several years is just…

87: Japan Otaku Reviews

During the heyday of School Idol Festival, it made hundreds of billions, so come on, developers, give a little more back with some effort!

92: Japan Otaku Reviews

>>87

What we were mainly doing was crab, so there’s no know-how at the newly established Bushiroad Games.

95: Japan Otaku ReviewsYeahx1

>>87

I used it all for investing in a new business♡

88: Japan Otaku Reviews

I envy the IMAS for having the energy to give birth to stillbirths again like in Shanisong.

99: Japan Otaku Reviews

>>88

Yes

That’s why I think music games aren’t popular these days and should be stopped.

89: Japan Otaku Reviews

Well, the size of the benefits from the crab is just too big on this sign.

91: Japan Otaku ReviewsYeahx1

Most of the Love Live games were pretty terrible, wake up!

145: Japan Otaku Reviews

>>91

I wonder what will happen to the rainbow map…

93: Japan Otaku Reviews

Since being transferred to the place treated as a terminal ward by the crab, the atmosphere regarding SIFAS has been better.

I thought you were surprisingly motivated, but then you suddenly died.

94: Japan Otaku Reviews

I want it, but I don’t think I can call μ’s or Aqours now, and Nijigasaki and Liella! have settled down too…

96: Japan Otaku Reviews

I guess they no longer have the content power to create something like Gakumasu.

I envy that person over there…

104: Japan Otaku ReviewsYeahx3

>>96

Don’t compare the part that’s the game to the part that isn’t.

98: Japan Otaku Reviews

There is still a possibility for a social game that somehow addresses the constantly negative characters in the “difficult to live” departments.

101: Japan Otaku Reviews

It seems like they could make a sellable game by just adjusting the direction of a game like Love Live, but fundamentally, they lack the sense to do it…

106: Japan Otaku Reviews

>>101

It’s Sunrise, which has failed in the Gundam games multiple times, right?

109: Japan Otaku Reviews

>>101

But I feel like rhythm games have reached their limit these days, don’t you think?

121: Japan Otaku Reviews

>>109

Considering that it is necessary to be a promotion or entry point for idol content, rhythm games are the most suitable.

135: Japan Otaku Reviews

>>121

I feel that even if idols are attractive, rhythm games are becoming a hurdle in an era where card games and growth games are more appealing to customers.

102: Japan Otaku Reviews

Well, since there’s been such a gap, it’s a good opportunity to divide it by series.

107: Japan Otaku Reviews

>>102

Other than μ’s, there are solo games too.

113: Japan Otaku Reviews

>>107

Um!

114: Japan Otaku Reviews

>>107

Do not erase from memory.

115: Japan Otaku ReviewsYeahx1

>>107

μ’s also has a solo game, you know…

103: Japan Otaku Reviews

I guess it’s tough since they can’t release songs for rough clicker games like Garupuri…

105: Japan Otaku ReviewsYeahx14

Can’t you hold off on releasing the study materials a little longer?

110: Japan Otaku Reviews

I feel that, given the frequency of live events and the number of goods, it’s a type of IP that doesn’t easily attract financial resources to the app itself.

111: Japan Otaku Reviews

Sukista is like an All-Star version with original characters as the main focus, similar to King of Fighters.

112: Japan Otaku Reviews

It seems like I could create a full-fledged all-star social game with the accumulated illustrations and reused materials.

120: Japan Otaku Reviews

>>112

μ’s seems to be at a level where it can be realistically reproduced by AI in terms of script quantity for the game.

116: Japan Otaku Reviews

The quality of the 3D models in the Yohane card game was good.

117: Japan Otaku Reviews

One good thing about 2 was being able to play with the musical songs.

126: Japan Otaku Reviews

>>117

Damn judgment~~~!

118: Japan Otaku Reviews

I think the Love Live management really struggles with placing orders.

119: Japan Otaku ReviewsYeahx1

As I said before, I really want a Love Live game that focuses on aiming for a Love Live championship using the Power Pro-style training system.

I want to see an if route where Aqours avoids being shut down or an if route where Nijigasaki participates in Love Live.

127: Japan Otaku Reviews

>>119

The interpretations of Love Live are increasing again!

Well, I think those kinds of raising games are actually more fun.

122: Japan Otaku Reviews

But when you think about what you want to see in Love Live, isn’t it the music videos and the interactions between the characters? In that case, the anime is fine…

129: Japan Otaku ReviewsYeahx1

>>122

Then give me the anime!

136: Japan Otaku Reviews

>>122

So when it comes to “what is desired outside of the anime,” it specifically refers to music-focused content.

123: Japan Otaku Reviews

Honestly, I’m feeling that I’m done with the All-Star game…

124: Japan Otaku Reviews

Instead of being fixated on rhythm games, why not just directly copy the systems of popular mobile games like Blue Archive or Power Pro?

125: Japan Otaku Reviews

I jumped in the game, but the main focus isn’t the game.

128: Japan Otaku Reviews

I think something like a Prince of Tennis game would be nice.

134: Japan Otaku Reviews

>>128

K.O.!

137: Japan Otaku Reviews

>>128

Form the ultimate unit! I want to do it!

130: Japan Otaku ReviewsYeahx1

The game part of Love Live! School Idol Festival ALL STARS was really half-hearted too.

The event stories and the daily life of the school idols were good.

The volume was insufficient, but…

141: Japan Otaku Reviews

>>130

If there is something like μ’s from 1, which is “fun despite being empty,” then that could be said…

131: Japan Otaku Reviews

During the Tsukasa era of SukuSute, the excitement of the 13 episodes and the festival live made it enjoyable to say the least.

132: Japan Otaku Reviews

Seeing that they’re still releasing birthday goods for School Idol Festival ALL STARS 2…

Despite having no ability at all, I think I intended to continue…

133: Japan Otaku Reviews

I wanted them to manage Scorfes a little better…

138: Japan Otaku Reviews

If the real Love Live cards become popular, wouldn’t they be released in the app? Probably not.

140: Japan Otaku Reviews

Because rhythm games are decreasing, there might be a chance to rise up.

151: Japan Otaku Reviews

>>140

If it doesn’t have the power to break through the popularity of Pro Sekai among teenagers, it won’t have much impact even if it comes out now.

142: Japan Otaku Reviews

I thought they would keep going with small-scale promotions and all-star events for ScaFe2 while minimizing running costs, but they just cut it off immediately.

143: Japan Otaku ReviewsYeahx5

Events are a drag, you know, rhythm games.

144: Japan Otaku Reviews

The excitement of the Love Live! School Idol Festival Thank You Festival was really amazing, wasn’t it…?

146: Japan Otaku Reviews

The rhythm game community has become so centered around Project Sekai that it starts and ends with it…

Even with MyGO Muzika, a band where anime is so popular,

The situation with Garupa has become a bit awkward.

159: Japan Otaku Reviews

>>146

To be honest, I think Bushiroad has become bad at making games.

Other than Scafes 2, there are also those who have finished or moved to other companies.

173: Japan Otaku Reviews

>>159

The budget was revealed to be ridiculously low, but all the CS game academy titles seem to be in a minefield state…

If it’s a strong visual novel game, it might not be impossible.

180: Japan Otaku Reviews

>>159

It’s originally no good, right…

188: Japan Otaku Reviews

>>180

That’s definitely going too far out of hatred for Bushiroad.

Since titles like Tenirabi are still ongoing, even if they come to an end, there are several that have lasted nearly 10 years, so we’re still at the top level.

170: Japan Otaku Reviews

>>146

It’s like declaring that the game won’t have a lost event for some reason and then going to die on your own…

182: Japan Otaku Reviews

>>170

I’m doing it, though.

147: Japan Otaku Reviews

The game part of Linkra is certainly boring, though.

I can endure and continue because others are good.

Sukufesu 2 isn’t bad in that regard, but there wasn’t much of it…

152: Japan Otaku ReviewsYeahx2

>>147

Well, if Linkra isn’t fun, there’s no particular problem with not playing it…

163: Japan Otaku ReviewsYeahx2

>>152

If that were all, it would be bad, but they are properly creating value for pulling the gacha with illustrations and voices.

169: Japan Otaku Reviews

>>163

In other words, it would be good to add about three minutes of voice to each card without making the game mandatory.

172: Japan Otaku Reviews

>>152

I think it might be better to add advantages of playing games, like how it could hinder other content if you don’t play a bit more.

176: Japan Otaku Reviews

>>172

Having many people makes playing the game beneficial.

179: Japan Otaku Reviews

>>172

If you don’t do Raigra, you won’t be able to get the distributed cards…

148: Japan Otaku ReviewsYeahx2

The day of the first anniversary of the death of Love Live! School Idol Festival…

157: Japan Otaku ReviewsYeahx2

>>148

At least it should end after the anniversary celebration.

149: Japan Otaku Reviews

As a manager, if I were suddenly shocked to see a school idol’s MV playing for the first time and asked if I wanted to do a social game, I would say yes, I want to do it.

150: Japan Otaku ReviewsYeahx1

Despite being labeled as “2,” everything was downgraded, and I cut it off immediately; I really don’t understand what they were thinking.

153: Japan Otaku Reviews

Endure with Aipura.

There are characters in the collaboration too.

158: Japan Otaku Reviews

>>153

I’m seriously waiting for the other 6 people.

154: Japan Otaku Reviews

Rhythm games are tough on storage, aren’t they?

162: Japan Otaku Reviews

>>154

There’s nothing we can do about this, you know.

166: Japan Otaku Reviews

>>154

Recent apps are basically all heavy, aren’t they?

155: Japan Otaku ReviewsYeahx1

It feels like Project Sekai is more popular for its solid storyline rather than just for its rhythm game elements.

Rhythm game players are really into the diverse song types and charts of Vocaloid, so they probably excel at Project Sekai as a result.

160: Japan Otaku Reviews

As long as it falls within the scope of anime, it’s manageable, but in the end, when the story development is brought up, the Love Live series can’t really stand strong.

161: Japan Otaku Reviews

The crappy location buddy Kanazawa is a prestigious all-girls school with no signs of shutting down… Hey, Kohara.

168: Japan Otaku Reviews

>>161

Don’t compare it to Kaga, which is worth a million stones even in decay.

187: Japan Otaku Reviews

>>168

Does the million koku have anything to do with the terrible location…?

177: Japan Otaku Reviews

>>161

There is no need to revolve around the closed school every time, after all…

If Sunshine had started off with a direction to retain the name from the beginning, like a comic adaptation that couldn’t be helped, it might not have become so scattered.

164: Japan Otaku Reviews

A game where you randomly select three people from everyone to develop a unit.

Of course, I’ll sing the song in that character’s voice.

165: Japan Otaku ReviewsYeahx3

>>164

Don’t say it so easily…

167: Japan Otaku ReviewsYeahx2

>>156

It is an active school, but…

189: Japan Otaku Reviews

>>167

This is a public one.

It closed once by itself and survived by merging with the elementary school.

192: Japan Otaku Reviews

>>167

Public schools can’t just be closed down easily.

171: Japan Otaku Reviews

Rabuka has a clear intention to let people experience it first by distributing sample decks and holding play workshops during the Asia tour, and they are more focused on selling it properly than I expected.

175: Japan Otaku Reviews

It was just a release on the same day as Linkra that only dragged it down.

178: Japan Otaku ReviewsYeahx3

>>175

That’s because you were late too.

181: Japan Otaku Reviews

I don’t really think the asset reset is a big deal, but everything including the controls has deteriorated since it was released. What was that all about…?

183: Japan Otaku Reviews

I have a feeling that at the last Bushiroad shareholders meeting, they mentioned that there’s a new Love Live! mobile game project in progress.

It is different from the rainbow map.

194: Japan Otaku Reviews

>>183

Well, I think there are reflections on 2, and I believe there is a desire to get revenge for that.

Whether or not proper development and management can be done is another matter.

184: Japan Otaku ReviewsYeahx2

When the app disappears, motivation tends to drop quite a bit… It’s important to touch it every day, in one way or another…

193: Japan Otaku Reviews

>>184

I think the increase in fans of “Ren no Sora” around last spring is not only due to the dimensional effect but also because of the refugee-like effect from the end of “Sukufesu 2.”

I was like that.

185: Japan Otaku Reviews

If we’re talking about format, I think it would be best to first promote it with anime and then switch to a link-style format.

Is the link format difficult? Yeah

186: Japan Otaku Reviews

The issue of rising game development costs has been talked about since around 15 years ago when HD development began.

Social games were supposed to be the savior, but now users are no longer interested unless the social games are expensive ones.

The richness of a game doesn’t relate to its fun, but it feels like we’re getting tied up because that type of user has increased.

190: Japan Otaku Reviews

Ignoring other companies’ IPs, even within the same IP, there can be collaborations if there are games and such.

191: Japan Otaku Reviews

Regarding the Love Live! School Idol Festival, it all happened during the feeding frenzy period after the interdimensional festival…

195: Japan Otaku Reviews

I still remember the songs from “Love Live!” that came to School Festival.

196: Japan Otaku Reviews

It’s off-topic, but…

It seemed like Bandori was losing steam as it was being taken over by the teen demographic with Proseka, but the great success of Maimuji has revived its momentum, making it an interesting movement as an IP.

197: Japan Otaku ReviewsYeahx1

To be honest, aside from the main story, I could still overlook most things in SukuSuta (including that mysterious rhythm game battle), but it really hit me hard.

I wanted them to continue with things like the 3D music videos, costumes, and character individual episodes, even if it meant forcing it.

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